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TN-C eCFW for PlayStation Vita by Total_Noob is Now Available


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120w ago - Following up on the PlayStation Vita TN-B Urbanix and Mad Blocker Alpha and Gravity Crash releases, this weekend Total_Noob has released TN-C eCFW for PS Vita handheld console owners with details below.

To quote: Developer Total_Noob has released TN-C eCFW with a huge list of improvements including compatibility for the Motorstorm and Super Collapse exploits. TN-C has also now become open source. Keep reading!

The long awaited and highly anticipated update to TNmenu by developer Total_Noob for all exploits is finally here, bringing a substantial update to just about everything. With TN-C Total_Noob has added compatibility for those still holding out on the Motorstorm and Super Collapse 3 exploits; something he was testing a while back.

TN has also made this release open source which means other developers will be able to build and add new features to TN-C. With this release Total_Noob also released a statement that this will be most likely his last release. It’s very sad news; we can only say thanks and best wishes in your future endeavors.

“As promised, here is the new open sourced TN-C. This is probably my last release, because my priority is still familiy, friends and school If you continue my project, please keep it open source and call it ‘TN’ Best wishes.

~Andy, aka Total_Noob”

The release is packed with tons of bug fixes, fixes for compatibility issues and has an entirely new look. TN listened to users and fixed everything, making it the best TN release thus far. You can find a list of the full release and new features below including a tutorial on installing ISO/CSO and homebrew by TN. The download links can be found at the bottom with a preview of it. Enjoy!

Changelog CEF 6.60 TN-C

  • Added 1.61-1.67 firmwares support (supports Motorstorm and Super Collapse 3 exploits).
  • Added ability to alter user name and button assign (enter button).
  • Added possiblity to change buttons to exit and its hold duration.
  • Added possiblity to change CPU speed (the PSP Emu’s CPU is increased by 60%. Even 20/10 CPU on PSVita is faster than 333/166 CPU on PSP )
  • Added custom folder hider(fixes dj max portable 3 crash).
  • Fixed issue with backups which within load an ELF file (fixes crash in Talkman and probably in more games).
  • Improved module device check patch (fixes Tekken 6 and Soul Calibur) - Changelog TN Menu
  • Updated the whole user interface (by Darkenvy).
  • Added memory space check.
  • Added PIC1 display.
  • Fixed bug that doesn’t allow you to go to PSVita menu when you load TN Menu within TN Menu.
  • Fixed crash when you move a backup file and the ISO folder does not exist.
  • Made everything smoother.
  • Improved ZIP reading (increases menu boot with packages).

Controls

  • [] to open the configuration menu.
  • /\ to delete a file.
  • X to install a homebrew, move backups, or to load a homebrew/game.
  • Arrows to move.

Prepare homebrews

  • Create an ZIP archive of the homebrew, saved as: ‘FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP’.
  • “FILENAME.ZIP” can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
  • Save the archive in the savedata folder.

Install ISO/CSO

  • Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG (e.g. BACKUP.ISO).
  • Start TN Menu and press X on the game to move it to ‘ms0:/ISO/’ (you’ll reach ~2000 KB/s).

DATA.TN

This is a ZIP file which contains images for TN Menu.

Source Code

CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source. It also contains ‘popcorn’ which is a beta module for psx support. Perhaps a master can finish it with sounds.

Credits

  • Thanks to Dark_AleX for his impressive work.
  • Thanks to Darkenvy for his TN Menu graphics.
  • Thanks to Takka for his ISO/CSO reader.
  • Thanks to xerpi who found Urbanix Exploit EU.
  • Thanks to Frostegater for MBA Exploit.
  • Thanks to teck4 for Gravity Crash Exploit.
  • Thanks everyone who collected bugs.

Download


Game exploit for up to Firmware 1.81


Game exploit for up to Firmware 1.80


Game exploit for up to Firmware 1.6x


From The Z: By the way, the readme says something interesting about PSX emulation: Total_Noob wrote: It also contains 'popcorn' which is a beta module for PSX support. Perhaps a master can finish it with sounds.

  • PSP CFW 6.20 PRO-C2
  • PSP CFW 6.60 PRO-C2
  • PSP CFW 6.39 PRO-C2
  • PSP CFW 6.35 PRO-C2

PRO Firmware by coldbird & virtuous flame is an Aftermarket Firmware for PlayStation Portable. It's licensed under the GPLv3, and thus is under full control of the community, made by users for the users. It will continue to provide you with new features, even after Sony drops the platform and allows you to develop your own applications for PSP.

Features:

Homebrew Compatible

  • Run your own unsigned applications, both user and kernel mode. Plugin Compatible
  • Add new features to your PSP via kernel mode background plugins. ISO / CSO Game Dump Playback
  • Backup your own UMD discs via USB and play them from Flash Storage. 2g+ Memory Range Unlock
  • Use the previously locked RAM range within your own homebrews. NODRM Engine
  • Use your bought DLCs, no matter on which PSN account you are currently logged in. PSX Emulator Unlock
  • Play your PSX classics, yes - all of them. Not just PSN titles. And a lot more...


TN-C eCFW for PlayStation Vita by Total_Noob is Now Available

TN-C eCFW for PlayStation Vita by Total_Noob is Now Available

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!
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Comments 115 Comments - Go to Forum Thread »

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#65 - ConsoleDev - 123w ago
ConsoleDev's Avatar
The name of the new exploited game has been revealed (not pubblically for all yet).

I don't care to much because i have already gotten Urbanix, but who missed the two previous game should be ready for the next few days

#64 - StanSmith - 124w ago
StanSmith's Avatar
The last ninja release was announced days before the exploit and Sony only removed it from PSN when the exploit was released. So as soon as its announced you have a while before its taken down. If they wait a week or a month it should still be available in the PSN store till the exploit is released.

Pretty stupid of Sony to remove a game if there is no exploit so they wait for that to get released then remove it.

#63 - wyldstallyn - 124w ago
wyldstallyn's Avatar
ninja released happen DAYS before the public release and the game gets taken down. plus there are always people giving away hints if you're not on the earlier side of the release.

#62 - Renold - 124w ago
Renold's Avatar
...this time... for sure...

Realistic thinking: I already know that due to time zones differences the ninja release will happen when I will be fast asleep and I will miss it this time too. I feel it.

They are too quick to take down games from the store. Too darn quick.

#61 - ConsoleDev - 124w ago
ConsoleDev's Avatar
For who missed the 2 previous kernel exploit, it seems that probably a new exploited game will be announced soon

From wololo (via wololo.net/2012/10/18/so-you-missed-both-the-urbanix-and-mad-blocker-alpha-exploits-seems-like-frostegater-might-have-something-for-you/):


So, you missed both the Urbanix and Mad Blocker Alpha exploits? Seems like Frostegater might have something for you…

Remember when I said there would probably be no new exploit release for a long time? Well, it seems I spoke a bit too soon.

Developer Frostegater, who was behind the Mad Blocker Alpha exploit (which TN ported to his eCFW) started a poll yesterday on our forums to see how many of you would be interested by a new exploit release that would bring TN’s Kernel exploit to even more people. The answers are mixed, but it is showing that a significant amount of people indeed missed both the Urbanix and the Mad Blocker Alpha exploits.

If you’re one of these people (or if on the contrary you strongly think a new exploit should *not* be released), raise your voice and vote in Frostegater’s poll here. But based on the current numbers, I’m pretty convinced the release is going to happen. This will probably be through one of our Ninja releases, although the people behind the exploit might want to go a different route…

Again, there are pros and cons to such a release. If this gets released now, it only benefits the few people who already missed 2 exploits, but if the hackers wait for a firmware update by Sony, then the exploit will be less useful since we can safely assume that TN’s kernel exploit will be patched with the next Firmware… (still confused? Check for an explanation of the difference between the user mode and kernel exploits involved in this hack, here)

Well, either way, stay tuned, and if you already got CN’s eCFW running on your Vita, be a kind soul, and let your friends know, so that they don’t miss out for a third time!

#60 - tonyalfaro - 125w ago
tonyalfaro's Avatar
It's work!!! ok I am installing homebrew, i can not copy cso. Need solve this bug. With the neuron's menu "vMenu_for_eCFW_TN" is possible run cso files but can not install ZIP homebrew files...

#59 - abepop - 125w ago
abepop's Avatar
Thanks for the note.

#58 - ConsoleDev - 125w ago
ConsoleDev's Avatar
No unfortunately, because FW 1.81 patch the vulnerability of MHFU

#57 - abepop - 125w ago
abepop's Avatar
so if i purchase monther hunter freedom unite , will i be able to use the exploit or is that game patched?

#56 - justinwoodypond - 125w ago
justinwoodypond's Avatar
I need to get my Vita. I keep missing all these great exploits! AGH!

 

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