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262w ago - Today Gamasutra.com (linked above) have posted an extensive interview with Sony Computer Entertainment of America's Rob Dyer, who stated that SCEA is working on implementing code to make new PSP games unhackable for up to 60 days from release.

This news comes just months after Sony's recent effort to combat PlayStation Portable piracy through online registration requirements.

To quote: "A lot of the stuff that will be announced at E3 we're very excited about, because they are huge titles. And we also believe that there's a way that you will be able to, not stop, but slow down the piracy in the first 30 to 60 days from a tech perspective.

There's some code that you can embed that we've been helping developers implement in order to get people at least to see a 60-day shelf life before it gets hacked and it shows up on BitTorrent.

That's been the biggest problem, no question about it. It's become a very difficult proposition to be profitable, given the piracy right now. And the fact that the category shrunk inside of retail."

Sony to Add Code Making PSP Games Unhackable for 60 Days

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#26 - xrayglasses - 261w ago
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Quote Originally Posted by laggmaster View Post
60 days? improbable it will fall before 60 days... they could crank up there encryption on the psp but you can only go so far with it because they are limited by hardware. you can only push encryption so far on hardware... this the ps3s unhackability is largely drivin by this (with one SPU as powerful as a psp handling the encryption alone).... the encryption/decryption power psp is verry limited, where the ps3 has adiquate resourses to encrypt/decrypt much more complex code faster... if you get a psp doing to much work its going to slow things down considerably...

They could use weaker encryption and make it more secure. It's not the crypt-text/binary that gets compromised.

#25 - laggmaster - 262w ago
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60 days? improbable it will fall before 60 days... they could crank up there encryption on the psp but you can only go so far with it because they are limited by hardware. you can only push encryption so far on hardware... this the ps3s unhackability is largely drivin by this (with one SPU as powerful as a psp handling the encryption alone).... the encryption/decryption power psp is verry limited, where the ps3 has adiquate resourses to encrypt/decrypt much more complex code faster... if you get a psp doing to much work its going to slow things down considerably...

#24 - lerobotnono - 262w ago
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Quote Originally Posted by xxLindenxx View Post
sounds more like a challenge..

Right. Probably to better protect their games on PS3 in case of OS lv2 is smashed.

PSP is sony tools for testing piracy advances and better protect PS3

Think about it..

#23 - GrandpaHomer - 262w ago
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Quote Originally Posted by Tristan Young View Post
Not once has a copy protection be created that couldn't be circumvented.

Not entirely true sadly - what about PS3 (around for over 3 years and still not hacked to play games) or lets say Sky (BSB) subscription cards (10 years for new ones) - just two examples of "unhackable" encryptions or protections after considerably long period of time and very VERY attractive to hackers as well as potential "consumers".

While - in principle - almost nothing really is unhackable - the ratio between the effort / cost / time / resources needed to hack the particular thing and the cost of getting the same normal / official way sets of course the limits on it's "hackability"

The typical easy way to "hack" some hard to brake in system would be simply to bribe some insider to leak the code / hw needed and you're in - but that would be in case you want to "sell" your product later on.

#22 - xxLindenxx - 262w ago
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Quote Originally Posted by Kraken View Post
This actually leads me to a very good idea; potentially one that would make both the industry and consumers happy. What if they put ultra-restrictive DRM on media, but then after 60 days it all went away? That way, piracy wouldn't affect the first 60 days of sales (which are the most important) and then DRM wouldn't affect your permanent ownership of the media like it currently does.

Of course $ony are a bunch of greedy liars and would never actually do something as intelligent as my idea above.


kinda yea, since if you don't buy the game from the first 60 days, you're pretty much going to buy it second-hand and save a couple of bucks there.

#21 - Neo Cyrus - 262w ago
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Quote Originally Posted by Tristan Young View Post
And let me tell you, $50 - $70 for an over-hyped crappy low-quality title

What area are you in? In the GTA most titles have been $70 for a long time now, almost $80 with taxes.

#20 - Inferis - 262w ago
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Well at least Sony realizes that it's still beatable, hehe. I find it VERY hard to believe that it will last 60 days though, and telling everyone about it is just going to make the scene try even harder to defeat that 60, or even 30 day mark they are talking about. I'm sure that the scene will get through this fast.

#19 - rorage - 262w ago
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Quote Originally Posted by Tristan Young View Post
Why does Sony even bother wasting time to develop protection code, when everyone well knows that it will take fewer days to crack it than it took to develop it?

And they're going after a relatively small segment of the PSP market.

If you want to combat piracy, make the product cheap enough that no one can be bothered to steal. And stop challenging hackers. It's always been self-defeating. Copy protection breaking has been around as long as I can remember - early 80's. Not once has a copy protection be created that couldn't be circumvented.

I purchase games legally, because I want the developers to continue creating works of art. But with the prices of some games ($70 for certain PS3 titles in Canada), I'm caught between wanting to help the developers, and the hackers.

And let me tell you, $50 - $70 for an over-hyped crappy low-quality title that has zero replay value, or has bugs that can prevent the completion of the game is far too much. Are you taking notes Ubisoft?


you are so wrong, the Humble Bundle was a independent developer's 5 game collection in witch you could pay as much as you want for it (from 1 pennie to some thousand dollars) and you could even decide how many percent go to the developers and how many as donations, and was it pirated? of course it was, it was pirated as hell, price is not an excuse neither a problem-solver.

#18 - Kraken - 262w ago
Kraken's Avatar
This actually leads me to a very good idea; potentially one that would make both the industry and consumers happy. What if they put ultra-restrictive DRM on media, but then after 60 days it all went away? That way, piracy wouldn't affect the first 60 days of sales (which are the most important) and then DRM wouldn't affect your permanent ownership of the media like it currently does.

Of course $ony are a bunch of greedy liars and would never actually do something as intelligent as my idea above.

#17 - semitope - 262w ago
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Lets see if this actually does anything for game sales..