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October 3, 2012 // 8:00 pm - Following up on the PS Vita PSP Kernel Exploit (ISO Loader) demo, today wololo reports that 6.60 TN-A CFE, a PSP Custom Firmware for the PS Vita by Total_Noob (via pastebin.com/WcrwqLrp) is now available!

Download: PSP 6.60 CFE TN-A (EU Exploit) for PS Vita / PSP 6.60 CFE TN-A (EU Exploit) for PS Vita (Mirror) / PSP 6.60 CFE TN-A (EU Exploit) for PS Vita (Mirror #2) / PSP 6.60 CFE TN-A (EU Exploit) for PS Vita (Mirror #3) / PSP 6.60 CFE TN-A (US Exploit) for PS Vita / PSP 6.60 CFE TN-A (US Exploit) for PS Vita / PS Minis (Free) - Jewel K. Easter Island & Urbanix / Urbanix (PSP Minis) PKG / Updates

The US Urbanix HEN exploit port (above) is also done now by bubby323 (via wololo.net/talk/viewtopic.php?f=52&t=15644#p174843) as follows:

Thanks to the wonderful IRC room set in place yesterday and a very careful eye by an unnamed community member the recently released HEN for the EU Urbanix has been ported to US version of the game. The instructions and functionality are all the same, simply use the following save game data in place of what was released for the EU variant.

An unnamed developer has now injected the exploit into the US save game files by themeselves for your enjoyment. The mirror has now been updated with these files. All credit to Total Noob & Xerpis for HEN and the original exploit.

To quote: Total Noob, famous for his TN Hen tool for the PSP a few years ago, is back on the Sony scene with an insane release: a PSP Custom Firmware compatible with the recently leaked Urbanix Exploit!

Total Noob just published a PSP CFW that works on the PS Vita on firmware 1.81 if you own the Urbanix Mini. That Mini can still be purchased on the PSN as I type this, and if you're lucky enough to have a European account, you can get the mini for free by going to this URL.

I haven't tested this yet, but I can pretty much guarantee this is not a Fake, and the person behind this really is Total_Noob. More explanations will come later about the features of this CFW, but in the meantime hurry up, get yourself a copy of Urbanix, and give this a try.

You will notice that Total_Noob mentions that Coldbird got access to his exploit from a "trusted" person on the scene. That person is me, and I broke the trust TN put in me by doing so. I already apologized to Total_Noob for this, but more explanations and a public apology will come in another post. What I think is important to mention for now is that Coldbird's CFW (the thing that was leaked) was actually not using TN's exploit.

From wololo on the JPN version progress (via wololo.net/2012/10/04/urbanix-exploit-some-progress-on-the-jp-version/)

Total_Noob created the surprise 2 days ago by releasing his CFW for the PSP Emulator on the Vita. Unfortunately, his CFW was only compatible with the European version of the game Urbanix, which left non European customers waiting in the cold winds of despair.

Soon enough though, some people got the eCFW to work on the US version of the game, making a bunch of people super happy ("let's hammer wololo's website with F5″ type of happy ). Now people relying on the Asian versions of the game feel all alone in this terrible world. But some people are already working on this, and hopefully compatibility with the JP version of Urbanix will come soon.

Tweeter user WeeLeeds (twitter.com/WeeLeds) already has a hello world ready for Urbanix's Japanese version (as shown in the video below, a proof of concept running the hello world on a PSP Go), and will hopefully make some progress on porting Total_Noob's work. Of course, if you have the skills and the free time to help, please do lend a hand!




I am also aware that many of you are patiently waiting with Monster Hunter or Super Collapse 3, in the hope that a port will be made for those exploits. All I can say is please have more patience. I am convinced these will come at some point, although I cannot tell when. I just feel it!

From the included ReadMe file: CFE 6.60 TN

  • Custom Emulator Firmware 6.60 TN-A
  • for PSVita 1.81 with Urbanix Exploit
  • by Total_Noob

Instructions

  • At first you go straight to the PSN Store and DOWNLOAD URBANIX AS SOON AS POSSIBLE. You're lucky if you already own this mini/if the mini hasn't been removed yet. YOU CAN GET IT FOR FREE WITH AN EU ACCOUNT: https://www.facebook.com/SonyPlaystation/app_423711397642076 else just buy it.
  • Extract the "NPEZ00176" folder to "PSSAVEDATA" and copy the new savedata to your PSVita with CMA.
  • Launch Urbanix game and after the savedata loading the screen should be flashed WHITE, before it automatically starts "TNMenu 0.1".

About "Custom Emulator Firmware "CEF" 6.60 TN-A"

  • Actually it isn't correct to call it "CEF 6.60 TN-A", because the kernel is always 6.60, but changes are within the PSVita Firmware. But anyways, it doesn't matter how the CFW is called.
  • This "CEF" does NOT have anything to configure yet. All configurations of the previous Custom Firmwares are not available, as they are not useful for "CEF".
  • It DOES NOT support PSX. By emulating 6.60 pops modules I get PSX working, but there is no sound, so better let it be.

Features:

  • Possibility to load unsigned homebrews and modules.
  • Possibility to load plugins (NPEZ00176/GAME.TXT, NPEZ00176/POPS.TXT).
  • Possibility to play ISO/CSO with March33 and Sony NP9660 driver.
  • Possibility to get back to TNMenu by holding the START BUTTON for some seconds.
  • "CEF" renames "EBOOT.PBP" to "FBOOT.PBP".
  • Protects you from removing license files. If these files get removed, you have to download the game from PSN Store again. So you may lose "CEF" for Urbanix, if the game already has been removed.

About "TNMenu 0.1"

  • This menu is developed with OSLib. IT IS STILL IN DEVELOPMENT, so it may have some bugs.

Control:

  • /\ to delete a file.
  • X to install a homebrew, or to load a homebrew/game. (by pressing R TRIGGER you load backup in march33 mode, else in sony np9660 mode)
  • Arrows to move.

Prepare homebrews:

  • Create an ZIP archive of the homebrew, saved as: "FILENAME.ZIP/PSP/GAME/THISISAHOMEBREW/EBOOT.PBP".
  • "FILENAME.ZIP" can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
  • Save the archives all in the "NPEZ00176" folder.

Install ISO/CSO: You cannot copy ISO/CSO with TNMenu yet. In the next version I'll add this feature.

  • Prepare and install PSPFiler 6.6.
  • Copy ISO/CSO to the "NPEZ00176" folder, UPPER CASE LETTER, 8 CHARACTERS LONG.
  • Copy/Move the backup file to "ms0:/ISO/" with PSPFiler.
  • Play it from TNMenu.

Bug reports

  • Can anybody please LEAD A CLEAN thread (best if he is moderator) somewhere on a forum, where users can write their questions, requests, bug reports and etc So I have got a better overview than if everybody is mailing me.

Some informations

  • This "CEF" IS NOT ripped off from Coldbird's CFW. If you want to know something, I gave my "CEF" to a very important person from the PSP scene a long time before and this very "trusted" person sent my "CEF" to Coldbird. Coldbird naturally reversed my trick of using own modules (f0-kd-systemctrl.prx, etc). Thumbs up to this very important person. Anyways it doesn't matter, I just wanted to tell you
  • The kernel exploit does only exist on Emulator Firmware. That's why "Tony" released the flash0 dump, doesn't he?
  • The source code will be released after a new PSVita Firmware release.

Credits

  • Dark_AleX, author of Custom Firmware: Thank you master for your impressive work, I always admired you
  • Thanks to the guy who found Urbanix Exploit.
  • Coldbird for "his" kxploit.

Wololo also stated on his blog (via wololo.net/2012/10/03/urbanix-was-removed-from-the-eu-stores/) that Urbanix was removed from the EU Stores, to quote:

That was fast! I am getting a growing number of reports that following the announce of Total_Noob's HEN a few hours ago, the game Urbanix, which has an exploit allowing people to run his PSP Custom Firmware on the Vita, was removed from the EU PSN stores. People are reporting that the game was also removed from their download list. I expect the same will happen to the other locales (US, JP, etc...) within a few hours.

If you have the game installed on your console (US, EU, JP,), great for you, don't touch anything and make a backup using Open CMA.

If you have one of the previous VHBL exploits, it is possible the kernel exploit will get backported to your game exploit at some point, so if you are interested in that Kernel exploit the idea for you is to wait and see (and to not update your firmware).

If you are lucky enough to be able to still buy the game on the US or JP store or whatever, and want this exploit, do it now. Not in a few hours, not after your lunch break, but now.

If you are in none of the situations above, you probably missed a good and rare opportunity... put the following note on your fridge: "check wololo.net more regularly in the future"... People who check this site daily knew about this 3 days ago. People who can read between the lines knew about this 3 months ago.

The game was really pulled fast. It is not clear if this is because of the poor planning of the whole release (exploit initially leaked without a proper ninja release, then CFW announced in the middle of Sony's working hours), or if Sony reacted faster because a Kernel exploit is involved. We will probably never know.

I am quite sure we'll have lots of news to share about this in the days to come: compatibility with previous usermode exploits, tutorials, probably a few improvements are also to be expected from TN himself... Stay tuned.


PSP 6.60 TN-A CFE Custom Firmware for PS Vita by Total_Noob Out

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#55 - justinwoodypond - October 10, 2012 // 6:27 am
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I need to get my Vita. I keep missing all these great exploits! AGH!

#54 - StanSmith - October 10, 2012 // 6:05 am
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Quote Originally Posted by GrandpaHomer View Post
I'm sure there will be another one soon again. The whole Vita environment is full of holes like an Emental cheese as it was apparently rushed out to meet the deadlines so I wouldn't worry much about missing this one

Looks like older exploits are working again now.

#53 - Jigsawpuzzle - October 10, 2012 // 5:33 am
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Nice thanks for the info ^^

#52 - Renold - October 10, 2012 // 3:55 am
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Quote Originally Posted by Tidusnake666 View Post
Just received a call from EMS, they have my vita ready in the post office, too bad I missed another exploit

I feel you man.

Mine will be here in 3 hours.

#51 - GrandpaHomer - October 10, 2012 // 3:33 am
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I'm sure there will be another one soon again. The whole Vita environment is full of holes like an Emental cheese as it was apparently rushed out to meet the deadlines so I wouldn't worry much about missing this one

#50 - Tidusnake666 - October 10, 2012 // 1:56 am
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Just received a call from EMS, they have my vita ready in the post office, too bad I missed another exploit

#49 - PS4 News - October 9, 2012 // 7:54 pm
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Following up on the previous updates, today PS Vita hacker Total_Noob has released PS Vita 6.60 TN-B for Urbanix and a Mad Blocker Alpha with details below.

Download: PS Vita 6.60 TN-B for Urbanix and Mad Blocker Alpha

From wololo's blog: Total_Noob just released an update to his eCFW for the Vita, CEF 6.60 TN Hen. The game makes compatibility with previous exploits easier to achieve, brings some bug fixes, but more importantly, brings compatibility with the game Mad blocker Alpha.

We organized a Ninja Release for the game, and hopefully many people were able to buy it in time, but sadly, the name of the game was leaked by a handful of people, and got pulled from the Sony PSN (this is at least confirmed for Europe, people in the US might have better luck) before we could do this public announcement.

15,000 members of our forums were part of the Ninja release, and in all honesty I wouldn’t expect all of them to keep their mouth shut, but it is sad to see that some major scene websites contributed to the leak, in the form of “rumor” articles and falsely naive posts. In the long run, those things hurt the scene more than necessary.

That being said, hopefully all the people who were looking for the ninja release got the info in time, and, well, if you missed the Monster Hunter exploit AND the Urbanix exploit AND the Mad Blocker alpha exploit, maybe the world wasn’t ready for your Vita to be hacked. There might be other opportunities in the future, but to be honest, a Kernel exploit has that “once a year” kind of feeling to it, if you ask me. And the “extra opportunity” for those who missed the release was actually the Mad blocker Alpha one, which really wasn’t planned initially.

For people on previous exploits who haven’t updated to one of the 3 exploits mentioned above, I’d say stay tuned. At some point TN’s work will be made open source (as he said a few days ago), and porting the eCFW to your exploit will become possible at that point.

Lots of things to say about this, but for now I have to catch a bit of sleep. Credits go to Total_Noob for the CFW, and to Frostegater for the Mad blocker alpha usermode exploit. Additional credits in the readme as well.

CEF 6.60 TN Version B Changelog:

Notes for this version:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games.
    (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge "." and ".." entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

Update: From wololo (via wololo.net/2012/10/10/release-6-60-tn-b-for-monster-hunter-all-regions/), to quote:

6.60 TN-B for Monster Hunter (all regions)

Download: PS Vita 6.60 CEF TN HEN-B (EU MHFU Exploit) / PS Vita 6.60 CEF TN HEN-B (EU MH2 Exploit) / PS Vita 6.60 CEF TN HEN-B (US MHFU Exploit) / PS Vita 6.60 CEF TN HEN-B (JP MHP3rd Exploit)

Hiroi01 and NowCry have ported Total_Noob’s eCFW to the Monster hunter exploits (respectively JP, and EU/US), for those of you who are using these exploits on 1.80.

Less than a day after Total_Noob’s latest release, his eCFW has been ported to the Monster Hunter exploits. People running on these exploits were already able to enjoy TN-A, but it’s always nice to have an update

TN-B brings the following improvements:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games. (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge “.” and “..” entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

I know people are still waiting for a backport of Total_Noob’s work to earlier exploits such as Super Collapse 3. I do not know if anybody is working on this at the moment. Again, this will be made easy when Total_Noob releases the sources for his exploit.

More PlayStation 3 News...

#48 - Renold - October 9, 2012 // 4:22 am
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My Vita will be here tomorrow or the day after tomorrow so I guess I will lose this chance too.

#47 - PS4 News - October 8, 2012 // 3:57 pm
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Below are also some Pre-Packaged eCFW TN-A for Older vHBL Releases for those interested.

To quote (via wololo.net/2012/10/09/pre-packaged-ecfw-tn-a-for-older-vhbl-releases/):

As announced early this morning, a modified H.bin has been created to effectively utilize Total_Noob’s TN-A on the older vHBL releases. This is great news for everyone who hasn’t updated, and doesn’t plan on updating to 1.81.

Thanks to VIP user & owner of zload.net, The Z, you can now download prepackaged TN-A releases for older vHBL releases. Simply head on over to zload.net‘s Vita section (zload.net/v2/archives/vita/) and download the archive of your choice, named according to the exploited game you have.

You will need OpenCMA installed before attempting. You can read on how to achieve this here.

Then, once you have downloaded the archive from zload.net and have installed OpenCMA on your computer extract the archive to your C:\Users\xxxx\Documents\PSAVEDATA\xxxxxxxxxxxxxxxx\ folder (in Windows, path may be slightly different for MAC/Linux) and transfer the content to your Vita using the Content Manager app.

Load up your game and load the exploit just as you did with vHBL, and you will be presented with TNLoader.

Most importantly, remember to have fun, and thank the numerous people involved in these releases.

Note by Wololo: It has been confirmed that this will not work on any firmware below 1.80, so technically this is useful only for Monster Hunter owners. The problem comes from offset differences in older firmwares, that prevent TN’s exploit from running in its current state. Bringing compatibility to older firmwares is just a matter of changing the offsets to the right values, but that requires somebody to do the dev work.

#46 - PS4 News - October 8, 2012 // 9:09 am
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Here are a few updates from Total_Noob and teck4 (teck4.com/blog/?p=453) and also hiroi01 (hiroi01.com), as follows:

CEF 6.60 TN-A MHP2ndG

Custom Emulator Firmware 6.60 TN-A. For PSVita 1.80 with MHP2ndG (Monster Hunter Portable 2nd G) Exploit.

eCFW 6.60TN-A H.BIN mod

Modified H.BIN for VHBL on PSVita 1.81 with Urbanix Exploit.

[Register or Login to view code]



CEF 6.60 TN-A MHP3rd

Custom Emulator Firmware 6.60 TN-A. For PSVita 1.80 with MHP3rd (Monster Hunter Portable 3rd) Exploit.

From wololo (via wololo.net/2012/10/08/release-6-60-tn-a-h-bin-mod-by-hiroi01-run-tn-hen-on-any-usermode-exploit/):

6.60 TN-A H.BIN mod by Hiroi01: run TN HEN on any usermode exploit

Good news, everyone! If you happen to be running VHBL on one of the previous exploits such as Monster Hunter, this is for you: Japanese developer Hiroi01 created a new loader that makes Total_Noob’s 6.60 CFE TN-A compatible with your game. That’s right, this is not limited to Urbanix anymore.

Please note that I haven’t tested this yet, and I suspect it might only work on 1.80 and 1.81, so technically this could be a solution limited to Monster Hunter owners (as far as I know, some offsets are different between all these firmwares, and that could prevent TN’s exploit from working correctly on earlier firmwares), but please give it a try and report success or failure.

Installation is relatively simple, but requires you to follow the steps carefully, don’t mix up the files

  • Get VHBL for your user exploit (for example, VHBL for Monster hunter if you have Monster Hunter and are running on 1.80). The purpose of this step is not to get VHBL, but to get the exploited savegame for your game. VHBL is actually not used at all in this process.
  • Get Total_Noob′s TN-A for Urbanix (yes, it’s the Urbanix version, at this point it does *not* matter that you don’t have the game Urbanix
  • Get Hiroi01′s mod (attached below)
  • Replace your VHBL’s H.BIN with the H.BIN from the mod
  • Install all of that to your Vita with Open CMA, and run the exploit like you would normally run VHBL
  • TN’s exploit should load.

Again, I haven’t tested this yet, so please report failure or success

Finally, from HGunified on YouTube comes what allegedly may be the next exploitable game (Mad Blocker Alpha: ROTF) from PSN... although unconfirmed by PS Vita developers at the moment along with Angry Birds - Mini Game also. Below is the video:




Missed the Urbanix exploit? TN will soon release a port of his CFW to the PSP Mini Mad Blocker Alpha : ROTF. I am doing this Ninja release in a hurry so that you can grab it asap if you are interested. The port is done and beta tested, although I haven't tested personally myself. For those of you with Monster hunter or Super Collapse3, at this point I would say the decision to update and buy this game is entirely yours.

TN announced the release for Tuesday, so if you're interested you should buy the game before that. It seems the game is available in US and EU stores, but not on Asian stores (JP, HK,...). If the game is not available in your region, the best solution is probably to create a US or EU account.