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148w ago - Following up on his initial release, today PlayStation Vita homebrew developer PsDev has updated his PS Vita Magic Reader Script to version 1.1 with the details below.

To quote: A while back as a test I made Magic Reader v1 that extracted the Magic (SCEUF), the FW version and license.xml out of the Vita PUP. Well I just added a extraction for the whole Vita Header of PUP.

This script extracts the following:

  • Magic(SCEUF)
  • PUP Version
  • License
  • Package Version
  • Image Version
  • File Count
  • Header length
  • Package length
  • A Unknown bit of values 0x50 in length
  • FileTable
  • HashTable
  • HeaderHash

Also later I'll add a FileTable extractor. which is determined by the FileCount.

This is a linux script and will run in any linux environment.

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How to:

  • Make a new file named "Magic-reader.sh"
  • Run "chmod +x Magic-reader.sh" to give to execution permissions
  • Now in terminal run it. "./Magic-reader.sh PSP2UPDAT.PUP" It will output the three files in the folder/location the scripts located in.

Example out of the old Terminal LOG in v1, not updated there is a lot more files:

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PS Vita Magic Reader Script v1.1 Update is Now Available

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#1 - PS4 News - 165w ago
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Today PlayStation Vita developer PsDev has made available a PS Vita Magic Reader script for those interested and noted that PUP, SFO and PSF support are also currently in the works.

To quote from his blog (linked above): Made this script in about 10 min. It extracts the Magic ASCII, PUP Version and License.xml from a VITA PUP here is the script.

Right now the script is stupid and doesn’t do much, I plan on adding a full PUP dump and a SFO/PSF dumper.

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I added a lot of comments to it, just to make it more clear on what’s going on. Also added a offset and length teller for the hex and then the rest of the edit of course

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