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March 1, 2012 // 12:06 am - Following up on his previous update, today PS Vita homebrew developer wololo has announced that the PS Vita Half Byte Loader (VHBL) will arrive shortly after March 1, 2012 with details below.

To quote: "This has been a tough week for lots of you, coming to my blog everyday to see that no new information was available about the release of VHBL. Trust me, it's been a much tougher week for me, making sure things go according to my humble plan, coping with a few more issues than expected, and overall, taking all the insults about "being a faker" or "trying to boost my ego" without being able to say anything else than "please trust me".

Ok, let's reveal a few essential things here, starting with the bad news: The game used by Teck4′s exploit is not available on the US vita store. Blame Sony and their "275 out of 900 PSP games available for your vita" scheme for this, not us. Part of the waiting time was to see if Sony would add this game to the US store at some point. It is obviously compatible since it is available in other continents, so my guess is that this is a marketing or a legal decision.

Long story short, people in the US who want to enjoy HBL on their vita, for now, will have to create a European (or HK, or JP,...) PSN account, buy a PSN card for that specific store (google for online shops that can sell you those and email you the code within a few minutes), and buy the game from there. A 20 euros card will cover for the price of the game as far as I know (Update: a 20 pounds card will be enough on the UK store).

This also means you'll have to "link" your vita to a European store every time you want to use HBL. Yes, it's super impractical, yes, it makes HBL even less likely to be interesting for you if you're in the US, but no, that clearly was not part of the plan. The game is, after all, available on the US PSN Store, just not for the vita.

I do not plan to wait even more until Sony adds the game to the US Vita store, since that could pretty well never happen, and is wasting everybody's time (people waiting for HBL in Asia have been waiting for this release for almost 3 months now, keep that in mind if you are one of the few who complained that you had to wait for a week). We waited a week for good measure, and saw that Sony is not adding PSP titles on a daily basis.

Waiting in hope for the game to be added to the US store is not the only reason that I "waited" for the release, but that's one of the reasons. Another reason is that there is a maintenance of the PSN, inconveniently scheduled on march 1st, that is, basically 2 days after I initially planned to publicly reveal the name of the game.

After discussing with a bunch of people, I've decided to wait until after the PSN maintenance to reveal the name of the game. Best case scenario, the game magically appears on the store and everybody's happy (I wouldn't dream about that), worst case scenario, the PSN update patches some of the vulnerabilities used for VHBL, and we're screwed. So we'll see...

I'm using the opportunity to remind everybody that HBL is only a PSP homebrew loader. The exploit and HBL do not give you any access to PSP isos, or vita isos, or the vita system, or anything like that. Even compatibility with PSP homebrews is limited, so basically you're better off getting a hacked PSP if playing homebrews is really what you want, and you're better off going elsewhere if piracy or pure vita hacking is what you're looking for. Basically, this hack is for those of us who want to be part of the "first step", however insignificant that step might be. Other people should not buy the game and then blame me for spending their money foolishly, the choice is entirely yours.

I'm just trying to cover my #ss here: don't go and buy a PSN PSP game for your vita if you're deeply expecting something useful out of this. You should buy the game first to play it, second, as a bonus, to get HBL to (maybe) work with it. Again, HBL has been confirmed to work by a few people already, but I cannot predict if Sony will do a magical trick to patch the game under our feet.

Unless something goes wrong, the name of the game will be publicly announced here on March 2nd, after the March 1st PSN maintenance (give me up to 24 hours, I'm not necessarily in the same timezone as you and I also have a real life). The files for VHBL itself will be available shortly after that."


PS Vita Half Byte Loader (VHBL) Release Incoming, Details Arrive

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#111 - Nabnab - January 5, 2012 // 11:56 pm
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Ok fine, i give you another python script i made but this one is different and more interesting -> Funny Hello world communication with the PS Vita Check out


#110 - Nabnab - January 5, 2012 // 9:32 pm
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Hello Everybody.

Sorry i forgot to give you another python script i made (it can read some information of the PS Vita Configuration/Endpoints)

The first script = test to detect the PS Vita on Linux/MacOS/Windows without using CMA

The second script = read the configuration/endpoints information of the PS Vita (work on Linux/MacOS/Windows) just need to have pyUSB/Python to use the script.

On the second script you will have this result

PS Vita Found ! PS Vita information:
bConfigurationValue: 1
bInterfaceNumber: 0
bAlternateSetting: 0
bLength: 9
bEndpointAddress: 129
bEndpointAddress: 2
bEndpointAddress: 131


#109 - Nabnab - January 5, 2012 // 2:01 am
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I leave you a small python script i made to detect the PS Vita on MacOS/Linux/Windows (you need to have PyUSB/Python), you can test it to be sure that your PS Vita is recognized without CMA. You can also launch a PS Vita game and leave the USB Plug on (still recognized)

One problem i found about the detection of the PS Vita, you can't let the PS Vita go in Standby mode...

I found also something weird and i was wondering if some people who has a PS Vita can test ? Turn off the PS Vita (wait the end of the PS Logo blue light) Hold PS Logo button for 10sec and stay hold the button and try to turn back on the PS Vita, normaly you can't
and it has something to do with a debug USB mode, didn't find yet, i'm working on my MacOS/Linux driver PS Vita and also something else i can't talk right now (too early and too much bug)

Here is the script

I just add a picture of the command/script


#108 - cfwprophet - January 4, 2012 // 4:38 pm
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I know that forum mate !! As i has started on ACiD the very first PS3 CFW peoples started to bash me and my team and always wanted some prove or called me bad words. I'm no learned coder i do this all by my owen and learn what i need to accomplish the job. Till today i hold some mods/hacks in my private that others ps3 cfw's still don't have like a FW embeded Half-File Manager. Or on the Wii my work on the Unbrick Disks i hold some info that let peoples boot my disk's without the need of any RescueMenu hack.

Kiddyz always popping up and want some prove or try to bash. But i'll release the info when i want and not only for prove my self to others. Maybe when i get back a ps3 i'll start again and finish what i have started for over one year. Most peoples just adding hacks or code of already released stuff and try to get attention.

As i said if i finish my work and release it it will have features no one other CFW till now has beside the fact i for sure also implement already released good stuff.

With simply words: I hear you and im with you

#107 - Tidusnake666 - January 4, 2012 // 4:25 pm
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Keep up good work, Nabnab, I once had some small ps3 games-related projects here on ps3news too, so I honestly wish you good luck. Cheers!

Also, if you want, you may open a separate thread here, where you can give details about your work / keep us up to date. Correct me if I'm wrong, plz

#106 - Nabnab - January 4, 2012 // 2:12 pm
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It was me, somebody told me that a Japanese Website called emuonpsp talked about it the next day after i said it.

I told to one person what i found about the combo key few days ago but apparently he already told to somebody, i made the video 3 January (French time) and before the website emuonpsp talked about it, that's why i didn't understand what happened and i don't even know who emuonpsp is until today.

silw -> it's me... This is part of my work and my investigation on the PS Vita...

Now about combo key, I was the guy talking about the first combo key (glitch/debug/recovery) on Vita. From the beginning I was wotking on the PS vita and already explained many things about it and this one too.

Silw is just a name I have, I don't understand what's wrong with some people, I give some help, i'm showing stuff and explain how to do it and after alll You tell me it's bs, who are you to judge me, do you know my life, respect other people thanks

#105 - cfwprophet - January 4, 2012 // 9:57 am
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Are you sure that this is of you ? I found several sources on the net they reported that this comes from an chinese site called emuonpsp and also have made available the key combo used to display that.

Japanese site emuonpsp reported today that a combination of keys was found in the settings menu to display some hidden information about the firmware installed on your Playstation vita.

This menu contains information about the system build, repository, revision,… doesn’t look like it’s super useful information for now, but still interesting I guess.

The combination to get this menu to show requires practice but I could confirm it works on my vita (Firmware 1.510).

Go to Settings > System > System Information
Press simultaneously RTrigger + LTrigger + DPad Left + Square for a few seconds
Release those buttons then immediately press the start button
tadaa, additional information shows up


ps. the vid was taken by silw no word of a Nabnab anywhere.

#104 - Nabnab - January 3, 2012 // 9:21 pm
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Hi Everybody.

I made a video to show some hidden informations of the PS Vita




Still working on CMA Mac OS (also compatible with Linux) and i maybe found a way to mount the storage of the PS Vita (memory card)

#103 - Prince Valiant - January 3, 2012 // 11:56 am
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The advantage of Sony using PC software to try and manage things, it can easily be cracked

#102 - cfwprophet - January 3, 2012 // 11:36 am
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Following up on his previous update, PlayStation Vita hacker wololo has shared a progress update on the PS Vita Half Byte Loader (HBL).

Additionally, Nabnab has also made available a video showcasing some hidden PS Vita information for those interested!

To quote: A quick report: I'm making some progress on porting HBL to the Vita. Although I'm sad to say that I can't get syscall estimation to work, I got some major homebrews such as Doom to run already, so overall I think it's in an acceptable shape.

Because it is roughly stable now, today I focused on porting HBL to the EU version of the exploited game (I was working - obviously - on the Japanese version of the game so far). This went smoothly and I can confirm HBL runs fine on the EU version of the game, although of course I could only test on a PSP, not on a Vita.

I used the opportunity to refresh my two guides, how to write a binary loader and how to port HBL. The guides are now simplified, and the binary loader tutorial now has download links to the tools used in the examples.

Writing the first "usable" version of HBL for the patapon exploit took several developers and about 4 months. Thanks to the portability of HBL, bringing it to Teck4′s exploit took me only a few days. Adapting that to the EU version took a couple hours (including porting the exploit itself), so I am confident for the US version.

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