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169w ago - Following up on his previous update, today PS Vita homebrew developer wololo has announced that the PS Vita Half Byte Loader (VHBL) will arrive shortly after March 1, 2012 with details below.

To quote: "This has been a tough week for lots of you, coming to my blog everyday to see that no new information was available about the release of VHBL. Trust me, it's been a much tougher week for me, making sure things go according to my humble plan, coping with a few more issues than expected, and overall, taking all the insults about "being a faker" or "trying to boost my ego" without being able to say anything else than "please trust me".

Ok, let's reveal a few essential things here, starting with the bad news: The game used by Teck4′s exploit is not available on the US vita store. Blame Sony and their "275 out of 900 PSP games available for your vita" scheme for this, not us. Part of the waiting time was to see if Sony would add this game to the US store at some point. It is obviously compatible since it is available in other continents, so my guess is that this is a marketing or a legal decision.

Long story short, people in the US who want to enjoy HBL on their vita, for now, will have to create a European (or HK, or JP,...) PSN account, buy a PSN card for that specific store (google for online shops that can sell you those and email you the code within a few minutes), and buy the game from there. A 20 euros card will cover for the price of the game as far as I know (Update: a 20 pounds card will be enough on the UK store).

This also means you'll have to "link" your vita to a European store every time you want to use HBL. Yes, it's super impractical, yes, it makes HBL even less likely to be interesting for you if you're in the US, but no, that clearly was not part of the plan. The game is, after all, available on the US PSN Store, just not for the vita.

I do not plan to wait even more until Sony adds the game to the US Vita store, since that could pretty well never happen, and is wasting everybody's time (people waiting for HBL in Asia have been waiting for this release for almost 3 months now, keep that in mind if you are one of the few who complained that you had to wait for a week). We waited a week for good measure, and saw that Sony is not adding PSP titles on a daily basis.

Waiting in hope for the game to be added to the US store is not the only reason that I "waited" for the release, but that's one of the reasons. Another reason is that there is a maintenance of the PSN, inconveniently scheduled on march 1st, that is, basically 2 days after I initially planned to publicly reveal the name of the game.

After discussing with a bunch of people, I've decided to wait until after the PSN maintenance to reveal the name of the game. Best case scenario, the game magically appears on the store and everybody's happy (I wouldn't dream about that), worst case scenario, the PSN update patches some of the vulnerabilities used for VHBL, and we're screwed. So we'll see...

I'm using the opportunity to remind everybody that HBL is only a PSP homebrew loader. The exploit and HBL do not give you any access to PSP isos, or vita isos, or the vita system, or anything like that. Even compatibility with PSP homebrews is limited, so basically you're better off getting a hacked PSP if playing homebrews is really what you want, and you're better off going elsewhere if piracy or pure vita hacking is what you're looking for. Basically, this hack is for those of us who want to be part of the "first step", however insignificant that step might be. Other people should not buy the game and then blame me for spending their money foolishly, the choice is entirely yours.

I'm just trying to cover my #ss here: don't go and buy a PSN PSP game for your vita if you're deeply expecting something useful out of this. You should buy the game first to play it, second, as a bonus, to get HBL to (maybe) work with it. Again, HBL has been confirmed to work by a few people already, but I cannot predict if Sony will do a magical trick to patch the game under our feet.

Unless something goes wrong, the name of the game will be publicly announced here on March 2nd, after the March 1st PSN maintenance (give me up to 24 hours, I'm not necessarily in the same timezone as you and I also have a real life). The files for VHBL itself will be available shortly after that."


PS Vita Half Byte Loader (VHBL) Release Incoming, Details Arrive

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#131 - cfwprophet - 177w ago
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About the claim some user have read my news post on monkeydesk and posted it on gbatemp but i or you never sayed that you have HACKed the con. I named the news with "PS Vita Hot News" and translated some posts into german.

This guy then made the post with "PS Vita hacked?" or kinda like that and his first words written was like "nabnab claims to have the ps vita hacked" but some other guyes on gbatemp with a higher rep teached them they should learn to read

Now it seems they understand. But i haven't read anything about that to copy a savegame exploit to the vita we will need your work, the debug mode enabled to get full access to file sys and place the exploit where we need them. Also im sure we can get hands on on some nice importend files of the vitas fw. But anyway they will fully understand when it's time for it

#130 - Nabnab - 177w ago
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I don't know ask Virtuous Flame, anyway it's just a number

Oops misunderstanding -> check the log, fix some issues of spying stuff Sony

#129 - SifJar - 177w ago
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What changed in r3 from r2?

#128 - Nabnab - 177w ago
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USB Debug mode allow more than we expect but it's pretty unstable for now. Every person who have a PS Vita can do it and without anything else than a PS Vita and computer

Oh yes i saw that some people said that i claim i have hacked the PS Vita. I have never said i hacked the PS Vita, i explain what i have discovered and what my investigation/work is about.

Actually some executions on the PS Vita are pretty unstable and give me some errors (a security from the PS Vita that i need to fix) but i am working on it. I keep you informed for any updates of all my work and i will show you how to reproduce it when it's easy to do but need to keep it a bit as a secret before the EU/US release.

Nothing about my works but i really recommend to use the last version of openCMA http://code.google.com/p/procfw/downloads/detail?name=opencma_r3.7z on Windows -> thanks to Virtuous Flame

Ok let's back to work now

#127 - SifJar - 177w ago
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Nabnab: Does USB debug mode allow much/anything that couldn't be done before? Or is it still in the investigation stage? Also, is it hard to get into, or is it something anyone could do?

#126 - PS4 News - 177w ago
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Yep, you can always start a new thread and we can merge or promote any posts made from it to the main page.. this was our ongoing thread for the Vita FW and Content Manager so people started posting here but if you wish to start your own I'm all for that too!

#125 - cfwprophet - 177w ago
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I know for sure he is he

#124 - Nabnab - 177w ago
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I'm gonna wait the BIG BOSS if he/she (she -> just kidding what ! you never know) want to make a new Thread and move all on this thread, it's gonna be more easy to follow and update the works.

#123 - cfwprophet - 177w ago
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You could do a new Thread named with "Universal Vita Dev Thread" or kinda like that. But best would be to ask the boss he also can move all the stuff from here which hase nothing to do with the OCM to this new thread then.

Great about the wiki and shows you that maybe more peoples recognize your work then yourself expect

I also was surprised as i have googled for my work and have seen where else it get spreaded.

#122 - Nabnab - 177w ago
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Yes like that !

I didn't know that have a PS Vita Dev Wiki until yesterday (somebody send me a private message on youtube, apparently my PS Vita stuff are available on it and i received some thanks) i didn't expect that much, it's really cool