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PS Vita 6.60 TN-B for Urbanix and a Mad Blocker Alpha is Released


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124w ago - Following up on the previous updates, today PS Vita hacker Total_Noob has released PS Vita 6.60 TN-B for Urbanix and a Mad Blocker Alpha with details below.

Download: PS Vita 6.60 TN-B for Urbanix and Mad Blocker Alpha

From wololo's blog: Total_Noob just released an update to his eCFW for the Vita, CEF 6.60 TN Hen. The game makes compatibility with previous exploits easier to achieve, brings some bug fixes, but more importantly, brings compatibility with the game Mad blocker Alpha.

We organized a Ninja Release for the game, and hopefully many people were able to buy it in time, but sadly, the name of the game was leaked by a handful of people, and got pulled from the Sony PSN (this is at least confirmed for Europe, people in the US might have better luck) before we could do this public announcement.

15,000 members of our forums were part of the Ninja release, and in all honesty I wouldn’t expect all of them to keep their mouth shut, but it is sad to see that some major scene websites contributed to the leak, in the form of “rumor” articles and falsely naive posts. In the long run, those things hurt the scene more than necessary.

That being said, hopefully all the people who were looking for the ninja release got the info in time, and, well, if you missed the Monster Hunter exploit AND the Urbanix exploit AND the Mad Blocker alpha exploit, maybe the world wasn’t ready for your Vita to be hacked. There might be other opportunities in the future, but to be honest, a Kernel exploit has that “once a year” kind of feeling to it, if you ask me. And the “extra opportunity” for those who missed the release was actually the Mad blocker Alpha one, which really wasn’t planned initially.

For people on previous exploits who haven’t updated to one of the 3 exploits mentioned above, I’d say stay tuned. At some point TN’s work will be made open source (as he said a few days ago), and porting the eCFW to your exploit will become possible at that point.

Lots of things to say about this, but for now I have to catch a bit of sleep. Credits go to Total_Noob for the CFW, and to Frostegater for the Mad blocker alpha usermode exploit. Additional credits in the readme as well.

CEF 6.60 TN Version B Changelog:

Notes for this version:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games.
    (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge "." and ".." entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

Update: From wololo (via wololo.net/2012/10/10/release-6-60-tn-b-for-monster-hunter-all-regions/), to quote:

6.60 TN-B for Monster Hunter (all regions)

Download: PS Vita 6.60 CEF TN HEN-B (EU MHFU Exploit) / PS Vita 6.60 CEF TN HEN-B (EU MH2 Exploit) / PS Vita 6.60 CEF TN HEN-B (US MHFU Exploit) / PS Vita 6.60 CEF TN HEN-B (JP MHP3rd Exploit)

Hiroi01 and NowCry have ported Total_Noob’s eCFW to the Monster hunter exploits (respectively JP, and EU/US), for those of you who are using these exploits on 1.80.

Less than a day after Total_Noob’s latest release, his eCFW has been ported to the Monster Hunter exploits. People running on these exploits were already able to enjoy TN-A, but it’s always nice to have an update

TN-B brings the following improvements:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games. (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge “.” and “..” entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

I know people are still waiting for a backport of Total_Noob’s work to earlier exploits such as Super Collapse 3. I do not know if anybody is working on this at the moment. Again, this will be made easy when Total_Noob releases the sources for his exploit.




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#35 - Tidusnake666 - 125w ago
Tidusnake666's Avatar
yeah, yeah I thought of that variant, but had to run to work.

Unfortunately, I don't have a vita nearby, is someone here with DEX console and Vita and willing to cooperate with me (help in testing)?

#34 - StanSmith - 125w ago
StanSmith's Avatar
Quote Originally Posted by Renold View Post
Is there a way to pass this pkg into the Vita and install it from there?

Thats a good thought. What format are the Vita PKGs and where do they go?

When we have this TN-CEF and FTP or PSPFiler can we copy PKGs over and will they install on the Vita?

#33 - ConsoleDev - 125w ago
ConsoleDev's Avatar
DEX cannot handle these pkgs because they are Retail signed.
PKG Decrypter can extract the files from the pkg and you can try to repack and resign that but surely PSVita don't recognise it.

PS: TNMenu can play ISO/CSO directly from the NPEZ00176/NPUZ00077 folder (you don't need to move them to the ms0:/ISO folder)

#32 - Renold - 125w ago
Renold's Avatar
What about people stuck on 3.55cfw without the transferring option?

Is there a way to pass this pkg into the Vita and install it from there?

#31 - Tidusnake666 - 125w ago
Tidusnake666's Avatar
"PS Minis (Free) - Jewel K. Easter Island & Urbanix / Urbanix (PSP Minis) PKG" - is actually a PKG files.

What about installing them on 4.20 DEX and then transferring to Vita?

*EDIT* DEX won't install these PKGs, maybe we need to repack them

#30 - GrandpaHomer - 125w ago
GrandpaHomer's Avatar
Yep - game is gone And the funniest part is that the FB still offers BOTH games but once you redeem the code only one game is there ... MORONS!

#29 - StanSmith - 125w ago
StanSmith's Avatar
If you don't already have the game then don't bother as its already removed from the PSN store.

#28 - Tidusnake666 - 125w ago
Tidusnake666's Avatar
Wow, my Vita is on the way.

Can I use PS3 to download the title and then use it for the transfer?

#27 - NTA - 125w ago
NTA's Avatar
Wow, I didn't know psp took advantage of ftp. How long has this been going on? O_o

#26 - StanSmith - 125w ago
StanSmith's Avatar
A few days ago there was a post about the Vita FTP server. That also works and a good way to copy ISOs over. I still find it faster to put them into the savegame and sync that way as its faster. It took me 30 mins to FTP a 1GB file where it take 10 mins to sync 3GB of ISOs.

There are reports of it locking up when you press START. Instead of it going back to TNMenu it locks up your Vita.

 

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