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138w ago - Following up on the previous updates, today PS Vita hacker Total_Noob has released PS Vita 6.60 TN-B for Urbanix and a Mad Blocker Alpha with details below.

Download: PS Vita 6.60 TN-B for Urbanix and Mad Blocker Alpha

From wololo's blog: Total_Noob just released an update to his eCFW for the Vita, CEF 6.60 TN Hen. The game makes compatibility with previous exploits easier to achieve, brings some bug fixes, but more importantly, brings compatibility with the game Mad blocker Alpha.

We organized a Ninja Release for the game, and hopefully many people were able to buy it in time, but sadly, the name of the game was leaked by a handful of people, and got pulled from the Sony PSN (this is at least confirmed for Europe, people in the US might have better luck) before we could do this public announcement.

15,000 members of our forums were part of the Ninja release, and in all honesty I wouldn’t expect all of them to keep their mouth shut, but it is sad to see that some major scene websites contributed to the leak, in the form of “rumor” articles and falsely naive posts. In the long run, those things hurt the scene more than necessary.

That being said, hopefully all the people who were looking for the ninja release got the info in time, and, well, if you missed the Monster Hunter exploit AND the Urbanix exploit AND the Mad Blocker alpha exploit, maybe the world wasn’t ready for your Vita to be hacked. There might be other opportunities in the future, but to be honest, a Kernel exploit has that “once a year” kind of feeling to it, if you ask me. And the “extra opportunity” for those who missed the release was actually the Mad blocker Alpha one, which really wasn’t planned initially.

For people on previous exploits who haven’t updated to one of the 3 exploits mentioned above, I’d say stay tuned. At some point TN’s work will be made open source (as he said a few days ago), and porting the eCFW to your exploit will become possible at that point.

Lots of things to say about this, but for now I have to catch a bit of sleep. Credits go to Total_Noob for the CFW, and to Frostegater for the Mad blocker alpha usermode exploit. Additional credits in the readme as well.

CEF 6.60 TN Version B Changelog:

Notes for this version:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games.
    (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge "." and ".." entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

Update: From wololo (via wololo.net/2012/10/10/release-6-60-tn-b-for-monster-hunter-all-regions/), to quote:

6.60 TN-B for Monster Hunter (all regions)

Download: PS Vita 6.60 CEF TN HEN-B (EU MHFU Exploit) / PS Vita 6.60 CEF TN HEN-B (EU MH2 Exploit) / PS Vita 6.60 CEF TN HEN-B (US MHFU Exploit) / PS Vita 6.60 CEF TN HEN-B (JP MHP3rd Exploit)

Hiroi01 and NowCry have ported Total_Noob’s eCFW to the Monster hunter exploits (respectively JP, and EU/US), for those of you who are using these exploits on 1.80.

Less than a day after Total_Noob’s latest release, his eCFW has been ported to the Monster Hunter exploits. People running on these exploits were already able to enjoy TN-A, but it’s always nice to have an update

TN-B brings the following improvements:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games. (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge “.” and “..” entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

I know people are still waiting for a backport of Total_Noob’s work to earlier exploits such as Super Collapse 3. I do not know if anybody is working on this at the moment. Again, this will be made easy when Total_Noob releases the sources for his exploit.


PS Vita 6.60 TN-B for Urbanix and a Mad Blocker Alpha is Released

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#45 - ConsoleDev - 138w ago
ConsoleDev's Avatar
We need something similar to Sony MediaGo, isn't so bad because it's allow you to download stuff from PSN directly to PC and then transfer the purchased content to the PSP (PSVita isn't supported)

#44 - Renold - 138w ago
Renold's Avatar
The simplest thing I can think of is installing .pkgs on the fly with a little program from pc via open cma.

I think there's a program that let you do this from pc to ps3, so, maybe it's possible to code something similar for Vita... I don't remember the program name, I don't use it

#43 - niwakun - 138w ago
niwakun's Avatar
Quote Originally Posted by xterminater View Post
Is there a way we can install the pkg of urbanix if we didn't download it from the psn store?

maybe, you can install the pkg in dex console then transfer it on your vita. but i'm not sure if it works as simple as that.

#42 - ConsoleDev - 138w ago
ConsoleDev's Avatar
From Total_Noob on pspking.de: "I give you an advice: Check the news on Tuesday. In case you don't have CEF Tuesday will be your Chance"

I think probably a port for who have MHFU VHBL rather than a new kxploit.

#41 - xterminater - 138w ago
xterminater's Avatar
Is there a way we can install the pkg of urbanix if we didn't download it from the psn store?

#40 - PS4 News - 138w ago
PS4 News's Avatar
Here is a brief update for those following: Total_Noob announces CEF 6.60 TN-B for "Later this week"

To quote (via wololo.net/2012/10/04/total_noob-announces-cef-6-60-tn-b-for-later-this-week/):

In a very short statement on PSPKing.de, famous PSP/Vita Hacker Total_Noob announced he will be releasing an update to his recently published eCFW - emulator Custom FirmWare, a new term to design a PSP Custom firmware running within the PSP emulator on the PS Vita - later this week.

Total_Noob said the new release, named CEF 6.60 TN-B, will have bug fixes, improvements, as well as potential new features. The developer is asking the community to provide a comprehensive list of bugs if possible (rather than individual reports) so that he can start working on fixing as much as he can. We do have a thread where you guys can discuss bugs, but if one member of our community could compile this thread into a "clean" list, that would probably be super helpful for him.

Stay tuned, as more stuff keeps coming almost every hour for this exploit.

#39 - Renold - 138w ago
Renold's Avatar
Oh. Well. That's the end then, because it's useless to have a 1.81 Vita with everything ready, just waiting to transfer the game WHEN there will be a CEX cfw 4.21 or higher. $ony seems to have thought about everything this time.

In the end what we need it's a Vita cfw where you just put the required files into a directory, launch them and everything installs without the need of an up-to-date ps3 to transfer files or signing into psn.

Maybe one day will get it, who knows. For now...

#38 - wyldstallyn - 138w ago
wyldstallyn's Avatar
Not only that, but if the game is no longer available on the PSN, you cant do a transfer.

#37 - Tidusnake666 - 138w ago
Tidusnake666's Avatar
One of the ideas was to have a custom 3.55 DEX FW with ability to install retail PKGs, install games, upgrade o 4.21 DEX FW and transfer games to Vita. I've encountered the problem though, after installing PKGs on 3.55 DEX then launching them, I was prompted to renew licenses (Duh!)

So, I may try to repackage with "DRMType=Free" package.conf file, but I wonder.

Has anyone tried PS3 Vita transfers?

I've read posts, saying that you can't transfer games between consoles without signing in PSN

#36 - StanSmith - 138w ago
StanSmith's Avatar
I would help but my DEX console is in the shop getting a progskeet installed. It's supposed to be so hard its only half way done and its taken 5 weeks already...

Anyway, I got original 4.21 and CFW3.55 and a Vita 1.81 with TN-CEF working and FTP up and running. If that'll help.