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177w ago - Over the weekend PlayStation Vita developer Virtuous Flame has made available OpenCMA, an open-source homebrew application that prevents the PS Vita Content Manager from connecting to the Internet to bypass online and the latest OFW checks.

OpenCMA r1 for PS Vita / OpenCMA r2 for PS Vita / OpenCMA r3 for PS Vita / OpenCMA r4 for PS Vita / OpenCMA r4 for PS Vita (1.80 Fix) / OpenCMA r4.5 for PS Vita (Unofficial) / OpenCMA r5 for PS Vita / OpenCMA r5 for PS Vita (Mirror) / Open CMA 6 by hossain.zip / SVN / YifanLu's OpenCMA GIT

To quote, roughly translated:

Open CMA by Virtuous Flame prevents the PS Vita Content Manager Assistant from connecting to the Internet. The PS Vita comes with a system to copy save files that requires you to be connected permanently to the Internet.

This system is here to force you to update the Vita when a new version is available. In addition, it might be inconvenient for you to be constantly connected when you want to copy your files from and to the Vita. This patch is here to help you with this situation.

Installation:

  • extract the archive in your CMA folder (program files/Sony/Content Manager Assistant by default)
  • quit the CMA if it is running on your PC
  • execute "run.bat" (you need to run it in "Admin mode" on Windows 7
  • That's it, now the CMA should run without requiring to be connected to the Internet

Changelog:

  • fixed bat on Win7

Finally, from wololo (linked above): I tested it myself, and it works fine, although Virtuous Flame told me it might still be unstable. It is not yet guaranteed that this tool will be enough to prevent the console from upgrading its firmware without your consent, but hopefully this should help.

As a reminder, if you want to keep using the CMA normally, a firmware upgrade is compulsory every time Sony says so. Since every firmware upgrade comes with a new license and a new Terms and Conditions contract, it means that Sony can progressively change the contract you agreed with when you initially bought your Vita, and entirely lock you out of some core features (such as backing up the games you bought and your save data to your PC) if you refuse the new contract.

The OtherOS lawsuit in the US has also shown that Sony can remove any feature they want from the system you bought, and not be afraid of any legal consequences. This patch is also useful for these kind of unfair situations.

From jd8531 (via wololo.net/2012/09/07/release-open-cma-1-80/):

We knew it was awful when firmware 1.80 rolled out disabling Open CMA. Everyone hard at work has made a new patch to fix all the problem and it works!

This release has some new features as well as some bugs but it's working. To use this you MUST have the official CMA already uninstalled. You can download the patch here (wololo.net/downloads/index.php/download/1252). All credit goes to Virtuous Flame for his new version and special thanks to chesethief and ind3x-gosu from the forums with helping me on this.

HOW TO INSTALL

The following tutorial by me and is also included in the download with more details and troubleshooting (just follow Jd8531's tutorial text file).

1. Download the patch and extract the files to your desktop
2. Run "CMASetup"
3. After installation open the folder openCMA_vita_180 and copy everything to where the official CMA is installed at –>(C:\Program Files (x86)\Sony\Content Manager Assistant).
4. Run (<-DOUBLE CLICK)the "set.dll" file (run everything as administrator)
5. Then Run the batch file named "run"
6. It should load everything within the window and it'll install CMAWatcher and CMADownloader in that same folder.
7. Run "CMAWatcher", it should open and close quickly (you might not even seen it open)
8. After that let it rebuild the database if needed
9. You are all done!

I was able to successfully copy psone, psp game saves ect without internet on either the PC or VITA with no error. Sorry mac users this is so far windows only and something is in the works. You can find the /talkforums thread here (wololo.net/talk/viewtopic.php?f=52&t=13999), and enjoy a youtube video showing it working below:




Other files related to VHBL, etc... still need to be tested but this is still good news for everyone who uses open CMA regularly. If you are having errors you can try replacing the psp2-updatelist.xml with these specific ones or the second set of steps in the Tutorial:


Note: DO NOT close CMA on your computer while it is running on the Vita or you will have to install everything again.

Update: OpenCMA PS Vita 1.80 Fix (via wololo.net/2012/09/10/updated-open-cma-fixes-errors/): A new version of the Open CMA for Vita 1.80 has been made to easily fix the errors a lot of people have been receiving. (This also fixes the music/video bug!)

You can download the newest version above or alternatively if you already have the other one installed you can replace the psp2-update.xml file with the correct one corresponding to your appropriate region at the bottom.

Tutorial for the new version:

  • Extract the archive in your CMA folder (program files/Sony/Content Manager Assistant by default)
  • Quit the CMA if it is running on your PC
  • Execute "run.bat" (you need to run it in "Admin mode" on windows 7
  • That's it, now the CMA should run without requiring to be connected to the internet

Its recommended that you do use open CMA when the vhbl files come out. Open CMA for those who do not know is the content manager to copy files to the vita and back but without any internet connection unlike the official Sony CMA. It will also not sneak a patch or do a forced firmware update on your device if one comes out and it will not send any data to Sony about whats being copied, edited, transferred or crashes.

Open CMA 1.80 (via wololo.net/2012/09/07/release-open-cma-1-80/): We knew it was awful when firmware 1.80 rolled out disabling Open CMA. Everyone hard at work has made a new patch to fix all the problem and it works!

This release has some new features as well as some bugs but it's working. To use this you MUST have the official CMA already uninstalled.

You can download the patch here. All credit goes to Virtuous Flame for his new version and special thanks to chesethief and ind3x-gosu from the forums with helping me on this. How to install:

The following tutorial by me and is also included in the download with more details and troubleshooting (just follow Jd8531′s tutorial text file).

1. Download the patch and extract the files to your desktop
2. Run "CMASetup"
3. After installation open the folder openCMA_vita_180 and copy everything to where the official CMA is installed at –>(C:\Program Files (x86)\Sony\Content Manager Assistant).
4. Run (<-DOUBLE CLICK)the "set.dll" file (run everything as administrator)
5. Then Run the batch file named "run"
6. It should load everything within the window and it'll install CMAWatcher and CMADownloader in that same folder.
7. Run "CMAWatcher", it should open and close quickly (you might not even seen it open)
8. After that let it rebuild the database if needed
9. You are all done!

I was able to successfully copy psone, psp game saves ect without internet on either the PC or VITA with no error. Sorry mac users this is so far windows only and something is in the works. You can find the /talkforums thread here, and enjoy a youtube video showing it working below:




Other files related to VHBL, etc... still need to be tested but this is still good news for everyone who uses open CMA regularly. If you are having errors you can try replacing the psp2-updatelist.xml with these specific ones or the second set of steps in the Tutorial:

Japan: http://www.mediafire.com/?8v8kf91h5kjx2nr.
US version :http://fus01.psp2.update.playstation.net/update/psp2/list/us/psp2-updatelist.xml
EU: http://www.mediafire.com/?x8epwbv6l25amq6

EDIT: All the errors seem to be related to the psp2-updatelist.xml file, so just replace that with one of these below corresponding to your appropriate region:

US: http://www.mediafire.com/?8v8kf91h5kjx2nr
UK: http://www.mediafire.com/?gwyky82s2jwlfy5
EU: http://www.mediafire.com/?x8epwbv6l25amq6
JP: http://www.mediafire.com/?8v8kf91h5kjx2nr
AU: http://www.mediafire.com/?gna6fs6f9f9o41j
SA: http://www.mediafire.com/?8hfohuwhc1wsho6

Update #2: Open CMA 5 (Compatible with all 2.00+ Firmware) by Virtuous Flame is now available above with the details as follows:

What is Open CMA?

Open CMA is the content manager assistant to copy files to the Vita. Open CMA is the same as the official Sony version but modified, so that you can copy files without any internet connection unlike the official Sony CMA which requires a constant internet connection to the Sony Servers, something that can be inconvenient It will also not sneak a patch or do a forced firmware update on your device if one comes out and it will not send any data to Sony or their servers about whats being copied, edited, and transferred. Open CMA also does not collect data regarding crashes.

In General it:

1. Allows offline transfers on either PC or Vita.
2. Allows lower firmwares to transfer. (Open CMA 5 works on 2.00+ Only)
3. Disallows the sending of information to Sony.
4. No contact to Sony's servers.
5. Open CMA prevents CMA from auto updates or mandatory updates.
6. It also allows you to transfer anything black listed, it doesn't check their servers to confirm if its on the PSN.
7. Lets you copy Homebrew, ISO/CSO to use with an exploit with less errors.

How to Install VF's Open CMA 5

1. Download the latest verision of the Official CMA
2. Apply VF"s Open CMA 5 patch in the same folder as the official one
3. Run .bat and then setdll.exe


OpenCMA Blocks PS Vita Content Manager Internet Connections

OpenCMA Blocks PS Vita Content Manager Internet Connections

OpenCMA Blocks PS Vita Content Manager Internet Connections

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#131 - Nabnab - 176w ago
Nabnab's Avatar
No big update of my works but here the driver PS Vita libusb a made for Windows (x86/x64). you don't need to use anymore the generic driver ps vita from Sony.

Oh yes just to clarify about the 3 python script i made. This is nothing comparatively to the full script i'm making, the 3 script are here to show you that you can communicate with the PS Vita, about the helloworld, funny how some people didn't understand how the python script works.

First : I ask if the PS Vita is connected to my comp
Second : I ask to the PS Vita the information of the USB configuration
Third : I send a message to the PS Vita and the PS Vita confirm the reception with a Hello World.
The PS Vita can't really answer to a question but can confirm that received the question. I write the answer Hello World for the PS Vita to confirm the message a send to the PS Vita has received, if the PS Vita didn't received the message, i would have a error and not the print hello world.

Is like every Hello World, it's you write the HelloWorld and it's the product show the Hello World but the product don't understand what that mean.

You need to think that have different possibility to make a hello world possible on every platform.

Sure that the Hello World is not impressive but like i said it's one of the investigation that show you where to work.

More info about the USB PS Vita

USB_BUS_INTERFACE_USBD1_V1
Size 0024h
Version 0001h
BusContext B3B72BC8h
InterfaceReference 8C8214B9h
InterfaceDerefence 8C830ADBh
GetUSBDIVersion 8C8305C9h
QueryBusTime 8C8155CFh
SubmitIsoOutUrb 8C830365h
QueryBusInformation 8C830476h
IsDeviceHighSpeed 8C82287Bh

#130 - cfwprophet - 176w ago
cfwprophet's Avatar
About the claim some user have read my news post on monkeydesk and posted it on gbatemp but i or you never sayed that you have HACKed the con. I named the news with "PS Vita Hot News" and translated some posts into german.

This guy then made the post with "PS Vita hacked?" or kinda like that and his first words written was like "nabnab claims to have the ps vita hacked" but some other guyes on gbatemp with a higher rep teached them they should learn to read

Now it seems they understand. But i haven't read anything about that to copy a savegame exploit to the vita we will need your work, the debug mode enabled to get full access to file sys and place the exploit where we need them. Also im sure we can get hands on on some nice importend files of the vitas fw. But anyway they will fully understand when it's time for it

#129 - Nabnab - 176w ago
Nabnab's Avatar
I don't know ask Virtuous Flame, anyway it's just a number

Oops misunderstanding -> check the log, fix some issues of spying stuff Sony

#128 - SifJar - 176w ago
SifJar's Avatar
What changed in r3 from r2?

#127 - Nabnab - 176w ago
Nabnab's Avatar
USB Debug mode allow more than we expect but it's pretty unstable for now. Every person who have a PS Vita can do it and without anything else than a PS Vita and computer

Oh yes i saw that some people said that i claim i have hacked the PS Vita. I have never said i hacked the PS Vita, i explain what i have discovered and what my investigation/work is about.

Actually some executions on the PS Vita are pretty unstable and give me some errors (a security from the PS Vita that i need to fix) but i am working on it. I keep you informed for any updates of all my work and i will show you how to reproduce it when it's easy to do but need to keep it a bit as a secret before the EU/US release.

Nothing about my works but i really recommend to use the last version of openCMA http://code.google.com/p/procfw/downloads/detail?name=opencma_r3.7z on Windows -> thanks to Virtuous Flame

Ok let's back to work now

#126 - SifJar - 176w ago
SifJar's Avatar
Nabnab: Does USB debug mode allow much/anything that couldn't be done before? Or is it still in the investigation stage? Also, is it hard to get into, or is it something anyone could do?

#125 - PS4 News - 176w ago
PS4 News's Avatar
Yep, you can always start a new thread and we can merge or promote any posts made from it to the main page.. this was our ongoing thread for the Vita FW and Content Manager so people started posting here but if you wish to start your own I'm all for that too!

#124 - cfwprophet - 176w ago
cfwprophet's Avatar
I know for sure he is he

#123 - Nabnab - 176w ago
Nabnab's Avatar
I'm gonna wait the BIG BOSS if he/she (she -> just kidding what ! you never know) want to make a new Thread and move all on this thread, it's gonna be more easy to follow and update the works.

#122 - cfwprophet - 176w ago
cfwprophet's Avatar
You could do a new Thread named with "Universal Vita Dev Thread" or kinda like that. But best would be to ask the boss he also can move all the stuff from here which hase nothing to do with the OCM to this new thread then.

Great about the wiki and shows you that maybe more peoples recognize your work then yourself expect

I also was surprised as i have googled for my work and have seen where else it get spreaded.