August 19, 2013 // 5:08 pm
- Digital Dreams Level Designer Roy van de Mortel
shared some concept art and details today on both infographics and input morphing in Metrico on PS Vita below.
To quote: It has been a while since we announced Metrico, so we are very excited to finally be able to share some more insights into the development and current state of Metrico.
We have been working very hard the last couple of months to make sure we now have a playable version, so people can experience what Metrico is about for the first time.
We announced Metrico at GDC San Francisco back in March with an announcement teaser, which was well received. But we knew that the next time we showed something to the press and you guys, we obviously would have to show more than the abstract video, aimed at introducing the game.
Metrico is a mysterious world, so we decided to keep it a bit vague with the teaser. We have a lot more to show since last March, so we'd like to take a moment and explain what type of a game Metrico is.
In Metrico the player needs to traverse the game world, which is built from all sorts of infographics, like bar diagrams, pie charts, line graphs, etc. These infographics constantly change based on your actions, movements and input. It's something we've never seen before, that's why we conveniently dubbed this 'Input Morphing'. And also, because you are morphing the entire game world with your input.
Imagine if you would, a bar shooting up in the sky when you fire a projectile, while another shrinks with every step you move. A pie chart may embody the times you have died and a triangle plot shows the relation between your horizontal and vertical movement of your PS Vita.
You have to watch your every move to make it to the end of the worlds, because this move may cause the next platform to become unreachable.
You will have to analyze and experiment with the world presented, while your reflexes, intuition and smarts are being tested. The challenge of the game lies within figuring out what each infographic conveys and being able to think outside of the box.
We are going on tour with the first playable we created, so if you happen to be at Gamescom, PAX Prime or maybe even IndieCade later this year, make sure to tap us on our shoulder at Sony's booth and give Metrico a try. We would really love to get your feedback!
We'll be able to tell and show you more of Metrico as the game progresses. A gameplay trailer for those that are not able to come to any of the previous mentioned events will hopefully follow soon.
For more information, find us on Twitter
. In the meanwhile we will keep working as hard as we can to make Metrico a game your Vita deserves!
We wonder though, does the general idea of 'input morphing' come across for you guys without gameplay footage?