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Gravity Crash Portable Named Next Exploitable PSP Game for PS Vita


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122w ago - Following up on the previous release and confirming the rumor, today wololo has officially named the next exploitable game that Teck4 is porting TN's eCFW to is indeed Gravity Crash Portable.

Below are the details from his blog, to quote: If you missed both the Ubanix and the Mad blocker alpha exploits, today might be your lucky day. Japanese Developer Teck4 has ported TN’s eCFW to a new game exploit. The game is, as I type this, still available on most stores.

A few weeks ago, developer frostegater announced he was working on a new game exploit in order to bring Total_Noob’s eCFW to even more Vita owner. Sadly, he discovered while working on international versions of the game, that porting his exploits to all locales would not be as easy as expected. Luckily for us, Teck4 also had his own exploit in the work, and was nice enough to share it with the world. Frostegater eventually contributed to this exploit as well, by porting it to the US and EU versions of the game.

The game with the vulnerability is Gravity Crash Portable. In order to run TN’s eCFW through Teck4′s exploit, you will need a legit copy of that game, that you need to purchase online for your Vita on Sony’s PSN. It is available in most stores, but not all of them. If your locale doesn’t have the game and you still want the exploit, it is recommended you create an account in another locale, and buy the appropriate PSN card (for the right store) online.

As for the previous game exploit releases on the Vita, we have gone through a “Ninja” release over the past few weeks in order to let people know about the game a few days before the public announcement. If you’re interested in joining our future Ninja releases, you just need to subscribe to our forum at /talk. On that topic, I might have an article to write about leakers and the sites that blindly let them leak... but on the other hand I am not sure I want to provide free advertising to the sites that jeopardize the scene.

The files for the exploit will be distributed in a few days. In the past, Sony has usually removed exploited games from their stores within 48h, and we have generally released the files after that.

Please note that I haven’t personally tested the JP exploit or its ports to the EU and US versions, but Teck4 and frostegater are both trusted members of the scenes, as well as their testers.


Gravity Crash Portable Named Next Exploitable PSP Game for PS Vita

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#55 - StanSmith - 125w ago
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Quote Originally Posted by GrandpaHomer View Post
I'm sure there will be another one soon again. The whole Vita environment is full of holes like an Emental cheese as it was apparently rushed out to meet the deadlines so I wouldn't worry much about missing this one

Looks like older exploits are working again now.

#54 - Jigsawpuzzle - 125w ago
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Nice thanks for the info ^^

#53 - Renold - 125w ago
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Quote Originally Posted by Tidusnake666 View Post
Just received a call from EMS, they have my vita ready in the post office, too bad I missed another exploit

I feel you man.

Mine will be here in 3 hours.

#52 - GrandpaHomer - 125w ago
GrandpaHomer's Avatar
I'm sure there will be another one soon again. The whole Vita environment is full of holes like an Emental cheese as it was apparently rushed out to meet the deadlines so I wouldn't worry much about missing this one

#51 - Tidusnake666 - 125w ago
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Just received a call from EMS, they have my vita ready in the post office, too bad I missed another exploit

#50 - PS4 News - 125w ago
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Following up on the previous updates, today PS Vita hacker Total_Noob has released PS Vita 6.60 TN-B for Urbanix and a Mad Blocker Alpha with details below.

Download: PS Vita 6.60 TN-B for Urbanix and Mad Blocker Alpha

From wololo's blog: Total_Noob just released an update to his eCFW for the Vita, CEF 6.60 TN Hen. The game makes compatibility with previous exploits easier to achieve, brings some bug fixes, but more importantly, brings compatibility with the game Mad blocker Alpha.

We organized a Ninja Release for the game, and hopefully many people were able to buy it in time, but sadly, the name of the game was leaked by a handful of people, and got pulled from the Sony PSN (this is at least confirmed for Europe, people in the US might have better luck) before we could do this public announcement.

15,000 members of our forums were part of the Ninja release, and in all honesty I wouldn’t expect all of them to keep their mouth shut, but it is sad to see that some major scene websites contributed to the leak, in the form of “rumor” articles and falsely naive posts. In the long run, those things hurt the scene more than necessary.

That being said, hopefully all the people who were looking for the ninja release got the info in time, and, well, if you missed the Monster Hunter exploit AND the Urbanix exploit AND the Mad Blocker alpha exploit, maybe the world wasn’t ready for your Vita to be hacked. There might be other opportunities in the future, but to be honest, a Kernel exploit has that “once a year” kind of feeling to it, if you ask me. And the “extra opportunity” for those who missed the release was actually the Mad blocker Alpha one, which really wasn’t planned initially.

For people on previous exploits who haven’t updated to one of the 3 exploits mentioned above, I’d say stay tuned. At some point TN’s work will be made open source (as he said a few days ago), and porting the eCFW to your exploit will become possible at that point.

Lots of things to say about this, but for now I have to catch a bit of sleep. Credits go to Total_Noob for the CFW, and to Frostegater for the Mad blocker alpha usermode exploit. Additional credits in the readme as well.

CEF 6.60 TN Version B Changelog:

Notes for this version:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games.
    (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge "." and ".." entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

Update: From wololo (via wololo.net/2012/10/10/release-6-60-tn-b-for-monster-hunter-all-regions/), to quote:

6.60 TN-B for Monster Hunter (all regions)

Download: PS Vita 6.60 CEF TN HEN-B (EU MHFU Exploit) / PS Vita 6.60 CEF TN HEN-B (EU MH2 Exploit) / PS Vita 6.60 CEF TN HEN-B (US MHFU Exploit) / PS Vita 6.60 CEF TN HEN-B (JP MHP3rd Exploit)

Hiroi01 and NowCry have ported Total_Noob’s eCFW to the Monster hunter exploits (respectively JP, and EU/US), for those of you who are using these exploits on 1.80.

Less than a day after Total_Noob’s latest release, his eCFW has been ported to the Monster Hunter exploits. People running on these exploits were already able to enjoy TN-A, but it’s always nice to have an update

TN-B brings the following improvements:

- Changelog CEF 6.60 TN-B

  • Added more patches to get higher games compatibility.
  • Fixed bug that makes incompatibility with some games. (this also fixes bug that freezes your PSVita when you return from PSVita Menu to the backup game or when you resume the device).
  • Set CPU speed to 333 (experimental, not tested yet).
  • Removed hardcoded offsets and savedata path (makes porting CEF very easily).
  • FAKE.ISO is not needed anymore.
  • Forge “.” and “..” entries in directories, because the PSPEmu does not read them. This increases compatibility with many homebrews.

- Changelog TN Menu 0.2 (bugs here will be fixed later, I just focused on CEF bugs)

  • Added ability to move backup games to ms0:/ISO (by pressing X on the game).
  • Added ability to load purchased PSN games.
  • In the progress bar now it shows the speed instead of the past seconds.
  • Added configuration menu (show it by pressing []).
  • Using ISO/CSO reader by Takka.
  • Added memory free space.

I know people are still waiting for a backport of Total_Noob’s work to earlier exploits such as Super Collapse 3. I do not know if anybody is working on this at the moment. Again, this will be made easy when Total_Noob releases the sources for his exploit.

More PlayStation 3 News...

#49 - Renold - 125w ago
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My Vita will be here tomorrow or the day after tomorrow so I guess I will lose this chance too.

#48 - PS4 News - 125w ago
PS4 News's Avatar
Below are also some Pre-Packaged eCFW TN-A for Older vHBL Releases for those interested.

To quote (via wololo.net/2012/10/09/pre-packaged-ecfw-tn-a-for-older-vhbl-releases/):

As announced early this morning, a modified H.bin has been created to effectively utilize Total_Noob’s TN-A on the older vHBL releases. This is great news for everyone who hasn’t updated, and doesn’t plan on updating to 1.81.

Thanks to VIP user & owner of zload.net, The Z, you can now download prepackaged TN-A releases for older vHBL releases. Simply head on over to zload.net‘s Vita section (zload.net/v2/archives/vita/) and download the archive of your choice, named according to the exploited game you have.

You will need OpenCMA installed before attempting. You can read on how to achieve this here.

Then, once you have downloaded the archive from zload.net and have installed OpenCMA on your computer extract the archive to your C:\Users\xxxx\Documents\PSAVEDATA\xxxxxxxxxxxxxxxx\ folder (in Windows, path may be slightly different for MAC/Linux) and transfer the content to your Vita using the Content Manager app.

Load up your game and load the exploit just as you did with vHBL, and you will be presented with TNLoader.

Most importantly, remember to have fun, and thank the numerous people involved in these releases.

Note by Wololo: It has been confirmed that this will not work on any firmware below 1.80, so technically this is useful only for Monster Hunter owners. The problem comes from offset differences in older firmwares, that prevent TN’s exploit from running in its current state. Bringing compatibility to older firmwares is just a matter of changing the offsets to the right values, but that requires somebody to do the dev work.

#47 - PS4 News - 125w ago
PS4 News's Avatar
Here are a few updates from Total_Noob and teck4 (teck4.com/blog/?p=453) and also hiroi01 (hiroi01.com), as follows:

CEF 6.60 TN-A MHP2ndG

Custom Emulator Firmware 6.60 TN-A. For PSVita 1.80 with MHP2ndG (Monster Hunter Portable 2nd G) Exploit.

eCFW 6.60TN-A H.BIN mod

Modified H.BIN for VHBL on PSVita 1.81 with Urbanix Exploit.

[Register or Login to view code]



CEF 6.60 TN-A MHP3rd

Custom Emulator Firmware 6.60 TN-A. For PSVita 1.80 with MHP3rd (Monster Hunter Portable 3rd) Exploit.

From wololo (via wololo.net/2012/10/08/release-6-60-tn-a-h-bin-mod-by-hiroi01-run-tn-hen-on-any-usermode-exploit/):

6.60 TN-A H.BIN mod by Hiroi01: run TN HEN on any usermode exploit

Good news, everyone! If you happen to be running VHBL on one of the previous exploits such as Monster Hunter, this is for you: Japanese developer Hiroi01 created a new loader that makes Total_Noob’s 6.60 CFE TN-A compatible with your game. That’s right, this is not limited to Urbanix anymore.

Please note that I haven’t tested this yet, and I suspect it might only work on 1.80 and 1.81, so technically this could be a solution limited to Monster Hunter owners (as far as I know, some offsets are different between all these firmwares, and that could prevent TN’s exploit from working correctly on earlier firmwares), but please give it a try and report success or failure.

Installation is relatively simple, but requires you to follow the steps carefully, don’t mix up the files

  • Get VHBL for your user exploit (for example, VHBL for Monster hunter if you have Monster Hunter and are running on 1.80). The purpose of this step is not to get VHBL, but to get the exploited savegame for your game. VHBL is actually not used at all in this process.
  • Get Total_Noob′s TN-A for Urbanix (yes, it’s the Urbanix version, at this point it does *not* matter that you don’t have the game Urbanix
  • Get Hiroi01′s mod (attached below)
  • Replace your VHBL’s H.BIN with the H.BIN from the mod
  • Install all of that to your Vita with Open CMA, and run the exploit like you would normally run VHBL
  • TN’s exploit should load.

Again, I haven’t tested this yet, so please report failure or success

Finally, from HGunified on YouTube comes what allegedly may be the next exploitable game (Mad Blocker Alpha: ROTF) from PSN... although unconfirmed by PS Vita developers at the moment along with Angry Birds - Mini Game also. Below is the video:




Missed the Urbanix exploit? TN will soon release a port of his CFW to the PSP Mini Mad Blocker Alpha : ROTF. I am doing this Ninja release in a hurry so that you can grab it asap if you are interested. The port is done and beta tested, although I haven't tested personally myself. For those of you with Monster hunter or Super Collapse3, at this point I would say the decision to update and buy this game is entirely yours.

TN announced the release for Tuesday, so if you're interested you should buy the game before that. It seems the game is available in US and EU stores, but not on Asian stores (JP, HK,...). If the game is not available in your region, the best solution is probably to create a US or EU account.

#46 - Renold - 125w ago
Renold's Avatar
It would be cool.

 

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