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November 3, 2012 // 4:38 am - Following up on the previous release and confirming the rumor, today wololo has officially named the next exploitable game that Teck4 is porting TN's eCFW to is indeed Gravity Crash Portable.

Below are the details from his blog, to quote: If you missed both the Ubanix and the Mad blocker alpha exploits, today might be your lucky day. Japanese Developer Teck4 has ported TN’s eCFW to a new game exploit. The game is, as I type this, still available on most stores.

A few weeks ago, developer frostegater announced he was working on a new game exploit in order to bring Total_Noob’s eCFW to even more Vita owner. Sadly, he discovered while working on international versions of the game, that porting his exploits to all locales would not be as easy as expected. Luckily for us, Teck4 also had his own exploit in the work, and was nice enough to share it with the world. Frostegater eventually contributed to this exploit as well, by porting it to the US and EU versions of the game.

The game with the vulnerability is Gravity Crash Portable. In order to run TN’s eCFW through Teck4′s exploit, you will need a legit copy of that game, that you need to purchase online for your Vita on Sony’s PSN. It is available in most stores, but not all of them. If your locale doesn’t have the game and you still want the exploit, it is recommended you create an account in another locale, and buy the appropriate PSN card (for the right store) online.

As for the previous game exploit releases on the Vita, we have gone through a “Ninja” release over the past few weeks in order to let people know about the game a few days before the public announcement. If you’re interested in joining our future Ninja releases, you just need to subscribe to our forum at /talk. On that topic, I might have an article to write about leakers and the sites that blindly let them leak... but on the other hand I am not sure I want to provide free advertising to the sites that jeopardize the scene.

The files for the exploit will be distributed in a few days. In the past, Sony has usually removed exploited games from their stores within 48h, and we have generally released the files after that.

Please note that I haven’t personally tested the JP exploit or its ports to the EU and US versions, but Teck4 and frostegater are both trusted members of the scenes, as well as their testers.

Gravity Crash Portable Named Next Exploitable PSP Game for PS Vita

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#115 - scorp256 - December 18, 2014 // 9:26 pm
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As I understand, it is only capable to run (in best case) PSP games in PSP emulation mode? So no real Vita ISO loaders nowhere soon?

#114 - fantax - December 16, 2014 // 10:23 am
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thank you!

#113 - abdox2 - December 14, 2014 // 1:46 pm
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thanks for the news

#112 - PS4 News - December 11, 2014 // 7:32 am
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More attachments for the above post

#111 - PS4 News - December 11, 2014 // 7:23 am
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Below is PSP CFW (L)ME v2.3 Custom Firmware Collection from Rahim-US (via

Change log:

  • DAX Format Support.
  • Unlock Extra Memory for PSP Games (02g+).
  • PRO Online Support (Beta).
  • Bug fix.


Updated TM (Version 6.60):

DAX Tool (convert ISO to DAX format):

#110 - PS4 News - July 10, 2014 // 11:37 pm
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6.20 ME-2.2 / 6.39 ME-10.2 / 6.60 ME-2.2 PSP CFW Bug Fix Updates by Rahin-US (via

Changelog 2.2:

  • Fixed hide Custom Firmware dirs for Evangelion Jo Game
  • Savegame bug fix (again)


#109 - Somenitoze - June 28, 2014 // 8:53 am
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Update: 6.20 ME-2.1 / 6.39 ME-10.1 / 6.60 ME-2.1 by Rahim-US are also released (via with details below:

Change log:

  • Added NoDRM Patch.
  • Added hide Custom Firmware dirs patch.
  • Added PSP 2000v3 check to OFW ME installer (6.39 and 6.60 only).
  • Added signed ME CFW installer (6.20 version only).
  • Fixed corrupted save game bug (6.20 and 6.39 only).

What is hide Custom Firmware dirs patch?

Some games can detect CFW by dirs and can't be launched and played properly (crash when launching game, crach when saving ...), this patch allow to hide CFW dirs and play this games.


#108 - PS4 News - June 20, 2014 // 1:32 pm
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Rahim-US updated his (L)ME PSP Custom Firmware and adds Inferno Driver support with details below.

Download: / / / / /

To quote: Hello: I released today new version of CFW ME.

Change log:

  • Added Inferno driver.
  • Fixed signed installer freeze bug.
  • Added more Text color in Recovery menu.

#107 - bolaraton - May 3, 2014 // 12:11 pm
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good news!! trying...

Update: PSP Custom Firmwares 6.20 ME-1.8 and 6.20 LME-1.8 are now available (from The Z via

Download: PSP 6.20 ME-1.8 Custom Firmware / PSP 6.20 LME-1.8 Custom Firmware / Chronoswitch 5.0 (6.xx Chronoswitch Downgrader) / PSP 6.20 Official Firmware

I don’t remember when we had the last PSP CFW news at Wololo’s Blog, but this one is kinda exciting!

The developer Rahim-US ported the famous PSP custom firmwares 6.60 ME-1.8 and 6.60 LME-1.8 to the 6.20 kernel of the PSP, which makes them compatible with the permanent patch.

Neur0n’s PSP CFW can now be permanently installed on every PSP that supports the 6.20 firmware, instead of only the PSP 1000 and 2000.

Same Custom Firmware, different base firmware

In general, this new 6.20 ME/LME-1.8 CFW is the same as the 6.60 ME/LME-1.8 CFW, it just got backported to the 6.20 kernel, so it can be used in combination with the permanent patch, which makes the LME CFW basically a full CFW, on any PSP model, like the ME on older PSPs.

In the past, only the PRO CFW and the TN HEN were able to use the permanent patch, since there was no ME/LME CFW for said firmware 6.20.

The permanent patch is a nice addition to the PSP, since it looks and feels the same as a full (cIPL) CFW, something that most people will know from the PSP 1000 and 2000.

The permanent patched CFWs are basically just auto-booting LCFWs, which means a brick can still be fatal and flash0 mods are NOT recommended (Unless one uses a cIPL CFW, but that is something that just exists for the PSP 1000 and 2000).

The good thing about the permanent patch is, that it can help resolve to fix semi-bricks, since it offers access to the recovery menu, which then can be used to fix flash problems or even flash a completely new firmware.

I, personally, am very happy that it is now possible to use the LME CFW on firmware 6.20, since this means it can be permanent patched, when the perma patcher for the 6.20 LME is done.

The permanent patch installer for the 6.20 LME is currently still being worked on, to guarantee that it will be a safe one, not like the first public version of the permanent patcher for TN-D HEN, which bricked a few PSPs, due to an oversight.

If you are running a higher firmware than 6.20, be sure to grab the 6.20 firmware update and the Chronoswitch Downgrader, which will enable you to install/downgrade to firmware 6.20.

Update #2: From Rahim-US, to quote: Hello eveyone, I want to present you today the new port of ner0n's (L)ME custom firmware to the lower version 6.20.. it can be used on hackable 01g and 02g as full custom firmware or on all other model supported by version 6.20 as a lite custom firmware.


1. For Hackable PSP:
2. For All PSP Models:

The permanent patch is not finished so not released yet, also i will try to port the custom firmware to other version.

Edit: all my thanks go to neur0n for his great custom firmware and for his work on the psp scene.. also i want to thanks The Z for beta testing, bug report and the video on youtube.

#106 - Renold - November 19, 2012 // 10:35 am
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Exactly. Uncharted? Got it. And resold it after a couple of hours. Wipeout 2048? Got it. Completed the "game" (a little more than a demo...), completed the HD remake and almost completed the Fury remake (got both for free because I had already bought them for my PS3).

FFTWOTL? Got the original on PSX. I had on PSP too but I resold it. I don't like the other games in the offer...

I could update if they gave me for free something like Ragnarok Odyssey...or YS-Celceta, but it won't happen in a million years.

If tomorrow we suddenly got an only playable HD Vita version of Trails in the Sky 2 I would update in the blink of an eye. But this it's not gonna happen too..

BTW, I've never updated my Vita. I bought it used with some games and It came with 1.81 installed. So, I was wondering: are the updates stealthly forced if I got the wi-fi running or will they pop up only if I try to use the store or the PSN? That Vita ftp is very useful...