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March 26, 2013 // 8:47 pm - Following up on the previous updates, today STLcardsWS has shared a preview of RetroXMB which allows users to boot RetroArch ROMs from the PS3 XMB alongside some videos of it in action from UnknownArchive below.

To quote: This hack is very interesting, as it will allow for direct booting of RetroArch playable ROMs from the XMB. Personally I like when i can access more things via the XMB. That's why it's there! So this developer who wishes to be nameless at this time has created a hack/mod from the awesome RetroArch.

This works much like the recently released PS1ToPS3 GUI (for PSOne games XMB direct booting) that was recently released. You will have a PC app that will create the PKG that will also add all required files in order to run. So it is not even required to have the official RetroArch installed However this is not for someone who wants to put a full ROMset on the XMB.

I did however manage to get over 250 roms PKGs installed with no slow down or issues. To see this process of direct booting of a Retro Rom please take a look at the videos below from fellow tester UnknownArchive. Also be sure to take a look at some of the artwork I have uploaded/created. More to come when this is released. There should still plenty of surprises regarding this release.





Features:

  • Easy Access to boot ROMs from the XMB
  • Great for kids, family & friends who are not familiar with the booting of ROMs in RetroArch/mM.
  • Brings some Retro Love to the XMB.
  • PKGs Installable on Internal or External via Game Data Tool
  • GUI that creates the PKG will be fully customizable:
  • Title on the XMB, TitleID, ICON0.PNG, PIC1.PNG, SND0.AT3, & ICON1.PAM
  • Artwork: retroxmb.imgur.com

I would like to personally Thank the developer of this App/mod to RetroArch:

  • Sqaurepusher2: Along will all the RetroArch Developers
  • Tranced for the name RetroXMB
  • Tranced /TitanTX for the various RetroXMB Logos.
  • UnknownArchive for the YouTube videos and Art

Finally, below are some RetroXMB Auto-Boot / Direct Boot PKGs (Packages) as follows:


NOTICE: Doom II will need DOOM2.WAD in order to play at all, rest of titles will play fine but will not be the Full Version.

* Will not play at all as no Demo/Shareware version is available for Doom II, See instructions below.

Convert to Full Version Instructions (Optional)

1.) Obtain Full Version of "DOOM1.WAD"
2.) Install desired "RetroXMB Game pkg" from above if you haven't already.
3.) Locate Game location on HDD (see spoiler below for each game's location)
4.) Replace the "DOOM1.WAD" (shareware version) with the "DOOM1.WAD" (full version) that you obtained in step 1. Keeping the name exactly "DOOM1.WAD" (case sensitive)

Installation Path of each Game

[Register or Login to view code]

Convert to Full Version Instructions (Optional)

1.) Obtain Full Version of "PAK1.PAK"
2.) Install desired "Quake Game pkg" from above if you haven't already.
3.) Locate Game location on HDD (dev_hdd0/game/RXPAK9136/USRDIR/cores/roms/PAK0.PAK)
4.) Replace the "PAK0.PAK" (shareware version) with the "PAK1.PAK" (full version) that you obtained in step 1. Change the name of "PAK1.PAK" to the name "PAK0.PAK" (case sensitive)

Rogero CFW users: (from RetroXMB ReadME)

Rogero FW doesn't patch certain EBOOT ecdsa signature checks. PS3 Keys from 3.56 and below aren't accepted in Rogero FW, so old homebrew won't work. Instead of resigning eboots for _higher_ fw (lol) Ask Rogero to fix this, or simply use Rebug or MiraLaTijera FW. All my EBOOTs are signed with 3.41 keys (it shouldn't matter which version).

Special Thanks

RetroArch & libretro Developer(s)
RetroXMB Developer & Contributors (unadadosanstlcel)
Tranced for the name "RetroXMB" and the various logos.
All the original DOOM modders for all these mods used.


Videos: PS3 RetroXMB: Boot RetroArch ROMs from PS3 XMB Preview

Videos: PS3 RetroXMB: Boot RetroArch ROMs from PS3 XMB Preview

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#95 - allegedsin - March 6, 2016 // 9:35 am
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this looks nice

#94 - tonybologna - February 2, 2016 // 1:42 am
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Quote Originally Posted by PS4 News View Post
Glad to see you're still around tonybologna, I added a CEX mirror to the above post HERE now


Thanks for doing that! Sendspace was slow & I mean slow!

#93 - PS4 News - January 27, 2016 // 4:45 am
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Glad to see you're still around tonybologna, I added a CEX mirror to the above post HERE now

#92 - tonybologna - January 27, 2016 // 1:16 am
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Could we please get a mirror for the sendspace file for the CEX version? That filehosting site is slower than a turtle on ice!

#91 - PS4 News - January 23, 2016 // 1:50 am
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I merged your posts into our ongoing RetroArch thread with an update and +Rep zackarious

#90 - zackarious - January 22, 2016 // 11:17 pm
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It seems the site is links to Xbins.org is just a release / nfo page. Xbins is an irc ftp client used by old school scener / devs.. RA 1.3.0 DEX is in the Ps3 / Homebrew / Emulators / Retroarch directory. Well anyway, here it is.

Retroarch 1.3.0 DEX pkg: RetroArch-v1.3.0.zip (439.8 MB)

It works out the zip on Rebug 4.76.1 REX a guy confirmed at psx-place. I'm not sure about other cfw. Like i said would love to get working on my 4.75 Habib

Someone please convert to CEX.

Update: From Ezio_PS (via libretro.com/forums/showthread.php?t=4956&page=2&p=33638&viewfull=1#post33638):

Looking at psx-place and in accordance with the passion PS3 users have in respect of RA, i'm feeling wrong to not share the CEX version of RA 1.3, so I'm just going to share it, anyway some annoying bugs and not working cores can happen (that's the reason why i didn't share it before). I guess people would like to take a look at new wonderful XMB gui, so here it's.

Download: RetroArch-v1.3.0.zip (DEX) (439.8 MB) / RetroArch-v1.3.0-DEX.zip (Mirror) / RetroArch-v1.3.0-DEX.zip (Mirror #2) / RetroArch-v1.3.0-DEX.zip (Mirror #3) / UP0001-SSNE10000_00-0000000000000001.pkg (CEX) (165.60 MB) / UP0001-SSNE10000_00-0000000000000001.pkg (CEX) (Mirror) / RetroArch-v1.3.0-CEX.zip (Mirror #2) / RetroArch-v1.3.0-CEX.zip (Mirror #3) / RetroArch-v1.3.0-CEX.zip (Mirror #4) / RetroArch_v1.3_ODE.iso (ODE) (178.3 MB) / All Platforms

#89 - zackarious - January 22, 2016 // 11:06 pm
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RetroArch 1.3 was just released. We have ported Reicast over to the libretro API. This is a Sega Dreamcast emulator.

You can get them from this page: buildbot.libretro.com/stable/1.3.0

The PS3 version features some big changes. MaterialUI and XMB are both available now as menu drivers. The XMB menu driver is now enabled by default. Libretro database support is in, and things should generally work fine.

I released only the DEX version. PS3 sceners can take the DEX release and create a CEX version of it.

Can someone convert this fine app to the CEX version for us please? Running 4.75 Habib would love to get this running

#88 - elpayomalo - January 1, 2016 // 1:39 pm
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RetroArch v1.3 for PS3 / PSP / PS Vita / PlayStation TV (to quote, via libretro.com/index.php/retroarch-1-3-released/)

Downloads: RetroArch 1.3 PS3 (DEX) / RetroArch-v1.3.0.zip (DEX) (439.8 MB) / RetroArch-v1.3.0-DEX.zip (Mirror) / RetroArch-v1.3.0-DEX.zip (Mirror #2) / RetroArch-v1.3.0-DEX.zip (Mirror #3) / UP0001-SSNE10000_00-0000000000000001.pkg (CEX) (165.60 MB) / UP0001-SSNE10000_00-0000000000000001.pkg (CEX) (Mirror) / RetroArch-v1.3.0-CEX.zip (Mirror #2) / RetroArch-v1.3.0-CEX.zip (Mirror #3) / RetroArch-v1.3.0-CEX.zip (Mirror #4) / RetroArch_v1.3_ODE.iso (ODE) (178.3 MB) / RetroArch 1.3 - All Platforms

"RetroArch 1.3 was just released for iOS, OSX, Windows, Linux, Android, Wii, Gamecube, PS3, PSP, PlayStation Vita and 3DS.

Once again the changelist is huge but we will run down some of the more important things we should mention:

Cores

Reicast (Dreamcast core)

We have ported Reicast over to the libretro API. This is a Sega Dreamcast emulator.

Supported platforms:

Right now, it runs on OSX, Windows, and Linux (64bit Intel only for now). Over the next coming days/weeks we will be porting it to Android and iOS as well and making it work for 32bit Intel too, so keep watching this space.

There were some improvements made over regular Reicast. Render To Texture features are enabled (they are disabled by default in Reicast), which means that certain effects like the heat room in Resident Evil: Code Veronica and the pause screen in Crazy Taxi render correctly. A bug got fixed which led to a bunch of sprite tile glitches in Capcom Vs SNK 2.

We added a workaround so that Marvel Vs Capcom 2 no longer crashes (by detecting the game and changing it on the fly to rec_cpp). We made the x64 dynarec work on OSX which wasn’t working before. We implemented a workaround for Soul Calibur (whitelisted for OSX/Linux only for now) that should prevent some of the Z-fighting.

Notes

1 – Reicast NEEDS BIOS files. You can run it without BIOS files but the success rate is so low that we really stress you always use it with bios files. The BIOS files go inside /dc. If you have not set up a system directory, then it will look for a folder called ‘dc’ inside the same directory you loaded the ISO from.

2 – Make sure that ‘Shared Context Enable’ is enabled in RetroArch. To verify this, go to Settings -> Core -> HW Shared Context Enable and make sure it says ‘ON’. If you don’t do this, you might find that there are severe graphical glitches or that nothing even shows up at all.

3 – It should be stressed that the 64-bit dynarec for x86_64 is a lot slower than Reicast’s 32bit dynarec. Right now, the Reicast libretro core on PC is only available in 64bit form. When the 32bit version comes out, you might want to try it on a 32bit version of RetroArch too, it might give you a big speedup vs. the current 64bit version.

I fully intend on doing more work on Reicast once we have these releases out of the way.

PlayStation Vita/PlayStation TV version (NEW)

There is also a RetroArch version available now for PlayStation Vita and PlayStation TV. To use this, you need to use the (still quite impractical for daily usage) Rejuvenate jailbreak. No better jailbreaks are available as of this time, sorry. We will continue fleshing out this port for when a more mainstream jailbreak comes around.

PSP version

The PSP version has been updated. There are no big changes to mention for this port.

PlayStation3 (PS3)

The PS3 version features some big changes. MaterialUI and XMB are both available now as menu drivers. The XMB menu driver is now enabled by default. Libretro database support is in, and things should generally work fine.

I released only the DEX version (RetroArch.PS3.v1.3.0.FOR.DEX.PS3 - 461 MB). PS3 sceners can take the DEX release and create a CEX version of it.

RetroArch Improvements

Improved playlist support

Both PlayStation1 and PSP games can now be scanned. Once the games are scanned and identified inside the database, they are added to a system-specific playlist. This makes it easy and convenient for you to start these games by just going to the playlist and selecting them instead of having to go through the filesystem and manually select the file again.

Revamped user interface

There was a ton of criticism about version 1.2’s user interface on mobile devices, like Android. We have decided to give it a makeover. It now resembles a Material Design user interface and some of the annoying display bugs were fixed on Android. It now also has tabs at the bottom which you can touch. This can quickly take you to the playlists and/or settings screen.

XMB has also received a makeover. A bunch of actions now have their own tabs inside the horizontal menu. For instance, you can now scan for content by going to the ‘Add’ tab and selecting a directory instead of having to navigate through a bunch of menus. The history list is also now on a separate tab, as is the settings themselves.

RetroArch/libretro’s reach

We don’t like to brag a lot and we don’t like self posturing. Nevertheless, RetroArch and libretro is definitely starting to become omnipresent. Plenty of people have used it in some form or another without even being aware of its name or its existence. For instance, there have been plenty of projects unrelated to us or the team (like NewRetroArcade) which were actually just libretro frontends implementing the libretro API, and the popular Raspberry Pi distribution RetroPie for instance uses RetroArch for a lot of the videogame emulation it provides.

Not everything has gone according to plan. We had to do a very substantial rewrite this past year that has definitely been daunting and some of you noticed that things didn’t progress as fast as we’d like but we are finally out of development hell again and ready to fire on all cylinders again. There will never again be another half a year delay in development due to endless rewrites.

What’s next for RetroArch

RetroArch 1.4 (the next version) will bring RetroArch to two new platforms.

New platforms – tvOS/Windows Phone

There will be a tvOS port, and there will be a Windows Runtime (WinRT) port so that RetroArch can run on Windows Phones among other things. Those are the two big porting endeavors I will be busy with. I hope to get something substantial done by end of February/March, but don’t hold me to that.

There will be a new user interface as well added to the mix that will cater more to people used to point and click-based interfaces. We showed some screenshots before of the ‘Zarch’ interface we have been working on, and there is also a ‘Hexa’ user interface which might make it out of the prototype stages as well.

There will also be a lot of new cores. In fact, cores are being updated and added daily through the cor e updater, so definitely keep watching that space. You don’t have to wait for version 1.4 in order to be able to use these new cores."

Thanks for such nice apps

#87 - addriel - December 28, 2015 // 4:05 pm
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this is great thanks!!!!

#86 - PS4 News - December 1, 2015 // 8:42 am
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Today Ezio_PS updated the multi-platform emulator to RetroArch 1.2.2 Unofficial Beta 1.7 with details below.

Download: RetroArch-1.2.2-Unofficial-Beta-1.7.pkg

To quote (via libretro.com/forums/showthread.php?t=4204&page=6&p=31628&viewfull=1#post31628): Ah okay, i downloaded the official 1.0.0.2 version and checked those files and the roms folder, so i decide including them to the beta releases too. You'll find them and some new cores in this new beta release.

Beta 1.7 Changelog:

  • Added VirtualJaguar core, no bios required
  • Added Mednafen PCFX core, it needs bios in the system/custom folder
  • Update Prosystem core to latest available source code
  • Update Stella core to latest available source code (from 3.4.1 to 3.9.3 version)
  • Update Italian translation
  • Added shaders
  • Added overlays (borders included)
  • Added rom folder
  • Added prboom.wad
  • Added cave story game files

Note:

  • Virtual Jaguar core has poor performance, 12-16 fps and very bad audio.
  • Mednafen PCFX could have a laggy sound, but it's above 25 fps at least.
  • Cave story game files and prboom.wad are placed into dev_hdd0/games/SNES1000/USRDIR/cores/roms