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September 16, 2013 // 7:44 pm - Following up on the previous update, today an anonymous source has leaked PS3 RetroXMB Beta 3 by doobz which allows users to boot RetroArch ROMs from the PS3 XMB alongside some updates below.

Download: RetroXMB Beta 3- Leaked Release.7z / RetroXMB.rar (Mirror) / RetroXMB.rar (Mirror #2) / RetroPS3 (RetroArch v1.0.0.2 Cores).zip / CaveStory--RetroArch v1.0.0.2-- RetroXMB AutoBoot Rom (lightt).pkg / CaveStory--RetroArch v1.0.0.2 -- RetroXMB Autoboot (heavy).pkg / RetroPS3 (RetroArch v1.0.0.2 Cores).zip / RetroXMB_Creator.rar / RetroXMB_Creator.rar (PSX Engine with v4.65 CFW Support) / RetroXMB_Creator.rar (v1.7) / RetroXMB_Creator v1.7.rar (Mirror) / RetroXMB_Creator.rar (With v4.65 CFW Support) / RetroXMB_Creator.rar (With v4.70 CFW Support) / by aldostools

To quote: Hi. The author of this application (Name: doobz) did not give permission for it's release. He claimed he was close to ready, but then he vanished and no one has seen him in months. We do not know of his location or status. It is a mystery.

As such I'm releasing the last version of the tool he provided prior to his disappearance.

Official RetroXMB README (Partial)


RetroXMB is an app that makes it easy to install content on your PS3 XMB. I was sick of using "managers" to load other apps, i wanted it to be like the psp era where you clicked the icon and the app started. So this is my attempt at that

Its just a gui for a bunch of command line programs which i hacked that generate content for the Playstation 3. RetroXMB helps you put many games for many systems directly on your XMB. Here is a small list of supported systems:


  • PlayStation 1
  • PlayStation 2
  • PlayStation Portable

Here goes a small intro for RetroXMB..

Emulator Games:

Emulator games use RetroArch as a back-end.. here goes the wall of text about the emulators and their notes.

PS1 Games:

PS1 Games use Iris Manager as a back-end. multiMAN can cause conflicts with Iris and since multiMAN isn't open source, no one can fix it. If you run into problems while using the PS1 Games simply reboot your PS3 to fix it and dont run multiMAN

PS2 Classics (Experimental):

PS2 Classics uses the rap file from PS2 Classics Place Holder/ps2classic_GUI

Steps to install reactpsn + ps2 rap support:
1. create a new user called "aa" on your ps3
2. install ReactPSN 2.26
3. put the exdata folder in a usb device and plug it in the ps3
4. execute ReactPSN on the PS3
5. the "aa" user should be renamed to reactpsn and you will have the rif files installed in your "aa" account exdata
5. done you can now use PS2Classics made with this app

If you don't use the proper rap file, you will get a copyright information error when loading the ps2classic. this could be patched in the fw.

Note to Rogero FW Users:

Rogero FW doesnt patch certain EBOOT ecdsa signature checks. PS3 Keys from 3.56 and below aren't accepted in Rogero FW, so old homebrew won't work. Instead of resigning eboots for _higher_ fw Ask Rogero to fix this, or simply use Rebug or MiraLaTijera FW. All my EBOOTs are signed with 3.41 keys (it shouldn't matter which version).

Special Thanks:

STLcardWS, sandungas, AdaLove, UnknownArchive, Squarepusher, Hermes/Estwald, flatz, IngPereira, aldostools, Celestria, zecoxao and everyone that made this possible (or i forgot to mention )

Additional Info by STLcardsWS

RetroArch Supported Cores

-- Various Arcade (CPS 1/2/3, Neo Geo, Sega System 16/18..)

-- Nintendo NES / Famicom

-- Game Boy / Color

-- SG -1000, Master System, Game Gear, Genesis, Sega CD

-- Neo Geo Pocket / Color

-- Turbo GrafX 16, & CD (PC-Engine) / Super GrafX

-- Nintendo Virtual Boy

-- Bandia WonderSwan / Color

-- Nintendo NES / Famcom w/Disk System

-- Doom 1 & II Engine

-- Nintendo NES/ Famicom

-- Super Nintendo / Super Famicom

-- Atari 2600

-- Quake Engine

-- Game Boy Advance


-- Experimental Atari 2600
--- Issues ----

.Save / Load States do not work.


Toggle Color/Black and White with R3/L3 on select games.

-- Experimental: MAME 0.78
--- Issues ---

Save / Load States do not work.
Game Comparability is hit and miss
Frame-Rate issues in some games.


0.78 Romset should be used
Try lower version if exact cant be found.

Some Games will play well. There others that will not.

-- Experimental: GBA (use VBA_Next instead)

Very choppy and slow FPS at times.
A lot of issues
Save/Load States not supported


Requires GBA bios.
Use VBA-Next

-- Experimental: PSone

Slow FPS
Use other PS1 methods for the PS3.

Other Emulated Systems Supported

PlayStation 1:
-- Uses Iris Manager as a back end (4.46 not supported), Was released as the standaone PS1toPS2 b10 PlayStation Portable

-- PSP Remaster / PSP Minis, Was released as a standalone PSPtoPS3 b22

PlayStation 2:
-- Experimental PS2 Integration: Very early version.


Global Features

  • Create CEX or DEX Packages
  • Create 3.41 - 4.XX Packages (Rogero Users See Read Me above)
  • Custom XMB Title
  • Customize XMB Appearance
  • PIC1.PNG
  • PIC0.PNG
  • Add XMB Sound: (SND0AT.AC3)
  • Add Animated Icon: (ICON1.PAM)
  • Custom HIP: (edit text file)
  • Creates a random Title ID with a `RX-prefix` "RX_ _ _ _ _ _" at the start of every rom created.
  • OR change it to a Custom Title-ID of your choice
  • Progress Bar to show the app is working, (large files may seem long but it working).
  • Creates an XMB Auto-Booting package.

Retro Emulators:

  • RetroArch v9.9.0 is used as a back-end.for all emulation.
  • BIOS detection on ROMs. (unfinished / bugs)
  • ROM detection from various archive formats.
  • Included Custom PIC0.PNG for most cores (unfinished)
  • Support all libretro Cores for PS3 RetroArch (Uses Modified Cores)
  • Set Aspect Ratio of game to 16:9 (uncheck) or 4:3 (checked)
  • Add Extra Files or Multiple Files for roms that require it easily.

* Note there are some bugs with BIOS and ROM detections. Which leads to problems with some games not being able to create a package.

PlayStation 1

  • Update to standalone release of PS1toPS3 b10 by doobz
  • Supports PS1 ISO, BIN
  • Optional: Cue, toc File.
  • PS1 Games use Iris Manager as the engine. This supported to version 4.41 and below. at this time.
  • Hold Circle after selecting game on XMB, Enter Iris PS1 Setting menu prior to game launch.

PlayStation 2 (Experimental)

  • Early in development.
  • Supports PS2 ISO, BIN
  • Choose PS2 Playback on DEX or CEX (Experimental)
  • PS2 Classics require ReactPSN and the rap for PS2Classics Placeholder Installed

NOTICE: Make a copy of the PS2 game you are converting if you do not want to lose it!!!!

PlayStation Portable

  • An update to doobz PSProPS3 beta 22
  • Remastered Creation Supported
  • Minis Creation Supported
  • PSP ISO, EBOOT.PBP, PSN PKG (only ISO will be patched), MINI2.DAT or a homebrew PRX.

Update: RetroXMB Cave Story (NXengine) Light & Heavy XMB PKGs

Cave Story (Doukutsu Monogatari)
RetroArch v1.0.0.2 (libretro core: NXEngine)
RetroXMB XMB Direct Boot Applied


Additional Notes:

  • The light package has no guarantee that it will work with future updates of RetroArch (if installed). It should work and update your core as you install your new RetroArch updates in the future, but if there are changes significant changes to RetroArch, that could break features down the road. So that is something to consider if you plan to use the Light Package.
  • Also, there will be a bit more RetroXMB news coming in the next days or so stay tuned for more.
  • RetroXMB Beta 3 App (with new cores)
  • A new Tutorial for creating the smallest RetroXMB packages possible, with a bit of a mod from the official way.


  • Squarepusher / Maister (RetroArch) & All Libretro Contributors
  • doobz (RetroXMB Creator)
  • Daisuke "Pixel" Amaya (Cave Story Creator)

Retro XMB Creator 1.6.2 - Create LUA + PS3 Homebrew Packages / Updated PSX Launcher

What's new:

  • Added support to create Lua packages
  • Added support to create PS3 homebrew packages
  • Updated the PSX launcher (IRISMAN 3.03)

RetroXMB Setup Instructions

Based on doobz original RetroXMB with a Twist to the concept (Lite) by STLcardsWS (No Cores in the package replaced by standard core location, cut file size of packages drmatically compared to the tradional RetroXMB way)


RetroXMB (Beta 3) Re-released by STLcardsWS (Mar/12/14)

Included the following libretro cores from RetroArch v1.0.0.2: (tested and working for RetroXMB)

  • fbalpha
  • mame78
  • fceumm
  • Nestopia
  • QuickNES
  • GenesisPlusGX
  • Mednafen_VB
  • Mednafen_WSwan
  • Mednafen_ngp
  • Mednafen_PCE_Fast
  • gambatte
  • prboom
  • TyrQuake
  • snes9xnext
  • stella
  • vba_next
  • NXengine (Is not support in RetroXMB app (bug) but can auto boot using RetroXMB files (see above for pre-made Cave Story Packages)

Known Issues:

  • Old RetroArch Background Menu is used (minor annoyance on some long sub-menus where text alignment is an issue. This can not be fixed in the app, (as we do not have the source code) but can be manually adjusted by replacing the image from v1.0.0.2. (just keep the same name for the image)
  • Never Change the libretro Cores, or you will damage the package for future use. If this occurs delete and re-install. In order for this to be a problem someone would have to manually search folders on HDD to find the core and then change a core. In most cases this will be an issue to many.

Thanks / Credits:

  • Squarepusher (& Entire RetroArch/Libretro Team)
  • doobz (RetroXMB developer)
  • RetroXMB Contributors (see ReadME)

Update #2: Espionage (PS3)

This is a Homebrew Rom for the classic GameBoy handheld created by Fredrik Brundin, with RetroArch (gambatte) you have the options to play in Black/White or in Color. To achieve this while in-game hit L3 and R3 to access the main In-game Menu of Retro Arch and select "Core Options" where you can then select disable or enable "GB colorization".

RetroXMB autoboot is applied so direct launch from XMB with ease!

Download: ESPIONAGE - Homebrew Game.pkg

Espionage v1.0 - Made for the GBJAM (

You play as a spy as he makes his way into the enemy base to collect as much data as he can; but don't get too greedy, because he needs to get out before the timer runs out and the enemy back up arrives.

How to Play

To run the .gb file you will need a Game Boy emulator


  • Game by: Fredrik Brundin
  • Additional Art (Title & Game Over screen): Dominic Buchholz

Update #3: GBA Indie Roms for you PS3 (Using RetroArch w/ RetroXMB Auto Boot)

Download: Dangerous XMAS (Dangerous X_MAS (GBA Homebrew Game).pkg) / Powerpig (PowerPig (GBA Homebrew Game).pkg)

Following the release of various GameBoy and Atari 2600 Indie Games packaged into XMB Auto-Boot packages for the PlayStation 3 (CFW), I decided to checkout another retro system where Homebrew games are still being developed often.

The GBA (GameBoy Advance) has many great Homebrew Games, but here are two very nice releases for the GBA, that we now have today for the PS3 in Dangerous X-MAS (developed by the Spoutnick Team) & PowerPig ( developed by genecyst ). These homebrew creations use RetroArch v1.0.0.2 - vba_next.SELF for emulation with RetroXMB XMB auto-boot applied. See the various screens and videos of these games in action below.

Update #4: Aldostools has now updated (linked above) the PSX Engine in RetroXMB Creator to support PS3 v4.65 CEX Firmware.

What's New:

  • (February 26 v1.7.1) - Updated MOVIE and PSX engine with IRISMAN 3.45 (support for cfw 4.70). multiMAN or IRISMAN full edition are required to be installed.
  • (August 27 v1.6.5) - Updated PSX engine with IRISMAN 3.24 (adds support for CFW 4.65)
  • (August 08 v1.6.5) - Updated PSX engine with IRISMAN 3.21

Hint: Use [F1] to visit the Repository of ICON1.PAM and Manuals for Retro XMB Creator created by Redemp on FireDrive.

Retro XMB Creator v1.7 What's New:

  • Added Support for launching Movies from the XMB (using Showtime.SELF)

I made a workaround to have the movies icons with custom images on the XMB using RetroXMB Creator 1.7:

Supported Extension:

  • mkv
  • avi
  • mp4

I will add more extensions later (they are a lot). I first wanted to get some feedback before continue using my time on this.

It works the same way as the roms launched with RetroArch... IRISMAN or multiMAN are required to be installed with the SHOWTIME.SELF made by deank, otherwise it will execute the standard Showtime made by andoma, which doesn't support the SHOWTIME.TXT to auto-load the specified movie when Showtime is started.

About NTFS Drives (Movies)

This method cannot auto-lauch videos on ntfs (even when Showtime fully supports it). It seems that SHOWTIME.TXT validates if the file exists when Showtime is loaded, but the ntfs device is mounted few seconds later. Thus Showtime goes directly to the main menu, instead of play the movie on the ntfs device.

After some tests I noticed that sometimes the movie launcher only started Showtime without auto-play the movie. However, if I first launched a movie via IRISMAN, the XMB shortcuts for the movies launched them fine.

So, I updated the showtime launcher to also load the sky payloads used by IRISMAN.

Supported Extension: mkv, mp4, avi, mpg, mpeg, mov, m2ts, vob, flv, wmv, asf, divx, xvid, pam, bik, bink, vp6, mth, 3gp, rmvb, ogm, ogv, m2t, mts, ts, tsv, tsa, tts, rm, rv, vp3, vp5, vp8, 264, m1v, m2v, m4b, m4p, m4r, m4v, mp4v, mpe, bdmv, dvb, webm, nsv.

Retro Homebrew Collections Vol.1: Atari 2600 via STLcardsWS

Download: Retro_Homebrew_Collection_Vol_1_-_Atari_2600_Edition.pkg


This is a collection of Homebrew Creations for the Atari 2600. Thanks to emulators on the PS3 (RetroArch) we can enjoy these many Homebrew Games that were created for Retro Consoles. Most of these titles have been released in the recent months/years proving that no console scene is dead.

In this Ps3 installable PKG file it will installed a stripped down RetroArch v1.0.0.2 that only contains the Stella libretro core (emulator for Atari 2600). With 24 Homebrew Roms that are listed below.. Stay tuned for Volume II, comment below on what you think should be the systems we cover next.

[Register or Login to view code]


  • Download, Install, Boot from XMB.
  • On main-menu of RetroArch select: "Load Content (Stella)" to select the included games.
  • Enjoy !!!


  • RetroArch/Libretro Dev Team
  • Developer's of these great Homebrew Titles

Retro Homebrew Collections Vol.2: Nintendo NES via STLcardsWS

Download: Retro Homebrew Collection Vol. 2 - Nintendo NES Edition.pkg

Package Contents:

  • A Standalone Nestopia RetroArch Emulator
  • Custom Main-Menu Skin
  • 62 NES Homebrew Games (by various developer's)
  • Single-Page DDS Manual (NES Controls)

How to load Homebrew Games?

  • Download the PKG.
  • Install " Retro Homebrew Collections Vol. 2: Nintendo NES Edition" via install package files
  • Scroll to "Retro Homebrew Collection Vol. 2" and start the app.
  • Once in RetroArch's Main-Menu, scroll to "Load Content (Nestopia)"
  • Select one of the 62 games on the list and Enjoy ..

Games included in this Collection:

[Register or Login to view code]


  • RetroArch/Libretro Team
  • Various NES Homebrew Developers
  • All the PS3 developer's who make all these task easier with various Tools / CFW ect...

Videos: PS3 RetroXMB Beta 3: Boot RetroArch ROMs from PS3 XMB

Videos: PS3 RetroXMB Beta 3: Boot RetroArch ROMs from PS3 XMB

Videos: PS3 RetroXMB Beta 3: Boot RetroArch ROMs from PS3 XMB

Follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 CFW forums for the latest PlayStation 3 scene and PS4 Hacks & JailBreak updates with PlayStation 4 homebrew PS4 Downloads.

#75 - PS4 News - July 4, 2015 // 10:17 am
PS4 News's Avatar
Following the previous updates, below is a RetroArch 1.2 July 4 Release Kickoff by Squarepusher followed by v1.2.1 details for those interested!

To quote from their blog (

Downloads: RetroArch 1.2 Builds

Release Notes:

  • mac builds should be coming this Sunday
  • cores aren't included anymore, you can use the built-in core updater to fetch cores
  • assets can be updated from within the application on PC and mobile
  • content can be downloaded from within the application, we're testing this with Game&Watch
  • input binding is done completely from within the application
  • per-core/per-game remapping are available from within the application
  • per-core/per-game configuration overrides are now possible
  • sort saves and savestates in folders automatically
  • movie recording can be enabled from within the application
  • content can now be scanned to create collections
  • lots more...

First things first – we are back. It has taken us a very long time to make a new release of RetroArch due to numerous complications, so apologies for missing numerous release dates before (first Christmas, then somewhere in April, etc.). It tells something about the development hell we’ve been through that I’ve just skipped an entire version number (1.1) and gone straight to 1.2.

Let me first get some important stuff out of the way before we continue. For our iOS and Blackberry 10 users: we were not ready today (July 4) to launch on these platforms, you’ll unfortunately have to hold out for one more week before we have something for you. Rest assured that there will be plenty to enjoy a week from now.

With that out of the way...

What is RetroArch being released on today and tomorrow?

  • Android (DONE) (Uploading to Play Store right now)
  • Windows (DONE)
  • Linux (DONE) (Repo packagers, go ahead and update the respective packages)
  • Mac (Maybe July 5 2015)
  • Consoles (Wii / PS3 / PSP ) (July 5 2015)
  • Consoles (Xbox 1 OG) (Maybe July 5 2015)
  • iOS (Next week)
  • Blackberry 10 (Next week)

Other platforms will have to wait, but rest assured the wait is not much longer. *
I could write an entire book about all of the new features in RetroArch, but instead I’m just going to summarize it up in a few bullet points so that you can get the gist of it. In the upcoming weeks you will see plenty of more big announcements coming from us, and we will also provide you with much-needed user documentation on everything you can do with RetroArch now.

– Brand new eye candy menus to choose from! –

RetroArch now lets you select between three menu display modes: RGUI (a very classic, low-resolution menu), GLUI (a more advanced GL-based menu that lends itself well to touch-based devices), and XMB (a horizontal crossbar menu that is the most eyecandy-rich of all three right now).

Thanks to improved touch support, you should now be easily able to control RetroArch’s menu by dragging up or down and clicking on items. And thanks to built-in DPI awareness support, menu elements should now be scaled according to the DPI (Dots Per Inch) reported by your system.*

* NOTE: The XMB menu driver’s touch support right now is kinda iffy. We recommend that you use GLUI on touchscreen-based devices, like mobile (Android/iOS/etc).

– Scan files/directories and add them to game system collections! –

You can now scan files and/or directories, and RetroArch will look for a match inside its database. If it finds a match with a known game on a given system, it will then add this game to a collection based on the system of that game. This way, you can have ordered collections of games without having to browse your filesystem all the time looking for a ROM/game to play.

To use this feature, go to ‘Add Content’ and select either ‘Scan Directory’ or ‘Scan File’. *

* NOTE: Some programs right now might not yet have a database system in place to allow you to scan said content. Some of the current ones that still need to be addressed are MAME and CD-based systems such as the PlayStation. You will see this rectified in an upcoming RetroArch update.

– View database information about each game once added to a collection! –

Once you have a few collections, you will be able to view detailed information about the game, provided by RetroArch’s new database features. You will be able to view the developer of the game, the year it was released at, any kind of special hardware it used on the ROM cart package, the publisher that released the game, etc. *

* NOTE: The amount of information provided per game can vary and is dependent on the database’s completion. We encourage contributors to help us out building up these databases.

– Download programs (‘cores’ online –

RetroArch no longer comes with programs preinstalled, instead you download these now from our buildbot from within the program. Go to Online Updater -> Core Updater and select any of the cores you’d like to have installed. It will then download that core from our buildbot. This way, you are in control of exactly which programs you have installed and RetroArch does not take up any additional space for things you don’t need.*

We add new cores onto our buildbot routinely, so as soon as they will be uploaded you will be able to download them and use them with your current copy of RetroArch without even having to update the main program. Stay posted for more exciting new stuff coming up ahead.

* NOTE: We make no guarantees about server availability or uptime.

– Update everything! –

It isn’t just program cores that you can install this way from our buildbot. You can also update all of the asset files that RetroArch depends on. You will always be able to download the latest shaders, onscreen gamepad overlays, cheat files and whatnot directly from our servers from within the app.

All of this content is updated on a daily basis, so you can be sure there will be plenty of new things to check out on a weekly basis.

– Download Game & Watch games and play them with our exclusive Game & Watch emulator ! –

People in their early to mid-30s might have seen these things in the wild back n their day and will probably be familiar with these old standalone handheld games that predated the Game Boy, but don’t let their age fool you: these games still are very useful time killers and their age if anything gives them even more charm appeal.

Go to ‘Add Content -> Download Content’ to download any of these Game & Watch games. From there, you can play them with our Game & Watch emulator which has been built from scratch by a valued libretro contributor. Some of the standout features include faithful reproduction of the handheld’s screen layout, high-resolution bezels, nice simulation of the sound effects, etc. Give these a try.*

* NOTE: We owe a certain amount of thanks to Madrigal’s simulators for being able to offer these games to you.

– Built-in input mapping –

It is now possible to bind your gamepad from within the program without having to go through the chores of previous versions. Go to Settings -> Input Settings and select ‘Bind All’ to bind each and every button one at a time, or bind the actions individually. If you are using a gamepad which is supported by us, it will be autodetected and autoconfigured to align with our gamepad abstraction, the RetroPad.

– Ability to remap controls –

An often-heard complaint before was the inability to change the controls. We have made this possible now. Once a game is loaded, go to the ‘Quick Menu’ and select ‘Core Input Remapping Options’. From there you can change the controls per core, and you can also save these changes to a config file.

– Ability to enter and load cheats –

It is now possible to input cheats and apply them to the currently running game. This was also an often-heard complaint and omission pointed out by users, so we have provided this as well this time around. *

* NOTE: Some programs might not yet have cheat support integrated. As soon as we include cheat support for these cores, you will be able to download the updated core from within the app (see ‘Download program cores online’.

– Multi-language support! –

This release comes with (preliminary) multi-language support. Go to Settings -> User Settings and choose a language. Right now we provide translations for Dutch, German, Portuguese, and French.*

* NOTE: Some of the language translations might be more incomplete than others. Others (like Japanese/Chinese/Russian) are not available right now, and we seek translators for those as well.

– Over 80+ programs now and counting –

RetroArch and the libretro ecosystem has expanded in scope dramatically since the last release over a year ago. There are now over 80+ programs to choose from among its collection, and you can be sure that number is bound to increase from here on out. *

* NOTE: The amount of program cores available might vary based on the system you are using.

– Built-in image viewer (and media player) ! –

We have thrown in an image viewer inside RetroArch now. It is possible to display JPEG, PNG, TGA and BMP images.*

As if that is not enough, for the Windows release we now have an integrated media player. It is possible to play music and movie files now from within RetroArch. This might seem like an unorthodox way to use RetroArch, but it has certain tricks up its sleeve that other media players do not, such as frame interpolation and a wide array of shaders and audio filters to choose from. ** ***

* NOTE: Expect this feature to be improved in the coming weeks, there are still some power management issues to sort out with high-resolution images.

** NOTE: Expect this feature to be heavily improved later on. We will want to start supporting remote controls and also to provide a fancy overlay for video playback purposes. Also, expect a very nice audio visualizer soon for the playback of music files.

*** NOTE: The integrated media player support is available for any version of RetroArch that comes with built-in ffmpeg support. RetroArch is dependent on ffmpeg for making it possible to playback these files.

– Tons more besides to discover and enjoy –

This quick writeup does not even scratch the surface of everything that has been added to RetroArch over the span of a year. We worked hard on making this release happen and as such did not have the time to write about every single new feature in detail before dropping this release. Over the next few weeks we will have a more increased Youtube channel presence where we will drop videos which will show you all you can do with RetroArch right now. Please look forward to these videos.

Also, don’t hesitate to contact us with your ideas on what could make RetroArch better and how to improve it. We definitely want you to provide us with a lot of feedback on this release so that we can improve the next release in response to user feedback.

From now on, you can expect continuous updates. It took us a long time to set the entire infrastructure up to make all this possible and we also had to rewrite RetroArch entirely at least 5 to 6 times over the past year, but rest assured that this huge media dropout was a one-off event.

If things are not perfect today (and nothing will ever be perfect), be rest assured that from here on out, updates will be quick to arrive. We are not going to have a repeat of this endless delay schedule that has plagued us since last year, and above all we now want continuous user feedback so that we can improve things as we go along. Most importantly, me and others have practically worked themselves to death on this release for over a year and we really want to push this release out now so that people have something in their hands and we can go from there.

Oh yeah, there will be another big blog post after this that will detail some other new projects we’re working on shortly, but for now I have to focus on actually pushing this release out. So let’s see if we can get that done today and we’ll drop all the other major announcements shortly after.

Some other notes (Xbox 360 missing, etc)

* The only exception to this release promise is the Xbox 360 port. I have been routinely screwed and scammed by the ‘underground’ console hacking scene and right now I’m sitting on this paperweight RGH Xbox 360 that is useless for development, so that port is on indefinite hold until somebody can get me either the XDK back that I gave somebody in good confidence that it would go to Ced2901 (but it never did apparently), and I presume the guy I gave it to just hoarded it. or we can get a replacement for it.

I won’t mention names but the guy who took my XDK and never gave it to the person he said he was going to give it to knows who he is. Anyway, if you guys still consider this Xbox 360 version important, let me know but I’m not going to go and take money out of my own coffers again to make that happen. I’m done with the console scene shenanigans.

Some other notes (3DS / PSP version)

We could maybe push out a PSP version of RetroArch 1.2 in the upcoming weeks. I’m hoping to get back with the main contributor (aliaspider) who worked on these ports so that we can be assured that we can at least push out the PSP version in a more or less stable and decent state.

Regarding RetroArch 3DS: it’s still very much a work-in-progress and I don’t think either me or aliaspider would feel comfortable to ship anything right now in terms of official release at this stage, and we need a lot of work done on the cores before we can render some of them playable on the slow 3DS (it’s even slower than the PSP it seems).

Finally, from libretro via Twitter: RetroArch 1.2.1 stable release (Wii, Gamecube, Android, Windows). MacOS X version, iOS, BB10, PS3, coming up soon!

From Squarepusher: (via to quote:

All these platforms are obviously still waiting for a new RetroArch release:

  • PlayStation3
  • Mac OS X
  • Blackberry 10
  • iOS
  • Xbox 1 (OG)

Bear with us here. I’m working round the clock to make sure we finally have the latest version of RetroArch on all platforms again. This past year has been a truckload of work and I will be pleased to see this chapter finally end so that I can move on to the next phase of development. Rest assured that the PlayStation3 version will have some awesome features and that the iOS and BB10 versions will not disappoint.

And after I have these platforms out of the way, I can finally start looking again at the Windows Phone/WinRT port in general...

Thanks for reading this post and stay tuned for more big news this coming month. Things will be moving fast from now on, with plenty of results.

There is currently a showstopping bug where it will crash if you try to 'quit' RetroArch (as in - either quit it in the PS3 XMB or going to 'Quit RetroArch'). Fixing that bug is the only thing preventing it from a release right now. I'm not expecting it to be a major thing but it's just annoying to debug.

Also, the PS3 port is now going to have RGUI, GLUI and (maybe) XMB as menu drivers. No more RMenu, both XMB and GLUI should be way better than it in terms of eye candy and features.

  • RGUI - a very classic, low-resolution menu
  • GLUI - a more advanced GL-based menu
  • XMB - a horizontal crossbar menu that is the most eyecandy-rich of all three right now

RetroArch 1.2.2 released – for Android / Windows / OSX / Wii / Gamecube / PSP by Squarepusher (via

Time for another update. Let’s get right to it.

Download: RetroArch 1.2.2

OSX version:

NOTE: If the OSX version doesn’t work for you, you might have to install the Cg framework first. To do that, download this and install it:

The OSX version is back! We have two versions because we care about backwards compatibility, one for 32-bit Intel Macs (OSX 10.6 Snow Leopard and up), and one for 64-bit Intel Macs (OSX 10.7 and up). Later on we’ll go even an extra mile beyond this by releasing the PowerPC version too, which should be compatible from OSX 10.5 and up. It would be nice to push the OSX requirements down even further in time.

Some caveats right now: the guy who did our buildbot releases (IKarith – TJCarter) – I don’t know what fate befell him and whether or not he is still doing fine (I hope he is), but these builds seem to be no longer being pushed out to our buildbot, the last update was somewhere around the end of June.

So we will have to be looking fast for a solution for this on our buildbot so that we can have 0-day updated cores again for iOS and OSX (the iOS version is not yet released but will be coming up next hopefully).

PSP version:

The PSP version has been usable for a long time but I think we should finally just release it as part of the new stable releases. Of course things are not going to be perfect but I hope just us going the extra mile and releasing this for a pretty much dead platform will mean something in and of itself to the people who use this platform.

PSP is a pretty performance-hamstrung system so it requires plenty of edits and novel workarounds to make cores work fast enough on it. Right now we have cores like Gambatte working fullspeed and the PC Engine port also should be pretty impressive considering this is based on Mednafen PC Engine Fast, which should be far more compatible and accurate than something like Hugo.

A sincere call to arms here for more PSP developers who want to be part of the effort: we have every intention of making as many ports run well on the PSP but the crucial thing here is that all of this costs work. If you are a capable PSP dev and you’d like to help out please let us know.

Wii version:

There were some problems with the last release. FBA CPS1 was missing and FBA CPS2 was not working. Both are rectified now and included again.

Android version:

A major issue that popped up in version 1.2.1 should now be fixed. The new font renderer we introduced back in version 1.2.1 was causing some problems on phones / phablets / tablets with very high DPI (i.e. above 480dpi). This should now be fixed. So apologies if you saw indecipherable glyphs in the previous version, that should hopefully be a thing of the past by now.

Other changes:

Here is a summary of most of the major things changed in this release:

  • OSX version released!
  • PSP version released!
  • (OSX 10.6 32-bit version) All cores that the 32bit version supports are currently included into the ZIP itself because our buildbot does not yet serve up 32bit cores for OSX yet. Apologies for this, we’re trying to come up with a solution.
  • (OSX/iOS in general) The guy who did our buildbot nightlies for OSX/iOS is currently MIA. We will have to come up with a new solution fast for this. Due to this you might experience some outdated cores right now for these platforms.
  • (Android) Fixed XX/XXXHDPI font issues with GLUI (was leading to corrupted fonts)
  • Initial Spanish translation.
  • Add advanced help system.
  • (Android) Add Nvidia Shield Portable hack – back button should bring up menu properly now.
  • Fixed some issues with hotkeys.
  • When ‘Hide In Menu’ is enabled, overlays should reappear now when we select ‘Resume Content’, ‘Load State’, or ‘Save State’
  • (Wii) Fix FBA CPS1/CPS2 cores.
  • (GLUI) Better ticker speed.
  • (GLUI) Labels should use more screen estate when available.

So what's next?

The next version after this will be RetroArch v1.2.3. We still have PlayStation3 to go now, iOS, Blackberry 10, and OG Xbox 1 (2001). Let’s see how fast we can get all this stuff out of the way. In the meantime, have fun with v1.2.2 on the platforms that have all been covered up to this point.

#74 - Deniz Usta - January 23, 2015 // 1:27 pm
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thanks friend

#73 - sil4nt - January 23, 2015 // 12:53 pm
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Thanx for this!

#72 - stationusernet - January 10, 2015 // 12:16 am
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i hope this works.

it would be great if it does!

#71 - PS4 News - January 5, 2015 // 9:35 pm
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There is this, not finished yet though:

#70 - Moemesto - January 5, 2015 // 3:45 pm
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Why is there no n64 emulator on retroarch?

#69 - rheide - December 28, 2014 // 2:56 pm
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Thanks for all the hard work. Awesome.

#68 - jheszkn - December 28, 2014 // 6:50 am
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thank you

#67 - rishuv - December 20, 2014 // 6:35 pm
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I'm using it now Very good emulator.

Keep up the good work

#66 - H2Powerman - December 20, 2014 // 3:23 pm
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Very nice! Have this on rasberry, ps3 next.