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September 16, 2013 // 5:44 pm - Following up on the previous update, today an anonymous source has leaked PS3 RetroXMB Beta 3 by doobz which allows users to boot RetroArch ROMs from the PS3 XMB alongside some updates below.

Download: RetroXMB Beta 3- Leaked Release.7z / RetroXMB.rar (Mirror) / RetroXMB.rar (Mirror #2) / RetroPS3 (RetroArch v1.0.0.2 Cores).zip / CaveStory--RetroArch v1.0.0.2-- RetroXMB AutoBoot Rom (lightt).pkg / CaveStory--RetroArch v1.0.0.2 -- RetroXMB Autoboot (heavy).pkg / RetroPS3 (RetroArch v1.0.0.2 Cores).zip / RetroXMB_Creator.rar / RetroXMB_Creator.rar (PSX Engine with v4.65 CFW Support) / RetroXMB_Creator.rar (v1.7) / RetroXMB_Creator v1.7.rar (Mirror) / RetroXMB_Creator.rar (With v4.65 CFW Support) / RetroXMB_Creator.rar (With v4.70 CFW Support) / RetroXMB_Creator_v1.7.1.zip by aldostools

To quote: Hi. The author of this application (Name: doobz) did not give permission for it's release. He claimed he was close to ready, but then he vanished and no one has seen him in months. We do not know of his location or status. It is a mystery.

As such I'm releasing the last version of the tool he provided prior to his disappearance.

Official RetroXMB README (Partial)

RetroXMB

RetroXMB is an app that makes it easy to install content on your PS3 XMB. I was sick of using "managers" to load other apps, i wanted it to be like the psp era where you clicked the icon and the app started. So this is my attempt at that

Its just a gui for a bunch of command line programs which i hacked that generate content for the Playstation 3. RetroXMB helps you put many games for many systems directly on your XMB. Here is a small list of supported systems:

Emulators:

  • PlayStation 1
  • PlayStation 2
  • PlayStation Portable

Here goes a small intro for RetroXMB..

Emulator Games:

Emulator games use RetroArch as a back-end.. here goes the wall of text about the emulators and their notes.

PS1 Games:

PS1 Games use Iris Manager as a back-end. multiMAN can cause conflicts with Iris and since multiMAN isn't open source, no one can fix it. If you run into problems while using the PS1 Games simply reboot your PS3 to fix it and dont run multiMAN

PS2 Classics (Experimental):

PS2 Classics uses the rap file from PS2 Classics Place Holder/ps2classic_GUI

Steps to install reactpsn + ps2 rap support:
1. create a new user called "aa" on your ps3
2. install ReactPSN 2.26
3. put the exdata folder in a usb device and plug it in the ps3
4. execute ReactPSN on the PS3
5. the "aa" user should be renamed to reactpsn and you will have the rif files installed in your "aa" account exdata
5. done you can now use PS2Classics made with this app

If you don't use the proper rap file, you will get a copyright information error when loading the ps2classic. this could be patched in the fw.

Note to Rogero FW Users:

Rogero FW doesnt patch certain EBOOT ecdsa signature checks. PS3 Keys from 3.56 and below aren't accepted in Rogero FW, so old homebrew won't work. Instead of resigning eboots for _higher_ fw Ask Rogero to fix this, or simply use Rebug or MiraLaTijera FW. All my EBOOTs are signed with 3.41 keys (it shouldn't matter which version).

Special Thanks:

STLcardWS, sandungas, AdaLove, UnknownArchive, Squarepusher, Hermes/Estwald, flatz, IngPereira, aldostools, Celestria, zecoxao and everyone that made this possible (or i forgot to mention )







Additional Info by STLcardsWS

RetroArch Supported Cores

FB_alpha
-- Various Arcade (CPS 1/2/3, Neo Geo, Sega System 16/18..)

FCEUmm
-- Nintendo NES / Famicom

Gambatte
-- Game Boy / Color

Genesis_plus_gx
-- SG -1000, Master System, Game Gear, Genesis, Sega CD

Mednafen_ngp
-- Neo Geo Pocket / Color

mednafen_pce_fast
-- Turbo GrafX 16, & CD (PC-Engine) / Super GrafX

Mednafen_vb
-- Nintendo Virtual Boy

mednafen_wswan
-- Bandia WonderSwan / Color

Nestopia
-- Nintendo NES / Famcom w/Disk System

prboom
-- Doom 1 & II Engine

Quicknes
-- Nintendo NES/ Famicom

snews9x_next
-- Super Nintendo / Super Famicom

Stella
-- Atari 2600

tyrquake
-- Quake Engine

Vba_next
-- Game Boy Advance

EXPERIMENTAL LIBRETRO CORES

Stella
-- Experimental Atari 2600
--- Issues ----

.Save / Load States do not work.

---Notes---

Toggle Color/Black and White with R3/L3 on select games.

mame78
-- Experimental: MAME 0.78
--- Issues ---

Save / Load States do not work.
Game Comparability is hit and miss
Frame-Rate issues in some games.

---Notes---

0.78 Romset should be used
Try lower version if exact cant be found.

Some Games will play well. There others that will not.

mednafen_gba
-- Experimental: GBA (use VBA_Next instead)
---Issues---

Very choppy and slow FPS at times.
A lot of issues
Save/Load States not supported

---Notes---

Requires GBA bios.
Use VBA-Next

mednafen_psx
-- Experimental: PSone

Slow FPS
Use other PS1 methods for the PS3.

Other Emulated Systems Supported

PlayStation 1:
-- Uses Iris Manager as a back end (4.46 not supported), Was released as the standaone PS1toPS2 b10 PlayStation Portable

-- PSP Remaster / PSP Minis, Was released as a standalone PSPtoPS3 b22

PlayStation 2:
-- Experimental PS2 Integration: Very early version.

Features

Global Features

  • Create CEX or DEX Packages
  • Create 3.41 - 4.XX Packages (Rogero Users See Read Me above)
  • Custom XMB Title
  • Customize XMB Appearance
  • ICON0.PNG
  • PIC1.PNG
  • PIC0.PNG
  • Add XMB Sound: (SND0AT.AC3)
  • Add Animated Icon: (ICON1.PAM)
  • Custom HIP: (edit text file)
  • Creates a random Title ID with a `RX-prefix` "RX_ _ _ _ _ _" at the start of every rom created.
  • OR change it to a Custom Title-ID of your choice
  • Progress Bar to show the app is working, (large files may seem long but it working).
  • Creates an XMB Auto-Booting package.

Retro Emulators:

  • RetroArch v9.9.0 is used as a back-end.for all emulation.
  • BIOS detection on ROMs. (unfinished / bugs)
  • ROM detection from various archive formats.
  • Included Custom PIC0.PNG for most cores (unfinished)
  • Support all libretro Cores for PS3 RetroArch (Uses Modified Cores)
  • Set Aspect Ratio of game to 16:9 (uncheck) or 4:3 (checked)
  • Add Extra Files or Multiple Files for roms that require it easily.

* Note there are some bugs with BIOS and ROM detections. Which leads to problems with some games not being able to create a package.

PlayStation 1

  • Update to standalone release of PS1toPS3 b10 by doobz
  • Supports PS1 ISO, BIN
  • Optional: Cue, toc File.
  • PS1 Games use Iris Manager as the engine. This supported to version 4.41 and below. at this time.
  • Hold Circle after selecting game on XMB, Enter Iris PS1 Setting menu prior to game launch.

PlayStation 2 (Experimental)

  • Early in development.
  • Supports PS2 ISO, BIN
  • Choose PS2 Playback on DEX or CEX (Experimental)
  • PS2 Classics require ReactPSN and the rap for PS2Classics Placeholder Installed

NOTICE: Make a copy of the PS2 game you are converting if you do not want to lose it!!!!

PlayStation Portable

  • An update to doobz PSProPS3 beta 22
  • Remastered Creation Supported
  • Minis Creation Supported
  • PSP ISO, EBOOT.PBP, PSN PKG (only ISO will be patched), MINI2.DAT or a homebrew PRX.

Update: RetroXMB Cave Story (NXengine) Light & Heavy XMB PKGs

Cave Story (Doukutsu Monogatari)
RetroArch v1.0.0.2 (libretro core: NXEngine)
RetroXMB XMB Direct Boot Applied

Requirements:


Additional Notes:

  • The light package has no guarantee that it will work with future updates of RetroArch (if installed). It should work and update your core as you install your new RetroArch updates in the future, but if there are changes significant changes to RetroArch, that could break features down the road. So that is something to consider if you plan to use the Light Package.
  • Also, there will be a bit more RetroXMB news coming in the next days or so stay tuned for more.
  • RetroXMB Beta 3 App (with new cores)
  • A new Tutorial for creating the smallest RetroXMB packages possible, with a bit of a mod from the official way.

Thanks/Credits:

  • Squarepusher / Maister (RetroArch) & All Libretro Contributors
  • doobz (RetroXMB Creator)
  • Daisuke "Pixel" Amaya (Cave Story Creator)

Retro XMB Creator 1.6.2 - Create LUA + PS3 Homebrew Packages / Updated PSX Launcher

What's new:

  • Added support to create Lua packages
  • Added support to create PS3 homebrew packages
  • Updated the PSX launcher (IRISMAN 3.03)

RetroXMB Setup Instructions

Based on doobz original RetroXMB with a Twist to the concept (Lite) by STLcardsWS (No Cores in the package replaced by standard core location, cut file size of packages drmatically compared to the tradional RetroXMB way)

Instructions


RetroXMB (Beta 3) Re-released by STLcardsWS (Mar/12/14)

Included the following libretro cores from RetroArch v1.0.0.2: (tested and working for RetroXMB)

  • fbalpha
  • mame78
  • fceumm
  • Nestopia
  • QuickNES
  • GenesisPlusGX
  • Mednafen_VB
  • Mednafen_WSwan
  • Mednafen_ngp
  • Mednafen_PCE_Fast
  • gambatte
  • prboom
  • TyrQuake
  • snes9xnext
  • stella
  • vba_next
  • NXengine (Is not support in RetroXMB app (bug) but can auto boot using RetroXMB files (see above for pre-made Cave Story Packages)

Known Issues:

  • Old RetroArch Background Menu is used (minor annoyance on some long sub-menus where text alignment is an issue. This can not be fixed in the app, (as we do not have the source code) but can be manually adjusted by replacing the image from v1.0.0.2. (just keep the same name for the image)
  • Never Change the libretro Cores, or you will damage the package for future use. If this occurs delete and re-install. In order for this to be a problem someone would have to manually search folders on HDD to find the core and then change a core. In most cases this will be an issue to many.

Thanks / Credits:

  • Squarepusher (& Entire RetroArch/Libretro Team)
  • doobz (RetroXMB developer)
  • RetroXMB Contributors (see ReadME)

Update #2: Espionage (PS3)

This is a Homebrew Rom for the classic GameBoy handheld created by Fredrik Brundin, with RetroArch (gambatte) you have the options to play in Black/White or in Color. To achieve this while in-game hit L3 and R3 to access the main In-game Menu of Retro Arch and select "Core Options" where you can then select disable or enable "GB colorization".

RetroXMB autoboot is applied so direct launch from XMB with ease!

Download: ESPIONAGE - Homebrew Game.pkg

Espionage v1.0 - Made for the GBJAM (gbjam.net).

You play as a spy as he makes his way into the enemy base to collect as much data as he can; but don't get too greedy, because he needs to get out before the timer runs out and the enemy back up arrives.

How to Play

To run the .gb file you will need a Game Boy emulator

Credits

  • Game by: Fredrik Brundin
  • Additional Art (Title & Game Over screen): Dominic Buchholz

Update #3: GBA Indie Roms for you PS3 (Using RetroArch w/ RetroXMB Auto Boot)

Download: Dangerous XMAS (Dangerous X_MAS (GBA Homebrew Game).pkg) / Powerpig (PowerPig (GBA Homebrew Game).pkg)

Following the release of various GameBoy and Atari 2600 Indie Games packaged into XMB Auto-Boot packages for the PlayStation 3 (CFW), I decided to checkout another retro system where Homebrew games are still being developed often.

The GBA (GameBoy Advance) has many great Homebrew Games, but here are two very nice releases for the GBA, that we now have today for the PS3 in Dangerous X-MAS (developed by the Spoutnick Team) & PowerPig ( developed by genecyst ). These homebrew creations use RetroArch v1.0.0.2 - vba_next.SELF for emulation with RetroXMB XMB auto-boot applied. See the various screens and videos of these games in action below.

Update #4: Aldostools has now updated (linked above) the PSX Engine in RetroXMB Creator to support PS3 v4.65 CEX Firmware.

What's New:

  • (February 26 v1.7.1) - Updated MOVIE and PSX engine with IRISMAN 3.45 (support for cfw 4.70). multiMAN or IRISMAN full edition are required to be installed.
  • (August 27 v1.6.5) - Updated PSX engine with IRISMAN 3.24 (adds support for CFW 4.65)
  • (August 08 v1.6.5) - Updated PSX engine with IRISMAN 3.21

Hint: Use [F1] to visit the Repository of ICON1.PAM and Manuals for Retro XMB Creator created by Redemp on FireDrive.

Retro XMB Creator v1.7 What's New:

  • Added Support for launching Movies from the XMB (using Showtime.SELF)

I made a workaround to have the movies icons with custom images on the XMB using RetroXMB Creator 1.7:

Supported Extension:

  • mkv
  • avi
  • mp4

I will add more extensions later (they are a lot). I first wanted to get some feedback before continue using my time on this.

It works the same way as the roms launched with RetroArch... IRISMAN or multiMAN are required to be installed with the SHOWTIME.SELF made by deank, otherwise it will execute the standard Showtime made by andoma, which doesn't support the SHOWTIME.TXT to auto-load the specified movie when Showtime is started.

About NTFS Drives (Movies)

This method cannot auto-lauch videos on ntfs (even when Showtime fully supports it). It seems that SHOWTIME.TXT validates if the file exists when Showtime is loaded, but the ntfs device is mounted few seconds later. Thus Showtime goes directly to the main menu, instead of play the movie on the ntfs device.

After some tests I noticed that sometimes the movie launcher only started Showtime without auto-play the movie. However, if I first launched a movie via IRISMAN, the XMB shortcuts for the movies launched them fine.

So, I updated the showtime launcher to also load the sky payloads used by IRISMAN.

Supported Extension: mkv, mp4, avi, mpg, mpeg, mov, m2ts, vob, flv, wmv, asf, divx, xvid, pam, bik, bink, vp6, mth, 3gp, rmvb, ogm, ogv, m2t, mts, ts, tsv, tsa, tts, rm, rv, vp3, vp5, vp8, 264, m1v, m2v, m4b, m4p, m4r, m4v, mp4v, mpe, bdmv, dvb, webm, nsv.

Retro Homebrew Collections Vol.1: Atari 2600 via STLcardsWS

Download: Retro_Homebrew_Collection_Vol_1_-_Atari_2600_Edition.pkg

About:

This is a collection of Homebrew Creations for the Atari 2600. Thanks to emulators on the PS3 (RetroArch) we can enjoy these many Homebrew Games that were created for Retro Consoles. Most of these titles have been released in the recent months/years proving that no console scene is dead.

In this Ps3 installable PKG file it will installed a stripped down RetroArch v1.0.0.2 that only contains the Stella libretro core (emulator for Atari 2600). With 24 Homebrew Roms that are listed below.. Stay tuned for Volume II, comment below on what you think should be the systems we cover next.

[Register or Login to view code]


Instructions:

  • Download, Install, Boot from XMB.
  • On main-menu of RetroArch select: "Load Content (Stella)" to select the included games.
  • Enjoy !!!

Thanks:

  • RetroArch/Libretro Dev Team
  • Developer's of these great Homebrew Titles

Retro Homebrew Collections Vol.2: Nintendo NES via STLcardsWS

Download: Retro Homebrew Collection Vol. 2 - Nintendo NES Edition.pkg

Package Contents:

  • A Standalone Nestopia RetroArch Emulator
  • Custom Main-Menu Skin
  • 62 NES Homebrew Games (by various developer's)
  • Single-Page DDS Manual (NES Controls)

How to load Homebrew Games?

  • Download the PKG.
  • Install " Retro Homebrew Collections Vol. 2: Nintendo NES Edition" via install package files
  • Scroll to "Retro Homebrew Collection Vol. 2" and start the app.
  • Once in RetroArch's Main-Menu, scroll to "Load Content (Nestopia)"
  • Select one of the 62 games on the list and Enjoy ..

Games included in this Collection:

[Register or Login to view code]

Thanks:

  • RetroArch/Libretro Team
  • Various NES Homebrew Developers
  • All the PS3 developer's who make all these task easier with various Tools / CFW ect...


Videos: PS3 RetroXMB Beta 3: Boot RetroArch ROMs from PS3 XMB

Videos: PS3 RetroXMB Beta 3: Boot RetroArch ROMs from PS3 XMB

Videos: PS3 RetroXMB Beta 3: Boot RetroArch ROMs from PS3 XMB

Follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 CFW forums for the latest PlayStation 3 scene and PS4 Hacks & JailBreak updates with PlayStation 4 homebrew.



#94 - tonybologna - 5d ago
tonybologna's Avatar
Quote Originally Posted by PS4 News View Post
Glad to see you're still around tonybologna, I added a CEX mirror to the above post HERE now


Thanks for doing that! Sendspace was slow & I mean slow!

#93 - PS4 News - January 27, 2016 // 4:45 am
PS4 News's Avatar
Glad to see you're still around tonybologna, I added a CEX mirror to the above post HERE now

#92 - tonybologna - January 27, 2016 // 1:16 am
tonybologna's Avatar
Could we please get a mirror for the sendspace file for the CEX version? That filehosting site is slower than a turtle on ice!

#91 - PS4 News - January 23, 2016 // 1:50 am
PS4 News's Avatar
I merged your posts into our ongoing RetroArch thread with an update and +Rep zackarious

#90 - zackarious - January 22, 2016 // 11:17 pm
zackarious's Avatar
It seems the site is links to Xbins.org is just a release / nfo page. Xbins is an irc ftp client used by old school scener / devs.. RA 1.3.0 DEX is in the Ps3 / Homebrew / Emulators / Retroarch directory. Well anyway, here it is.

Retroarch 1.3.0 DEX pkg: RetroArch-v1.3.0.zip (439.8 MB)

It works out the zip on Rebug 4.76.1 REX a guy confirmed at psx-place. I'm not sure about other cfw. Like i said would love to get working on my 4.75 Habib

Someone please convert to CEX.

Update: From Ezio_PS (via libretro.com/forums/showthread.php?t=4956&page=2&p=33638&viewfull=1#post33638):

Looking at psx-place and in accordance with the passion PS3 users have in respect of RA, i'm feeling wrong to not share the CEX version of RA 1.3, so I'm just going to share it, anyway some annoying bugs and not working cores can happen (that's the reason why i didn't share it before). I guess people would like to take a look at new wonderful XMB gui, so here it's.

Download: RetroArch-v1.3.0.zip (DEX) (439.8 MB) / RetroArch-v1.3.0-DEX.zip (Mirror) / RetroArch-v1.3.0-DEX.zip (Mirror #2) / RetroArch-v1.3.0-DEX.zip (Mirror #3) / UP0001-SSNE10000_00-0000000000000001.pkg (CEX) (165.60 MB) / UP0001-SSNE10000_00-0000000000000001.pkg (CEX) (Mirror) / RetroArch-v1.3.0-CEX.zip (Mirror #2) / RetroArch-v1.3.0-CEX.zip (Mirror #3) / RetroArch-v1.3.0-CEX.zip (Mirror #4) / RetroArch_v1.3_ODE.iso (ODE) (178.3 MB) / All Platforms

#89 - zackarious - January 22, 2016 // 11:06 pm
zackarious's Avatar
RetroArch 1.3 was just released. We have ported Reicast over to the libretro API. This is a Sega Dreamcast emulator.

You can get them from this page: buildbot.libretro.com/stable/1.3.0

The PS3 version features some big changes. MaterialUI and XMB are both available now as menu drivers. The XMB menu driver is now enabled by default. Libretro database support is in, and things should generally work fine.

I released only the DEX version. PS3 sceners can take the DEX release and create a CEX version of it.

Can someone convert this fine app to the CEX version for us please? Running 4.75 Habib would love to get this running

#88 - elpayomalo - January 1, 2016 // 1:39 pm
elpayomalo's Avatar
RetroArch v1.3 for PS3 / PSP / PS Vita / PlayStation TV (to quote, via libretro.com/index.php/retroarch-1-3-released/)

Downloads: RetroArch 1.3 PS3 (DEX) / RetroArch-v1.3.0.zip (DEX) (439.8 MB) / RetroArch-v1.3.0-DEX.zip (Mirror) / RetroArch-v1.3.0-DEX.zip (Mirror #2) / RetroArch-v1.3.0-DEX.zip (Mirror #3) / UP0001-SSNE10000_00-0000000000000001.pkg (CEX) (165.60 MB) / UP0001-SSNE10000_00-0000000000000001.pkg (CEX) (Mirror) / RetroArch-v1.3.0-CEX.zip (Mirror #2) / RetroArch-v1.3.0-CEX.zip (Mirror #3) / RetroArch-v1.3.0-CEX.zip (Mirror #4) / RetroArch_v1.3_ODE.iso (ODE) (178.3 MB) / RetroArch 1.3 - All Platforms

"RetroArch 1.3 was just released for iOS, OSX, Windows, Linux, Android, Wii, Gamecube, PS3, PSP, PlayStation Vita and 3DS.

Once again the changelist is huge but we will run down some of the more important things we should mention:

Cores

Reicast (Dreamcast core)

We have ported Reicast over to the libretro API. This is a Sega Dreamcast emulator.

Supported platforms:

Right now, it runs on OSX, Windows, and Linux (64bit Intel only for now). Over the next coming days/weeks we will be porting it to Android and iOS as well and making it work for 32bit Intel too, so keep watching this space.

There were some improvements made over regular Reicast. Render To Texture features are enabled (they are disabled by default in Reicast), which means that certain effects like the heat room in Resident Evil: Code Veronica and the pause screen in Crazy Taxi render correctly. A bug got fixed which led to a bunch of sprite tile glitches in Capcom Vs SNK 2.

We added a workaround so that Marvel Vs Capcom 2 no longer crashes (by detecting the game and changing it on the fly to rec_cpp). We made the x64 dynarec work on OSX which wasn’t working before. We implemented a workaround for Soul Calibur (whitelisted for OSX/Linux only for now) that should prevent some of the Z-fighting.

Notes

1 – Reicast NEEDS BIOS files. You can run it without BIOS files but the success rate is so low that we really stress you always use it with bios files. The BIOS files go inside /dc. If you have not set up a system directory, then it will look for a folder called ‘dc’ inside the same directory you loaded the ISO from.

2 – Make sure that ‘Shared Context Enable’ is enabled in RetroArch. To verify this, go to Settings -> Core -> HW Shared Context Enable and make sure it says ‘ON’. If you don’t do this, you might find that there are severe graphical glitches or that nothing even shows up at all.

3 – It should be stressed that the 64-bit dynarec for x86_64 is a lot slower than Reicast’s 32bit dynarec. Right now, the Reicast libretro core on PC is only available in 64bit form. When the 32bit version comes out, you might want to try it on a 32bit version of RetroArch too, it might give you a big speedup vs. the current 64bit version.

I fully intend on doing more work on Reicast once we have these releases out of the way.

PlayStation Vita/PlayStation TV version (NEW)

There is also a RetroArch version available now for PlayStation Vita and PlayStation TV. To use this, you need to use the (still quite impractical for daily usage) Rejuvenate jailbreak. No better jailbreaks are available as of this time, sorry. We will continue fleshing out this port for when a more mainstream jailbreak comes around.

PSP version

The PSP version has been updated. There are no big changes to mention for this port.

PlayStation3 (PS3)

The PS3 version features some big changes. MaterialUI and XMB are both available now as menu drivers. The XMB menu driver is now enabled by default. Libretro database support is in, and things should generally work fine.

I released only the DEX version (RetroArch.PS3.v1.3.0.FOR.DEX.PS3 - 461 MB). PS3 sceners can take the DEX release and create a CEX version of it.

RetroArch Improvements

Improved playlist support

Both PlayStation1 and PSP games can now be scanned. Once the games are scanned and identified inside the database, they are added to a system-specific playlist. This makes it easy and convenient for you to start these games by just going to the playlist and selecting them instead of having to go through the filesystem and manually select the file again.

Revamped user interface

There was a ton of criticism about version 1.2’s user interface on mobile devices, like Android. We have decided to give it a makeover. It now resembles a Material Design user interface and some of the annoying display bugs were fixed on Android. It now also has tabs at the bottom which you can touch. This can quickly take you to the playlists and/or settings screen.

XMB has also received a makeover. A bunch of actions now have their own tabs inside the horizontal menu. For instance, you can now scan for content by going to the ‘Add’ tab and selecting a directory instead of having to navigate through a bunch of menus. The history list is also now on a separate tab, as is the settings themselves.

RetroArch/libretro’s reach

We don’t like to brag a lot and we don’t like self posturing. Nevertheless, RetroArch and libretro is definitely starting to become omnipresent. Plenty of people have used it in some form or another without even being aware of its name or its existence. For instance, there have been plenty of projects unrelated to us or the team (like NewRetroArcade) which were actually just libretro frontends implementing the libretro API, and the popular Raspberry Pi distribution RetroPie for instance uses RetroArch for a lot of the videogame emulation it provides.

Not everything has gone according to plan. We had to do a very substantial rewrite this past year that has definitely been daunting and some of you noticed that things didn’t progress as fast as we’d like but we are finally out of development hell again and ready to fire on all cylinders again. There will never again be another half a year delay in development due to endless rewrites.

What’s next for RetroArch

RetroArch 1.4 (the next version) will bring RetroArch to two new platforms.

New platforms – tvOS/Windows Phone

There will be a tvOS port, and there will be a Windows Runtime (WinRT) port so that RetroArch can run on Windows Phones among other things. Those are the two big porting endeavors I will be busy with. I hope to get something substantial done by end of February/March, but don’t hold me to that.

There will be a new user interface as well added to the mix that will cater more to people used to point and click-based interfaces. We showed some screenshots before of the ‘Zarch’ interface we have been working on, and there is also a ‘Hexa’ user interface which might make it out of the prototype stages as well.

There will also be a lot of new cores. In fact, cores are being updated and added daily through the cor e updater, so definitely keep watching that space. You don’t have to wait for version 1.4 in order to be able to use these new cores."

Thanks for such nice apps

#87 - addriel - December 28, 2015 // 4:05 pm
addriel's Avatar
this is great thanks!!!!

#86 - PS4 News - December 1, 2015 // 8:42 am
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Today Ezio_PS updated the multi-platform emulator to RetroArch 1.2.2 Unofficial Beta 1.7 with details below.

Download: RetroArch-1.2.2-Unofficial-Beta-1.7.pkg

To quote (via libretro.com/forums/showthread.php?t=4204&page=6&p=31628&viewfull=1#post31628): Ah okay, i downloaded the official 1.0.0.2 version and checked those files and the roms folder, so i decide including them to the beta releases too. You'll find them and some new cores in this new beta release.

Beta 1.7 Changelog:

  • Added VirtualJaguar core, no bios required
  • Added Mednafen PCFX core, it needs bios in the system/custom folder
  • Update Prosystem core to latest available source code
  • Update Stella core to latest available source code (from 3.4.1 to 3.9.3 version)
  • Update Italian translation
  • Added shaders
  • Added overlays (borders included)
  • Added rom folder
  • Added prboom.wad
  • Added cave story game files

Note:

  • Virtual Jaguar core has poor performance, 12-16 fps and very bad audio.
  • Mednafen PCFX could have a laggy sound, but it's above 25 fps at least.
  • Cave story game files and prboom.wad are placed into dev_hdd0/games/SNES1000/USRDIR/cores/roms

#85 - spellcryer - November 2, 2015 // 12:39 pm
spellcryer's Avatar
So that app supported all ps1 ps2 and psp games right?