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Video: SKFU's PS3 Exploit Loader and POC v0.1 Arrives!


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245w ago - Yesterday SKFU announced that his PS3 hacking team started a PS3 Blu-ray drive Project, and today he is back with a PS3 Exploit Loader and POC v0.1 release!

Download: SKFU's PS3 Exploit Loader and POC v0.1 / SKFU's PS3 Exploit Loader and POC v0.1 (Mirror)

While many are still hoping for PS3 Custom Firmware, this proof-of-concept appears to mimick GeoHot's PS3 Custom Themes Hack Demonstration, however, instead of using PlayStation 3 .RCO File editing via RCOMage or similar, SKFU utilizes the Sony application p3tcompiler.exe from the official SDK.

To quote from SKFU: "So here is the result of the simple idea. The first code which is 100% PS3 only compatible. No flash, no bd-java or similar. The actual exploit is not finished. This is just the loader you will need and a proof of concept of the methode used to load it.

This is a beta version of the POC as I'm too tired to finish it now but I don't wanna' let you wait so long. Here you go:

How 2 Use:

1. Install loader.p3t like a common theme file.
2. Put loadme.fu on an USB stick's root dir.
3. Insert USB device into any PS3 USB port.
4. Enable the theme you just installed before.
5. Hello World.

How It Works:

The PS3 theme file is able to load the loadme.fu script from any USB port. The script is executed. The "loader" is for future-use aswell to load any .fu files which I'll release. Stay tuned for updates!"







Shortly following, SKFU elaborated on the PS3 Exploit Loader and POC v0.1, as follows:

"SKFU's Exploit Loader - What it is and what not
Some of you may expect a little bit too much out of this. The code used runs in a very restricted area. Currently we test how far we can go into direction "overflow" and system param's we can access.

So far it's possible to command the script a bit via system parameters like the clock. The clock can be used as provider of input, for example to command simple textures in different directions or similar.

This is no exploit yet, if you may have missed that statement in the prior post. It's just a way to load scripts via USB now.

Further tests will show us what is possible at all. The information needed was given to several more devs so they can take part in the action.

- SKFU"



Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!
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#36 - saviour07 - 245w ago
saviour07's Avatar
Quote Originally Posted by nyleridedog View Post
hmm so what was introduced post 2.2 that could have helped enable this? maybe bd-live or something?

great post though, all the info is there and concise.

I don't think that any FW before 3.00 will work with this POC as it is basically a dynamic theme being read from a seperate file (.fu file), and dynamic themes where introduced in FW 3.00.

As SKFU has already said in his blog, there are limitations as to how much this can do and is at the minute a (very restricted) script loader. I look forward to seeing what system parameters, other than the clock, can be manipulated using this.

#35 - hopshock - 245w ago
hopshock's Avatar
Anyone know why SKFU_PS3's Twitter stream is protected? Also, anyone ever guess that "loadme.fu" actually means "load me, f you". Kinda funny ain't it? When did the PS3 start allowing you to install themes? Because it seems as if this is nothing but a "Theme" as some have said in the recent comments.

#34 - humi - 245w ago
humi's Avatar
Quote Originally Posted by hameda View Post
Fat US PS3 FW 2.2 , NOT WORKING

its not working in 2.20 because its a "Dynamic Theme", and (i think) they came with 3.00

And, HELL YEAH!! its working here

#33 - nyleridedog - 245w ago
nyleridedog's Avatar
Defo la.. i was gonna update but never ended up doin it on the nite. Stayin at 3.15 for the time being... shabite for online play.

#32 - flipedinside - 245w ago
flipedinside's Avatar
good thing my fatty still is on 3.15

#31 - Kiriller - 245w ago
Kiriller's Avatar
Great job on the accomplishment SKFU, to those crying about ps3 patching - simply don't update. i'm still on 3.15 haven't played since the update - which is also a good thing that i'm focusing more on college

#30 - Ceni - 245w ago
Ceni's Avatar
Works on fat 80 gb - firm 3.30

I remove all internet cables for my ps3 now

#29 - PS4 News - 245w ago
PS4 News's Avatar
Agreed, pretty much any PS3 hole or hack that surfaces Sony will plug as they have been doing all along with the PSP... those who are serious about PS3 homebrew/backups really have only two choices at the moment: 1) Don't update, or 2) Buy a second PS3.

Also +Rep to teusjuh, I added SKFU's clarification update to the first post now as well.

#28 - teusjuh - 245w ago
teusjuh's Avatar
Quote Originally Posted by hameda View Post
The scary part is, if it's not working on older fw, means it's easy as pie to fix by sony.

don't update then, so as xbox 360 with jtag hack.

Another update: http://streetskaterfu.blogspot.com/2010/06/skfus-exploit-loader-what-it-is-and.html
SKFU's Exploit Loader - What it is and what not
Some of you may expect a little bit too much out of this. The code used runs in a very restricted area. Currently we test how far we can go into direction "overflow" and system param's we can access.

So far it's possible to command the script a bit via system parameters like the clock. The clock can be used as provider of input, for example to command simple textures in different directions or similar.

This is no exploit yet, if you may have missed that statement in the prior post. It's just a way to load scripts via USB now.

Further tests will show us what is possible at all. The information needed was given to several more devs so they can take part in the action.

- SKFU

#27 - hameda - 245w ago
hameda's Avatar
Quote Originally Posted by nyleridedog View Post
hmm so what was introduced post 2.2 that could have helped enable this? maybe bd-live or something?

The scary part is, if it's not working on older fw, means it's easy as pie to fix by sony.

 

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