PS4 News on Facebook! PS4 News on Twitter! PS4 News on YouTube! PS4 News RSS Feed!

Home PS4 News - Latest PlayStation 4 and PS3 News

December 18, 2012 // 6:00 am - Following up on the PS3UserCheat and True Blue unnecessary DRM-infected dongles being hacked alongside zadow28's work, today PlayStation 3 developer oct0xor shared a video of his OpenCobra Payload which aims to render the current Cobra USB dongle from Max Louarn useless.

Below are the details from his blog, as follows: "First I am going to say that this is not going to be an article, just a first blog post and some info about my recent project.

Finally I got my hands on cobra it was quite a lot of time since I touched this last time. There was s good things happened since then eg. I reverse engineered usercheat and true blue, had done a lot ps3 and not ps3 related hacking. There was a bad things eg. BlueDiskCFW, lv0 leak, a lot of devs leave the scene...

Cobra was for me really "the last" thing I have to do.

The last time when I worked on this I didnt had a dongle, and all what I had was a dump by JaiCraB. I reverse engineered it as much as possible, figure out almost all tricks, encrypton and etc. And figuare out that it reads a lot of data from dongle, and I cant do much without dongle itself. Thats why I put this project to the back burner.

Well... I had never buyed anyone dongle, and I never was not going to. All my dongles was donated (thanks again ) but not that time.

it was hard for me to make this decision but a few days ago cobra finally shipped to me...

3 days and now its all over.

Security is good enough, but not without big security risks. But it still the best crypto/obfuscation what I had seen on ps3. Sony have something to learn from this guys, especially now.

Cobra / True Blue almost identical, have the same source code, if you ever hacked 1 thing, 2nd wouldnt be a problem. The main functionality, honestly, not changed since original jb. Thats a shame. Thats why I cracking them like nuts

On the fourth day I taked a decision to make my own "OpenCobra" payload. only clean code without drm and garbage, to be able to port it to any new firmware, and change/add features. It taked 2 days, 3000 lines of asm, and you had seen the result.

Atm it based on 4.1 payload, plans for future is check/add new features from 4.4/5.0. Port to a new firmware (if cobra will not do this for me), and realize all nice innovations from new version of psp emu, such as better emu accuracy, 3D and etc...

In video you had seen Payload Loader. Thats the all code it has:

[Register or Login to view code]

This tag related patches handled by mngr. So far I want to move it in payload. First I have to check how it handled in 4.4 / 5.0

Not sure yet when it will be released, if it will be, but we will see.


[Register or Login to view code]

If this subject will be interested for people, maybe I will write a full article about True Blue / Cobra analysis and hacking.

btw: Me and ~ some psp mysterious dark figure ~ reverse engineered algo for generating valid psp isos back to jule. But saves and a lot of games dont work without patching. So cobra's patched emu much better there imho."

Below are some additional pics from his blog which simply states: Usercheat + Cobra = <3

From flat_z: Here is some explanations to make things more clearer. If you read my twit about ps2_netemu you can see that I reverse-engineered it. It includes almost all things which are required to make custom disc images of original PS2 discs and run them on the PS3 if everything will works fine. So it can lead us to the process of remastering PS2 discs which includes making of ISO.BIN.ENC (the encrypted version of original image which can be read by the PS3), creation and encryption of .VME files (virtual memory cards), ISO.BIN.EDAT (includes the title ID of disc).

The only thing which is not currently known is the format of decrypted CONFIG file (I can decrypt the file and encrypt it back but it have a complex format). It is optional and can be empty but I'm afraid that some games requires it to run on the PS3. My plan was the creation of PS2 remastering tool and I wanted to share it. Although I even not sure will it work or no but there are many chances that it will.

But something happened before I started to do it. My HDD on the laptop died and I have all information regarding PS3 on it. Although I was able to restore some important files but not all. So I need a time to buy components for a new computer and build it. For the same reason, I have a delay on my real job (I'm working as a free-lancer) so I will going to do my job before I start to do something new for PS3.

P.S. I see many questions about compatibility. You don't need a backward compatible PS3 console to run PS2 games through ps2_netemu because it is software emulator and doesn't require any PS2 hardware components. Also I think that ps2_netemu is more better and stable than ps2_softemu but this statement requires testing.

Finally, from naehrwert (via comes some related Cobra ODE EID0 information (ECDSA from , as follows:

[Register or Login to view code]

While this is definitely interesting news, odds are it's just a ploy for the Cobra Team to release a new dongle that will be 'required' for their upcoming PS3 4.3x CFW unfortunately or the PS3 ODE in order to further line their pockets with PlayStation 3 sceners' hard-earned cash once again... as always, time will tell for sure.

Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo

Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo

Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo

Follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 CFW forums for the latest PlayStation 3 scene and PS4 Hacks & JailBreak updates with PlayStation 4 homebrew PS4 Downloads.

#369 - PS4 News - December 1, 2012 // 9:12 am
PS4 News's Avatar
Today deank has updated multiMAN once again to version 04.14.03 with the changes below, as follows:

Download: multiMAN ver 04.14.03 UPD CEX (20121201) (3 MB) / multiMAN ver 04.14.03 UPD CEX (20121201) (Mirror) / multiMAN ver 04.14.03 UPD CEX (20121201) (Mirror #2)


  • Totally reworked 8x4 display mode (compatible with all themes)
  • Added "Reset USB" option to "Settings" to disable USB bus scan/reset
  • Added new translation labels
  • Included latest installPKG standalone application

Update: Shortly following, deank updated multiMAN once more to version 04.14.03 UPD CEX (20121202) fixing a bug in the game list view present when moving up/down (it just toggles between the top and bottom entry) stating:

Download: multiMAN ver 04.14.03 UPD CEX (20121202).rar / multiMAN ver 04.14.03a UPD CEX (20121202).rar

You can take screenshots... Press the {PS} button, go to [Photo] column in real XMB -> Take Screenshot. I see that is wrong and got it fixed, thanks!

All fixed (both 8x4 and the list mode). The link in the post above is updated with the new one. Let me know how it works. You can also update online by starting mM while holding L2+R2 and update from the Home column.

Also when using 4x2, 8x4, 5x4x5 and XBDM modes and if you leave mM while in dash/home/settings it will return you to your games list on next launch External Game Data function is not to be used with all the games out there. Some work, some doesn't. I know exactly what the issue is, but it is impossible to overcome. Same goes for games with caching split files and/or using BD-Mirror function. I can give you the technical explanation if you wish but that won't solve anything.

Delete all installed game data, use a game disc, disable ' data' if enabled, disable direct-boot, and try again... Enable bd-mirror and try again... I have TFU (not the sith edition) but it works... It gives a black screen if you don't use game disc or without bdmirror.

#368 - Shorteee - November 30, 2012 // 3:39 pm
Shorteee's Avatar
NTFS (Thumbs Up)

#367 - PS4 News - November 30, 2012 // 9:43 am
PS4 News's Avatar
Today deank has updated multiMAN to version 04.14.02 with the changes below, as follows:

Download: multiMAN ver 04.14.02 UPD CEX (20121130).rar (2.98 MB) / multiMAN ver 04.14.02 UPD CEX (20121130).rar (Mirror) / multiMAN ver 04.14.02 UPD CEX (20121130).rar (Mirror #2) / multiMAN ver 04.14.02 UPD CEX (20121130).rar (Mirror #3) / multiMAN ver 04.14.02 UPD CEX (20121130).rar (Mirror #4) / multiMAN ver 04.14.02 UPD CEX (20121130).rar (Mirror #5)

v04.14.02 Changelog:

  • Changed: Do not scan/reset USB devices on DEX firmwares
  • NTFS/PFS driver works properly with and without USB.CFG (only ONE active NTFS HDD supported)
  • Game and Firmware version display in "Game Settings" menu will reflect data found in GAMEI folder if "Ext. Game Data" is enabled
  • mM is now available in XMB after "Ext. Game Data" or gameDATA (USB mode) is used
  • Improved support for data CD/DVD/BD discs (Blu-ray Movie Discs, AVCHD discs, other data discs)
  • Upon mM launch if such disc is in the tray it will be accessible right away
  • If a data disc (non-genuine PS3 BD Game Disc) is inserted during mM operation it will be also accessible
  • These changes negate the use of "Enable Direct Disc Access" option in "Settings"
  • Included standalone [* Install Package Files] application with queue/color/sorting support

Update: multiMAN version 04.14.02 (20121201) for December 1st is now available below as well with the changes from above:

Download: multiMAN ver 04.14.02 UPD CEX (20121201).rar

v04.14.02 (20121201) Changelog:

  • Added "Reset USB" option in "Settings" to disable usb scan/reset
  • Added 6 new lines in the LANG_DEFAULT

#366 - sorg - November 29, 2012 // 11:41 pm
sorg's Avatar
How to turn off USB drive rearranging introduced in v4.14? Now i cannot set any games in MM

MM tells about disconnecting and reconnecting, then leave to XMB without game in disk and /app_home.. USB remains inaccessible till i turn PS3 off... I'm using Rebug 4.21 in DEX mode with BD emulation on USB stick. Before v4.14 everything was worked just fine...

so, how to turn this very bad new feature OFF??

btw, BD emulator on USB stick also disappears till i switch PS3 off. This is really bad bad bad feature!

#365 - hiphop78 - November 29, 2012 // 3:36 pm
hiphop78's Avatar

#364 - PS4 News - November 29, 2012 // 3:29 pm
PS4 News's Avatar
Today deank has updated multiMAN to version 04.14.01 for those already on MultiMAN v04.14.00 Base and Full (CEX and DEX) with the changes below, as follows:

Download: multiMAN ver 04.14.01 UPD CEX (20121129).rar (2.44 MB) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #2) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #3) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #4) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #5) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #6) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #7) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #8) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #9) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #10) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #11) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #12) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #13) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #14) / multiMAN ver 04.14.01 UPD CEX (20121129).rar (Mirror #15)

v04.14.01 Changelog:

  • Online mM update file is down to 2.5MB and from now on will require prior BASE/FULL installation (as of now 04.14.00)
  • Checking for game updates will also check GAMEI folder on external USB drives for installed game data
  • Using NTFS/PFS driver with configured USB.CFG allows for any number of partitions
  • If a broken cover is detected it is re-downloaded from the update server
  • Fixed cover issues in 8x4 (and other display modes) when cover is missing or broken
  • Added 300 new covers to the update server (over 5600 PS3 game covers available now)
  • [* Install Package Files] function in mM supports:

  • up to 256 pkg files
  • split pkg files
  • sorting
  • queued PKG indication (in red)
  • multipart (split) PKG indication (in yellow)
  • copy/transfer progress
  • Scanned locations: /dev_usb*** /dev_hdd0 /dev_bdvd in /PKG /packages and root folders
  • Split files format: .0 - .63 / .66600 - .66663 / .001 - .064
  • Supports both "PSN (Bubble)" and "Standard" install methods

Update: multiMAN ver 04.14.01 UPD CEX (20121130).pkg (2.44 MB) / multiMAN ver 04.14.01 UPD CEX (20121130).pkg (Mirror)

Here it is - please test and report back. It should allow for any number of NTFS partitions if properly set in USB.CFG (otherwise 2 partitons only). It should allow detecting multiple hdds with same vendor/device ids (for resetting usb bus).

The issue is that mM can't reconnect them in the proper order because both have the same IDs and it can't distinguish them. Your only workaround is to connect only the drive you want to play from. Do you see both drives disconnect/reconnect when doing the usb bus reset (if they have lights and are unpowered you can see).

It is not related to multiMAN. Last week I tried to replace the libusbd.sprx, libio.sprx and other .sprx files - I used these from 3.55 and replaced the ones on 4.21 with ABSOLUTELY no result... I got the same issue so it must be something else.

After a lot of tests my final conclusion was that the drive connect order is what's important. When the PS3 boots it usually initializes /dev_usb000 first and that's why games from it work if you don't touch anything. The solution for now is:

1) Disconnect all drives
2) Connect the drive which has the game
3) Connect the remaining drives

The connect/disconnect is only possible by specifying the vendor/device IDs and as in your case - both disconnect and both reconnect at the same time which breaks the procedure. If it was working properly they'll be reconnected with 5 seconds delay from each.

#363 - kombat75 - November 29, 2012 // 5:51 am
kombat75's Avatar
Thanx guys for the info... I was about to ask about which Multiman should I download and after read this then i know for normal we should download the CEX Version and not DEX Version which is for DEBUG or testing Set..

#362 - Tek9 - November 29, 2012 // 5:08 am
Tek9's Avatar
Quote Originally Posted by sharks View Post
Hi, i am using Kmeaw CFW 3.55 and i have Multiman (regular?) edition 4.09. Is this version compatible with my CFW? I do not understand what CEX and DEX mean. Can i just download this 4.14 version and replace the one that i already have?

Sorry for being outdated on the PS3 scene developments, but i'm just back home after several months and only now switching on my fat PS3.

Yes as long as you use the CEX version you should be fine i have the same 3.55 kmeaw you have and i am currently running multiman 4.12 hope this helps

#361 - GrandpaHomer - November 29, 2012 // 2:51 am
GrandpaHomer's Avatar
2 sharks: use the CEX version (this is for normal console), DEX is for Debug / test consoles.

#360 - stingray1059 - November 29, 2012 // 1:33 am
stingray1059's Avatar
Improved disc-less support with BD-Mirror option enabled

god of war 3 still won't work discless.