Sponsored Links

PS4 News on Facebook! PS4 News on Twitter! PS4 News on YouTube! PS4 News RSS Feed!
Sponsored Links

Home PS4 News - Latest PlayStation 4 and PS3 News

Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo


Sponsored Links
115w ago - Following up on the PS3UserCheat and True Blue unnecessary DRM-infected dongles being hacked alongside zadow28's work, today PlayStation 3 developer oct0xor shared a video of his OpenCobra Payload which aims to render the current Cobra USB dongle from Max Louarn useless.

Below are the details from his blog, as follows: "First I am going to say that this is not going to be an article, just a first blog post and some info about my recent project.

Finally I got my hands on cobra it was quite a lot of time since I touched this last time. There was s good things happened since then eg. I reverse engineered usercheat and true blue, had done a lot ps3 and not ps3 related hacking. There was a bad things eg. BlueDiskCFW, lv0 leak, a lot of devs leave the scene...

Cobra was for me really "the last" thing I have to do.

The last time when I worked on this I didnt had a dongle, and all what I had was a dump by JaiCraB. I reverse engineered it as much as possible, figure out almost all tricks, encrypton and etc. And figuare out that it reads a lot of data from dongle, and I cant do much without dongle itself. Thats why I put this project to the back burner.

Well... I had never buyed anyone dongle, and I never was not going to. All my dongles was donated (thanks again ) but not that time.

it was hard for me to make this decision but a few days ago cobra finally shipped to me...

3 days and now its all over.

Security is good enough, but not without big security risks. But it still the best crypto/obfuscation what I had seen on ps3. Sony have something to learn from this guys, especially now.

Cobra / True Blue almost identical, have the same source code, if you ever hacked 1 thing, 2nd wouldnt be a problem. The main functionality, honestly, not changed since original jb. Thats a shame. Thats why I cracking them like nuts




On the fourth day I taked a decision to make my own "OpenCobra" payload. only clean code without drm and garbage, to be able to port it to any new firmware, and change/add features. It taked 2 days, 3000 lines of asm, and you had seen the result.

Atm it based on 4.1 payload, plans for future is check/add new features from 4.4/5.0. Port to a new firmware (if cobra will not do this for me), and realize all nice innovations from new version of psp emu, such as better emu accuracy, 3D and etc...

In video you had seen Payload Loader. Thats the all code it has:

[Register or Login to view code]

This tag related patches handled by mngr. So far I want to move it in payload. First I have to check how it handled in 4.4 / 5.0

Not sure yet when it will be released, if it will be, but we will see.

Keys!

[Register or Login to view code]

If this subject will be interested for people, maybe I will write a full article about True Blue / Cobra analysis and hacking.

btw: Me and ~ some psp mysterious dark figure ~ reverse engineered algo for generating valid psp isos back to jule. But saves and a lot of games dont work without patching. So cobra's patched emu much better there imho."

Below are some additional pics from his blog which simply states: Usercheat + Cobra = <3

From flat_z: Here is some explanations to make things more clearer. If you read my twit about ps2_netemu you can see that I reverse-engineered it. It includes almost all things which are required to make custom disc images of original PS2 discs and run them on the PS3 if everything will works fine. So it can lead us to the process of remastering PS2 discs which includes making of ISO.BIN.ENC (the encrypted version of original image which can be read by the PS3), creation and encryption of .VME files (virtual memory cards), ISO.BIN.EDAT (includes the title ID of disc).

The only thing which is not currently known is the format of decrypted CONFIG file (I can decrypt the file and encrypt it back but it have a complex format). It is optional and can be empty but I'm afraid that some games requires it to run on the PS3. My plan was the creation of PS2 remastering tool and I wanted to share it. Although I even not sure will it work or no but there are many chances that it will.

But something happened before I started to do it. My HDD on the laptop died and I have all information regarding PS3 on it. Although I was able to restore some important files but not all. So I need a time to buy components for a new computer and build it. For the same reason, I have a delay on my real job (I'm working as a free-lancer) so I will going to do my job before I start to do something new for PS3.

P.S. I see many questions about compatibility. You don't need a backward compatible PS3 console to run PS2 games through ps2_netemu because it is software emulator and doesn't require any PS2 hardware components. Also I think that ps2_netemu is more better and stable than ps2_softemu but this statement requires testing.

Finally, from naehrwert (via twitter.com/naehrwert) comes some related Cobra ODE EID0 information (ECDSA from pastie.org/6169158) , as follows:

[Register or Login to view code]

While this is definitely interesting news, odds are it's just a ploy for the Cobra Team to release a new dongle that will be 'required' for their upcoming PS3 4.3x CFW unfortunately or the PS3 ODE in order to further line their pockets with PlayStation 3 sceners' hard-earned cash once again... as always, time will tell for sure.


Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo

Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo

Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!
Sponsored Links
Sponsored Links

Comments 1258 Comments - Go to Forum Thread »

• Please Register at PS4News.com or Login to make comments on Site News articles.
 
#358 - StanSmith - 118w ago
StanSmith's Avatar
Good to see he seems to have left the dongle scene and still updating this.

Great work, keep it up

#357 - Muhammad54 - 118w ago
Muhammad54's Avatar
I am able to run games from Multiple usb drives. BD-Mirror works good.

#356 - elser1 - 118w ago
elser1's Avatar
thanks dean. great work as always!

#355 - PS4 News - 118w ago
PS4 News's Avatar
Today PlayStation 3 developer deank has released MultiMAN v04.14.00 Base and Full updates for both CEX and DEX consoles which now includes instant plug-and-play NTFS-formatted HDDs, enhanced BD-mirror support and more with details below followed by multiMAN v04.14.01, multiMAN v04.14.02 and multiMAN v04.14.03.

Download: multiMAN v04.14.00 BASE CEX (20121128) (34.79 MB) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #2) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #3) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #4) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #5) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #6) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #7) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #8) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #9) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #10) / multiMAN v04.14.00 BASE CEX (20121128) (Mirror #11) / multiMAN v04.14.00 Full (20121128) (291.65 MB) / multiMAN v04.14.00 Full (20121128) (Mirror) / multiMAN v04.14.00 Full (20121128) (Mirror #2) / multiMAN v04.14.00 Full (20121128) (Mirror #3) / multiMAN ver 04.14.00 FULL (20121128).part1.rar / multiMAN ver 04.14.00 FULL (20121128).part2.rar (Mirror #4) / multiMAN ver 04.14.00 FULL (20121128).part1.rar / multiMAN ver 04.14.00 FULL (20121128).part2.rar (Mirror #5) / multiMAN ver 04.14.00 FULL (20121128).part1.rar / multiMAN ver 04.14.00 FULL (20121128).part2.rar / multiMAN ver 04.14.00 FULL (20121128).part3.rar (Mirror #6) / multiMAN ver 04.14.00 FULL (20121128) (CEX/DEX) (Mirror #7)

Changelog: mM 04.14.00

Changes related only to 4.20-4.30 CEX/DEX CFWs:

BD-Mirror:

  • BD-Mirror option now supports USB HDDs mounted as /dev_usb000 to /dev_usb127
  • BD-Mirror option uses different approach now and doesn't move the PS3_GAME folder of USB games and doesn't modify the mount table
  • After using BD-Mirror for USB games, the usb drive is still accessible in XMB (Video/Music/Photo/Saves)
  • Improved disc-less support with BD-Mirror option enabled

USB Ports issues:

  • When using more than one USB device mM will disconnect/reconnect them from/to the USB bus in the proper order
  • This fixes games that crash when started from USB when multiple devices are connected

NTFS/PFS usage:

  • It is now possible to use any NTFS usb drive without configuring its Vendor/Device IDs in USB.CFG
  • When switching to NTFS/PFS mode use only one USB HDD connected (mM supports up to 2 partitions: FAT32+NTFS, NTFS+NTFS, FAT32+FAT32)
  • To access the contents of NTFS drives use mmOS and /pvd_usb000 /pvd_usb001 (games from NTFS drives won't show in other display modes)

Other:

  • Better support for data CD/DVD/BD discs and improved "Enable Direct Disc Access" function
  • Improved BD-Mirror function for games on internal HDD
  • Games started from mmOS icons/shortcuts handle BD-Mirror/Ext.Game Data options properly
  • Online update server updated (5320 PS3 game covers and 3420 PS1/PS2 game covers)
  • Updated showTIME media player (for mM) to version 04.01.264
  • Updated 8 translation files

Install Package Files (standalone application):

  • Supports split pkg files named in the following format: filename.pkg.0 -> filename.pkg.63, filename.pkg.001 -> filename.pkg.064, filename.pkg.66600 -> filename.pkg.66663
  • Upon launch/refresh the following folders are scanned: /dev_usb***/, /dev_usb***/PKG, /dev_usb***/packages, /dev_hdd0/PKG, /dev_hdd0/packages
  • Updated stDISC application (better drive reset timing and support for 4.30CFW)
  • Updated gameDATA, bdRESET and lastGAME applications to support 4.30CFW
  • Updated showTIME media player (standalone) to version 04.01.264 (CEX/DEX)

The showtime version provided with mM as standalone acts as the build-in one so it returns to mM. If you wish to quit to XMB either use the official build or use {PS} button -> Quit to XMB.

About NTFS - if you previously configured usb.cfg just stick to it. Without USB.CFG only two partitions will be available - that's it.

More PlayStation 3 News...

#354 - santyps3 - 118w ago
santyps3's Avatar
Steps:

1. Update your multiman to 4.13... you can install packages using bubble psn method
2. Download blackb0x ftp server for 4.21... download here: http://www.mediafire.com/download.php?xmp22dbfkvpfnmk
3. That's it transfer like you transferred games in 3.55 cfw....

#353 - PS4 News - 118w ago
PS4 News's Avatar
Before you begin, MultiMAN v04.09.00 is already quite dated so it may be worth updating to the current version MultiMAN v04.13.00.

As for usage help, if the on-screen menu instructions aren't detailed enough we have a lengthy legacy thread HERE that covers everything to do with multiMAN, or there is always the Search function as well that is always worth a try.

#352 - Xubair - 118w ago
Xubair's Avatar
hi, can someone plz guide me how to use multiman 4.09 step by step including how to put games on ps3 hdd and i can't install ftpserver on my ps3. it installs but does not appeared on ps3 install package and black box is not opening it give me a error.

i have a ps3 slim 320gb jailbroken 3.55 on rogero cfw 4.30 spoofed.. plz help me thnx in advance.

#351 - Lando43 - 118w ago
Lando43's Avatar
Quote Originally Posted by hiphop78 View Post
I was wondering I got an original 60GB fat system, can I downgrade it from 4.11 to 3.55? The reason why is because I want to use the new cobra 4.30 cfw so I can play PS2 games!

4.11 official firmware? you'd need a flasher hardware to downgrade, there is no other way.

#350 - hiphop78 - 118w ago
hiphop78's Avatar
I was wondering I got an original 60GB fat system, can I downgrade it from 4.11 to 3.55? The reason why is because I want to use the new cobra 4.30 cfw so I can play PS2 games!

#349 - leftpimp - 118w ago
leftpimp's Avatar
Here is a good question i have not seen asked here. if i am running rogero 4.30 v2 and a new game comes out (ex. hitman,) and it is on 4.31 keys, will i have to use the eboot from 3.55 CFW just to play it? i am sure it wouldn't work normally since i have tried it. this applies to ALL games on 4.31 and lastly will the 3.55CFW eboots that get released even work for rogero 4.30???

 

Sponsored Links

Sponsored Links







Advertising - Affiliates - Contact Us - PS4 Downloads - PS4 Forums - Privacy Statement - Site Rules - Top - © 2015 PlayStation 4 News