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December 18, 2012 // 6:00 am - Following up on the PS3UserCheat and True Blue unnecessary DRM-infected dongles being hacked alongside zadow28's work, today PlayStation 3 developer oct0xor shared a video of his OpenCobra Payload which aims to render the current Cobra USB dongle from Max Louarn useless.

Below are the details from his blog, as follows: "First I am going to say that this is not going to be an article, just a first blog post and some info about my recent project.

Finally I got my hands on cobra it was quite a lot of time since I touched this last time. There was s good things happened since then eg. I reverse engineered usercheat and true blue, had done a lot ps3 and not ps3 related hacking. There was a bad things eg. BlueDiskCFW, lv0 leak, a lot of devs leave the scene...

Cobra was for me really "the last" thing I have to do.

The last time when I worked on this I didnt had a dongle, and all what I had was a dump by JaiCraB. I reverse engineered it as much as possible, figure out almost all tricks, encrypton and etc. And figuare out that it reads a lot of data from dongle, and I cant do much without dongle itself. Thats why I put this project to the back burner.

Well... I had never buyed anyone dongle, and I never was not going to. All my dongles was donated (thanks again ) but not that time.

it was hard for me to make this decision but a few days ago cobra finally shipped to me...

3 days and now its all over.

Security is good enough, but not without big security risks. But it still the best crypto/obfuscation what I had seen on ps3. Sony have something to learn from this guys, especially now.

Cobra / True Blue almost identical, have the same source code, if you ever hacked 1 thing, 2nd wouldnt be a problem. The main functionality, honestly, not changed since original jb. Thats a shame. Thats why I cracking them like nuts




On the fourth day I taked a decision to make my own "OpenCobra" payload. only clean code without drm and garbage, to be able to port it to any new firmware, and change/add features. It taked 2 days, 3000 lines of asm, and you had seen the result.

Atm it based on 4.1 payload, plans for future is check/add new features from 4.4/5.0. Port to a new firmware (if cobra will not do this for me), and realize all nice innovations from new version of psp emu, such as better emu accuracy, 3D and etc...

In video you had seen Payload Loader. Thats the all code it has:

[Register or Login to view code]

This tag related patches handled by mngr. So far I want to move it in payload. First I have to check how it handled in 4.4 / 5.0

Not sure yet when it will be released, if it will be, but we will see.

Keys!

[Register or Login to view code]

If this subject will be interested for people, maybe I will write a full article about True Blue / Cobra analysis and hacking.

btw: Me and ~ some psp mysterious dark figure ~ reverse engineered algo for generating valid psp isos back to jule. But saves and a lot of games dont work without patching. So cobra's patched emu much better there imho."

Below are some additional pics from his blog which simply states: Usercheat + Cobra = <3

From flat_z: Here is some explanations to make things more clearer. If you read my twit about ps2_netemu you can see that I reverse-engineered it. It includes almost all things which are required to make custom disc images of original PS2 discs and run them on the PS3 if everything will works fine. So it can lead us to the process of remastering PS2 discs which includes making of ISO.BIN.ENC (the encrypted version of original image which can be read by the PS3), creation and encryption of .VME files (virtual memory cards), ISO.BIN.EDAT (includes the title ID of disc).

The only thing which is not currently known is the format of decrypted CONFIG file (I can decrypt the file and encrypt it back but it have a complex format). It is optional and can be empty but I'm afraid that some games requires it to run on the PS3. My plan was the creation of PS2 remastering tool and I wanted to share it. Although I even not sure will it work or no but there are many chances that it will.

But something happened before I started to do it. My HDD on the laptop died and I have all information regarding PS3 on it. Although I was able to restore some important files but not all. So I need a time to buy components for a new computer and build it. For the same reason, I have a delay on my real job (I'm working as a free-lancer) so I will going to do my job before I start to do something new for PS3.

P.S. I see many questions about compatibility. You don't need a backward compatible PS3 console to run PS2 games through ps2_netemu because it is software emulator and doesn't require any PS2 hardware components. Also I think that ps2_netemu is more better and stable than ps2_softemu but this statement requires testing.

Finally, from naehrwert (via twitter.com/naehrwert) comes some related Cobra ODE EID0 information (ECDSA from pastie.org/6169158) , as follows:

[Register or Login to view code]

While this is definitely interesting news, odds are it's just a ploy for the Cobra Team to release a new dongle that will be 'required' for their upcoming PS3 4.3x CFW unfortunately or the PS3 ODE in order to further line their pockets with PlayStation 3 sceners' hard-earned cash once again... as always, time will tell for sure.


Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo

Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo

Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo

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#1227 - AseD - December 30, 2014 // 1:26 pm
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thank you and merry christmas

#1226 - PS4 News - December 29, 2014 // 12:10 am
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27 - 12 - 2014 - Cobra ODE News - Update

We hope all our loyal supporters and users had a Merry Christmas!

We are happy to present Cobra 2.3 fw which adds DMC support across all version of Cobra ODE.

Installation instructions will follow over the next few days.

Download: Cobra_ODE_Firmware_v2.3.rar

In addition we are releasing a new accessory for 4.30A, 5.10B and 5.30A users. Instead of using the external clip on pcb to connect a USB storage device, you can now solder the Emu USB QSB to the second port of your PS3, which allows you to use your second USB port to connect USB storage for Cobra ODE.

If the USB storage is not present at boot of PS3, the port can be used for PS3 controller or normal XMB usb access. Check out the pictures below of the Emu USB QSB:


Also below is multiMAN ver 04.66.08 BASE CEX (20150104) PKG from deank with the following changes:

Download: multiMAN ver 04.66.08 BASE CEX (20150104).pkg (39.82 MB) / Showtime 04.09.021 [CEX].pkg (7.50 MB) / Latest multiMAN Cover Packs by ZOMBIEKILLAH

Also available online (and from the WEB column).

Changes:

  • Fixed issues when using more than one external USB HDD on Cobra CFWs (4.46-4.66+)
  • Fixed issues with homebrew locks/blackscreen/invalid-discs and other weird errors (CFW 4.65CEX/DEX and 4.66CEX)
  • Removed habib's patches and added two different ones to improve compatibility
  • JB games from FAT32 USB HDDs will be mounted as /dev_usb (and not as /dev_usb***) - this issue appeared in CFW 4.20. /dev_usb is always the first usb hdd which the ps3 manages to mount. When it happens that your game is not on the first/fastest usb hdd it caused problems. "Reset USB Bus" was introduced to multiMAN more than a year ago, but it is now added to mmCM, too, without actual reset of the bus.

If you're running pre-patched CFW (4.65/4.66) I suggest that you use a clean one. wM/mM try to restore lv2 to original state, but sometimes it may not be possible.

I already posted about the 1st change, and the second (for now) is to ignore PARAM.SFO and a faulty LIC.DAT processing when launching a homebrew (the PS3 tries to check these files from /dev_bdvd). I don't like this patch, but all the tests I performed are positive and all games worked.

[Register or Login to view code]

This was all I can do for this weekend. When I find more time I may try to make it more robust and nice, but it will do for now. Please post back with your results.

IMPORTANT: if you are using webMAN and multiMAN/mmCM - UPDATE BOTH to the latest versions and restart your PS3 to start clean.

multiMAN ver 04.66.09 BASE CEX (20150107) PKG:

Download: multiMAN ver 04.66.09 BASE CEX (20150107).pkg (39.82 MB) / MultiMAN.CEX.Full.MEGA.RePacK.04.66.09.Plus.12,216.Covers.v6.8-ZMK.pkg by ZOMBIEKILLAH

multiMAN 04.66.09 is now available, too (online within mM and from the WEB column).

  • Fixed minor issue (mmCM) (regression from 04.66.07)
  • Added prompt to launch multiMAN if mmCM finds itself in non-cobra mode (fixes tiefputin1 issue)




multiMAN ver 04.66.10 BASE CEX (20150110) PKG:

Download: multiMAN ver 04.66.10 BASE CEX (20150110).pkg (39.82 MB) / multiMAN ver 04.66.10 BASE CEX (20150110).pkg (Mirror) / MultiMAN.FULL.12688.PS3.PSN.PS2.PSX.Covers.v7.0.(01.17.2015)-ZMK.pkg / MultiMAN.SMALL.x134.PS3.PSN.Covers.v7.1.Update.(02.01.2015)-ZMK.pkg

Changes in 04.66.09-10:

  • Fixed game covers for split ISO games
  • Fixed game backgrounds for ISO games
  • Fixed few issues introduced in .08

Dean

#1225 - jdim2006 - December 28, 2014 // 7:23 am
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thanks a lot

#1224 - PS4 News - December 27, 2014 // 10:22 pm
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Quote Originally Posted by gundush View Post
Came to the party a little late. Is there a mirror for Cobra-USB_PS3_Updater_v1_0.pkg? Original host is no longer providing...

I merged your post in our ongoing Cobra support thread... there are related attachments in it here that may be of use: http://www.ps4news.com/forums/misc.php?do=showattachments&t=118726

#1223 - nukls - December 27, 2014 // 6:07 pm
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thanks

#1222 - gundush - December 27, 2014 // 11:40 am
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Came to the party a little late. Is there a mirror for Cobra-USB_PS3_Updater_v1_0.pkg? Original host is no longer providing...

#1221 - bealzbub - December 27, 2014 // 10:44 am
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Great thread.

#1220 - parham62 - December 27, 2014 // 10:14 am
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Good Job

#1219 - apokalypse88 - December 27, 2014 // 8:11 am
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Thanks

#1218 - romanh90 - December 27, 2014 // 8:07 am
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Thanx