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December 18, 2012 // 5:00 am - Following up on the PS3UserCheat and True Blue unnecessary DRM-infected dongles being hacked alongside zadow28's work, today PlayStation 3 developer oct0xor shared a video of his OpenCobra Payload which aims to render the current Cobra USB dongle from Max Louarn useless.

Below are the details from his blog, as follows: "First I am going to say that this is not going to be an article, just a first blog post and some info about my recent project.

Finally I got my hands on cobra it was quite a lot of time since I touched this last time. There was s good things happened since then eg. I reverse engineered usercheat and true blue, had done a lot ps3 and not ps3 related hacking. There was a bad things eg. BlueDiskCFW, lv0 leak, a lot of devs leave the scene...

Cobra was for me really "the last" thing I have to do.

The last time when I worked on this I didnt had a dongle, and all what I had was a dump by JaiCraB. I reverse engineered it as much as possible, figure out almost all tricks, encrypton and etc. And figuare out that it reads a lot of data from dongle, and I cant do much without dongle itself. Thats why I put this project to the back burner.

Well... I had never buyed anyone dongle, and I never was not going to. All my dongles was donated (thanks again ) but not that time.

it was hard for me to make this decision but a few days ago cobra finally shipped to me...

3 days and now its all over.

Security is good enough, but not without big security risks. But it still the best crypto/obfuscation what I had seen on ps3. Sony have something to learn from this guys, especially now.

Cobra / True Blue almost identical, have the same source code, if you ever hacked 1 thing, 2nd wouldnt be a problem. The main functionality, honestly, not changed since original jb. Thats a shame. Thats why I cracking them like nuts




On the fourth day I taked a decision to make my own "OpenCobra" payload. only clean code without drm and garbage, to be able to port it to any new firmware, and change/add features. It taked 2 days, 3000 lines of asm, and you had seen the result.

Atm it based on 4.1 payload, plans for future is check/add new features from 4.4/5.0. Port to a new firmware (if cobra will not do this for me), and realize all nice innovations from new version of psp emu, such as better emu accuracy, 3D and etc...

In video you had seen Payload Loader. Thats the all code it has:

[Register or Login to view code]

This tag related patches handled by mngr. So far I want to move it in payload. First I have to check how it handled in 4.4 / 5.0

Not sure yet when it will be released, if it will be, but we will see.

Keys!

[Register or Login to view code]

If this subject will be interested for people, maybe I will write a full article about True Blue / Cobra analysis and hacking.

btw: Me and ~ some psp mysterious dark figure ~ reverse engineered algo for generating valid psp isos back to jule. But saves and a lot of games dont work without patching. So cobra's patched emu much better there imho."

Below are some additional pics from his blog which simply states: Usercheat + Cobra = <3

From flat_z: Here is some explanations to make things more clearer. If you read my twit about ps2_netemu you can see that I reverse-engineered it. It includes almost all things which are required to make custom disc images of original PS2 discs and run them on the PS3 if everything will works fine. So it can lead us to the process of remastering PS2 discs which includes making of ISO.BIN.ENC (the encrypted version of original image which can be read by the PS3), creation and encryption of .VME files (virtual memory cards), ISO.BIN.EDAT (includes the title ID of disc).

The only thing which is not currently known is the format of decrypted CONFIG file (I can decrypt the file and encrypt it back but it have a complex format). It is optional and can be empty but I'm afraid that some games requires it to run on the PS3. My plan was the creation of PS2 remastering tool and I wanted to share it. Although I even not sure will it work or no but there are many chances that it will.

But something happened before I started to do it. My HDD on the laptop died and I have all information regarding PS3 on it. Although I was able to restore some important files but not all. So I need a time to buy components for a new computer and build it. For the same reason, I have a delay on my real job (I'm working as a free-lancer) so I will going to do my job before I start to do something new for PS3.

P.S. I see many questions about compatibility. You don't need a backward compatible PS3 console to run PS2 games through ps2_netemu because it is software emulator and doesn't require any PS2 hardware components. Also I think that ps2_netemu is more better and stable than ps2_softemu but this statement requires testing.

Finally, from naehrwert (via twitter.com/naehrwert) comes some related Cobra ODE EID0 information (ECDSA from pastie.org/6169158) , as follows:

[Register or Login to view code]

While this is definitely interesting news, odds are it's just a ploy for the Cobra Team to release a new dongle that will be 'required' for their upcoming PS3 4.3x CFW unfortunately or the PS3 ODE in order to further line their pockets with PlayStation 3 sceners' hard-earned cash once again... as always, time will tell for sure.


Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo

Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo

Video: OpenCobra Cobra USB Dongle PS3 Payload by Oct0xor Demo

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#247 - hudak - August 15, 2012 // 4:48 pm
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I don't replace ps2_softemu.self. Help!

#246 - smokyyuwe - August 10, 2012 // 8:57 pm
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MultiMAN (mmCM) v04.04.04 is now released, which includes PS3 NAND / NOR flash dump and EID0 access along with faster NTFS speed.

Download: mmCM v04.04.04 Base (20120809) (28.22 MB) / mmCM v04.04.04 Base (20120809) (Mirror) / mmCM v04.04.04 Base (20120809) (Mirror #2) / mmCM v04.04.04 Base (20120809) (Mirror #3)

MultiMAN (mmCM) v04.04.04 Changelog: 10 - 08 - 2012

  • Improved speed (2 to 3 times faster) when copying folders from NTFS drives (async write + larger I/O buffer)
  • Fixed wrongly issued error message when copying 4+GB files to USB (when source file is being split)
  • Fixed access permissions/attributes of split file segments and LV1/LV2/FLASH-dumps when copying to USB
  • Added support for launching NPDRM executables (SELF files) with k_license=NULL (zeroes) / RetroArch emulators
  • Added support for dumping NOR/NAND flash to /dev_usb000 via HEX Viewer mode (SELECT->START->LV2->LV1->FLASH)
  • Added support for writing EID0 sector (TARGET_ID + 192 bytes only) from *.EID0.NORBIN and
    *.EID0.NANDBIN files generated by mM and processed by c2d.exe to change Region/Target
  • ISO folders (BDISO, DVDISO, PS2ISO, PS3ISO, PSXISO, PSPISO) will be automatically created only when mM is used with supported configuration
  • Changed: "Game Updates" function will find updates up to 3.60 firmware (update must be patched for 3.55CFW before installing)
  • Changed: "Game Settings" menu will display PIC1.PNG thumbnail if game folder was accessed in mmOS mode (PS3GAME.BG1 present under PS3_GAME)

mmCM v04.04.04 BASEPLUS (20120813) (89 MB) of 13 - 08 - 2012 includes:

  • mmCM ver 04.04.04 (BASE)
  • PS3 APPS (CFW): bdRESET, lastGAME, gameDATA, stDISC
  • PS3 APPS (COBRA FW): bdRESET, lastGAME, PSP Launcher, USB Updater, USB Firmware
  • PS3 APPS (ALL FW) (RETRO EMULATORS) (pre-RetroArch versions): FBA Next, FCEU, Genesis+, SNES, VBA/GameBoy
  • PC APPS: Aldos Tools, c2d, ps3netsrv, split4G

Download: mmCM v04.04.04 BasePlus (20120813) (89.45 MB) / mmCM v04.04.04 BasePlus (20120813) (Mirror) / mmCM v04.04.04 BasePlus (20120813) (Mirror #2)

Note: The Base+ package release contains the older Emulators not the RetroArch series, but progress is being made to add support for the new RetroArch series.

#245 - ness151 - August 9, 2012 // 1:49 pm
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I would like to point out that I've gotten some games to run this way.

If you have a PSX2USB adapter (they used to sell these at radioshack, afaik they are now unattainable), you can use a PS2 controller on the ps3. (The ps3 sees the controller, and the adapter supports dualshock 2.)

The games I tried were:
Odin Sphere (Slowdown, graphical glitches)
Silent Hill 2 (Slowdown)
DDR MAX (Major Slowdown)
DDR MAX2 (Major Slowdown)

Once I get out of class today, I will test more games.

#244 - JOshISPoser - August 7, 2012 // 12:20 am
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that would be awesome. if they could get a psp emu working, there's a few games on that i'd like to play, namely thug2 remix (if you can't tell, i'm a tony hawk fan)

#243 - saito1234 - August 5, 2012 // 2:48 pm
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Any chance of emulating PSP, like the Cobra dongle? or is that a totally different thing/method? Sadly Cobra doesn't support the new PSP games, only old ones, I wonder if this could be improved with a more "open-source" project.

#242 - JOshISPoser - August 5, 2012 // 2:02 am
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if you can do this without FSM i'd definitely try it! I think somehow, someone has to merge old and new together, the old to force it to play and the new for better compatibility. I will one day play thps3 to thaw on ps2... thps3 and 4 on psx/gba bite

I mean, thps4 on psx is surprisingly playable for it being a game ported to psx.

#241 - antinun - August 5, 2012 // 1:26 am
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I'll give it a try. First I need to find a PS2 game disk. Finally I'll be able to play my Burnout games again.

#240 - HeyManHRU - August 4, 2012 // 12:54 pm
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I tried loading PS2 games without Factory mode but it just shower me that "unknown data" logo and said PS2 games couldn't work with my PS3. I also tried using the controller with the USB charger in both slots but that didn't work either. Thanks for the tips though,

#239 - xynuerz - August 4, 2012 // 12:46 pm
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You don't need FSM take Boot_PS2 and it will work. Controller only work if you connect it direct with USB cable.

i have tray FFX FFX-2 and FFXII and don't work really....

so maybe there is a way using the new PS2 Emu from 3.6+ and the then it works better.

#238 - 1611Andi - August 4, 2012 // 11:37 am
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Will try it. But have to retract from dongle CFW for now, then.