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August 15, 2012 // 7:51 am - Not long after the release of the PS3 3.60 Keys comes the first of several PlayStation 3 releases with the TrueBlue PS3 USB dongle DRM-infected protection now removed by scene group DUPLEX!

Download: DUPLEX PS3 Releases - Ongoing thread, add new game releases here guys!

Below is the release information, from their Max Payne 3 Eboot Patch READNFO PS3 DUPLEX PS3 NFO as follows:

Release Name: Max.Payne.3.Eboot.Patch.READNFO.PS3-DUPLEX
Date: August 2012
Languages: English
Platform: PS3 CFW 3.55
Genre: Action

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Max Payne 3 TB Eboot Patch *CRACKED*

Release Info:

When we first read about the TrueBlue USB Dongle we were excited about it. Finally having a way to play FW 3.60+ games on CFW 3.55 again. What a great asset to the scene everyone thought .. until people found out that this USB Dongle was solely made for cashing in! Its only purpose was to check on the DRM the TrueBlue Team added to their 3.55 Eboots. What a shame!

DUPLEX to the rescue! Finally bury your TB dongle because we removed their unnecessary DRM and their Patches will now work on Cfw 3.55 without any dongle or special TB CFW.

Notes:

Copy the files inside the rars into your games usrdir and replace existing ones Tested on Kmeaw CFW 3.55 with Max.Payne.3.PROPER.PS3-DUPLEX more to come ...

Enjoy This Fine DUPLEX Release

From anonymous also comes another Max Payne 3 Update v1.05 [FW 4.0] Patched for CFW 3.40+ workaround as follows:

Max Payne 3 BLES / BLUS Test EBOOT and Param.sfo:

Download: http://www.mirrorcreator.com/files/RQWCQLZ7/max_payne3_patched_eboots.rar_links

  • Max Payne 3 BLES / BLUS Test EBOOT and param.sfo
  • The rar has an embedded readme with the pkg links
  • Its probably best if they have the common.sdat from the duplex release, though I am not positive.
  • They need to backup files, preferable that person has spoofing
  • Game update sfo's, don’t replace the Game sfo!!!!

From CaptainCPS-X: Here you have the PKG files for easy install of this awesome “Anonymous” collaboration! (thanks to hellsing9 to for providing with the files) This is really cool since maybe more 4.0 FW games will be patched in the future by this Anonymous person! Thanks!

US Patch [BLUS-30557]

FIX_340_UP1004-BLUS30557_00-MP3PATCH00000003-A0104-V0100-PE.pkg (51 MB)

Europe Patch [ BLES-00942 ]

FIX_340_EP1004-BLES00942_00-MP3PATCH00000004-A0105-V0100-PE.pkg (51 MB)

Installation instructions:

1- Download your specific PKG (US / EU)
2- Install normally from XMB.
3- Replace the original “common.sdat” from your untouched backup with DUPLEX’s one (duplex-mp3ebootpatch.part1.rar / duplex-mp3ebootpatch.part2.rar).
4- Load with multiMAN normally.

Enjoy! SeeYa!

In related PS3 news today, pr0p0sitionJOE has released several new PlayStation 3 fixes both HERE and HERE for those interested.

Update: A second PlayStation 3 scene group named NRP has also followed suit and released Kidou Senshi Gundam Extreme VS EBOOT PATCH READNFO JPN PS3 NRP. Below are the details from the PS3 NFO to the release as well:

Release Name: Kidou_Senshi_Gundam_-_Extreme_VS_EBOOT_PATCH_READNFO_JPN_PS3-NRP

NoRePack Presents. It's NoT a repack !

FiLENaME ------ nrp-exvsp
PlaTForM ------ PS3 CFW 3.55
Region ------ Japan
Language ------ Japanese
Supplier ------ Team NoRePack
rlz.Date ------ 2o12-o8-15
Serial ------ BLJS10131

Finally, a hero comes to kick the fcking TB'sass, cheers! And now we want to support dear DUPLEX with this release. Gundam stands on the ground without any dongle or special TB CFW. Works with our release: Kidou_Senshi_Gundam_-_Extreme_VS_JPN_REPACK_JB_PS3-NRP

Let's be the witness of the ruin of TB dynasty. Love & Peace! Enjoy! iF u LOvE or HATe THiS GAmE, BuY iT ;]

Other related PS3 releases from today:

  • Neverdead.Eboot.Patch.DirFix.PS3-DUPLEX
  • Tiger.Woods.PGA.Tour.13.Eboot.Patch.PS3-DUPLEX
  • Dirt.Showdown.Eboot.Patch.PS3-DUPLEX
  • Devil.May.Cry.HD.Collection.Eboot.Patch.PS3-DUPLEX
  • Sniper.Elite.V2.Eboot.Patch.PS3-DUPLEX
  • Syndicate.Eboot.Patch.PS3-DUPLEX
  • Twisted.Metal.Eboot.Patch.PS3-DUPLEX
  • Snipers.Invisible.Silent.Deadly.Eboot.Patch.PS3-DUPLEX
  • Puss.in.Boots.Eboot.Patch.PS3-DUPLEX
  • Assassins.Creed.Revelations.Eboot.Patch.PS3-DUPLEX
  • Kidou_Senshi_Gundam_-_Extreme_VS_EBOOT_PATCH_READNFO_JPN_PS3-NRP
  • Max.Payne.3.Eboot.Patch.READNFO.PS3-DUPLEX
  • Kidou_Senshi_Gundam_UC_EBOOT_PATCH_JPN_PS3-NRP

Here is a list of the TB releases for those who need to remove the dongle patched games and overwrite them with the PS3 scene release (Duplex, NRP, etc) fixes as they become available.

In related PS3 hacking news SGuerrini97 made available a CoreDump BLES00025 NBA2K7 (Password: BySGuerrini97) stating: Here is the Core Dump + Original self of NBA 2K7 (BLES00025). I made the dump from the original disk, i think that i can dump ALL the originals games.

Also below harryoke has outlined how he did a PS3 full core dump, as follows:

Download: PS3 Core Dump / PS3 Core Dump (Mirror)

Hello there my friends... as you may or may not know i have been looking into the possibility to get a full core dump from my ps3... a few hours ago i was sent a pm from ANON ... here it is....

Hey mate, yeh cfwprophet told something about the ram dump too. you can make a core dump on a dex. here is a quote from him:

'I say it now for the last time: There is NO fself for new games !! TrueBlue use the CoreDump function and a RSX exception to dump the games like i told the scene for over a half year.'

'Take MultiMan 04.02 which is a Retail NPDRM >> enable core dump function >> start MultiMan >> exit to XMB and be surprised'

'The Coredump function is a embended system of the debug FW and get handled of liblv2dbg. The send signal call aka send_signal_to_coredump_handler() and the trigger function are always running and CAN NOT be deactivated.'

He also said that you will get one 250MB file. there you have to search the decrypted file(s). it would be pretty sure that they use this method, because newer games wouldnt have debug eboots or fselfs.

If you open a tb eboot with a hex editor, you will see near at the end , that they stand right after the codes some passages with 'liblv2'. if you open a original eboot , you cant find passages with 'liblv2'. like cfwprophet said, the core dump get handled of 'liblv2dbg' and you can find 'liblv2' passages in tb eboots. so they use coredump pretty sure.

But the problem is to trigger a crash or so. i really dont know. i'm not a dev and dont have an idea. i just wanted to tell you this infos because i saw your post about coredump.

Here you can read more infos: ps3devwiki.com/files/documents/-SONY%20PS3%20SDK%20Documentation/360.01/cell/en/pdf/debug_support/Core_Dump-Overview_e.pdf

And here about liblv2dbg: ps3devwiki.com/files/documents/-SONY%20PS3%20SDK%20Documentation/RTL2.3.0/debug_support/liblv2dbg-Overview_e.pdf

Well i now have a few core dumps ...some were 250mb and a 500mb dump which i have uploaded including the log file...it is in rar format & compressed to 45mb

Hopefully this will lead us to the magic decrypted eboots that we all want. i hope someone with a bit more knowledge than me can use this info.

Just done a quick search of dump for USRDIR found this at address 002530E0

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And at 05D87600

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At the end of the dump filename you see EBOOT.BIN this tells you where the crash happened... the crash that happened on showtime....the file ends showtime.self. remember have your DEX in system software mode or you wont get a dump

I'm going to upload a 2 more dumps... try comparing the log files to see if there are anything common between them...

Please grab em before links go down: http://www.sendspace.com/file/ycec8y / http://www.sendspace.com/file/vht8zn (Mirror)

This dump is from catherine v1.0 and the decrypted elf starts at 0x1B6B30. BLUS30428. I'd need the original EBOOT.BIN (http://depositfiles.com/files/dn6i70v9o / https://anonfiles.com/file/d0a27bac0230c2c1d46980d0ac428545) to get the rest of the info (and possibly reconstruct the ELF)

If the decrypted eboot is there then maybe we don't need a full dump and a 250mb dump will be ok... i hope this is the case.

You could look at a games filesystem...lets say a file called hello.sprx - replace it with a dummy file with the same filename.. this could cause a crash. even if you do not see the squares in the bottom left hand corner still check that a dump has been achieved... as a few times i didn't notice the squares.

From badhabit and sguerrini97: To trigger the core dump you could use samples/sdk/dbg/exception_handler in the 4+ sdk for example using liblv2dbg. I've compiled the exception_handler sample. Then I've made an mself (samples\sdk\lv2\multi-self) that contains as first self the "exception_handler_main.ppu.self" and as second self the original EBOOT (renamed EBOOT.self) of COD MW3 (BLES01430).

Here is it: http://www.mediafire.com/?otqtt5lq97t58be

If I'm right this should cause a core dump of both selfs. I can't test it until tomorrow evening.. If someone wants to test just update to DEX 4.20, put the files from the archive to the fileserving dir (app_home) and execute from the target manager "/app_home/mself-main.ppu.self" then wait.

Trigger a Core Dump from a Retail Original Disk (PS3 DEX 4.20) by sguerrini97




In conclusion, while it would be miraculous if Max Louarn, Paul Owen, GaryOPA et al had a change of heart and stopped profiting off the PS3 scene with useless DRM devices odds are they already have another dongle scheme in the works for newer PS3 Firmware and plan to con unsuspecting users into forking out more cash unfortunately... so remember this day folks- good things come to those who wait and patience is a virtue.


TrueBlue PS3 USB Dongle DRM Protection Removed By DUPLEX!

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#782 - PS4 News - May 21, 2012 // 2:33 am
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Today True Blue has issued another warning about a TB PS3 dongle clone, as follows:

21 - 5 - 2012

A new clone has appeared (item.taobao.com/item.htm?id=13491601183) using a very similar external housing to that of True Blue. However, after removing the clone PCB from its exterior casing it becomes evident that there are a number of major differences:

  • Actel used is A3P125 instead of larger A3P250 used on True Blue.
  • Clone uses a cheap MCU and cheap dip type crystal in addition to cheaper Actel instead of full Actel integration in the original True Blue design
  • Clone has a tact switch which the original does not require, and switch can only be accessed by pulling PCB out of the case
  • Actel logic on clone is based on partial guess work of the original and will not function correctly in future updates
  • PCB circuit design is highly congested, with numerous visual differences evident, such as programming pads for the MCU and addiional resistors/caps

Please refer to the pictures shown below, to compare the original and clone.

A new software update will be made publicly available in the next few days which will allow users to differentiate original from clone by performing a firmware update.

#781 - PS4 News - May 10, 2012 // 9:37 am
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The True Blue PS3 JB2 v2.62 update is now available with the changes outlined below, as follows:

Download: True Blue PS3 JB2 v2.62 Update / True Blue PS3 JB2 v2.62 Update (Mirror)

10 - 5 – 2012

True Blue dongle firmware v2.62 has been released.

Changes include:

  • Fixed a major game compatibility issue which will allow the release of several popular, previously incompatible titles
  • Improved system stability

Recently, EBOOT patches have slowed due to a compatibility issue which prevented recent games from running on 3.55 CFW. This issue has been resolved as of this firmware release, thus we strongly recommend that everyone update their True Blue dongles as soon as possible in anticipation of the upcoming batch of releases.

In related news, Corwin75 has updated True Blue Patch Viewer to V2.0.3 followed by V2.0.5 with the changes outlined below.

Download: True Blue Patch Viewer to V2.0.3

Rough translation from games-hack.fr/index.php?threads/6561/:

About True Blue Patch Viewer V2.0.3:

Here is a brief explanation on how to use the True Blue Patch Viewer 2.0.3:

  • Download the True Blue Patch Viewer and then start (If you just want to download the patch on your PC tutorial is not for you)
  • Connect your PS3 CFW then link to your PC Connection Sharing
  • Then launch your FTP server then connect to Anonymous
  • Then choose "PS3" from the drop down
  • On the True Blue patch viewer enter the IP of your PS3 as: 192.168.x.xx
  • Then choose if you want to transfer to your external hard drive or internal

Features 2.0.3:

  • Download limit removed
  • Download the True Blue CFW
  • Choice ranking order of the patches
  • Ability to search a patch directly from the software
  • Send and extraction patches directly on the PS3 in the game folder (Compatible with internal & external hard drive) BETA
  • Simplified extraction when extracting on PC
  • Visualization of the region of the patch when selected
  • Automatic Update
  • Server Status

Features 2.0.5:

  • Fixes a minor issue.

Download: True Blue Patch Viewer to V2.0.5

True Blue Payload v2.62

Download: True Blue Payload v2.62

Payload (2.62)

located in unself'ed eboot.bin @ offset:

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payload_2.62.bin (378 KB): http://www.ps3devwiki.com/files/reDRM/TrueBlue/Updates/TrueBlueUpdate-2.62/payload_2.62.bin

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#780 - PS4 News - May 4, 2012 // 8:51 pm
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Below is a True Blue Patch Viewer from Corwin75 via French site (games-hack.fr/index.php?threads/release-true-blue-patch-viewer.6580/) for those interested. Rough translation (from ps-addict.fr/forum/True-Blue-Patch-Viewer-File-Downloader-t6296.html):

It aims to list all Eboot.bin compatible with the True Blue Dongle and to make available patches created by the various Team direct download. It also incorporates the latest update of True Blue Dongle.

Our goal is to keep it updated constantly so that each new release of patch is integrated into the app. Here are the features:

  • 4 downloads allowed then a wait of an hour to re-download
  • Update the constant soft output of each new patch
  • Download the latest update for the dongle True Blue
  • Description and display screen of the patch
  • Direct download link

If you have any ideas or advice on improving the software contact us.

Finally, Guillaume17 has made available a True Blue Patch Downloader here (http://www.mediafire.com/?319bdf61pqovar6) and a version with the '4 downloads per hour limit restriction' removed is also available here: http://www.mediafire.com/?m13fm2qeo38p3f3

Also has made available a partial decompiled source code of the application here: http://pastebin.com/uJTdMY04

patch.xml

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DF.xml

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#779 - pr0p0sitionJOE - April 26, 2012 // 1:42 pm
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This is where we need some kind of co-op with TB team and hotz. If reactpsn compatibility would be implemented in new TBCFW or dongle update, this would give us much more working space for fixing additional content.

My team sucessfully fixed several TB games DLCs with use of reactpsn. I hate use of reactpsn to play games. Fully fixed games are the way it should be. Some users don't have act.dat file for never loggin onto PSN and they are forced to use rebug. Rebug is not possible anymore with TB 2.5.

Even better option for us would be if TB team implements "peek and poke" in their CFW so we can fully fix games with help of reactpsn or ps3tools. Then the need for edited VSH.self for TB CFWv2 becomes unnecessary. If this is problematic for TB CFW stability or whatever, then some kind of "switch mode" should be available to enter "peek and poke mode" so we can do our thing and return to "normal payload mode" with DLC content fully fixed. Time to expand views.

Further more, releasing fixed update patches for TB games is necessary for all DLC content to work properly or to work at all. Releasing games with base content only if not enough anymore. Some games expand or get upgraded with DLC content. That's it from me.

#778 - TheDevil - April 26, 2012 // 10:34 am
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True Blue PS3 JB2 v2.61 update released:

Download: TrueBlue Update v2.61 / TrueBlue Update v2.61 (Mirror) / TrueBlue Update v2.61 (Mirror #2) / TrueBlue Update v2.61 (Mirror #3) / TrueBlue Update v2.61 (Mirror #4)

26 - 4 – 2012

True Blue dongle firmware v2.61 has been released. Changes include:

  • Added PS3 firmware version spoofer
  • Game compatibility fixes

Note: remember if you are on 2.51 or 2.6 already you will need to first reinstall the old v2 CFW v2.5 first and then install the 2.61 patch on top of that (as explained in the patch readme.txt)

Payload True Blue 2.61 EBOOT Offset by franzes80: https://www.dropbox.com/s/uucp2iejjffgpsf/payload_2.61.bin

I am pleased to issue you the payload of true blue (the last version 2.61). I do not know if it was already 'been discovered by someone, but from what I've seen no one has posted something genere. To whom is developer release download of my discovery I'm a programmer (no faker). I want to help the scene ps3. This file is the result of my study. The software used is IDA PRO.

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Release also forgot EBOOT.BIN @ offset:

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Thank you. My study is in FPGA inside true blue:


True Blue Payload v2.61

Payload (2.61) located in unself'ed eboot.bin @ offset (via ps3devwiki.com/wiki/ReDRM_/_Piracy_dongles):

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payload_2.61.bin (378 KB)
Download: http://www.ps4news.com/forums/attachment.php?attachmentid=32852

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IDA DB: TrueBlueUpdate-2.61.idc (203 KB)
Download: http://www.ps4news.com/forums/attachment.php?attachmentid=32854

#777 - Bartholomy - April 25, 2012 // 11:35 am
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Yep, it's what i guess will be part of 2.61

#776 - bitsbubba - April 25, 2012 // 10:03 am
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payload spoofing doesn't work with a pre-patch vsh.self, it's possible they'll have to figure how to apply reAct patches through payload

#775 - Bartholomy - April 25, 2012 // 2:55 am
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2.6 is a spoofer 4.11 version, but no PSN access, obviously

#774 - PS4 News - April 24, 2012 // 5:38 am
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Today the True Blue PS3 JB2 v2.6 followed by v2.51 (ReActPSN / Cinavia Remover / Rebug Spoofer bug fix) updates have been released.

Download: TrueBlue Update v2.6 / TrueBlue Update v2.6 (Mirror) / TrueBlue Update v2.51 / TrueBlue Update v2.51 (Mirror)

24 - 4 - 2012

It has come to our attention that a small number of users may be affected by freezing at boot if using 2.6 dongle fw where they have modified their console cfw's files by installing programs such as ReactPSN, Cineavi protection remover or other such programs. The 2.6 dongle fw functions perfectly where the user has NOT carried out modifications to the console cfw. The console cfw should not be modified when running TB 2.51 cfw or 2.6 cfw, as this will cause incompatibilities which can lead to freezing at boot reported by a few users this evening on the forums.

In order to provide a feature rich experience for users we will add support for some popular programs/applications in TB CFW 2.61 which will be released within the coming days. We thank all TB users for their continued support and patience whilst we develop feature updates and firmwares.

Anyone who has modified their TB CFW and is experiencing freezing, may simply revert to 2.51 TB FW using the special fw file attached here and reinstall the 3.55 CFW DG on their console. This will compeletly fix any freezing issues. We kindly remind TB users not to modify the TB console CFW 3.55 unless we explicitly state in the accompanying notes included with upcoming TB 2.61 fw that the program/application is supported.

How to update:

1. Make sure your PS3 is running the True Blue "3.55-Dongle-DG" CFW (custom firmware)
2. Copy TrueBlueUpdate-2.51.pkg from this archive to a USB flash drive
3. Boot your PS3 _WITHOUT_ True Blue inserted, and then insert the USB flash drive
4. Navigate to (Game) -> (Install Package Files), and then select TrueBlueUpdate-2.51.pkg
5. The True Blue updater will be installed onto your PS3 HDD
6. Navigate to (Game) and load "True Blue Update v2.51"
7. The updater will start, and will then prompt you to insert the True Blue dongle. Insert it only at this point, and continue. Your dongle will then be updated
8. After the update procedure has completed your PS3 will reset, and you will then be able to enjoy your updated dongle
9. You may delete the True Blue Updater from your HDD after the update is complete

True Blue dongle firmware v2.6 has been released. Changes include:

Change log: - v2.6

  • Added PS3 firmware version spoofer
  • Game compatibility fixes

Change log: - v2.51

  • Added compatibility for revised True Blue hardware

ReActPSN on True Blue CFW v2, Update 2.61 (no previous PSN activation, no VSH mod) via ps3crunch.net/forum/threads/3353-reactPSN?p=38306#post38306 from PatrickBatman:

REACTPSN 2.0 or 2.2 install for true blue CFW v2 update 2.61 (No previous PSN purchase required the act.date file)

I havent tried to install reactPSN straight from 2.61 (you may need the VSH file route which is hazardous as you have to modify dev_blind)

1. Install TB CFW v2 and 2.51 or lower update if havent already.

2. Put your USB Thumb or USB HDD back into your PC or MAC.

3. Download both reActPSN v2.0 or 2.20 and Rebug Spoofer 4.00

4. Now extract reactPSN v2.0.rar (or 2.20) and drag reactPSN v2.0 pkg to the root of your USB Thumb stick or USB HDD, do the same for REbug Spoofer.pkg

5. On the root of your USB Thumb Stick create a folder called exdata. Whenever you get new rap and edat files drag them into this very folder (Every Time) usb:exdata/rap files. Always leave previous rap and edat files in exdata for when you reuse reActPSN v2.0 for newer games downloaded.

6. Now install the reActPSN v2.0 pkg and Rebug Spoofer like any other pkg from usb in furthest PS3 right USB port (but dont run the programs created yet)

7. Turn off PS3 and make sure that the True Blue Dongle is removed, Turn on PS3.

8. Run rebug Spoofer and spoof your ps3 (install files and activate spoofer, will reboot each time) check system info in XMB to make sure version is 4.00

9. Run ReActPSN and hold R1 (Some people say Hold Circle instead) during the restart process should only take about 20 seconds. (Holding R1 will make a ReActPSN folder on the base of your usb drive with 2 folders in it "BK0001" and "pubPSN"). Any content you purchased prior to this hack will be backed up in pubPSN folder in the form of rap and edat files (These are the very files needed for us all to activate any shared psn, dlc or psone classic games, THAT YOU OWN. If you had no previous content BK0001 wont be created).

10. Check to see if reactPSN folder was created on USB HD/STICK if not you didnt hold down R1 or USB HD is not in PS3 right port (cant use HUB at this point)

12. Copy the exdata folder contents in pubPSN to the exdata folder you created on the root of your USB drive.

13. Create a new user account on the PS3 called aa

14. Run reActPSN again *do not push anything this time (it will rename user "aa" to reActPSN v2.0 xrif xedat).

15. When it's finished your PS3 console will automatically restart again (If not restart PS3 manually).

16. You'll notice aa has been renamed to something reActPSN v2.0 xrif xedat. Thats it done.

17. Everytime you want to install new PSN , PSone games or DLC content, just go into reActPSN v2.0 ACCOUNT and rename it to aa (You can do multiple games, dlc, etc at one time, if you have rap and edat files, usb HD needs to be in PS3 right port when doing step 17, 18 & 19)

18. Download, extract rap and edat files (that came with dlc.pkg etc) to exdata folder on the root of your USB Thumb stick or USB HDD

19. Run reActPSN v2.0 (app) again, then install psn game, dlc, or psone classic pkg(s) after reboot.

20. Make sure to keep all previously activated rap and edat files in the exdata folder on Root of USB Thumb stick or HDD for everytime you use reActPSN v2.0 and also for archival purposes.

21. Plug in true blue dongle, start PS3, ReactPSN will now work for 2.51 and lower TB update Continue for 2.61 update.

22. Open rebug spoofer (app), and hit L1 + X that un spoofs (console reboots) it then go back to it and hit L1 + O that uninstalls the files (console reboots again)

23. Then update to 2.61. system info should read true blue 4.11, 2.61 (or something like that)

24. Run reactPSN (app) again, play game ("reactPSN" USB HD can now be plugged into hub if need be)

credits to: ps3iso, piratan and myself

Finally, from zadow:

true2_6_pipe_dump: http://tinypaste.com/af160163
trueupdate 2.6 disassemply: http://tinypaste.com/781ccc23

#773 - Octopus - April 16, 2012 // 12:22 pm
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Hello, everybody! At the last time there was a lot noob news about loading TB lv2_kernel in IDA and what it really does, so I really wanted take a look at this by myself

This thing is really small, and took a few minutes for rce the "salt" of it. I spend more time writing some scripts for it

This is my clean idb http://rghost.ru/37617670
(I dont share my idb with comments, because its mostly Russian comments )

How you can see it uses some ofbusctaion, unconditionally branches, complex of instructions mtctr and bctrl.
When you will start reversing sub_80000000007F1114, the first thing what you will see that there is some condition of execution sub_80000000007F0F10.

Let's look this function, allocating a buffers already a good sign) You look subfunctions and see some crypt) sub_80000000007F0B1C is Tiny Encryption Algorithm
[CODE]
void decrypt (uint32_t* v, uint32_t* k) {
uint32_t v0=v[0], v1=v[1], sum=0xC6EF3720, i; /* set up */
uint32_t delta=0x9e3779b9; /* a key schedule constant */
uint32_t k0=k[0], k1=k[1], k2=k[2], k3=k[3]; /* cache key */
for (i=0; i