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April 18, 2013 // 6:08 am - Following up on his previous updates, today PlayStation 3 developer JjKkYu has released TrueAncestor EDAT Rebuilder v1.0 followed by v1.1 with details below.

Download: TrueAncestor EDAT Rebuilder v1.0 / UnEDAT.rar by RikuKH3 (Here's unedat tool, it decrypts any EDATs and you don't have to enter devklic key. Java and bcprov-jdk16-1.46 required.) / TrueAncestor EDAT Rebuilder v1.1

To quote: Finally, everyone can use this tool to decrypt and encrypt edat files on pc.

Thanks for KDSBest, JuanNadie, flatz, aldostool, BUC and other people I did not mentioned. Without their previous hard work I would not have made this tool.

TrueAncestor EDAT Rebuilder v1.0 Features

1. Decrypt and encrypt edat files on pc.
2. Fast rebuild mode.
3. Batch mode.
4. Dev Klic should be input manually at now.

If someone can make a command line bruteforce dec_klic tool for me, it would be fantastic.

Below is a video from Mustgaming andeverything showing you how to decrypt all PS3 dlc games (no need for any react psn anymore) with free dlc edat. This gui can decrypt and encrypt all kinds of edat and we can make our own fixes

EDAT Files List

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v1.1 Changelog:

1. Fix JavaMemoryOut for encrypting big files.
2. Add JVM Memory config in tool\core.cfg.

ReActPSN does everything for you if you only want to play games or dlcs. Since edat can be decrypt now, we can get raw game data. It is more easy for people to edit the gamedata or create an unlock edat that has not been released officially. If you encrypt the file with improper dev klic, the edat file will not work. Some public dev klic you can use now:

2A6AFBCF43D1579F7D738741A13BD42E for Minis
52C0B5CA76D6134BB45FC66CA637F2C1 for PSX
72F990788F9CFF745725F08E4C128387 for Theme/C00 unlock edat
0DB85732366CD734FC879E743343BB4F for PSP Remaster

From capostef: Some klics I have found

Sonic Adventure NPUB30249 78451236947833568742332154875567
Sonic Adventure 2 NPUB30579 780589151DC3468A5818CE6626166518
GTA IV NPUB30702 12345678123456781234567812345678
Worms Armageddon 2 NPUB30230 C4063B2BDD0C4A72813B740BA55324C2
PlayStation Move Heroes NPEA00303 4361726C2D48656E72696B52756C6573

Finally, in related PS3 homebrew news today PS3Game Info v1 is now released by Stephen88 (via who stated the following, roughly translated:

PS3Game Info is a simple PC program with which you can get a first impression of the characteristics of a certain game PS3, only to pull over the file PARAM.SFO! Here below the list of features that you can see about a game:

  • Internal disk (yes / no)
  • External disc (yes / no)
  • BD Mirror (yes / no)
  • Eboot Fix (yes / no)
  • Which Firmware required
  • External cache (yes / no)
  • Without disc (yes / no)
  • Updates (yes / no)
  • DLC (yes / no)
  • Size
  • True Blue (yes / no)

How does it work?

Information of each game are contained in a private database of PS3Mod, so you should expect excellent results. Since as you may have read in the title, this program is a beta, so please report me any deficiency / failure to improve the program and update the database! For Use: Drag the PARAM.SFO the game you want in the address box!

TrueAncestor EDAT Rebuilder v1.0 for PS3 by JjKkYu is Now Available

TrueAncestor EDAT Rebuilder v1.0 for PS3 by JjKkYu is Now Available

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#6 - PS4 News - November 29, 2011 // 4:56 pm
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Here is a follow-up from his blog today as well for those following:

If you are reversing the PS3′s isolated SPU modules, you will eventually notice channels 64, 72 and 73. Here are some C functions, that roughly describe how they work:

About SPU channels 64, 72 and 73

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It seems that lv1ldr is storing it’s version into a special storage area.

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And e.g. isoldr reads the version from the storage area and compares it to it’s own version. If the check fails, isoldr will just stop execution.

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I wonder what else is stored in the area and how long the data in it persists, so my next idea is to code an isolated elf, that allows me to specify the value written to channel 64 and then dumps the data from channel 73.

#5 - Ezio - November 29, 2011 // 1:55 am
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Friday is a new legal application developed by naehrwert to remarry bd drive.

Quote Originally Posted by tulla2010 View Post
shame he will never release the eid tool

Yeah, unfortunately he decided to not share his eid tool when it will be ready.

#4 - tulla2010 - November 28, 2011 // 4:31 pm
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shame he will never release the eid tool

#3 - Bartholomy - November 28, 2011 // 12:16 pm
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Yep. WE mortals don't do nothing with this stuff. But i suppose it's an advancement about a free solution...

Oh, some news: And no, I won't release eidtool. If you want the algorithms, you'll have to start reversing

Cool, we can close this chapter too

#2 - HAVOK7 - November 28, 2011 // 10:17 am
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wow i am first lol, ok so what can be actually done with this?

#1 - PS4 News - November 27, 2011 // 10:07 pm
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This weekend Sony PlayStation 3 hacker naehrwert has released a PS3 SCETool based on the fail0verflow tools, an Isolated SPU binary POC dubbed Friday and some EIDTool work in progress updates for PlayStation 3 developers interested in remarrying Blu-ray drives, motherboard keys, QA tokens, etc via Twitter.

Download: PS3 SCETool / Friday Isolated SPU Binary POC / PS3 SCETool v0.0.3 and VSH.Self Output / PS3 SCETool v0.0.4

Below are the details from the ReadMe files and Tweets, as follows:

SCETool (C) 2011 by naehrwert - This tool will see more features in the future.


Keyfile format:

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A sample keyfile is included.

Shout-outs: I think they know who I mean

Friday (C) 2011 by naehrwert - This is a POC for a isolated spu binary. Generate a self encrypted+signed with the metldr keys out of friday.elf. Then use friday.h to write a PPU application that loads the self by utilizing metldr and DMAs your console's EID2 to the shared SPU LS. It will generate the P and S block from it, that is used to pair the BD drive to the specific console. Yon can then DMA the blocks out from the LS and send them to the drive to remarry it to the console.

Communication with the SPU is done over in_mbox and out_mbox. MSG_OUT_* is send from the SPU code to out_mbox. MSG_IN_* should be written from the PPU to in_mbox. When MSG_OUT_READY arrives the PPU should DMA the EID2 to EID2_START and send MSG_IN_READY. When MSG_OUT_GEN_DONE arrives the PPU should DMA the blocks out from BLOCKS_START and send MSG_IN_DIE.

Note: this is UNTESTED but should just work


note: self part is only for spu yet!


veeeery nice

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which I can generate and yes my eid4 passes the hash check

but one would need to get the aes_omac1 key to be able to check it

hmm eid4 digest is stored unencrypted

seems like there are some hardcoded eid4 fallback bytes -

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scetool/eidtool progress is great

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