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True Blue USB Dongle PS3 ELF Dumper and Source Code Surfaces


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132w ago - Following up on the previous update, today I am releasing my True Blue USB dongle PS3 ELF dumper which works with any PlayStation 3 Firmware greater than 3.56 to dump the encrypted TB EBOOT / ELF files once they are loaded.

Download: True Blue USB Dongle PS3 ELF Dumper / True Blue USB Dongle PS3 ELF Dumper (Mirror) / True Blue USB Dongle PS3 ELF Dumper (Mirror #2) / True Blue USB Dongle PS3 ELF Dumper (Mirror #3) / True Blue USB Dongle PS3 ELF Dumper (Mirror #4) / True Blue USB Dongle PS3 ELF Dumper (Mirror #5) / True Blue USB Dongle PS3 ELF Dumper (Mirror #6) / True Blue USB Dongle PS3 ELF Dumper Source Code / True Blue USB Dongle PS3 ELF Dumper Source Code (Mirror) / UTEBOOT (DUMPEDBOOT.bin and DUMPEDBOOT1.bin) by arnes_king / Mass Effect 3 BLUS30853 RAMDUMP by gibson25 / TB ELF Dumper v2 (np_trp_prx.rar) / TB ELF Dumper v2 (Mirror) / DUMPEDBOOT PoC by mellss

Tested on:

  • Original 355 -> ok
  • True Blue CFW v2 -> ok
  • ...

There are some bugs (size of dump ...) but it works. It's ELF dumper from memory and it work with True Blue cfw v2 and any 3.55 firmware because it doesn't use lv2 peek/poke.

Warning: It will not brick your ps3. But I am not responsible for any damage.

HOWTO:

  • Enable dev_blind with multiman
  • copy libsysutil_np_trophy.sprx from /dev_blind/sys/external/external to dev_hdd0/ and rename it "orignal_libsysutil_np_trophy.sprx"
  • copy my modified "libsysutil_np_trophy.sprx" to /dev_blind/sys/external/
  • load a True blue game from multiman
  • exit multiman
  • run your game
  • wait few minutes (if you get black screen after 3 minutes reboot ps3)
  • exit game
  • go to ftp
  • in dev_hdd0/ there are your decrypted DUMPEDBOOT.bin
  • copy and rename it with another name.

Howto uninstall patch - Two ways:

  • You could uninstall this patch by replacing modified libsysutil_np_trophy.sprx by orginal libsysutil_np_trophy.sprx
  • Or update in recovery mode

Thanks to: Ps3dev

Brief Guide:

1 - Install TB ELF Dumper first as stated in its readme file.
2 - Start Multiman, it will make a dump of multiman eboots, so you must delete it first by browsing to dev_hdd0 then delete all DUMPEDEBOOT.BIN files you found there.
3 - Back to multiman game selection then select any TB game then launch it.
4 - Start the game from XMB then wait for some times until game start.
5 - Exit game now then start multiman again then browse to dev_hdd0 and now you must found a decrypted game dump.

From PlayStation 3 developer deank (via pastebin.com/avcM5iuU) comes a revision as follows:

Download: TB ELF Dumper v2 (np_trp_prx.rar) / TB ELF Dumper v2 (Mirror)

[Register or Login to view code]

Changed:

  • Doesn't stop dumping when it reaches embedded ELF
  • Dumps 35MB of RAM in one write call (so it takes ~1 second)
  • Dumps are saved in /dev_hdd0/RAMDUMP-##.BIN where ## is from 00 to 99 for 100 sequential dumps
  • Doesn't really require the original sprx, since loading never succeeds anyway
  • Tested: dumps mM, Beyond Good&Evil HD PSN...
  • Rebuilding the original 'elf' takes few minutes if you know what you're doing

Finally, from mellss: I tested shadoxi patch, in ofw 3.55 dex and 3.55 cfw it work fine (but like he said some buggy with size of dump). And also let him time to dump all memory!!! (it take for me around ~10 - 20 min !!!)

Proof Of Concept:


I make a fself EBOOT.bin (4.11 dex) which load reencrypted (flself) shadoxi patch and YES his patch dump my eboot and also some 4.11 dex lib sprx !!! So if someone can run shadoxi or deank patch when a game is running we can get decrypted 4.xx EBOOT.

I think TB team load the decrypted eboot to another offset in memory, that's why some of people get ps3 crash when TB was plugged. But, We can get this new offset by editing shadoxi exploit and print the address of a variable (stack address) to get the new one.


True Blue USB Dongle PS3 ELF Dumper and Source Code Surfaces

True Blue USB Dongle PS3 ELF Dumper and Source Code Surfaces

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#782 - PS4 News - 146w ago
PS4 News's Avatar
Today True Blue has issued another warning about a TB PS3 dongle clone, as follows:

21 - 5 - 2012

A new clone has appeared (item.taobao.com/item.htm?id=13491601183) using a very similar external housing to that of True Blue. However, after removing the clone PCB from its exterior casing it becomes evident that there are a number of major differences:

  • Actel used is A3P125 instead of larger A3P250 used on True Blue.
  • Clone uses a cheap MCU and cheap dip type crystal in addition to cheaper Actel instead of full Actel integration in the original True Blue design
  • Clone has a tact switch which the original does not require, and switch can only be accessed by pulling PCB out of the case
  • Actel logic on clone is based on partial guess work of the original and will not function correctly in future updates
  • PCB circuit design is highly congested, with numerous visual differences evident, such as programming pads for the MCU and addiional resistors/caps

Please refer to the pictures shown below, to compare the original and clone.

A new software update will be made publicly available in the next few days which will allow users to differentiate original from clone by performing a firmware update.

#781 - PS4 News - 147w ago
PS4 News's Avatar
The True Blue PS3 JB2 v2.62 update is now available with the changes outlined below, as follows:

Download: True Blue PS3 JB2 v2.62 Update / True Blue PS3 JB2 v2.62 Update (Mirror)

10 - 5 – 2012

True Blue dongle firmware v2.62 has been released.

Changes include:

  • Fixed a major game compatibility issue which will allow the release of several popular, previously incompatible titles
  • Improved system stability

Recently, EBOOT patches have slowed due to a compatibility issue which prevented recent games from running on 3.55 CFW. This issue has been resolved as of this firmware release, thus we strongly recommend that everyone update their True Blue dongles as soon as possible in anticipation of the upcoming batch of releases.

In related news, Corwin75 has updated True Blue Patch Viewer to V2.0.3 followed by V2.0.5 with the changes outlined below.

Download: True Blue Patch Viewer to V2.0.3

Rough translation from games-hack.fr/index.php?threads/6561/:

About True Blue Patch Viewer V2.0.3:

Here is a brief explanation on how to use the True Blue Patch Viewer 2.0.3:

  • Download the True Blue Patch Viewer and then start (If you just want to download the patch on your PC tutorial is not for you)
  • Connect your PS3 CFW then link to your PC Connection Sharing
  • Then launch your FTP server then connect to Anonymous
  • Then choose "PS3" from the drop down
  • On the True Blue patch viewer enter the IP of your PS3 as: 192.168.x.xx
  • Then choose if you want to transfer to your external hard drive or internal

Features 2.0.3:

  • Download limit removed
  • Download the True Blue CFW
  • Choice ranking order of the patches
  • Ability to search a patch directly from the software
  • Send and extraction patches directly on the PS3 in the game folder (Compatible with internal & external hard drive) BETA
  • Simplified extraction when extracting on PC
  • Visualization of the region of the patch when selected
  • Automatic Update
  • Server Status

Features 2.0.5:

  • Fixes a minor issue.

Download: True Blue Patch Viewer to V2.0.5

True Blue Payload v2.62

Download: True Blue Payload v2.62

Payload (2.62)

located in unself'ed eboot.bin @ offset:

[Register or Login to view code]


payload_2.62.bin (378 KB): http://www.ps3devwiki.com/files/reDRM/TrueBlue/Updates/TrueBlueUpdate-2.62/payload_2.62.bin

[Register or Login to view code]


#780 - PS4 News - 148w ago
PS4 News's Avatar
Below is a True Blue Patch Viewer from Corwin75 via French site (games-hack.fr/index.php?threads/release-true-blue-patch-viewer.6580/) for those interested. Rough translation (from ps-addict.fr/forum/True-Blue-Patch-Viewer-File-Downloader-t6296.html):

It aims to list all Eboot.bin compatible with the True Blue Dongle and to make available patches created by the various Team direct download. It also incorporates the latest update of True Blue Dongle.

Our goal is to keep it updated constantly so that each new release of patch is integrated into the app. Here are the features:

  • 4 downloads allowed then a wait of an hour to re-download
  • Update the constant soft output of each new patch
  • Download the latest update for the dongle True Blue
  • Description and display screen of the patch
  • Direct download link

If you have any ideas or advice on improving the software contact us.

Finally, Guillaume17 has made available a True Blue Patch Downloader here (http://www.mediafire.com/?319bdf61pqovar6) and a version with the '4 downloads per hour limit restriction' removed is also available here: http://www.mediafire.com/?m13fm2qeo38p3f3

Also has made available a partial decompiled source code of the application here: http://pastebin.com/uJTdMY04

patch.xml

[Register or Login to view code]


DF.xml

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[Register or Login to view code]


#779 - pr0p0sitionJOE - 149w ago
pr0p0sitionJOE's Avatar
This is where we need some kind of co-op with TB team and hotz. If reactpsn compatibility would be implemented in new TBCFW or dongle update, this would give us much more working space for fixing additional content.

My team sucessfully fixed several TB games DLCs with use of reactpsn. I hate use of reactpsn to play games. Fully fixed games are the way it should be. Some users don't have act.dat file for never loggin onto PSN and they are forced to use rebug. Rebug is not possible anymore with TB 2.5.

Even better option for us would be if TB team implements "peek and poke" in their CFW so we can fully fix games with help of reactpsn or ps3tools. Then the need for edited VSH.self for TB CFWv2 becomes unnecessary. If this is problematic for TB CFW stability or whatever, then some kind of "switch mode" should be available to enter "peek and poke mode" so we can do our thing and return to "normal payload mode" with DLC content fully fixed. Time to expand views.

Further more, releasing fixed update patches for TB games is necessary for all DLC content to work properly or to work at all. Releasing games with base content only if not enough anymore. Some games expand or get upgraded with DLC content. That's it from me.

#778 - TheDevil - 149w ago
TheDevil's Avatar
True Blue PS3 JB2 v2.61 update released:

Download: TrueBlue Update v2.61 / TrueBlue Update v2.61 (Mirror) / TrueBlue Update v2.61 (Mirror #2) / TrueBlue Update v2.61 (Mirror #3) / TrueBlue Update v2.61 (Mirror #4)

26 - 4 – 2012

True Blue dongle firmware v2.61 has been released. Changes include:

  • Added PS3 firmware version spoofer
  • Game compatibility fixes

Note: remember if you are on 2.51 or 2.6 already you will need to first reinstall the old v2 CFW v2.5 first and then install the 2.61 patch on top of that (as explained in the patch readme.txt)

Payload True Blue 2.61 EBOOT Offset by franzes80: https://www.dropbox.com/s/uucp2iejjffgpsf/payload_2.61.bin

I am pleased to issue you the payload of true blue (the last version 2.61). I do not know if it was already 'been discovered by someone, but from what I've seen no one has posted something genere. To whom is developer release download of my discovery I'm a programmer (no faker). I want to help the scene ps3. This file is the result of my study. The software used is IDA PRO.

[Register or Login to view code]


Release also forgot EBOOT.BIN @ offset:

[Register or Login to view code]


Thank you. My study is in FPGA inside true blue:

s3nint3!
True Blue Payload v2.61

Payload (2.61) located in unself'ed eboot.bin @ offset (via ps3devwiki.com/wiki/ReDRM_/_Piracy_dongles):

[Register or Login to view code]


payload_2.61.bin (378 KB)
Download: http://www.ps4news.com/forums/attachment.php?attachmentid=32852

[Register or Login to view code]


IDA DB: TrueBlueUpdate-2.61.idc (203 KB)
Download: http://www.ps4news.com/forums/attachment.php?attachmentid=32854

#777 - Bartholomy - 149w ago
Bartholomy's Avatar
Yep, it's what i guess will be part of 2.61

#776 - bitsbubba - 149w ago
bitsbubba's Avatar
payload spoofing doesn't work with a pre-patch vsh.self, it's possible they'll have to figure how to apply reAct patches through payload

#775 - Bartholomy - 149w ago
Bartholomy's Avatar
2.6 is a spoofer 4.11 version, but no PSN access, obviously

#774 - PS4 News - 149w ago
PS4 News's Avatar
Today the True Blue PS3 JB2 v2.6 followed by v2.51 (ReActPSN / Cinavia Remover / Rebug Spoofer bug fix) updates have been released.

Download: TrueBlue Update v2.6 / TrueBlue Update v2.6 (Mirror) / TrueBlue Update v2.51 / TrueBlue Update v2.51 (Mirror)

24 - 4 - 2012

It has come to our attention that a small number of users may be affected by freezing at boot if using 2.6 dongle fw where they have modified their console cfw's files by installing programs such as ReactPSN, Cineavi protection remover or other such programs. The 2.6 dongle fw functions perfectly where the user has NOT carried out modifications to the console cfw. The console cfw should not be modified when running TB 2.51 cfw or 2.6 cfw, as this will cause incompatibilities which can lead to freezing at boot reported by a few users this evening on the forums.

In order to provide a feature rich experience for users we will add support for some popular programs/applications in TB CFW 2.61 which will be released within the coming days. We thank all TB users for their continued support and patience whilst we develop feature updates and firmwares.

Anyone who has modified their TB CFW and is experiencing freezing, may simply revert to 2.51 TB FW using the special fw file attached here and reinstall the 3.55 CFW DG on their console. This will compeletly fix any freezing issues. We kindly remind TB users not to modify the TB console CFW 3.55 unless we explicitly state in the accompanying notes included with upcoming TB 2.61 fw that the program/application is supported.

How to update:

1. Make sure your PS3 is running the True Blue "3.55-Dongle-DG" CFW (custom firmware)
2. Copy TrueBlueUpdate-2.51.pkg from this archive to a USB flash drive
3. Boot your PS3 _WITHOUT_ True Blue inserted, and then insert the USB flash drive
4. Navigate to (Game) -> (Install Package Files), and then select TrueBlueUpdate-2.51.pkg
5. The True Blue updater will be installed onto your PS3 HDD
6. Navigate to (Game) and load "True Blue Update v2.51"
7. The updater will start, and will then prompt you to insert the True Blue dongle. Insert it only at this point, and continue. Your dongle will then be updated
8. After the update procedure has completed your PS3 will reset, and you will then be able to enjoy your updated dongle
9. You may delete the True Blue Updater from your HDD after the update is complete

True Blue dongle firmware v2.6 has been released. Changes include:

Change log: - v2.6

  • Added PS3 firmware version spoofer
  • Game compatibility fixes

Change log: - v2.51

  • Added compatibility for revised True Blue hardware

ReActPSN on True Blue CFW v2, Update 2.61 (no previous PSN activation, no VSH mod) via ps3crunch.net/forum/threads/3353-reactPSN?p=38306#post38306 from PatrickBatman:

REACTPSN 2.0 or 2.2 install for true blue CFW v2 update 2.61 (No previous PSN purchase required the act.date file)

I havent tried to install reactPSN straight from 2.61 (you may need the VSH file route which is hazardous as you have to modify dev_blind)

1. Install TB CFW v2 and 2.51 or lower update if havent already.

2. Put your USB Thumb or USB HDD back into your PC or MAC.

3. Download both reActPSN v2.0 or 2.20 and Rebug Spoofer 4.00

4. Now extract reactPSN v2.0.rar (or 2.20) and drag reactPSN v2.0 pkg to the root of your USB Thumb stick or USB HDD, do the same for REbug Spoofer.pkg

5. On the root of your USB Thumb Stick create a folder called exdata. Whenever you get new rap and edat files drag them into this very folder (Every Time) usb:exdata/rap files. Always leave previous rap and edat files in exdata for when you reuse reActPSN v2.0 for newer games downloaded.

6. Now install the reActPSN v2.0 pkg and Rebug Spoofer like any other pkg from usb in furthest PS3 right USB port (but dont run the programs created yet)

7. Turn off PS3 and make sure that the True Blue Dongle is removed, Turn on PS3.

8. Run rebug Spoofer and spoof your ps3 (install files and activate spoofer, will reboot each time) check system info in XMB to make sure version is 4.00

9. Run ReActPSN and hold R1 (Some people say Hold Circle instead) during the restart process should only take about 20 seconds. (Holding R1 will make a ReActPSN folder on the base of your usb drive with 2 folders in it "BK0001" and "pubPSN"). Any content you purchased prior to this hack will be backed up in pubPSN folder in the form of rap and edat files (These are the very files needed for us all to activate any shared psn, dlc or psone classic games, THAT YOU OWN. If you had no previous content BK0001 wont be created).

10. Check to see if reactPSN folder was created on USB HD/STICK if not you didnt hold down R1 or USB HD is not in PS3 right port (cant use HUB at this point)

12. Copy the exdata folder contents in pubPSN to the exdata folder you created on the root of your USB drive.

13. Create a new user account on the PS3 called aa

14. Run reActPSN again *do not push anything this time (it will rename user "aa" to reActPSN v2.0 xrif xedat).

15. When it's finished your PS3 console will automatically restart again (If not restart PS3 manually).

16. You'll notice aa has been renamed to something reActPSN v2.0 xrif xedat. Thats it done.

17. Everytime you want to install new PSN , PSone games or DLC content, just go into reActPSN v2.0 ACCOUNT and rename it to aa (You can do multiple games, dlc, etc at one time, if you have rap and edat files, usb HD needs to be in PS3 right port when doing step 17, 18 & 19)

18. Download, extract rap and edat files (that came with dlc.pkg etc) to exdata folder on the root of your USB Thumb stick or USB HDD

19. Run reActPSN v2.0 (app) again, then install psn game, dlc, or psone classic pkg(s) after reboot.

20. Make sure to keep all previously activated rap and edat files in the exdata folder on Root of USB Thumb stick or HDD for everytime you use reActPSN v2.0 and also for archival purposes.

21. Plug in true blue dongle, start PS3, ReactPSN will now work for 2.51 and lower TB update Continue for 2.61 update.

22. Open rebug spoofer (app), and hit L1 + X that un spoofs (console reboots) it then go back to it and hit L1 + O that uninstalls the files (console reboots again)

23. Then update to 2.61. system info should read true blue 4.11, 2.61 (or something like that)

24. Run reactPSN (app) again, play game ("reactPSN" USB HD can now be plugged into hub if need be)

credits to: ps3iso, piratan and myself

Finally, from zadow:

true2_6_pipe_dump: http://tinypaste.com/af160163
trueupdate 2.6 disassemply: http://tinypaste.com/781ccc23

#773 - Octopus - 151w ago
Octopus's Avatar
Hello, everybody! At the last time there was a lot noob news about loading TB lv2_kernel in IDA and what it really does, so I really wanted take a look at this by myself

This thing is really small, and took a few minutes for rce the "salt" of it. I spend more time writing some scripts for it

This is my clean idb http://rghost.ru/37617670
(I dont share my idb with comments, because its mostly Russian comments )

How you can see it uses some ofbusctaion, unconditionally branches, complex of instructions mtctr and bctrl.
When you will start reversing sub_80000000007F1114, the first thing what you will see that there is some condition of execution sub_80000000007F0F10.

Let's look this function, allocating a buffers already a good sign) You look subfunctions and see some crypt) sub_80000000007F0B1C is Tiny Encryption Algorithm
[CODE]
void decrypt (uint32_t* v, uint32_t* k) {
uint32_t v0=v[0], v1=v[1], sum=0xC6EF3720, i; /* set up */
uint32_t delta=0x9e3779b9; /* a key schedule constant */
uint32_t k0=k[0], k1=k[1], k2=k[2], k3=k[3]; /* cache key */
for (i=0; i

 

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