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165w ago - Following up on the previous PlayStation 3 3.70 SDK and PhyreEngine leaks, today an anonymous user under the handle ravi_h_m17 has uploaded the Sony PS3 4.00 SDK files to the Chinese file-sharing site 4Shared-China.com and the NewsGroup alt.binaries.console.ps3.

Download: PS3 4.00 SDK (Software Development Kit) / PS3 4.00 SDK (Software Development Kit) (Torrent Mirror)

Below is a list of the files and sizes included in the PS3 4.00 SDK leak for those curious:

  • 04_MultiThreadedSPU.pdf - 187 KB
  • cell_cgtool-050_010.zip - 1,829 KB
  • DayII_03_FibersAndVM.pdf - 523 KB
  • DevStation2008_Day1_Slides.zip - 44,912 KB
  • DevStation2008_Day2_Slides.zip - 42,381 KB
  • graphics_tech_information-20060926.zip - 1,140 KB
  • HowtogetthebestfromSNCPPUtoolchainforPLAYSTATION3developmentSN008-E.pdf - 331 KB
  • libsecure-2.0.0.1.zip - 1,475 KB
  • prodg_documentation-400.1-english.zip - 20,118 KB
  • ProDGForPlayStation3v400.1.0.exe - 60,577 KB
  • ps3_cp_update-360_001.zip - 13,922 KB
  • ps3_gpad-sdk370.1_11.0_installer.zip - 53,257 KB
  • ps3_sample_showcase-100.wmv - 213,493 KB
  • PS3_SDK-400_001.zip - 111,124 KB
  • PS3_SDK_CGC-250_2.0.r10842.zip - 9,122 KB
  • ps3_sdk_np_packager-280_002.zip - 274 KB
  • PS3_SDK_PlaygroundDemo-350_001.zip - 191,460 KB
  • ps3_sdk_samples-400_001.zip - 376,806 KB
  • ps3_sdkdoc-400_01-chm-english.zip - 42,273 KB
  • ps3_sdkdoc-400_01-latest-english.zip - 314,144 KB
  • PS3_Toolchain_411-Win_280_003.zip - 48,524 KB
  • PS3_Toolchain_411-Win_400_001.zip - 48,744 KB
  • PS3DECHUpdateData.374.001.zip - 175,420 KB
  • PS3DECHUpdateData.400.001.zip - 169,917 KB
  • PS3DECRUpdateData.400.001 (1).zip - 143,790
  • PS3DECRUpdateData.400.001.zip - 143,790 KB
  • sdk_manager_for_ps3-1_4_5.exe - 23,933 KB
  • SN-DBSv2.2.1.13.exe - 15,000 KB
  • snc_documentation-400.1-english.zip - 4,116 KB
  • SNCPPUToolchainforPlayStation3v400.1.zip - 11,935 KB
  • steamworks_sdk_117.zip - 36,884 KB
  • tuner_documentation-400.1-english.zip - 16,260 KB
  • TunerForPlayStation3v400.1.0.exe - 45,305 KB
  • VSI2010_PS3_2.0.1.5.zip - 1,489 KB

Update: This also appears to be re-released by PlaySTation 3 scene release group YLoD under the name PS3_4.00_SDK-YLoD / PS3 4.00 SDK YLoD with a similar file list below:

Download: PSIII.part1.rar / PSIII.part2.rar / PSIII.part3.rar / PSIII.part1.rar / PSIII.part2.rar / PSIII.part3.rar / PSIII.part1.rar / PSIII.part2.rar / PSIII.part3.rar / PS3 4.00 SDK-YLoD (Torrent Mirror)

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From the PS3 NFO File:
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Sony PS3 4.00 SDK (Software Development Kit) Leak Surfaces

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#265 - ph4rcyd3 - 165w ago
ph4rcyd3's Avatar
Quote Originally Posted by smokyyuwe View Post
Despite all of the hate, the lies, the people who just want to be famous and how bad this scene is... it's always nice to see someone still willing to help it out.

So, Mr. Anonymous, I thank you.

Now, hopefully a dev or two can pick this up and have some fun with it.


I second that a 100%, mate.


Peace.

#264 - smokyyuwe - 165w ago
smokyyuwe's Avatar
Despite all of the hate, the lies, the people who just want to be famous and how bad this scene is... it's always nice to see someone still willing to help it out.

So, Mr. Anonymous, I thank you.

Now, hopefully a dev or two can pick this up and have some fun with it.

#263 - elser1 - 165w ago
elser1's Avatar
excellent stuff. hope this helps some people who know how to utilise this!

#262 - hargreave - 165w ago
hargreave's Avatar
I would also like to second what Ezio said. Can anyone re-upload the PhyreEngine?

Regards.

#261 - Ezio - 167w ago
Ezio's Avatar
Can anyone re-upload PhyreEngine? The download link is dead.

#260 - PS4 News - 168w ago
PS4 News's Avatar
I merged these posts, please keep all PS3 SDK related discussion in this thread only guys.

#259 - spawnofjago - 168w ago
spawnofjago's Avatar
Found this --> http://random.mat.sbg.ac.at/publics/ftp/pub/data/tt800.c
[code]
/* A C-program for TT800 : July 8th 1996 Version */
/* by M. Matsumoto, email: matumoto@math.keio.ac.jp */
/* genrand() generate one pseudorandom number with double precision */
/* which is uniformly distributed on [0,1]-interval */
/* for each call. One may choose any initial 25 seeds */
/* except all zeros. */

/* See: ACM Transactions on Modelling and Computer Simulation, */
/* Vol. 4, No. 3, 1994, pages 254-266. */

#include
#define N 25
#define M 7

double
genrand()
{
unsigned long y;
static int k = 0;
static unsigned long x[N]={ /* initial 25 seeds, change as you wish */
0x95f24dab, 0x0b685215, 0xe76ccae7, 0xaf3ec239, 0x715fad23,
0x24a590ad, 0x69e4b5ef, 0xbf456141, 0x96bc1b7b, 0xa7bdf825,
0xc1de75b7, 0x8858a9c9, 0x2da87693, 0xb657f9dd, 0xffdc8a9f,
0x8121da71, 0x8b823ecb, 0x885d05f5, 0x4e20cd47, 0x5a9ad5d9,
0x512c0c03, 0xea857ccd, 0x4cc1d30f, 0x8891a8a1, 0xa6b7aadb
};
static unsigned long mag01[2]={
0x0, 0x8ebfd028 /* this is magic vector `a', don't change */
};
if (k==N) { /* generate N words at one time */
int kk;
for (kk=0;kk> 1) ^ mag01[x[kk] % 2];
}
for (; kk> 1) ^ mag01[x[kk] % 2];
}
k=0;
}
y = x[k];
y ^= (y

#258 - zadow30 - 168w ago
zadow30's Avatar
well here you go.. well this look a hell of a lot interesting: pastebin.com/sje1NrRG

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find that book

from the book:
[CODE]/* A C-program for TT800 : July 8th 1996 Version */
/* by M. Matsumoto, email: [email]matumoto@math.keio.ac.jp[/email] */
/* genrand() generate one pseudorandom number with double precision */
/* which is uniformly distributed on [0,1]-interval */
/* for each call. One may choose any initial 25 seeds */
/* except all zeros. */

/* See: ACM Transactions on Modelling and Computer Simulation, */
/* Vol. 4, No. 3, 1994, pages 254-266. */

#include
#define N 25
#define M 7

double
genrand()
{
unsigned long y;
static int k = 0;
static unsigned long x[N]={ /* initial 25 seeds, change as you wish */
0x95f24dab, 0x0b685215, 0xe76ccae7, 0xaf3ec239, 0x715fad23,
0x24a590ad, 0x69e4b5ef, 0xbf456141, 0x96bc1b7b, 0xa7bdf825,
0xc1de75b7, 0x8858a9c9, 0x2da87693, 0xb657f9dd, 0xffdc8a9f,
0x8121da71, 0x8b823ecb, 0x885d05f5, 0x4e20cd47, 0x5a9ad5d9,
0x512c0c03, 0xea857ccd, 0x4cc1d30f, 0x8891a8a1, 0xa6b7aadb
};
static unsigned long mag01[2]={
0x0, 0x8ebfd028 /* this is magic vector `a', don't change */
};
if (k==N) { /* generate N words at one time */
int kk;
for (kk=0;kk> 1) ^ mag01[x[kk] % 2];
}
for (; kk> 1) ^ mag01[x[kk] % 2];
}
k=0;
}
y = x[k];
y ^= (y

#257 - Ezio - 168w ago
Ezio's Avatar
Thanks for uploading, Roxanne, +Rep for you!

#256 - spunkybunny - 168w ago
spunkybunny's Avatar
Thanks but RapidPAY is no good as it tells you the file is too big unless you pay.

 











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