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Sony Official PS3 3.70 SDK and PhyreEngine Leaks Hit Internet


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165w ago - Following up on the Sony PS3 Full 3.60 SDK leak from last year, this weekend El Nomeo has made available a PS3 3.70 SDK and PhyreEngine leak for both collectors and other PlayStation 3 developers.

Download: PS3 3.70 SDK (1.92 GB - 2,065,474,470 bytes) / PS3 3.70 SDK (Mirror) / PS3 3.70 SDK (NZB) / PS3 3.70 SDK (NZB - Mirror) / PS3 3.70 SDK (NZB - Mirror #2) / PS3 3.70 SDK (NZB - PAR2_Recovery) / PhyreEngine (529 MB - 555,396,748 bytes)

To quote via alt.binaries.boneless: These are links to download the NZB file, for downloading the 3.70 SDK, or if you want to search for yourself, search for 'PS3 3.70 SDK By TrueBlueGaryOPA' or 'TrueBlueGaryOPA'.

I've always wanted to give something back to the community and here it is. Hopefully someone will figure out a way of having this usable with PSL1GHT.

Install it by running the PhyreInstaller.exe, then when its done go to C:/PhyreEngine3006/Tools and run PhyreLevelEditor.exe. Navigate the viewport using the mouse wheel to zoom in and out, hold alt key and click the left mouse button to rotate.

Change the viewport by selecting the X Y Z values in the top left. To load a samples navigate to Media and select one in there.

Also for those who like tearing apart self files the levels generate their self files in the Tools folder.

Make sure you follow the PhyreEngine_Getting_Started_e.pdf, in the Docs folder. Then you can run the samples on your PC. Controls in the samples are:

  • Forward: A
  • Backwards: Z
  • Turn Left: O
  • Turn right: P

Sure you can find the rest when your running it.

I've discovered how easy it is to import and drag into map, try http://www.turbosquid.com/Search/3D-Models/free/dae for more .dae models, looks like they may need physics.

Hope that will keep some of you guys happy, don't be afraid to like.

PS3 SDK 3.70 Link: http://pastebin.com/rBAbmZaV

Nome Skavinski.

Finally, from the PS3 NFO File included: PS3 3.70 SDK By TrueBlueGaryOPA.zip

PS3 3.70 SDK By TrueBlueGaryOPA

General Information
Type.................: PS3 SDK
Platform.............: PS3

Post Information

Posted by............: TrueBlueGaryOPA
Posted on............: 29/01/2012

Release Notes

This is the 3.70 Official SDK from Sony, it was given to our group by 'El Nomeo' aka 'NomeSkavinksi', thank you for sharing

Install Notes

FCK THE TRUE BLUE DRM DONGLE, FCK ALL THOSE WHO SUPPORT IT.

Shout out to all the REAL PS3 devs that have stuck around in this dead scene.

Massive props to Duplex and EXEtrimALL for keeping it real and not selling out.

Extracting InstallFiles:

  • CacheIndex.inx
  • RSX-Advanced_Optimization_Using_Tuner_e.ppsx
  • RSX-Fragment_Program_Constant_Patch_e.pdf
  • RSX-Fragment_Program_Overfetch_e.pdf
  • RSX-Fragment_Program_Txd_e.zip
  • RSX-Fragment_Shader_Optimization_e.pdf
  • RSX-Jump_To_Self_e.pdf
  • RSX-Memory_Access_Sync_Bug_Detection_e.pdf
  • RSX-Multiple_Render_Target_e.pdf
  • RSX-Performance_Counter_Analysis_e.zip
  • RSX-Texture_Mapping_Optimization_e.pdf
  • Public-Cell_Doc-Apr2007-English.zip
  • RSX_Tips_e.zip
  • RSX-Tuning_Fragment_Pipe_e.zip
  • PS3_SDKDoc-370_01-Latest-English.zip
  • PS3_SDKDoc-330_01-Web_Content-English.zip
  • PS3_Checker-312.zip
  • PS3_Generator_Tools-312.zip
  • PS3_GPAD-SDK370.1_11.0_Installer.zip
  • PS3_COLLADA-141_DOM-201.zip
  • PS3_COLLADA_270.1.zip
  • PAMF_Tools-Command_Line-510.zip
  • Cell_HW_Doc-21_English.zip
  • PAMF_Tools-510.zip
  • SNCPPUToolchainforPlayStation3v360.1.zip
  • ProDGforPlayStation3v370.2.0.exe
  • TargetManagerForPlayStation3v370.2.0.exe
  • TunerforPS3v370.1.0.exe
  • PS3_SDK-370_001.zip
  • PS3_Toolchain_411-Win_370_001.zip
  • PS3_SDK_CGTUTORIAL-240_001.zip
  • PS3_SDK_Codec_SampleData.zip
  • PS3_SDK_PlaygroundDemo-350_001.zip
  • RSX-HW_Doc-16_English.zip
  • PS3_Sample_Showcase-100.wmv
  • PS3_SDK_Samples-370_001.zip
  • PS3_CP_Update-360_001.zip
  • PS3DECRUpdateData.372.001.zip
  • ProDG_Documentation-370.1-English.zip
  • TM_Documentation-370.1-English.zip
  • Tuner_Documentation-370.1-English.zip
  • HowtogetthebestfromSNCPPUtoolchainforPLAYSTATION3developmentSN008-E.pdf
  • About_GPU_Local_Stall_e.pdf
  • RSX-Access_Ordering_e.pdf
  • ActionScript.xml
  • Manifest.imf
  • SDK_Manager.exe


Sony Official PS3 3.70 SDK and PhyreEngine Leaks Hit Internet

Sony Official PS3 3.70 SDK and PhyreEngine Leaks Hit Internet

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!

Comments 315

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#265 - ph4rcyd3 - 163w ago
ph4rcyd3's Avatar
Quote Originally Posted by smokyyuwe View Post
Despite all of the hate, the lies, the people who just want to be famous and how bad this scene is... it's always nice to see someone still willing to help it out.

So, Mr. Anonymous, I thank you.

Now, hopefully a dev or two can pick this up and have some fun with it.


I second that a 100%, mate.


Peace.

#264 - smokyyuwe - 163w ago
smokyyuwe's Avatar
Despite all of the hate, the lies, the people who just want to be famous and how bad this scene is... it's always nice to see someone still willing to help it out.

So, Mr. Anonymous, I thank you.

Now, hopefully a dev or two can pick this up and have some fun with it.

#263 - elser1 - 163w ago
elser1's Avatar
excellent stuff. hope this helps some people who know how to utilise this!

#262 - PS4 News - 163w ago
PS4 News's Avatar
Following up on the previous PlayStation 3 3.70 SDK and PhyreEngine leaks, today an anonymous user under the handle ravi_h_m17 has uploaded the Sony PS3 4.00 SDK files to the Chinese file-sharing site 4Shared-China.com and the NewsGroup alt.binaries.console.ps3.

Download: PS3 4.00 SDK (Software Development Kit) / PS3 4.00 SDK (Software Development Kit) (Torrent Mirror)

Below is a list of the files and sizes included in the PS3 4.00 SDK leak for those curious:

  • 04_MultiThreadedSPU.pdf - 187 KB
  • cell_cgtool-050_010.zip - 1,829 KB
  • DayII_03_FibersAndVM.pdf - 523 KB
  • DevStation2008_Day1_Slides.zip - 44,912 KB
  • DevStation2008_Day2_Slides.zip - 42,381 KB
  • graphics_tech_information-20060926.zip - 1,140 KB
  • HowtogetthebestfromSNCPPUtoolchainforPLAYSTATION3developmentSN008-E.pdf - 331 KB
  • libsecure-2.0.0.1.zip - 1,475 KB
  • prodg_documentation-400.1-english.zip - 20,118 KB
  • ProDGForPlayStation3v400.1.0.exe - 60,577 KB
  • ps3_cp_update-360_001.zip - 13,922 KB
  • ps3_gpad-sdk370.1_11.0_installer.zip - 53,257 KB
  • ps3_sample_showcase-100.wmv - 213,493 KB
  • PS3_SDK-400_001.zip - 111,124 KB
  • PS3_SDK_CGC-250_2.0.r10842.zip - 9,122 KB
  • ps3_sdk_np_packager-280_002.zip - 274 KB
  • PS3_SDK_PlaygroundDemo-350_001.zip - 191,460 KB
  • ps3_sdk_samples-400_001.zip - 376,806 KB
  • ps3_sdkdoc-400_01-chm-english.zip - 42,273 KB
  • ps3_sdkdoc-400_01-latest-english.zip - 314,144 KB
  • PS3_Toolchain_411-Win_280_003.zip - 48,524 KB
  • PS3_Toolchain_411-Win_400_001.zip - 48,744 KB
  • PS3DECHUpdateData.374.001.zip - 175,420 KB
  • PS3DECHUpdateData.400.001.zip - 169,917 KB
  • PS3DECRUpdateData.400.001 (1).zip - 143,790
  • PS3DECRUpdateData.400.001.zip - 143,790 KB
  • sdk_manager_for_ps3-1_4_5.exe - 23,933 KB
  • SN-DBSv2.2.1.13.exe - 15,000 KB
  • snc_documentation-400.1-english.zip - 4,116 KB
  • SNCPPUToolchainforPlayStation3v400.1.zip - 11,935 KB
  • steamworks_sdk_117.zip - 36,884 KB
  • tuner_documentation-400.1-english.zip - 16,260 KB
  • TunerForPlayStation3v400.1.0.exe - 45,305 KB
  • VSI2010_PS3_2.0.1.5.zip - 1,489 KB

Update: This also appears to be re-released by PlaySTation 3 scene release group YLoD under the name PS3_4.00_SDK-YLoD / PS3 4.00 SDK YLoD with a similar file list below:

Download: PSIII.part1.rar / PSIII.part2.rar / PSIII.part3.rar / PSIII.part1.rar / PSIII.part2.rar / PSIII.part3.rar / PSIII.part1.rar / PSIII.part2.rar / PSIII.part3.rar / PS3 4.00 SDK-YLoD (Torrent Mirror)

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From the PS3 NFO File:
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More PlayStation 3 News...

#261 - hargreave - 163w ago
hargreave's Avatar
I would also like to second what Ezio said. Can anyone re-upload the PhyreEngine?

Regards.

#260 - Ezio - 164w ago
Ezio's Avatar
Can anyone re-upload PhyreEngine? The download link is dead.

#259 - PS4 News - 165w ago
PS4 News's Avatar
I merged these posts, please keep all PS3 SDK related discussion in this thread only guys.

#258 - spawnofjago - 165w ago
spawnofjago's Avatar
Found this --> http://random.mat.sbg.ac.at/publics/ftp/pub/data/tt800.c
[code]
/* A C-program for TT800 : July 8th 1996 Version */
/* by M. Matsumoto, email: matumoto@math.keio.ac.jp */
/* genrand() generate one pseudorandom number with double precision */
/* which is uniformly distributed on [0,1]-interval */
/* for each call. One may choose any initial 25 seeds */
/* except all zeros. */

/* See: ACM Transactions on Modelling and Computer Simulation, */
/* Vol. 4, No. 3, 1994, pages 254-266. */

#include
#define N 25
#define M 7

double
genrand()
{
unsigned long y;
static int k = 0;
static unsigned long x[N]={ /* initial 25 seeds, change as you wish */
0x95f24dab, 0x0b685215, 0xe76ccae7, 0xaf3ec239, 0x715fad23,
0x24a590ad, 0x69e4b5ef, 0xbf456141, 0x96bc1b7b, 0xa7bdf825,
0xc1de75b7, 0x8858a9c9, 0x2da87693, 0xb657f9dd, 0xffdc8a9f,
0x8121da71, 0x8b823ecb, 0x885d05f5, 0x4e20cd47, 0x5a9ad5d9,
0x512c0c03, 0xea857ccd, 0x4cc1d30f, 0x8891a8a1, 0xa6b7aadb
};
static unsigned long mag01[2]={
0x0, 0x8ebfd028 /* this is magic vector `a', don't change */
};
if (k==N) { /* generate N words at one time */
int kk;
for (kk=0;kk> 1) ^ mag01[x[kk] % 2];
}
for (; kk> 1) ^ mag01[x[kk] % 2];
}
k=0;
}
y = x[k];
y ^= (y

#257 - zadow30 - 165w ago
zadow30's Avatar
well here you go.. well this look a hell of a lot interesting: pastebin.com/sje1NrRG

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find that book

from the book:
[CODE]/* A C-program for TT800 : July 8th 1996 Version */
/* by M. Matsumoto, email: [email]matumoto@math.keio.ac.jp[/email] */
/* genrand() generate one pseudorandom number with double precision */
/* which is uniformly distributed on [0,1]-interval */
/* for each call. One may choose any initial 25 seeds */
/* except all zeros. */

/* See: ACM Transactions on Modelling and Computer Simulation, */
/* Vol. 4, No. 3, 1994, pages 254-266. */

#include
#define N 25
#define M 7

double
genrand()
{
unsigned long y;
static int k = 0;
static unsigned long x[N]={ /* initial 25 seeds, change as you wish */
0x95f24dab, 0x0b685215, 0xe76ccae7, 0xaf3ec239, 0x715fad23,
0x24a590ad, 0x69e4b5ef, 0xbf456141, 0x96bc1b7b, 0xa7bdf825,
0xc1de75b7, 0x8858a9c9, 0x2da87693, 0xb657f9dd, 0xffdc8a9f,
0x8121da71, 0x8b823ecb, 0x885d05f5, 0x4e20cd47, 0x5a9ad5d9,
0x512c0c03, 0xea857ccd, 0x4cc1d30f, 0x8891a8a1, 0xa6b7aadb
};
static unsigned long mag01[2]={
0x0, 0x8ebfd028 /* this is magic vector `a', don't change */
};
if (k==N) { /* generate N words at one time */
int kk;
for (kk=0;kk> 1) ^ mag01[x[kk] % 2];
}
for (; kk> 1) ^ mag01[x[kk] % 2];
}
k=0;
}
y = x[k];
y ^= (y

#256 - Ezio - 165w ago
Ezio's Avatar
Thanks for uploading, Roxanne, +Rep for you!

 

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