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September 18, 2010 // 5:12 pm - Update #2: squarepusher2 has released several more updates to SNES9x PS3, the Super Nintendo Emulator for PlayStation 3, which are all available for download now HERE.

Update: A new SNES9x r2 binary is now available with changes noted HERE followed by a SNES9x v1.0.3 port by Alex793 which includes some more fixes for those interested.

I got my Teensy++ Thursday and decided to port SNES9x (Super Nintendo Emulator) over to the PS3 as a little exercise to play with the Cell SDK.

It's pretty rough but it seems to work OK. It will load (uncompressed) ROMs off of /dev_usb000.

If anyone is interested, the code is linked above via GitHub with a binary attached below.

Download: SNES9x (Super Nintendo Emulator) PS3 Port / SNES9x PS3 Port Source Code

It's a new port to PS3 LV2 OS based on the vanilla SNES9x source.

To build:

• Install Cell SDK >= 1.92. You know how to find it. Configure according to the install instructions (make sure to set CELL_SDK).
• Make pkg
• Load the pkg and your ROMs onto a usb drive.
• Install on PS3 using your jailbreak device of choice.

Things that suck:

• Lots of SNES9x features are not supported yet. No save states, for example. Most of these are really simple to implement.
• Sound code is rubbish. It more or less works, but you'll probably hear the occasional skip.
• Performance isn't great.
• UI. Or rather, there isn't one.
• So much more.









SNES9x (Super Nintendo Emulator) PS3 Port Arrives!

SNES9x (Super Nintendo Emulator) PS3 Port Arrives!

SNES9x (Super Nintendo Emulator) PS3 Port Arrives!

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#633 - pepijndamen - February 16, 2011 // 4:14 am
pepijndamen's Avatar
I was waiting for an update to the shaders. I really appreciate your work. Hope something like this gets incorporated in the megadrive/genesis emu as well

#632 - condorstrike - February 16, 2011 // 1:22 am
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Awesome, I was blown away by version 4.4.5, and now to be able to run that wonderful shader in progressive mode... you my friend just made my day, great job. this one is for you...

edit: played a bit... and Wow, who would have thought I would play again the "Best, the Classics" one more time in HD full 1080P from my couch. Super Metroid looks so nice, again Thank you.

#631 - PS4 News - February 15, 2011 // 11:27 pm
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Promoted to the Site News now and +Rep for the update squarepusher2!

#630 - squarepusher2 - February 15, 2011 // 10:12 pm
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The Super Nintendo Emulator PS3 port is updated once again, this time to SNES9x PS3 4.4.6 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

Download: SNES9x PS3 4.4.6 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

Changes are detailed below, and now include HD shaders and several fixes as follows:

==================================================
Build 4.4.6 (16-02-2010)
==================================================

  • HD version and Normal version merged into one - there are now HD shaders that do the same as the previous HD version.
    * HD shaders (which upscale the resolution to 512x448) instead of hacked HD version. '4xSoft-HD' is currently the best out of the HD shaders - more to come.
    * The HD version in version 4.4.5 ran in interlaced mode - with the HD shaders, you can run in either progressive or interlaced mode.
  • Fixed PAL50/PAL60 automatic activation in 576i/p mode.
  • Fixed Rise Of The Robots interlacing issues - other games which use interlaced mode also corrected.
  • Fixed Multiplayer controls - only player 1 worked.



More PlayStation 3 News...

#629 - KentaZXA - February 15, 2011 // 3:05 pm
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my settings is already 1080i on ps3, however i tried on the SNES 720p and that seems to make the input better.

#628 - busta phillips - February 15, 2011 // 1:44 pm
busta phillips's Avatar
Hi Squarepusher, I noticed in this new version i'm getting a steady static feedback through RSound. Do you know what may be causing it? I would imagine this would go unaffected... thanks!

#627 - Ni72ous - February 15, 2011 // 10:22 am
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This would be great, thanks for your response

#626 - barrybarryk - February 15, 2011 // 9:26 am
barrybarryk's Avatar
yes there is, read squarepusher2's previous post.

#625 - darko135 - February 15, 2011 // 9:02 am
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so there is no save state option? thanks

#624 - squarepusher2 - February 15, 2011 // 9:00 am
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At the moment you have to set it manually with the XMB and change it back when you want to use 1080p again in other games/apps.

I'm working on a solution for this - so that you can just resolution switch to 1080 interlaced - and vice versa.