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214w ago - Today the Super Nintendo Emulator PS3 port has been updated to SNES9x PS3 4.4.7 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

Download: SNES9x PS3 - 4.4.7 (FW 1.92/FW 3.41/CFW 3.55) / SNES9x PS3 - 4.4.7 (FW 1.92/FW 3.41/CFW 3.55) (Mirror)

Complete changes are detailed below, as follows:

SNES9x PS3 - 4.4.7 (FW 1.92/FW 3.15/FW 3.41/CFW 3.55)

WHAT'S CHANGED:

  • Added new shaders (waterpaint-normalcontrast, waterpaint-normalcontrast-scanline,
    waterpaint-highcontrast, waterpaint-highcontrast-scanline, crt-highgamma)
  • Optimized crt, crt-highgamma shaders - both run now at 60fps at 1920x1080.
  • Reduced lag.
  • Fixed Turbo Mode toggling - works the same now as in 4.4.4.
  • Fixed RSound bug with Windows OSes.
  • Fixed L2 button mapping issue.

BTW, regarding that error above with GCC - that has been fixed.


SNES9x PS3 v4.4.7 Super Nintendo Emulator Update Arrives

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!


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#663 - PS4 News - 207w ago
PS4 News's Avatar
Here is another brief update, to SNES9x PS3 v4.4.9 Rev 3b364d.

Download: SNES9x PS3 v4.4.9 Rev 3b364d

Changelog:

  • New shaders added
  • The game "Porky Pig's Haunted Holiday" now works

#662 - PS4 News - 210w ago
PS4 News's Avatar
Thanks for the update squarepusher2, promoted to the main page now and +Rep!

#661 - NTA - 210w ago
NTA's Avatar
yay custom soundtrack support!

i love good updates

#660 - squarepusher2 - 210w ago
squarepusher2's Avatar
Today SNES9x PS3 version 4.4.9 for FW 1.92+/FW 3.15/FW 3.41/CFW 3.55 is released and also includes Custom Soundtrack support.

Download: SNES9x PS3 4.4.9 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

SNES9x PS3 4.4.9 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

==================
Build 4.4.9 (12-04-2011)
==================

  • Custom Soundtrack support - select a song/album/playlist from the XMB Music category - music can be played both in-game and from within the menu.

  • Added USB/Bluetooth headset support - sound gets output through the headset.

  • Fixed Super Mario RPG level-up freeze.

  • Some filebrowser fixes

  • Added 5x scale option.

  • Updated Maister Pong - now with sound effects, scoring, two-player support, nice gameplay mechanics, etc.



More PlayStation 3 News...

#659 - PS4 News - 211w ago
PS4 News's Avatar
Squarepusher2 has updated SNES9X PS3 to version 4.4.8 today, which now includes major lag reduction among the changes detailed below.

Download: SNES9X PS3 v4.4.8

Changelog: Build 4.4.8 (03-04-2011)

  • Very big performance and lag reduction optimizations. The previous builds were indeed very laggy – this should be a very big improvement on that front.
  • You can now use two shaders at once – we call this ‘Custom Scaling/ Dual Shader’ mode. A scaling factor (from 1 to 4x) can be specified. Some great graphical effects can be achieved by combining shaders.
  • Shader presets have been added. Shader presets are configuration files that automatically configure the settings for ‘Shader 1′, ‘Shader 2′, ‘Hardware Filtering Shader 1′, ‘Hardware Filtering Shader 2′, ‘Scaling Factor’ and ‘Overscan’. You can create your own shader presets – they are just plain-text files stored in USRDIR/presets.
  • Controllers can now be individually configured – you can specifically configure the controls for a controller connected to a specific port/ number.
  • Cheat input has been made less buggy. With the ‘New’ control scheme - L2 + Analog Stick Right Down will still input cheats with the OSK, but it will add a generic label (simply the cheatcode itself as a label) until you rename this generic label by triggering the action ‘Input Cheatlabel’. The ‘New’ control scheme has this hooked up to ‘L2 + R2 + Analog Stick Right – Down’. This can of course be reconfigured to any button / button-combo you see fit.
  • Fixed interlaced games like Rise Of The Robots – were displaying glitched graphics before in version 4.4.7.
  • Added a homebrew SNES game by Themaister. Game logic is semi-hooked up – paddle works, ball bounces off the paddle, just scoring has to be added. Anyway, this has mostly been a 3-day exercise in SNES ASM. This is just for illustrative purposes.
  • Added some shader variations and some new shaders – HQ4x, 4xBR - courtesy of Jacaraca.

#658 - barrybarryk - 212w ago
barrybarryk's Avatar
Quote Originally Posted by acelove View Post
I know this is a PS3 thread, but I was wondering if this could be ported to PC as well? ^.^

um yeah snes9x has been running on pc's for years.

#657 - severusx - 212w ago
severusx's Avatar
Try to delete the old application from within the XMB first, the install the PKG file for the new one. That should solve your problem.

#656 - icbluscrn - 212w ago
icbluscrn's Avatar
been trying to update snes9x. i have 4.4.5. on 3.55 kmeaw. i assume i just need to run the newer package from the package installer but that did not work when i tried to go to 4.4.7. still shows up as 4.4.5 and the new shaders did not install.

any help?

#655 - casketj - 212w ago
casketj's Avatar
i just downloaded this, can someone tell me step by step how to run it please?

#654 - Themaister - 213w ago
Themaister's Avatar
Err... That won't happen, although the closest you would get is probably SSNES, it supports the same .cg shaders that S9x-PS3 does. Latest test builds of S9x-Win32 also supports it.

 











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