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223w ago - The Super Nintendo Emulator PS3 port is updated once again, this time to SNES9x PS3 4.4.6 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

Download: SNES9x PS3 4.4.6 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

Changes are detailed below, and now include HD shaders and several fixes as follows:

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Build 4.4.6 (16-02-2010)
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  • HD version and Normal version merged into one - there are now HD shaders that do the same as the previous HD version.
    * HD shaders (which upscale the resolution to 512x448) instead of hacked HD version. '4xSoft-HD' is currently the best out of the HD shaders - more to come.
    * The HD version in version 4.4.5 ran in interlaced mode - with the HD shaders, you can run in either progressive or interlaced mode.
  • Fixed PAL50/PAL60 automatic activation in 576i/p mode.
  • Fixed Rise Of The Robots interlacing issues - other games which use interlaced mode also corrected.
  • Fixed Multiplayer controls - only player 1 worked.




SNES9x PS3 4.4.6 Emulator Arrives with HD Shaders and Fixes

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#623 - barrybarryk - 223w ago
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wouldn't really need a debug though to try, just code in some hefty error detection into a dev build. Pain in the ass signing and packing though I guess every time you make a small tweak. I'm pretty sure you can make a mfw for 3.15 with the mfw program though and asbestos 1.5 does an ok job of booting linux only the bootloader is very restricting but the same sort of hardware access grafs method will bring (except rw access to ram but thats not really needed for this)

It'd help with the input lag too, and it'd make a decent gui feasible.

#622 - squarepusher2 - 223w ago
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Good question - the only games that need it at the moment are -

1 - Romancing Saga 3 - hires equip screen drops to 42/43fps.
2 - Vortex - not 60fps constant
3 - Star Fox 2 - same here - hovers between 55/53fps and 60fps when it's not having a bad day.

the main problem is that the development environment (retail PS3 with no debug FW) sucks - I'm hoping OtherOS++ gets released soon that we can run jailbroken / with a CFW on a firmware above 3.15 - we don't want to have to go through this ordeal of the app hanging everytime we try some stuff out with the SPUs - that would be absolute hell.

Another obstacle -

1 - This emulator (or parts of it) might not be parallelizable - in the sense that we can't just offload certain parts to a different CPU and have the main CPU (the PPU) get on with its job. A lot of emulators like MAME can't really make effective use of multi core CPUs beyond a dual-core for this very same reason.

#621 - barrybarryk - 223w ago
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Are there any plans to shift some of this to any of the SPU's to keep the framerates up?

#620 - squarepusher2 - 223w ago
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It sucks to hear that input lag is still such a major problem. Just a couple of questions -

Are you trying the HD version or the Normal version?

The HD version runs every SNES game at 512x448 'interlaced' - normally SNES games would run at 256x224 or 256x239 non-interlaced mode. Try doing the following in the XMB -

Go to Settings -> Display Settings -> Video Output Settings.

Go through the first step, then select 'Custom' (When asked 'Select a setting method'). Untick '1080p' there and make sure that 1080i is ticked.

Go to the next step and confirm the changes. SNES9x PS3 should now use 1080i instead of 1080p - and since it's an interlaced mode and the HD version is running every game internally in an interlaced mode - this might cure the problem you're having.

Quote Originally Posted by rubixcube6 View Post
hey, squarepusher2. I'm the guy that designed the icon for your emulator. If you ever feel like implementing a gui, i'll be happy to help with that.

Yeah, I should definitely get my act together with regards to a good GUI. I'll look at that site, thanks. As for the person who asked how you could save - this depends on the 'Control Scheme' you have selected in the Settings menu.

Old control scheme - R2 + R3 for quicksaving, L2 + R3 for quickloading

New control scheme - R2 + Right stick down for quicksaving, R2 + Right stick up for quickloading

WIth the custom control scheme, you can customize this to any button you want.

I made a new PKG for 3.55 CFW - I will include the new zip file here. I'm on 3.41 JB so I can't test it for myself.

#619 - Lestatx - 223w ago
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I can't install HD version on wutang/geohot =( any help?

#618 - rubixcube6 - 223w ago
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hey, squarepusher2. I'm the guy that designed the icon for your emulator. If you ever feel like implementing a gui, i'll be happy to help with that.

If ya want to see some of my other works for ps3 homebrew, you can take a look here: brewstation.heliohost.org/index.php/homebrew-design

I started that site for linking articles from multiple ps3 news sites. kinda like an all-in-one type of site. i've halted news to it until I can find volunteers to help post.
Quote Originally Posted by darko135 View Post
maybe i'm missing something, but how do you save? thanks!

just like you would on the snes, through the save option in the games you play.

#617 - pjmiller435 - 223w ago
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i love the fact it includes so many shaders, it adds interesting twists at times, haha. not to mention you can test different ones out for different games, doing so well will result in best possible visuals.

I remember playing Sim City, Zelda : A Link to the Past, Donkey Kong and the like and messing with the shaders and got some games to show up as nice as they could possibly be. I was happy with this app and it's features.

Can't get enough of SNES. haha. Wish we had a homebrew SDK to develop SNES games, sure you can create a lookalike but I'd love to create a custom rom game in itself. Is this even possible? lol.

#616 - condorstrike - 223w ago
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wow, new shader "beyond cool". thanks. "bringing back the past, in HD"

ohh my god, just played some Super-Metroid...looks better than the Wii... lol

#615 - KentaZXA - 223w ago
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it is disabled, still no difference.

#614 - bobdolka - 223w ago
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Quote Originally Posted by KentaZXA View Post
um ok i decided to try this out, and when i tried super mario world, the controls respones slowly for some odd reason, like when i try to jump, it doesn't do it instantly, been like that on other games too, is there a way to fix this?

perhaps you need to disable tripple buffering as the post mentions possible input lag..

"Triple Buffering option added - enabled by default. Faster graphics/shader performance with triple buffering turned on - some potential input lag with triple buffering on - turn it off in case you experience problems of this nature."