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February 15, 2011 // 11:26 pm - The Super Nintendo Emulator PS3 port is updated once again, this time to SNES9x PS3 4.4.6 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

Download: SNES9x PS3 4.4.6 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

Changes are detailed below, and now include HD shaders and several fixes as follows:

Build 4.4.6 (16-02-2010)

  • HD version and Normal version merged into one - there are now HD shaders that do the same as the previous HD version.
    * HD shaders (which upscale the resolution to 512x448) instead of hacked HD version. '4xSoft-HD' is currently the best out of the HD shaders - more to come.
    * The HD version in version 4.4.5 ran in interlaced mode - with the HD shaders, you can run in either progressive or interlaced mode.
  • Fixed PAL50/PAL60 automatic activation in 576i/p mode.
  • Fixed Rise Of The Robots interlacing issues - other games which use interlaced mode also corrected.
  • Fixed Multiplayer controls - only player 1 worked.

SNES9x PS3 4.4.6 Emulator Arrives with HD Shaders and Fixes

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#673 - TwistedJay - December 1, 2011 // 9:35 pm
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Easy just install install the snes.pkg file and then put some games on a usb drive in a folder named snes games or whatever and then enter the snes program from the games menu. Now highlight the usb and search for you game folder and then the game. push x and play

#672 - NTA - December 1, 2011 // 9:31 pm
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You need to have CFW. You can put the pkg file on some kind of external storage device (I use an ipod) and go to install package files, and it should show up. If you don't have cfw, then you can't install it.

#671 - Jacoby05 - December 1, 2011 // 9:09 pm
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How do you use this on the PS3?

#670 - PS4 News - September 30, 2011 // 2:34 pm
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Here is an update of SNESNext Super Nintendo (SNES) PS3 Emulator v4.4.9 Rev c2f1b90f1a.

Download: SNESNext Super Nintendo (SNES) PS3 Emulator v4.4.9 Rev c2f1b90f1a

Below are some details from pete_uk as follows:

Source aquired from
Commit History:

Only problem found one problem so far. To return from to the main menu from a game, you need to press L3 & R3 together, the "Return to Menu" option in the quick menu does not seem to work.

I have only tested it quickly, but seems to running nicely.

Another update from pete_uk also below:

Download: SNESNext Super Nintendo (SNES) PS3 Emulator v4.4.9 Rev e6b54d879d

Newest commit (e6b54d879dc9fe4d2efea50c27795e3d7d478876) packaged for 3.41.

And also an update by Twinaphex (aka squarepusher2) below:

Download: SNESNext Super Nintendo (SNES) PS3 Emulator v4.4.9 Rev ce333489e1

Current commit of Snes9x-Next:

This build is NOT Multiman Compatible!!!

Recent Updates & Changes:

  • Further improved Star Fox 2/Vortex speed - now is always 60fps and/or higher - without frameskip!
  • Speedhacks for a great number of games - FPS improvements range from ~10 to ~20-25fps (sometimes more) forgames where we don't 'draw' the subscreen display
  • Speedhack - PPU.FullClipping (new speedhack variable) is set to false for Final Fantasy III/VI - bypass some steps during clipping for additional 10fps speedup (in field mode)
  • Use joypad callbacks - basically more efficient input polling - if no joystick data is polled for a frame, we won't have to waste time reporting all the buttons to SNES9xanyway (for that frame)
  • Revised PS3 input - Super Scope works again, Mouse doesn't yet - next on the list
  • Input presets - users can now make presets for input from within the emulator and switch between presets - allows you to switch between different button mapping schemes
  • 'Save Settings as Shader Preset' works now - can set filename and title - also fixed OSK util

As of this commit ( this option - 'Save Settings as Shader Preset' can actually be used. At the moment, it will ask you to input a filename for the preset (without file extension), and after that it will ask you to input a name for the preset.

I will further improve upon this by also allowing people to overwrite previously existing presets in addition to just creating a new preset everytime.

NOTE - I have decided to remove all pre-existing presets - the idea being that now that users have the ability to create their own from inside the emulator, there should no longer be a need to maintain 100 pre-baked presets - it should be up to the user to create as many as he/she wants.

Also, this feature will be brought to all the other emulators as well obviously.

Another update from pete_uk via:

Download: SNESNext Super Nintendo (SNES) PS3 Emulator v4.4.9 Rev dbe74399e1

Another update pete_uk via:

Download: SNESNext Super Nintendo (SNES) PS3 Emulator v4.4.9 Rev 45d7656276

Download: SNESNext Super Nintendo (SNES) PS3 Emulator v4.4.9 Rev d3bbed1d1d MM (multiMAN compatible)

Source Code:

Download: SNESNext Super Nintendo (SNES) PS3 Emulator v4.4.9 Rev 74e395d851 MM (multiMAN compatible)

Source Code:

#669 - adrianc1982 - September 26, 2011 // 1:55 am
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I think I found a bug, I'm playing final fantasy iii or final fantasy VI whatever you want to call it and when you are fighting VARGAS and you need to unleash a blitz its impossible to execute, the game just stays there hanging forever.

Final Fantasy VI has a bug when trying to execute a "blitz", the emulator breaks...

#668 - joffe - September 7, 2011 // 10:06 am
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The repo ( is suddenly for members only now. Any reason known why that is?

#667 - PS4 News - May 21, 2011 // 5:42 pm
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SNES9x PS3 v4.4.9 rev f7495 is below with the changelog:

Download: SNES9x PS3 v4.4.9 rev f7495

SNES9x PS3 v4.4.9 rev f7495

  • Reduced controller delay
  • Some improvements in Star Fox 2 / Vortex

#666 - PS4 News - May 7, 2011 // 7:02 pm
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Another bugfix update to SNES9x PS3 v4.4.9 Rev 1169f with changes below:

Download: SNES9x PS3 v4.4.9 Rev 1169f

Fixed bugs:

  • Mega Man X2
  • Super Mario RPG
  • MechWarrior 3050/Battletech 3050
  • Big Sky Trooper

#665 - PS4 News - May 4, 2011 // 3:23 pm
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I think it's an update to the same one being worked on, you should be able to grab their latest source code here:

#664 - TehNoob2010 - May 4, 2011 // 6:44 am
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Is this a new one, eg new source code?

Or just some edits?