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224w ago - Today squarepusher2 has updated the Super Nintendo Emulator PS3 port to SNES9x PS3 4.4.3 for Firmware 1.92+, 3.15, 3.41 and GeoHot PlayStation 3 Custom Firmware 3.55.

Download: SNES9x PS3 4.4.3

To quote on the SNES9x PS3 changes: Build 4.4.3 (11-01-2010)

  • Autodetection of Super Scope/Mouse/Multitap had a bug in it - after you loaded a Super Scope/mouse game and then tried to load a multitap-compatible game, the game would attempt to hook up the Mouse/Scope instead due to an error in a switch/case statement. Fixed this.


  • Autodetection now works as expected. Please upgrade to 4.4.3 as soon as possible to avoid inconvenient problems.

Finally, below is SNES9x PS3 4.4.2 (FW 1.92+/FW 3.15/FW 3.41/Geohot CFW 3.55) with the changelog that we missed reporting on previously.

SNES9x PS3 4.4.2 Changelog:

* Super Scope and SNES Mouse support. The Super Scope and the Mouse are currently
mapped to the left analog stick - the controls are -
- Circle Button - Scope Toggle Turbo
- Cross Button - Scope Cursor Button
- Triangle Button - Mouse R Button - Scope Aim Off Screen
- Square Button - Mouse L Button -Scope Fire
- Start Button - Scope Pause Button
* Automatic Super Scope/Mouse support detection (works for most games)
* Automatic multitap detection (for most games)
* Automatic PAL50/PAL60 switching (for 576p PAL resolution only)
* Only shows toggleable resolutions now in the Settings menu that your TV supports.
* Fixed Syvalion/R.P.M. Racing/Power Drive (games use 512x448 - flickered
like mad before)
* Added .GD3 ROM extension.
* Added configurable controls - nearly any button/button combo can be
configured. All of the configurable settings are saved of course.
* Some of the new things you can 'bind' buttons to:
- Record movie
- Stop movie
- Playback movie
- Fast forward
- Increase fast-forward speed
- Decrease fast-forward speed
- Reset
- Soft Reset
- Some more shaders (Lanzcos12/Lanzcos16/SuperScale2x - you've probably seen them already in Genesis Plus/FBA et al - that's because they all use the same shaders from Cellframework.)
- Sane parental control defaults (you can use this when parental control is enabled at highest level).
- You can set the SRAM path directory now.


SNES9x PS3 4.4.3 - Super Nintendo Emulator for PS3 is Updated

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!


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#623 - Ni72ous - 219w ago
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Is there a way to set the emulator to use 1080i without changing my main ps3 settings as i want to keep that 1080p?

#622 - barrybarryk - 219w ago
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wouldn't really need a debug though to try, just code in some hefty error detection into a dev build. Pain in the ass signing and packing though I guess every time you make a small tweak. I'm pretty sure you can make a mfw for 3.15 with the mfw program though and asbestos 1.5 does an ok job of booting linux only the bootloader is very restricting but the same sort of hardware access grafs method will bring (except rw access to ram but thats not really needed for this)

It'd help with the input lag too, and it'd make a decent gui feasible.

#621 - squarepusher2 - 219w ago
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Good question - the only games that need it at the moment are -

1 - Romancing Saga 3 - hires equip screen drops to 42/43fps.
2 - Vortex - not 60fps constant
3 - Star Fox 2 - same here - hovers between 55/53fps and 60fps when it's not having a bad day.

the main problem is that the development environment (retail PS3 with no debug FW) sucks - I'm hoping OtherOS++ gets released soon that we can run jailbroken / with a CFW on a firmware above 3.15 - we don't want to have to go through this ordeal of the app hanging everytime we try some stuff out with the SPUs - that would be absolute hell.

Another obstacle -

1 - This emulator (or parts of it) might not be parallelizable - in the sense that we can't just offload certain parts to a different CPU and have the main CPU (the PPU) get on with its job. A lot of emulators like MAME can't really make effective use of multi core CPUs beyond a dual-core for this very same reason.

#620 - barrybarryk - 219w ago
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Are there any plans to shift some of this to any of the SPU's to keep the framerates up?

#619 - squarepusher2 - 219w ago
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It sucks to hear that input lag is still such a major problem. Just a couple of questions -

Are you trying the HD version or the Normal version?

The HD version runs every SNES game at 512x448 'interlaced' - normally SNES games would run at 256x224 or 256x239 non-interlaced mode. Try doing the following in the XMB -

Go to Settings -> Display Settings -> Video Output Settings.

Go through the first step, then select 'Custom' (When asked 'Select a setting method'). Untick '1080p' there and make sure that 1080i is ticked.

Go to the next step and confirm the changes. SNES9x PS3 should now use 1080i instead of 1080p - and since it's an interlaced mode and the HD version is running every game internally in an interlaced mode - this might cure the problem you're having.

Quote Originally Posted by rubixcube6 View Post
hey, squarepusher2. I'm the guy that designed the icon for your emulator. If you ever feel like implementing a gui, i'll be happy to help with that.

Yeah, I should definitely get my act together with regards to a good GUI. I'll look at that site, thanks. As for the person who asked how you could save - this depends on the 'Control Scheme' you have selected in the Settings menu.

Old control scheme - R2 + R3 for quicksaving, L2 + R3 for quickloading

New control scheme - R2 + Right stick down for quicksaving, R2 + Right stick up for quickloading

WIth the custom control scheme, you can customize this to any button you want.

I made a new PKG for 3.55 CFW - I will include the new zip file here. I'm on 3.41 JB so I can't test it for myself.

#618 - Lestatx - 219w ago
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I can't install HD version on wutang/geohot =( any help?

#617 - rubixcube6 - 219w ago
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hey, squarepusher2. I'm the guy that designed the icon for your emulator. If you ever feel like implementing a gui, i'll be happy to help with that.

If ya want to see some of my other works for ps3 homebrew, you can take a look here: brewstation.heliohost.org/index.php/homebrew-design

I started that site for linking articles from multiple ps3 news sites. kinda like an all-in-one type of site. i've halted news to it until I can find volunteers to help post.
Quote Originally Posted by darko135 View Post
maybe i'm missing something, but how do you save? thanks!

just like you would on the snes, through the save option in the games you play.

#616 - pjmiller435 - 219w ago
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i love the fact it includes so many shaders, it adds interesting twists at times, haha. not to mention you can test different ones out for different games, doing so well will result in best possible visuals.

I remember playing Sim City, Zelda : A Link to the Past, Donkey Kong and the like and messing with the shaders and got some games to show up as nice as they could possibly be. I was happy with this app and it's features.

Can't get enough of SNES. haha. Wish we had a homebrew SDK to develop SNES games, sure you can create a lookalike but I'd love to create a custom rom game in itself. Is this even possible? lol.

#615 - condorstrike - 219w ago
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wow, new shader "beyond cool". thanks. "bringing back the past, in HD"

ohh my god, just played some Super-Metroid...looks better than the Wii... lol

#614 - KentaZXA - 219w ago
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it is disabled, still no difference.