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224w ago - Today squarepusher2 has updated the Super Nintendo Emulator PS3 port to SNES9x PS3 4.4.3 for Firmware 1.92+, 3.15, 3.41 and GeoHot PlayStation 3 Custom Firmware 3.55.

Download: SNES9x PS3 4.4.3

To quote on the SNES9x PS3 changes: Build 4.4.3 (11-01-2010)

  • Autodetection of Super Scope/Mouse/Multitap had a bug in it - after you loaded a Super Scope/mouse game and then tried to load a multitap-compatible game, the game would attempt to hook up the Mouse/Scope instead due to an error in a switch/case statement. Fixed this.


  • Autodetection now works as expected. Please upgrade to 4.4.3 as soon as possible to avoid inconvenient problems.

Finally, below is SNES9x PS3 4.4.2 (FW 1.92+/FW 3.15/FW 3.41/Geohot CFW 3.55) with the changelog that we missed reporting on previously.

SNES9x PS3 4.4.2 Changelog:

* Super Scope and SNES Mouse support. The Super Scope and the Mouse are currently
mapped to the left analog stick - the controls are -
- Circle Button - Scope Toggle Turbo
- Cross Button - Scope Cursor Button
- Triangle Button - Mouse R Button - Scope Aim Off Screen
- Square Button - Mouse L Button -Scope Fire
- Start Button - Scope Pause Button
* Automatic Super Scope/Mouse support detection (works for most games)
* Automatic multitap detection (for most games)
* Automatic PAL50/PAL60 switching (for 576p PAL resolution only)
* Only shows toggleable resolutions now in the Settings menu that your TV supports.
* Fixed Syvalion/R.P.M. Racing/Power Drive (games use 512x448 - flickered
like mad before)
* Added .GD3 ROM extension.
* Added configurable controls - nearly any button/button combo can be
configured. All of the configurable settings are saved of course.
* Some of the new things you can 'bind' buttons to:
- Record movie
- Stop movie
- Playback movie
- Fast forward
- Increase fast-forward speed
- Decrease fast-forward speed
- Reset
- Soft Reset
- Some more shaders (Lanzcos12/Lanzcos16/SuperScale2x - you've probably seen them already in Genesis Plus/FBA et al - that's because they all use the same shaders from Cellframework.)
- Sane parental control defaults (you can use this when parental control is enabled at highest level).
- You can set the SRAM path directory now.


SNES9x PS3 4.4.3 - Super Nintendo Emulator for PS3 is Updated

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!


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#633 - pepijndamen - 219w ago
pepijndamen's Avatar
I was waiting for an update to the shaders. I really appreciate your work. Hope something like this gets incorporated in the megadrive/genesis emu as well

#632 - condorstrike - 219w ago
condorstrike's Avatar
Awesome, I was blown away by version 4.4.5, and now to be able to run that wonderful shader in progressive mode... you my friend just made my day, great job. this one is for you...

edit: played a bit... and Wow, who would have thought I would play again the "Best, the Classics" one more time in HD full 1080P from my couch. Super Metroid looks so nice, again Thank you.

#631 - PS4 News - 219w ago
PS4 News's Avatar
Promoted to the Site News now and +Rep for the update squarepusher2!

#630 - squarepusher2 - 219w ago
squarepusher2's Avatar
The Super Nintendo Emulator PS3 port is updated once again, this time to SNES9x PS3 4.4.6 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

Download: SNES9x PS3 4.4.6 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

Changes are detailed below, and now include HD shaders and several fixes as follows:

==================================================
Build 4.4.6 (16-02-2010)
==================================================

  • HD version and Normal version merged into one - there are now HD shaders that do the same as the previous HD version.
    * HD shaders (which upscale the resolution to 512x448) instead of hacked HD version. '4xSoft-HD' is currently the best out of the HD shaders - more to come.
    * The HD version in version 4.4.5 ran in interlaced mode - with the HD shaders, you can run in either progressive or interlaced mode.
  • Fixed PAL50/PAL60 automatic activation in 576i/p mode.
  • Fixed Rise Of The Robots interlacing issues - other games which use interlaced mode also corrected.
  • Fixed Multiplayer controls - only player 1 worked.



More PlayStation 3 News...

#629 - KentaZXA - 219w ago
KentaZXA's Avatar
my settings is already 1080i on ps3, however i tried on the SNES 720p and that seems to make the input better.

#628 - busta phillips - 219w ago
busta phillips's Avatar
Hi Squarepusher, I noticed in this new version i'm getting a steady static feedback through RSound. Do you know what may be causing it? I would imagine this would go unaffected... thanks!

#627 - Ni72ous - 219w ago
Ni72ous's Avatar
This would be great, thanks for your response

#626 - barrybarryk - 219w ago
barrybarryk's Avatar
yes there is, read squarepusher2's previous post.

#625 - darko135 - 219w ago
darko135's Avatar
so there is no save state option? thanks

#624 - squarepusher2 - 219w ago
squarepusher2's Avatar
At the moment you have to set it manually with the XMB and change it back when you want to use 1080p again in other games/apps.

I'm working on a solution for this - so that you can just resolution switch to 1080 interlaced - and vice versa.