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October 10, 2010 // 6:55 pm - Today SKFU has updated his blog (linked above) with a follow-up to his previous work and shared some new information and progress regarding PS3 custom firmware.

He was able to add several more working debug options to JailBroken retail PS3 consoles, such as Title Store preview in the network section.

To quote: "While the USB Loader by JaicraB has some trouble rebooting all correctly it seems for a final CFW we need to overwrite dev_flash instead just loading live from USB mass storage.

Some things you can already do for a nice working CFW:

1. Replace all in "/vsh/module + /sys/external + /sys/internal" with the content of a 3.41 debug dev_flash.

2. In "/vsh/resource/explore/xmb/category_game.xml" add this in the "view id=root" Items section


This will bring the "/app_home/GAME" and "Install PKG" options back.

3. In "/vsh/resource/explore/xmb/category_psn.xml" switch "root" and "tool_root".

This will add Title Store previews in the network section.

4. In "/sys/external" you grab liblv2dbg_for_dex from a debug unit and rename it liblv2dbg_for_cex. Replace liblv2dbg_for_cex with your new one and also add the debug liblv2dbg_for_dex.

Now you also have the debug options enabled. I don't know how to show up the debug options icon yet, but you can modify the settings via the registry.

How2 Handle Debug Options Without Icon

All information should be free. So here another part of the Custom Firmware research.

My previous post already explained some changes they enable. One nice one I didn't mention yet is, that it activates the Debug Options.

The options are enabled now, just the icon is missing. But there is a different way you can handle them. As we already knew, the xregistry.sys (dev_flash2/etc) stores all actual settings.

With the changes mentioned in last post, if you tried those; you may have noticed a debug message in the upper right corner. This actually proves the debug options are unlocked to use.

Just extract the xregistry.sys now and find the debug options. Activate them with a 1 instead a 0. I didn't test all so far, but seems most is fine.

Needa give credits to iQD, KrisAbsinthe, Stoker25 and Comgenie."

SKFU Progress on PS3 Custom Firmware, More Debug Options

SKFU Progress on PS3 Custom Firmware, More Debug Options

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#13 - PS4 News - October 11, 2010 // 2:02 pm
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Quote Originally Posted by DJXFMA View Post
Check it out gives some more info how to enable options:

Added to the first post as well- Thanks DJXFMA!

#12 - DJXFMA - October 11, 2010 // 1:09 pm
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Check it out gives some more info how to enable options:

#11 - innahouse - October 11, 2010 // 12:59 pm
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yeah... go for it skfu.. and give sony a deep kick inna a..

#10 - Red 13 - October 11, 2010 // 12:21 pm
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Have anyone uploaded the debug dev_flash?

#9 - cfwprophet - October 11, 2010 // 12:09 pm
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Real great to see some one working on that. Still waiting for my components to make my psgroove.

Otherwise i would also play arround with the ps3's flash

Anyway, till then i will write on PS3 ACID and add some more features. To time i'm try to embend elf compiling for the forwarder smallloader and xmboot. If i success i will call the app PS3 CRAP based on the Wii tool CRAP.

#8 - solrac1974 - October 11, 2010 // 11:22 am
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Awesome news, we are more and more closer to a CFW thanks to the hard work of this guys behind the scene, thank you all!

#7 - djdavedoc - October 11, 2010 // 7:47 am
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Good news indeed. I'd imagine it will take some time before we get Custom Firmware V 3.50 or whatever the heck Sony throws at us next but will be worth the wait

#6 - oVERSoLDiER - October 11, 2010 // 7:34 am
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We want the "Quick Sign in on PSN" feature that works.

That would be the best News I can think of.

#5 - twitch - October 11, 2010 // 3:52 am
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Leaps and bounds is all I can say, Cheers to these guys!

#4 - whinis - October 11, 2010 // 3:27 am
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I guess now the only problem would be tricking PSN into thinking we are legitimized like we did on the psp.