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June 13, 2011 // 3:22 pm - Today PlayStation 3 developer bgK has updated ScummVM, an implementation of LucasArts SCUMM interpreter emulator, to Build 20110605 for PS3 Custom Firmware users.

For those unaware, ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files.

Download: ScummVM Build 20110605 for PS3 CFW / ScummVM Build 20110605 for GeoHot/WutangRZA PS3 CFW / GIT

To quote: ScummVM on PS3:

Prerequisites


Installing

  • From a computer, download the installable package of the PS3 port from ScummVM’s main site. It should be a .pkg file. Copy it to an USB drive.
  • After having plugged the USB drive to you PS3, the installation package should appear in the XMB under the “Games > Install Package” menu. Installing it copies ScummVM and its dependencies to your PS3′s hard drive. It also adds the “Games > PlayStation 3 > ScummVM” XMB entry which is to be used to launch ScummVM.

Configuring and playing games


PlayStation 3 Specifics

  • Games can be launched either from an USB drive or from the internal hard drive. The internal hard drive has better performance though.
  • Savegames are wrote in the /hdd0/game/SCUM12000/saves folder.
  • Left stick => Mouse
  • Cross => Left mouse button
  • Circle => Right mouse button
  • Triangle => Game menu (F5)
  • Square => Escape
  • Start => ScummVM’s in global game menu
  • Select => Toggle virtual keyboard
  • L1 => AGI predictive input dialog

Disclaimer

  • Unauthorized distribution of an installable package with non freeware games included is a violation of the copyright law and is as such forbidden.

Building from source


Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command :

./configure –host=ps3 && make ps3pkg


ScummVM Build 20110605 for PS3 Custom Firmware by bgK

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#9 - PS4 News - October 29, 2010 // 2:35 am
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Here is a ScummVM PS3 Port Build 05 3.41 update by lousyphreak:

.) automatically builds installable package with "make pkg" (may need testing)
.) Virtual keyboard enabled (I will select a better layout later)
.) enable keyboard everywhere with R1 (if its not automatic)

Games tested:
Monkey Island 1 & 2 (FMTowns Version)
works, except the cursor is broken after playing
Monkey Island 3
works, sometimes sound skipping (cracks)
Day of the Tentacle:
works 100%
The Legend of Kyrandia (CD Version)
works 100%
Beneath a Steel Sky (CD and Floppy)
crashes at intro, but if skipped it works fine
Discworld
works 100%

next up:
virtual keyboard

#8 - PSPSwampy - October 25, 2010 // 10:24 pm
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Sweet - got the PSP port when that first came out. Let's hope the PS3 port takes advantage of upscaling.

On a side note - monkey island 1&2 are available already for PS3 via PSN (boo hiss) the special edition versions look very cool. If only i could buy them on disk - I don't have PSN access anymore (not updating past 3.41!)

#7 - solrac1974 - October 25, 2010 // 9:14 pm
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Great news, Monkey Island is a cult game!

#6 - SuperDre - October 25, 2010 // 6:12 pm
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Yippie.. Only hope it will get Move and mouse support (if it doesn't already have the latter)..

#5 - oVERSoLDiER - October 25, 2010 // 7:44 am
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Yep, "Day of the Tentacle". This will be a lot of fun, again, with that game.

#4 - NeTRaW - October 25, 2010 // 7:38 am
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I'll be playing again "Monkey Island" in a near future It would be great to play full screen on a big LCD TV!!

#3 - mcx997 - October 25, 2010 // 7:16 am
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I had SCUMM games collection on PC, but deleted - I'm probably too old to analyze and find solutions in adventure games

#2 - TG Viva La Den - October 25, 2010 // 5:58 am
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can't wait to play full Throttle again

#1 - lithium210 - October 25, 2010 // 4:37 am
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day of the tentacle!!! would be neat if there was move support for the games.