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July 28, 2012 // 3:25 am - Today the ScummVM Team have updated their ScummVM PS3 Emulator release from the prior revision to version 1.5.0 dubbed "Picnic Basket" which now includes more supported games and fixes as outlined below followed by version 0.1.6.

Download: ScummVM 1.5.0 PS3 Emulator / ScummVM 1.6.0 PS3 Emulator / SVN / GIT

To quote: Little Red Riding Hood looking over at her grandmother's latest install of ScummVM, noting the update to version 1.5.0 and asked "My what a lot of games you now support". "All the better to entertain you with my dear!" responded the curiously grinning relative.

We all love to feast on the most sumptuous of gaming titles and our latest release will fulfill your craving for even more classic point and click adventures. Version 1.5.0 adds support for Once Upon A Time: Little Red Riding Hood and the following titles:

  • Backyard Baseball 2003
  • Blue Force
  • Darby the Dragon
  • Dreamweb
  • Geisha
  • Gregory and the Hot Air Balloon
  • Magic Tales: Liam Finds a Story
  • Sleeping Cub's Test of Courage
  • Soltys
  • The Princess and the Crab

Enjoy and hopefully you won't find the big bad wolf who is sure to give you a byte!

Previous Testing Build Details: ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files.

The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more!

ScummVM v1.5.0 Changelog:

New Games:

  • Added support for Backyard Baseball 2003.
  • Added support for Blue Force.
  • Added support for Darby the Dragon.
  • Added support for Dreamweb.
  • Added support for Geisha.
  • Added support for Gregory and the Hot Air Balloon.
  • Added support for Magic Tales: Liam Finds a Story.
  • Added support for Once Upon A Time: Little Red Riding Hood
  • Added support for Sleeping Cub's Test of Courage.
  • Added support for Soltys.
  • Added support for The Princess and the Crab.


  • Updated MT-32 emulation code to latest munt project snapshot. The emulation improved dramatically.
  • Implemented support for TrueType fonts via FreeType2 in our GUI. Along with it GNU FreeFont was also added to our modern theme. Note that not all ports take advantage of this.
  • Added Basque translation.
  • Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN, SKY and SCI engines. It is now possible to toggle these options via the Engine tab when adding or editing a configuration for a game. In most cases, you will have to run each game once or readd them all in ScummVM's launcher in order to get the custom options tab.
  • Improved predictive dialog look.
  • Various GUI improvements.

Broken Sword 1:

  • Fixed incorrect sound effects in the DOS/Windows demo.
  • Added support for PlayStation videos.
  • Fixed missing subtitles in the demo.

Broken Sword 2:

  • Added support for PlayStation videos.


  • Implemented Roland MT-32 output driver.


  • Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with "von Braun").


  • Fixed a crash in Lost in Time
  • Rewrote the AdLib player. Enabled the now working MDY player in Fascination and Geisha.


  • Added support for the Macintosh version of SPY Fox in Hold the Mustard.
  • Added a difficulty selection dialog for Loom FM-TOWNS.
  • Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.

iPhone port:

  • Changed "F5 (menu)" gesture to open up the global main menu instead.
  • Added support for custom cursor palettes, this makes the moderm theme use the red pointer cursor for example.
  • Added aspect ratio correction feature.
  • Implemented 16 bits per pixel support for games.

Maemo port:

  • Added support for Nokia 770 running OS2008 HE.
  • Added configurable keymap.

Windows port:

  • Changed default savegames location for Windows NT4/2000/XP/Vista/7. (The migration batch file can be used to copy savegames from the old default location, to the new default location).

Update: ScummVM 1.6.0 is Near: Greetings, fellow adventure gamers! We have finally come to the point when ScummVM 1.6.0 testing starts.

This release adds support for a number of new games that need to be tested:

  • 3 Skulls of the Toltecs
  • Eye of the Beholder
  • Eye of the Beholder II: The Legend of Darkmoon
  • Hopkins FBI
  • Tony Tough and the Night of Roasted Moths
  • The Journeyman Project: Pegasus Prime

In addition, if you have Macintosh version of Discworld, please give it a try as well.

ScummVM v1.6.0git2206-g0d52e27 (DEC 8 2012 20:02:21) compiled by pete_uk:

Compiled by myself from the official ScummVM git and signed by DeanK to be compatible with all CFWs (3.40 - 4.30)

Freeware ScummVM Games

ScummVM v1.6.0git2625-gadc338c for ALL PS3 CFW Compiled by pete_uk (via and

Download: ScummVM 1.6.0 git2625 gadc338c PKG (16.16 MB)

1.6.0 (????-??-??) New Games:

  • Added support for 3 Skulls of the Toltecs.
  • Added support for Eye of the Beholder.
  • Added support for Eye of the Beholder II: The Legend of Darkmoon.


  • Added a new save/load chooser based on a grid of thumbnails. This is only supported for resolutions bigger than 640x400. The old chooser is still available and used for games without thumbnail support. It is possible to select the old one as default too.
  • Rewrote VideoDecoder subsystem.
  • Added Galician translation.
  • Added Finnish translation.
  • Added Belarusian translation.
  • Using the mouse wheel on a slider widget now changes the value by the smallest possible amount. This is more predictable than the old behaviour, which was to change the value by "one pixel" which would sometimes not change it at all.
  • Updated MT-32 emulation code to latest munt project snapshot.
  • Added FluidSynth settings dialog, mainly for reverb and chorus settings.


  • Improved audio support for Amiga and AtariST versions of Future Wars. Now music fades out slowly instead of stopping immediately. Sound effects are now properly panned, when requested by the game.


  • Resolved multiple UI issues with the original save/load screen.
  • Added advanced savegame functionality, including savegame timestamps and thumbnails and the ability to load and delete savegames from the launcher. It's now possible to use the ScummvM save/load dialogs.
  • The F7 key (previously unmapped) now always shows the ScummVM load screen. The F10 key displays either the original save/load screen, or the ScummVM save screen, if the user has selected to use the ScummVM save/load dialogs.


  • Now that the game is freeware, there is a small extra help text showing the available commands in the in-game terminals when the player uses the 'help' command. Previously, players needed to consult the manual for the available commands. Since this reference to the manual is a form of copy protection, this extra line can be toggled by the ScummVM copy protection command line option.


  • Simplified the movie speed options, and added a custom option for The 7th Guest. Movie options are now "normal" and "fast", with the latter changing the movie speed in T7G to match the faster movie speed of the iOS version. The game entry might need to be readded in the launcher for the new setting to appear.


  • Added music support for the Macintosh version of I Have No Mouth and, I Must Scream.


  • Implemented Monkey Island 2 Macintosh's audio driver. Now we properly support its sample based audio output. The same output is also used for the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
  • Improved music support for the Macintosh version of Monkey Island 1. It now uses the original instruments, rather than approximating them with General MIDI instruments, and should sound a lot closer to the original.
  • Added sound and music support for the Macintosh version of Loom.
  • Handle double-clicking in the Macintosh version of Loom.

ScummVM 1.5.0 PS3 Emulator Updated, More Game Support & Fixes

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#29 - PSPSwampy - June 13, 2011 // 6:05 pm
PSPSwampy's Avatar
Sweet - was wondering when ScummVM would be ported

Now i can have it on my PC, Wii, Phone, PSP and PS3 !
- Strange how i never get time to actually PLAY any games on it though!

Still - great news non-the-less!

Wow - obviously got too excited, forgot this news came out a while back and i've already commented on it! lol (D'OH)

#28 - daveshooter - June 13, 2011 // 5:49 pm
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Thanks boss.

Well it runs in 3.15, all i need now is some games to test with.

#27 - PS4 News - June 13, 2011 // 4:43 pm
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Today PlayStation 3 developer bgK has updated ScummVM, an implementation of LucasArts SCUMM interpreter emulator, to Build 20110605 for PS3 Custom Firmware users.

For those unaware, ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files.

Download: ScummVM Build 20110605 for PS3 CFW / ScummVM Build 20110605 for GeoHot/WutangRZA PS3 CFW / GIT

To quote: ScummVM on PS3:



  • From a computer, download the installable package of the PS3 port from ScummVM’s main site. It should be a .pkg file. Copy it to an USB drive.
  • After having plugged the USB drive to you PS3, the installation package should appear in the XMB under the “Games > Install Package” menu. Installing it copies ScummVM and its dependencies to your PS3′s hard drive. It also adds the “Games > PlayStation 3 > ScummVM” XMB entry which is to be used to launch ScummVM.

Configuring and playing games

PlayStation 3 Specifics

  • Games can be launched either from an USB drive or from the internal hard drive. The internal hard drive has better performance though.
  • Savegames are wrote in the /hdd0/game/SCUM12000/saves folder.
  • Left stick => Mouse
  • Cross => Left mouse button
  • Circle => Right mouse button
  • Triangle => Game menu (F5)
  • Square => Escape
  • Start => ScummVM’s in global game menu
  • Select => Toggle virtual keyboard
  • L1 => AGI predictive input dialog


  • Unauthorized distribution of an installable package with non freeware games included is a violation of the copyright law and is as such forbidden.

Building from source

Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command :

./configure –host=ps3 && make ps3pkg

More PlayStation 3 News...

#26 - xcrawler - November 20, 2010 // 9:32 am
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i can't fix any graphics mode (super eagle, 2x sai...etc etc) any help there?

and thanks a lot for making it happen on ps3

#25 - Karuto - November 8, 2010 // 3:35 pm
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Any way we could get a live video of this? I would love to see how it works when played.

EDIT: Nevermind, found one on Youtube... added to the first post now.

#24 - iloveyou - November 8, 2010 // 1:30 pm
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Quote Originally Posted by lithium210 View Post
which version of the game do you have? only the dos-cd version has audio. Also if you do have the one with audio, after you start the game, press start go to options and under audio, you'll have to enable voices.

Its working already, the sound output was on hdmi and i listen over opictal -.- and the tv is on mute So i didn't recognized... but its running. Broken sword and full throttle are running too and very very nice Saving is working too. All good now Thanks.

#23 - lithium210 - November 8, 2010 // 12:36 pm
lithium210's Avatar
Quote Originally Posted by iloveyou View Post
hey guys,

i tried DOTT, and i get no sound... do i have to configure the sound settings ? What should i setup there ? Thanks for answer

which version of the game do you have? only the dos-cd version has audio. Also if you do have the one with audio, after you start the game, press start go to options and under audio, you'll have to enable voices.

#22 - aries2k6 - November 7, 2010 // 10:37 am
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I just tried this and it's working great with The Dig. I'm using the DualShock controller with no problems. Sound is fine and Savestates are working. I was just going to try this out but I got pulled into the story and played for a couple of hours. Real nice to relive the classic PC days. thanks to the coder for this.

I tried a few other games. They all started but I didn't do any thorough testing. I did have a some problems with the button configurations but I haven't been using a keyboard. I will be trying a few more games and I'll report if I find any problems.

#21 - iloveyou - November 7, 2010 // 1:54 am
iloveyou's Avatar
hey guys,

i tried DOTT, and i get no sound... do i have to configure the sound settings ? What should i setup there ? Thanks for answer

#20 - PS4 News - November 5, 2010 // 10:28 am
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Here is another ScummVM PS3 Port Build 08 update by lousyphreak with source code:
Changelog for build 08:

  • Bugs Fixed Noise Level (The Secret of Monkey Island VGA 256 and others)
  • Fixed Linear Scaling to RGB mode and Aspect Ratio
  • Added libraries FLAC and OGG