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RPCS3 PS3 Disassembler / Emulator for PC Project is Announced


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192w ago - Today chrisbdk announced via DemonHades that Spanish PlayStation 3 homebrew developer rpcs3 is working on a PS3 Disassembler / Emulator PC project called RPCS3 with the current source code available below.

Download: RPCS3 PS3 Disassembler / Emulator PC Project r21 / RPCS3 PS3 Disassembler / Emulator PC Project r21 (Mirror) / RPCS3 PS3 Disassembler / Emulator PC Project r21 (Mirror #2) / RPCS3 PS3 Disassembler / Emulator PC Project r28 / RPCS3 PS3 Disassembler / Emulator PC Project r35 / SVN

To quote, roughly translated: Well then apparently someone has the job of making a PS3 emulator for PC. An now is in the process (to not get excited) only a disassembler.

NOTE: Do not expect to launch a game or homebrew or anything, just are in test mode.

PlayStation 3 RPCS3 emulator open source to run on PCs with Windows OS. For now only a de-assembler PS3, although in recent deliveries have been able to implement ELF compiler.

List of Changes:

r35

  • Cleanup code
  • Implemented DbgConsole (for sys_tty_write)
  • Emulated PPUThreadGetStackInformation syscall
  • Fixed return id for FsOpen syscall
  • Emulated some pad syscalls constant key table: A = LEFT, S = DOWN, D = RIGHT, W = UP, Enter = START, X = R3, Z = L3, Space = SELECT, K = SQUARE, L = CROSS, ; = CIRCLE, O = TRIANGLE, I = R1, Q = L1, P = R2, E = L2
  • Homebrews: Added dump_stack.elf, Added pad_test.elf (press 'X' for exit)

r34

  • Fixed compilation errors
  • Added missing Time.h
  • Fixed cntlzd/cntlzw opcodes
  • Fixed close PPU threads

r33

  • Removed SDL
  • Emulated more PPU instructions
  • Emulated some lwmutex/ppu thread syscalls
  • Added FuncList
  • Improved PPCThreadsManager
  • Added ppu_thread test homebrew (work fine)
  • Fixed dump from ELF64

ELF64:

  • Fixed read fstub id

GameViewer:

  • Search more info
  • Implemented saving columns size

r32
ELF64:

  • Fixed load section names.

r31

  • Implemented GameViewer.
  • Fixed crash on exit.
  • Rewrote ELFLoader.

r29

  • Implemented DisAsm mode for SPU and another fixes.
  • PPU Interpreter: Emulated more ops. Fixed UpdateCR.
  • Memory: Fixed FastWrite 16/32/64/128.
  • SysCalls: Emulated some process/memory syscalls.

r28

  • Implemented "DisAsm & Interpreter" mode.
  • Implemented SPU emulating.
  • Fixed crash in NullMemoryBlock read mode.
  • Implemented loading flags from ".got", ".data.sceFStub" and ".rodata.sceFNID" sections.
  • Fixed seek for FS syscalls.
  • Emulated more PPU instructions.

r21

  • Fixed reboot system
  • Interpreter - Emulated more instructions
  • DisAsm - Added more instructions (thank to BlackDaemon)
  • SysCalls - Rewrote base class, Removed count limits
  • ELF compiler - Added b/bl opcodes, Implemented auto analyze

r20

  • rpcs3: Implemented ELF compiler compiler (Asm, just to test).
  • interpreter: Fixed ADDI opcode.
  • syscalls: Fixed syscall (system calls) File System.

r19

  • DISASM: Fixed code dump.
  • interpreter: Found and emulated instructions. Fixed value sc.

r18

  • Removed pogina WikiFAQ wiki on the web.

r17

  • WikiFAQ

r16

  • interpreter: Emulated instructions.
  • ElfLoader: Fixed SetPc value.

r15

  • rpcs3: Fixed compilation errors for debug mode.

r14

  • rpcs3: Emulate some syscalls (system calls) File System. Re-writing mode MThread (now uses pthread 2.8.0) Re-written momoria administrator. Re-writing the store manager (ini). Log Marcos Main and keep their position and now tamano.size Added more opcodes. Fixed 'crash' if the frame Log / DISASM / Memory Viewer is closed. Implement OGL video mode.
  • DISASM: MT dump implemented.

r13

  • DISASM: Fixed dump mode. Added instructions G4 (~ 90%)



RPCS3 PS3 Disassembler / Emulator for PC Project is Announced

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Comments 22

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#22 - scorpioshadow - 15w ago
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This is great! Awesome job on the emulator and news, keep up the great work!

Hopefully, I can test this out soon and drool at the potential. ^_^

#21 - PS4 News - 32w ago
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Following up on the previous updates, PlayStation 3 developer B1ackDaemon shared an RPCS3 (PS3 Emulator) WIP video via YouTube which shows footage of commercial PS3 game Voodoo Chronicles: The First Sign running with details below.

To quote: "YouTube’s ‘B1ackDaemon’ has released a new video from RPCS3 – the most promising PS3 emulator that is currently under development – that shows in-game footage from Voodoo Chronicles: The First Sign.

And while there is no doubt that there is still a lot of work to be done, it’s really cool witnessing the baby steps of this emulator."




Finally, from the video's caption: Notes: tested on latest rpcs3 commit b98b3241e7 (GIT). Have some graphics issues, like missing texts in dialogs. To run game on Rpcs3 you need to replace key.edat file with decrypted one.

PC configuration: Core i5-760 2.8@3.5GHz, 6Gb DDR3-1333, GeForce GTX 470, Windows 7 Ultimate SP1 x64.

Update: The PlayStation 3 emulator RPCS3 can now play over 20 commercial PS3 games, with an updated video and details below (via reddit.com/r/Games/comments/2msdbu/in_the_time_since_ps3_emulator_rpcs3_came_into/) as follows:




Supported PS3 Games:

Arkedo Series – 02 Swap!
Arkedo Series – 03 Pixel!
Braid (1)
Caladrius Blaze
Crash Commando (1) (2)
Cross Channel: For All People
Disgaea 3: Absence of Justice (US and EU) (Intro)
Groovin Blocks
Harem Tengoku da to Omottara Yandere Jigoku Datta
Puzzle Quest: Challenge of the Warlords
Raiden IV: Overkill
Retro City Rampage
Sacred Citadel (1) (2)
Shin Hayarigami
Sonic CD (US and EU)
Street Fighter III: Third Strike Online Edition (1) (2)
The Awakened Fate: Ultimatum
The Guided Fate Paradox (Intro)
Voodoo Chronicles: The First Sign

Note: To run games on RPCS3 you need to replace key.edat file with a decrypted one.

Update #2: Finally, from PlayStation 3 developer AlexAltea (via zecoxao) comes Nucleus - A W.I.P. PS3 emulator with details below, as follows:

Download: nucleus-master.zip / GIT

Nucleus, a one-man-army PS3 emulator

So, in case you haven't seen checked out this emulator, it is currently being developed by my friend AlexAltea. You can check its original github link here: github.com/AlexAltea/nucleus

The novelty of this is that it's being developed by one person ONLY, however that person could already run several tests on it flawlessly.

Probably in a space of 2-3 weeks you'll see the first RSX sample being run on it, because Alex would be finishing developing a backend for it (something in OpenGL/DirectX).

More PlayStation 3 News...

#20 - PS4 News - 55w ago
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Following up on the previous revision and update news, Poetic.Injustice reports that the RPCS3 PS3 Disassembler / Emulator for PC now boots some commercial PlayStation 3 games including Disgaea 3 and Arkedo Series 02: Swap with details below.

Download: RPCS3 PS3 Disassembler / Emulator for PC Update / rpcs3 0.0.0.2.7z / GIT

To quote: RPCS3 is a New PS3 Emulator, Still In Early Stage, Boots Commercial Game #1

We know that a lot of you want to get your hands on a PS3 emulator. Well, that day may come sooner than expected, as a team of developers is currently working on a PS3 emulator that is able to boot a commercial game.

In the realm of emulation land, this is huge. Yes, this is laggy and buggy but the fact that an emulator can boot a commercial PS3 game is HUGE. The name of the emulator is RPCS3 and you can view a video from it running a commercial game below. Enjoy!




Wow, this is huge news! It'll be years before we get something playable, but it's a start.

New video showing the game running much better.




Disgaea 3 also showing some results. This is a test on the last revision of RPCS3. It requires to manually unpack a edat file and extract some firmware files into the /dev_flash/ folder. If you feel the desperate need to claim this is fake, please go away.

More PlayStation 3 News...

#19 - PS4 News - 109w ago
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Here is an update from KDSBest (via twitlonger.com/show/l3h9er) on the RPCS3 Emulator, as follows:

I took a deep look at the #RPCS3 emulator especialy the ppu emulation. It is possible to increase the performance alot. Since my time is big money I try to get some PoC stuff out. IMHO the performance can be increased by a multiple times. Starting with the decoder which is nicely writter TBH but not tweaked to the performance limit. Building a big switch case is just the wrong way.

Don't get me wrong they made a nice piece of software, but the lack of performance tweaking makes it a bad emulator. Instead of making things look nice they should focus more on pushing the performance to the limit. Look at Dolphine code it is plain ugly to use, but for the performance sake.

I work on a recompiler, which TBH i never expect to be full featured on my work alone. This is way to much to handle for one person, but it should give #RPCS3 people a well knowledge what can be increased.

First of all I try to show the improvements to the decoder, which will be sick. The thing is this, the decoder does alot of stuff which can be done at load time. Loading at startup is not interesting. The performance while it emulates is crucial.

Second I always said it and I still need to say it again. Building a recompiler is not much harder than emulating the stuff like they do but the performance increase will be insane. I looked alot at recompiler codes lately to get a brief understanding how they work and it is doable for the PS3.

I hope #RPCS3 guys will take my help instead of claiming false that their way is faster and reconstruct their emulator. Of course I want to get credit than, because this will be work not much people on this planet can do.

To the decoder using binary search algorithms is way faster than doing the big switch case.

If I manage to make this work I will try to give a presentation on CCC Congress or other congress that let me show this stuff since IMHO it is technically more interesting than what most of those congresses show.

#18 - Tidusnake666 - 129w ago
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Lol, it's 2006 computer

#17 - Lucifer Kain - 129w ago
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Quote Originally Posted by tilla View Post
I can't wait for this to have commercial games running in like 30 years.

Unless you get your hands in one of these...

http://www-01.ibm.com/common/ssi/rep_ca/7/897/ENUS106-677/index.html

#16 - oVERSoLDiER - 129w ago
oVERSoLDiER's Avatar
True, I would like to see an Home-PC which can emulate the whole PS3 Game-Environment. I guess this will not be possible in the next (at least few) years.

#15 - tilla - 129w ago
tilla's Avatar
I can't wait for this to have commercial games running in like 30 years.

#14 - NTA - 129w ago
NTA's Avatar
Just playing PS3 games on your PC and have fun! (In the future)

Seems legit lol

#13 - PS4 News - 129w ago
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Following up on the previous update, this weekend EmuCR has compiled RPCS3 build r43 from the SVN now allowing developers to use PS3 homebrew on the PlayStation 3 emulator / debugger for PC.

Download: RPCS3 PS3 Disassembler / Emulator for PC Project SVN r43 / RPCS3 PS3 Disassembler / Emulator for PC Project SVN r43 (Mirror) / RPCS3 PS3 Disassembler / Emulator for PC Project SVN r43 (Mirror #2) / RPCS3 PS3 Disassembler / Emulator for PC Project SVN r43 (Mirror #3) / RPCS3 PS3 Disassembler / Emulator for PC Project SVN r43 (Mirror #4) / RPCS3 PS3 Disassembler / Emulator for PC Project SVN r43 (Mirror #4) / RPCS3 PS3 Disassembler / Emulator for PC Project SVN r43 (Mirror #6) / RPCS3 PS3 Disassembler / Emulator for PC Project SVN (Latest) / RPCS3 PS3 Disassembler / Emulator for PC Project SVN

To quote: PlayStation 3 RPCS3 SVN r43 is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

RPCS3 purpose:

  • Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
  • Just playing PS3 games on your PC and have fun! (In the future)

RPCS3 SVN Changelog:

r43 RPCS3:

  • Emulated more PPU / SPU instructions.
  • Fixed some PPU syscalls.
  • Fixed issue 4.
  • Improved CompilerELF.

RPCS3 WIP - Cube (simple PS3 homebrew testing)



More PlayStation 3 News...

 

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