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March 7, 2014 // 11:42 pm - Following up on the previous revision and update news, Poetic.Injustice reports that the RPCS3 PS3 Disassembler / Emulator for PC now boots some commercial PlayStation 3 games including Disgaea 3 and Arkedo Series 02: Swap with details below.

Download: RPCS3 PS3 Disassembler / Emulator for PC Update / rpcs3 / GIT

To quote: RPCS3 is a New PS3 Emulator, Still In Early Stage, Boots Commercial Game #1

We know that a lot of you want to get your hands on a PS3 emulator. Well, that day may come sooner than expected, as a team of developers is currently working on a PS3 emulator that is able to boot a commercial game.

In the realm of emulation land, this is huge. Yes, this is laggy and buggy but the fact that an emulator can boot a commercial PS3 game is HUGE. The name of the emulator is RPCS3 and you can view a video from it running a commercial game below. Enjoy!

Wow, this is huge news! It'll be years before we get something playable, but it's a start.

New video showing the game running much better.

Disgaea 3 also showing some results. This is a test on the last revision of RPCS3. It requires to manually unpack a edat file and extract some firmware files into the /dev_flash/ folder. If you feel the desperate need to claim this is fake, please go away.

RPCS3 PS3 Disassembler / Emulator for PC Boots Commercial Games

RPCS3 PS3 Disassembler / Emulator for PC Boots Commercial Games

RPCS3 PS3 Disassembler / Emulator for PC Boots Commercial Games

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#4 - willyjofre - July 21, 2011 // 8:38 pm
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Not even a NASA PC could run the PS3 Emulator hahaha

#3 - quotejoss - July 21, 2011 // 8:37 pm
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what a crybaby.


#2 - rocha160 - July 21, 2011 // 8:34 pm
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i don't want more emulators i want a 3.60 jailbreak!! every day there is a new emulator. is that what they are wasting their time on? wtf???

#1 - PS4 News - July 21, 2011 // 8:08 pm
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Today chrisbdk announced via DemonHades that Spanish PlayStation 3 homebrew developer rpcs3 is working on a PS3 Disassembler / Emulator PC project called RPCS3 with the current source code available below.

Download: RPCS3 PS3 Disassembler / Emulator PC Project r21 / RPCS3 PS3 Disassembler / Emulator PC Project r21 (Mirror) / RPCS3 PS3 Disassembler / Emulator PC Project r21 (Mirror #2) / RPCS3 PS3 Disassembler / Emulator PC Project r28 / RPCS3 PS3 Disassembler / Emulator PC Project r35 / SVN

To quote, roughly translated: Well then apparently someone has the job of making a PS3 emulator for PC. An now is in the process (to not get excited) only a disassembler.

NOTE: Do not expect to launch a game or homebrew or anything, just are in test mode.

PlayStation 3 RPCS3 emulator open source to run on PCs with Windows OS. For now only a de-assembler PS3, although in recent deliveries have been able to implement ELF compiler.

List of Changes:


  • Cleanup code
  • Implemented DbgConsole (for sys_tty_write)
  • Emulated PPUThreadGetStackInformation syscall
  • Fixed return id for FsOpen syscall
  • Emulated some pad syscalls constant key table: A = LEFT, S = DOWN, D = RIGHT, W = UP, Enter = START, X = R3, Z = L3, Space = SELECT, K = SQUARE, L = CROSS, ; = CIRCLE, O = TRIANGLE, I = R1, Q = L1, P = R2, E = L2
  • Homebrews: Added dump_stack.elf, Added pad_test.elf (press 'X' for exit)


  • Fixed compilation errors
  • Added missing Time.h
  • Fixed cntlzd/cntlzw opcodes
  • Fixed close PPU threads


  • Removed SDL
  • Emulated more PPU instructions
  • Emulated some lwmutex/ppu thread syscalls
  • Added FuncList
  • Improved PPCThreadsManager
  • Added ppu_thread test homebrew (work fine)
  • Fixed dump from ELF64


  • Fixed read fstub id


  • Search more info
  • Implemented saving columns size


  • Fixed load section names.


  • Implemented GameViewer.
  • Fixed crash on exit.
  • Rewrote ELFLoader.


  • Implemented DisAsm mode for SPU and another fixes.
  • PPU Interpreter: Emulated more ops. Fixed UpdateCR.
  • Memory: Fixed FastWrite 16/32/64/128.
  • SysCalls: Emulated some process/memory syscalls.


  • Implemented "DisAsm & Interpreter" mode.
  • Implemented SPU emulating.
  • Fixed crash in NullMemoryBlock read mode.
  • Implemented loading flags from ".got", ".data.sceFStub" and ".rodata.sceFNID" sections.
  • Fixed seek for FS syscalls.
  • Emulated more PPU instructions.


  • Fixed reboot system
  • Interpreter - Emulated more instructions
  • DisAsm - Added more instructions (thank to BlackDaemon)
  • SysCalls - Rewrote base class, Removed count limits
  • ELF compiler - Added b/bl opcodes, Implemented auto analyze


  • rpcs3: Implemented ELF compiler compiler (Asm, just to test).
  • interpreter: Fixed ADDI opcode.
  • syscalls: Fixed syscall (system calls) File System.


  • DISASM: Fixed code dump.
  • interpreter: Found and emulated instructions. Fixed value sc.


  • Removed pogina WikiFAQ wiki on the web.


  • WikiFAQ


  • interpreter: Emulated instructions.
  • ElfLoader: Fixed SetPc value.


  • rpcs3: Fixed compilation errors for debug mode.


  • rpcs3: Emulate some syscalls (system calls) File System. Re-writing mode MThread (now uses pthread 2.8.0) Re-written momoria administrator. Re-writing the store manager (ini). Log Marcos Main and keep their position and now tamano.size Added more opcodes. Fixed 'crash' if the frame Log / DISASM / Memory Viewer is closed. Implement OGL video mode.
  • DISASM: MT dump implemented.


  • DISASM: Fixed dump mode. Added instructions G4 (~ 90%)

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