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72w ago - Following up on the previous update, today RetroArch PS3 v1.0.0.0 is officially released from PlayStation 3 developers Squarepusher (aka Twinaphex) and Mainster with details below.

Download: RetroArch.PS3.v1.0.0.0.FOR.DEX.PS3 (retroarch-ps3-v1.0.0.0-dex.zip - 175 MB) / RetroArch.PS3.v1.0.0.0.FOR.COBRA.ODE.PS3 (retroarch-ps3-v1.0.0.0-cobra-ode.zip - 101 MB) / RetroArch-1.0.0.0-COBRA-ODE.iso (105.7 MB) / RetroArch_PS3-v1_0_ CEX.rar (50.59 MB) / RetroArch-1.0.0-COBRA-ODE-2.iso (New Build with MAME (All Cores) Support - 136.8 MB) by aaa801 / UP0001-SSNE10000_00-0000000000000001.pkg (30 MB) / UP0001-SSNE10000_00-0000000000000001.pkg (50.6 MB) by haz367 (works on PS3MFW Rogero 453 style MFW, tested Wonderswan in a hurry.. all good) / 3K3Y ISO Patcher.rar / retro3k3y.dec.iso by aaa801 / RetroArch Android (Google Play Store)

Here are the cores currently supported on the PS3 version:

  • MAME 2003 - NEW - Arcade- MAME 0.78 Romset
  • Final Burn Alpha - Arcade - FB Alpha v0.2.97.30
  • Genesis Plus GX - Sega SG-1000 - Sega Game Gear - Sega Master System - Sega Genesis - Sega CD
  • SNES9x Next - Super Nintendo
  • VBA Next - Game Boy Advance
  • NEStopia - Nintendo NES - Nintendo Famicon Disk
  • FCEUmm - Nintendo NES
  • QuickNES - Nintendo NES
  • Mednafen PCE Fast - Turbo Grafx 16 / PC-Engine - Turbo Grafx CD - Super Grafx
  • Mednafen NGP - Neo Geo Pocket
  • Mednafen VB - Nintendo Virtual Boy
  • Mednafen Wonderswan - WonderSwan - WonderSwan Color
  • prBoom - Doom I / II
  • Tyrquake - Quake
  • NX Engine - Cave Story
  • Gambatte - Game Boy - Game Boy Color

Note: MAME 2003 (0.78): Once a game is loaded and disclaimer warning appears press L to R to agree / signal OK.







Here's the changelog of the PS3 version:

  • VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)
  • Revised menu - should now have the same functionality as all other RetroArch versions
  • New 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.
  • Much improved OpenGL driver - the PS3 version of RetroArch should now have the
  • Lowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).
  • Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.
  • Many more changes...

Note: New 'Detect Core' function: this feature currently is not working.

Finally, from fedoraubuntu: To operate 3k3y: To run the Retroarch just follow these steps: Download retroarch and program 3k3y iso patch and follow the link retroarch snake-ode 3k3y Iso patch.

Open 3k3y iso patch, select the iso retroarch snake-ode, click patch iso, ready and just play. Note: SET THE PATH TO ROM DIR.


RetroArch PS3 v1.0.0.0 Released, Multi-System Emulator Updated

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#44 - Troop116rules - 66w ago
Troop116rules's Avatar
If you actually meant that you have this version, you seem to be mistaken. 6.60 Pro is a PSP firmware version. This emulator package is only for PS3, for which you need to be on 3.55 or lower firmware.

#43 - darksidewalker - 70w ago
darksidewalker's Avatar
I want to play the king of fighters 2002, but each emulator or package I downloaded is never wrong please, someone pass me the complete package?

I'm on 6.60 pro

#42 - ZerotakerZX - 71w ago
ZerotakerZX's Avatar
Did the fix hotkey mapping?

#41 - PS4 News - 71w ago
PS4 News's Avatar
Following up on the previous update, today RetroArch PS3 v1.0.0.1 is officially released from PlayStation 3 developers Squarepusher (aka Twinaphex) and piaf with details below.

Download: retroarch-ps3_v1_0_0_1-cex.zip (50.87 MB) / UP0001-SSNE10000_00-0000000000000001.pkg (Mirror) / retroarch-ps3-v1.0.0.1-dex.zip (176 MB) / RetroArch-v1.0.0.1-COBRA_ODE.zip (49.5 MB) by Mogwai / RetroArch 1.0.0.1 ghettobuild.iso by Argon (This is the version 1.0.0.1 GhettoBuild that I am currently running and unable to save/detect cores. I used aldostools to edit the param.sfo and disk.sfb)

Changes: PlayStation 3 - v1.0.0.1 - RetroArch.PS3.v1.0.0.1.FOR.DEX.PS3 Changelog

  • Added core info files - forgot to add them in v1.0.0.0 which made the Detect Core functionality not show up
  • Overlays should work now - these will play a big role in future versions
  • Menu controls now honor the 'O Button Behavior' from your PS3'S System Settings
  • (CURRENTLY BROKEN) - Analog to D-pad mapping




Note: If you installed v1.0.0.0 and received a disc required error or had to boot multiMAN first this new CEX resigned by piaf has remedied that issue.

This is a port of RetroArch to jailbroken / debug PlayStation 3. Cores currently supported:

  • Genesis Plus GX
  • SNES9x Next
  • VBA Next
  • NEStopia
  • FCEUmm
  • Mednafen PCE Fast
  • Mednafen NGP
  • Mednafen VB
  • Mednafen Wonderswan
  • MAME 2003 NEW!
  • Prboom
  • QuickNES
  • NX Engine (Cave Story)
  • Tyrquake
  • Final Burn Alpha
  • Gambatte

Finally, from Mogwai: Here's (linked above) a RetroArch v1.0.0.1 ISO that works for me on my super slim:

  • Put the retroarch folder including subfolders on USB stick/HD.
  • Put your ROMs in retroarch/roms folder.
  • Insert stick in USB slot 000 (the right most port closest to the optical drive)
  • Start RetroArch ISO

Things that should work:

  • Save game / save states
  • Core auto-detection
  • Going directly to roms folder in browser
  • Game history

Let me know if it works!

From FizzyBubblech: I tried it and it launched the first time, after exiting and relaunching it would return to the XMB. Also, why is the filesize smaller than the one aaa801 uploaded?

More PlayStation 3 News...

#40 - jjjwelch - 74w ago
jjjwelch's Avatar
I've made a good number of games with this so far, and all have been successful, except for when i try to make Sega 32x games, is it not supported yet, or am i just missing something?

#39 - Gfear - 82w ago
Gfear's Avatar
nice

#38 - capitaobr - 82w ago
capitaobr's Avatar
great!!

#37 - jarvis - 86w ago
jarvis's Avatar
I'm really only interested in the following titles working:

Mortal Kombat 2, 3 Ultimate, 4
Killer Instinct

Has anyone tried to run any of these games and had success? I realize the load/save state for MK probably won't work (Midway know issue listed above), but are they games playable at a reasonable frame rate? Thanks!

Also below is a PS3 PKG by STLcardsWS (via psx-scene.com/forums/content/ps1-4444/) for the PS1 Indie Game Marilyn: In the Magic World from LameGuy64, as follows:

Download: Marilyn In the_Magic_World_(0.10a).7z / Marilyn_0.10a_Source.7z / RX0001-RXPSX9092_00-Marilyn_-_In_the_Magic_World_(0.10a).pkg

Marilyn: In the Magic World

It is I, the great and highly talented LameGuy64 again with another awesome entry for this year's Codeblast '14 competition, Marilyn: In the Magic World. An old school 2D action platformer fan-game developed almost entirely by me featuring Kenny Anderson's Marilyn character.

Unfortunately, I was unable to test this game on a real PlayStation as I'm currently far away from home and I don't have my development console with me but it works perfectly on a emulator and a PS2 through backwards compatibility mode. Please inform me when you experience any major bugs in this game such as crashes and/or lock-ups.

About the Project:

  • Project Title: Marilyn: In the Magic World
  • Developer: lameguy64
  • Time to Complete: 6 months
  • SDK: Psy-Q
  • Genre: Action Platformer
  • Latest Release: Version 0.10a
  • In Development: Yes
  • Initial Release Date: JANUARY-4-2014
  • Last Date Updated: MAY-5-2014
  • Controller: CONTROL PAD
  • Players: 1
  • Memory Card: None
  • Language(s): English
  • Burn and Play: Yes
  • Executable Included: No
  • Source Available: Yes

Technical Features:

  • Fast loading times and clean disc structure
  • Compilation-friendly and MeidoMenu 1.2 compatible
  • CD-XA music streaming (broken on real console for now) and sound effects
  • Supports widescreen mode (doesn't look good on most emulators though)
  • Automatic NTSC/PAL selection
  • Smooth scrolling
  • Parallax background scrolling of up to 4 layers
  • Particle effects
  • Simple script system for dialog events




Official ReadMe:

[Register or Login to view code]

Update: Just updated this game to v0.12a which doesn't have much in it other than that I have finally fixed the CD-XA playback code which didn't work on a real PSX and fixed some minor bugs that Shadow mentioned.

Also, any future updates of this game will be posted on this forum thread: psxdev.net/forum/viewtopic.php?f=62&t=499

Download: Marilyn - In the Magic World (0.12a).7z / Marilyn_0.12a_Source.7z

#36 - PS4 News - 86w ago
PS4 News's Avatar
Following up on the previous RetroXMB update, today an unofficial RetroArch MAME 0.78 Standalone Emulator PS3 PKG is available for those interested.

Download: UNOFFICIAL - (MAME0.78) RetroArch Standalone Emu.pkg

To quote: For best performance you should use the MAME romset 0.78. I have tested using lower romsets such as 0.37b5 and that romset worked well, but again for best performance and compatibility you should use 0.78 MAME romset. There are some things to be aware of that i have outlined below. As this is still an experimental core and could have some issues not discovered yet.

Basic Usage:

  • MAME romset 0.78 is required for best performance.
  • At first screen of MAME agreement when ask to type OK, Move Left Stick - Left to Right to signal "OK"
  • R3 will access the RetroArch Main Menu.
  • R2 will access the MAME Menu options.
  • Select in game will add credits to the game.

Notes:

  • Core is based on v0.9.8 of RetroArch (not the current 0.9.9).
  • This is an Experimental Core for the PS3 from Libretro Code Re-depository (github.com/libretro/mame2003-libretro).
  • This is an Unofficial release Please DO NOT BUG official RetroArch developer of any problems.
  • Custom RetroArch Main Menu Wood Background Added in place of default RetroArch menu.

Known Bugs:

  • When accessing MAME settings (R2 button) settings will not save for next boot
  • Save / Load States will not work on a few titles. (mainly Midway titles)

Credits:

  • RetroArch Developers: Squarepusher , Maister
  • Libretro Contributors: View the list of many contributors here (github.com/libretro?tab=members).
  • RetroXMB Developer: doobz
  • Artwork: Sandungas (PIC1) & STLcardsWS (Custom Wood Main Menu)

Finally, from Grim Doe on the M.A.M.E Debugger:

Using MAME Debugger an Playing with (Street Fighter 2 CE) sorry I have Been MIA, just not much time that I use to have. Anyways here is a nice little trick to do just to test out the ROM you are modding (make sure you already have a copy of the ROM your yesting your modding on):




1st. Start M.A.M.E & Your Game in Debug Mode
2nd. Go to your ROM Folder decompress the Zip file of the Game your playing
3rd. Modded it, Zip it back up,
4th. In the Debugger do a Hard Restart and Test out your Work.

More PlayStation 3 News...

#35 - infern0 - 87w ago
infern0's Avatar
Can somebody tell me how to disable the Right-Stick-Down-Fast-Forward function / button /feature in PrBoom? If i play a game and press Right-Stick-Down by mistake then the game fast-forwards for the time i push this button until i release it. It's annoying.

RetroXMB Lite: A new approach to RetroXMB - Introducing a New RetroXMB Concept by STLcardsWS


Introducing a new approach to RetroXMB. This is a working Proof of Concept that will require user's to create packaged manually until a developer that has intrest decides to hopefully create some RetroXMB Lite tools to make the process I am about to disclose below with this new concept.

I was one of the first contributors and stayed alongside doobz for much of the development of RetroXMB, I came up with this concept back then, but to start we focused on simple and noob proof. Now that doobz has disappeared from the scene and the RetroPS3 Project was never completed (The tool thet created RetroXMB packages and more). I think it's time to revive this project a bit and this new concept i think is the way i think will generate some interest into the project.

There are three main differences to RetroXMB Lite Packages Vs. Traditional RetroXMB created PKGs

1st - Libretro Cores have been removed from the package. Instead all the libretro cores are in one central folder. Two big benfiets arise from this as now it becomes very easy to update your libretro cores, and also saves some HDD space from repeated cores on your HDD. These files and more will be installed with the RetroXMB Lite SETUP package.

2nd - Shader's: In the the traditional RetroXMB packages no shader's are included, if they had been it would of been an extra 7MB per ROM package. So just like the Cores there will be installed to a central folder with the RetroXMB Lite SETUP package.

3rd - Rom Removed: The Rom can remain in the package still if you would like but you also can have it any path you put in the retroarch.cfg file under the "ROM PATH=" option. I recommend an internal location such as "/dev_hdd0/ROMS/SYSTEM NAME/rom.zip" . You can use an external location but can cause issues when you do not plug in your external HDD in same port.

STEP 1: Install RetroXMB Lite Setup - Download LINK (GAME DATA PACKAGE - RetroXMB LITE - Setup (RetroArch v1.0.0.2 Edition).pkg)
Note --- Installs to: /dev_hdd0/game/RETRO0000/
STEP 2: Download and Install a RetroXMB LITE - TEST PKG from the list below
STEP 3: Now you must obtain your own ROM and place on your internal HDD in the location with same exact filename & path(s) marked below.

THESE PACKAGES DO NOT CONTAIN ANY ROM FILES. DO NOT POST ROM FILES OR PACKAGES WITH ROMS INCLUDED. RETROXMB LITE PACKAGES CAN BE POSTED WITH ROM LOCATION DESIGNATED.

snes9x_next

SUPER MARIO WORLD

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/SNES/Super Mario World.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: RetroXMB Lite POC - Super Mario World - SNES9x Next.pkg
SIZE: 105 kb

nestopia

Mike Tyson's Punch-Out

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/NES/Punch Out.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: RetroXMB Lite POC - Mike Tysons Punch Out - Nestopia RetroArch--1.0.0.2.pkg
SIZE: 100 kb

The Legend of Zelda

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/NES/Legend of Zelda.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: RetroXMB Lite POC - Zelda - Nestopia.pkg
SIZE: 100 kb

RBI BASEBALL

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/NES/RBI Baseball.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: RetroXMB Lite POC - RBI Baseball - Nestopia.pkg
SIZE: 100 kb

Mednafen_VB (Core Option Example)

Mario's Tennis

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/Virtual Boy/Mario's Tennis.vb
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
Mednafen Core Options: Toggled Palette from BLACK/RED to BLACK/WHITE
DOWNLOAD PKG: RetroXMB Lite POC (Core Options) -- Mario Tennis - Mednafen VB-.pkg

Genesis Plus GX (Bios Example)

Snatcher

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/genesis_plus_gx/snatcher. iso
PLACE BIOS (after pkg is installed): /dev_hdd0/game/SEGACDSNA/USRDIR/cores/system/bios_CD_U.bin
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: RetroXMB Lite POC -Snatcher - Sega CD.pkg
SIZE: 128 kb

Developer(s) needed who can create a Package Creation Tool based on this concept.
I can help with information, i know RetroXMB and RetroArch better then anyone and have came across about every issue you can come across

How to create your own RetroXMB Lite Packages (Manual RetroXMB Lite Package Creation) by STLcardsWS

This guide expect you to have general knowelge of Package Assembly, a good set of tools for these task is PS3 Tools Collection from Aldostools.

Download Sample PKG Template

STEP 1.) Download this link (https://www.mediafire.com/?cntgjw8f5whsoc5) it is a Sample PKG Template. It includes a folder which you should copy and create your roms using that as a template. There is also a pkg included DO NOT INSTALL it as it just a sample of what a finished product would be.

Editing the PARAM.SFO file

STEP 2.) Edit the PARAM.SFO file in the Sample Package:
a.) Change the TITLE ID to a unique ID for this rom
examples: GBOY00001, GENS00001, FBAX00001, or SNESmrio1, NESmario1, MAMEmk111,MAMEmk222, Point is to make them unformed for each core for easy locating in the future.

Adding a ICON0.PNG & other (optional) Artwork & Sounds

STEP 3.) This image serves as the XMB main icon for this rom.

Required Format: .PNG
Required Size: 320 x 176

NOTE: Other forms of XMB Art & Sounds can be added also. (ICON1.PAM,SND0.AT3, PIC1.PNG...)

Editing retroarch.CFG file

STEP 4.) In Wordpad or any text editor open retroarch.cfg in the Sample Template

4-A.) Now with your choosen TITLE ID from Step 1 (PARAM.SFO) we need to edit some path's in the retroarch.cfg File. In the locations marked in Red below in the sample CFG file is where you need to put your created TITLE ID replacing the red text of the sample TITLE ID of "RRETRORBI0"

4-B.) ROM Location, this is where we tell RetroArch where our rom is located. It's best to keep your ROMS on the internal HDD but it can work on external but can cause issues if HDD is unplugged or different port is used. but any location can be defined in the retroarch.cfg with this value using NES roms RBI Baseball as an example libretro_rom_path = "/dev_hdd0/ROMS/NES/RBI Baseball.zip" ) See spoiler for Suggested path setup for ROMS.

Recommended Rom paths to use per each core:

[Register or Login to view code]

4-C.) This step you must specify the CORE NAME in this path using nestopia as an example :
("libretro_path = "/dev_hdd0/game/RETRO0000/USRDIR/RETROXMB_CORES/nestopia.SELF")
you can find the list of EXACT Core Names in the Spoiler menu below.

Exact Core names to use in retroarch.cfg file

[Register or Login to view code]

retroArch.CFG file (Sample from RBI Baseball Package above: )

[Register or Login to view code]

Adding Addional Roms & Bios Files to your package

Info coming very soon

Create the Package

Create the Package!!!!

RetroXMB Creator by aldostools

This tool allows to create shortcuts of your ROMS on the XMB, using the RetroXMB.

Download: RetroXMB_Creator.rar / RetroXMB_Creator.rar (v1.6.1 Mirror)

Thanks to Themaister/TwinAphex for RetroArch, STLcardsWS for the template examples.

Following the example's I have made this tool (with slight modifications).

It requires to have installed RetroArch 1.0.0.2. Any part can be installed alone.

The rom is copied inside the roms folder by default or can be changed to a custom path, that can be defined in the tool. If there is a .jpg or .png with the same name of the rom, it will be used as ICON0.

You can add files like: nes-icon0.png, snes-pic1.png, gbc-icon1.pam, gen-pic0.png, etc. and they will be used as the default pictures for the selected emulator type.

The RetroXMB Creator uses a similar approach to the one used in IRISMAN 3.0.

Download: RetroArch v1.0.0.2 (RetroXMB Edition).pkg / RetroXMB_Creator.rar (v1.5) / RetroXMB_Creator.rar (v1.52) / RetroXMB_Creator.rar (v1.56) / RetroXMB_Creator.rar (v1.6)

Version 1.01

  • Fixed a bug in retroarch.cfg path

Version 1.02

  • Added Custom Path Options for ROM(s) locations
  • Added Custom Path Options for SAVES Location.

Version 1.03

  • Added support for DOOM (prboom)

Version 1.04

  • Preview button
  • Right-click on preview button for the hidden settings menu
  • For now it only has the option to define the Title ID of RetroArch (default: SSNE10000 (default RetroArch Cores), but you can change it to RETRO0000 (RetroXMB Lite) or any other that you prefer)
  • Added templates for QuickNES and NEStopia.

Version 1.05

  • Support in preview to "drag & drop" images

RetroXMB Creator - v1.1.1

Ability to select:

  • ICON0.png/jpeg -- (drag & drop image or right click on the icon in preview mode)
  • ICON1.PAM -- (right click on the icon in preview mode/no video preview)
  • PIC0.png/jpeg -- (drag & drop image or right click on the icon in preview mode)
  • PIC1.png/jpeg --- (drag & drop image or right click on the icon in preview mode)
  • PIC2.png/jpeg (4.3 Televisions) --- (right click on the icon in preview mode/no image preview)
  • SND0.AT3 --- (right click on the icon in preview mode)
  • Custom PARAM.HIP (click on the top-left "i" button in preview mode)
  • RetroArch.cfg (Double click on the emulator type found at the left of the main window to edit the .cfg in template folder)
  • Inject "MANUAL" folder in DDS format PARTIAL (it creates a MANUAL folder and includes it in the PKG if you add the .DDS files)
  • RetroArch Global Settings PARTIAL (Click on the top-right blue icon to open a settings window with some global parameters)
  • Support to use the folder structure of the STLcardsWS 's PKG for RetroArch "Retro XMB Edition" 1.0.0.2

RetroXMB Creator - v1.1.5

  • Various minor Tweaks and Additions
  • Cleaning more bugs

RetroXMB Creator - v1.1.7

  • Resized PNG now retain transparency
  • Image scaling now uses Bicubic Interpolation HQ instead of average resizing.
  • There was a regression that introduced by the VB5 editor, that added 2 wrong spaces in the paths for savefile_directory, savestate_directory, rgui_browser_directory, menu_texture_path
  • I found a few bugs rendering the images in the SavePNG

RetroXMB Creator - v1.20 - April 26

  • It now can create manuals in .DDS format. Just drag & drop the images in .jpg, .png, .bmp, .tif or .dds on the Retro XMB Manual window, hit MANUAL button and then create the PKG.
  • RetroXMB Creator can be used as a manual reader on uncompressed PKG files

v1.22

  • Rom location added to PARAM.HIP automatically. (PARAM.HIP txt contents is viewable from XMB by highlighting the rom and pressing Traingle to access side-bar menu and select "Update Histroy"

v1.23

  • Added a list of variables from the text file viewable NVDXT_parameters.
  • Added a new function to set the parameters NVDXT pressing the F2 key from the window RetroXMB Manual Menu.
  • Added display of the size of the image that will be shown at the top of the application next to the title.

v1.24

  • Added support for"SCE-PS3 Rodin LATIN" font for PARAM.HIP
  • Added an experimental conversion method using the parameters: -rel_scale 0.6, 0.6 -24 dxt1c
  • If the images are already in DDS format, the program will use them, instead of try to do the conversion.(it's not the best approach, but at least the images will have the proper size if you provide them already converted)

v1.3

  • Added a new Core Options window (press F2 to access it)
  • Changed the aspect_ratio_index from "22" to "0" when Aspect Ratio is 4:3

v1.3.1

  • I just fixed a regression introduced in 1.3. It should be fixed in version 1.3.1

v1.3.2

  • Temporary working folders are now stored in .\Work folder. Packages are now stored in .\Packages folder.

v1.3.3

  • ICON0.PNG fix in preview mode

V1.3.4

  • I have included these wallpapers in a new folder "Skins" You can select one of them pressing F3 (Blue Icon), then going to the "Skins" tab. The selected skin will be used on the packages created with the selected core.

V1.3.5

  • I have added a progress bar when roms are dropped to create multiple packages in batch. Also the selected core is now displayed in preview mode.

V1.4.x:

  • Added support for PS1 isos
  • Added support for paste image from clipboard;
  • Added auto load ICON0/PIC1/PIC2/etc from the rom's folder.

V1.5:

  • Added support for creation of DOSBOX packages.

V1.51:

  • For the FBA Core, I added a new template intended specifically for NEOGEO games, which will validate if the neogeo.zip exists in the roms folder.If the neogeo.zip is copied to TEMPLATE/USRDIR/cores/system, the file will be copied to the roms folder automatically. The template "FBA" will not copy the neogeo.zip
  • Some unnecessary bios files (if found) are now removed from /USRDIR/cores/system
  • Added .MDF as supported extension for PS1 isos. If a .cue with the same name of the .iso/.img/.bin/.mdf is found, it will be also copied.
  • Roms/ISOs are now shadow copied to the Work folder when a PKG is being prepared. If the shadow copy fails, a regular copy will be tried. This should speed up the PKG creation, and save some HDD disk space. The PKG will install a regular copy (not a shadow copy).

More clickable items on the GUI:

  • If the path at the bottom of the window is clicked, a new Explorer window will be opened showing the rom/image.
  • If the package name display at the top of the window is clicked, a new Explorer window will be opened showing the temporary working folder.
  • If the Make button is right clicked, a new Explorer window will be opened showing the Packages folder.
  • If the DOS buttons are right clicked, a new Explorer window will be opened showing the selected file in the folder.

V1.52:

  • In Retro XMB Creator 1.5.2 now you have support for PS1 games with multiple discs
  • Additionally, I added the option to copy the selected core to the PKG if the cores (SELF files) are copied to .\TEMPLATES\USRDIR\cores
  • Also added a SEGACD template that validates that bios_CD_E.bin, bios_CD_U.bin and bios_CD_J.bin are copied to system folder.
  • Also fixed the issue NEOGEO showing extra settings when F2 is pressed.

V1.53:

  • Minor bug fix and CFG file validation

V1.54:

  • Added the option to add/remove additional files to/from the roms folder (e.g. parent roms, bios files (if they need to be in the rom folder (such as NEO GEO), etc.).

V1.55:

  • Added display of information about the selected Core.

V1.56:

  • Replaced the default DDS conversion tool with NConvert by Pierre E. Gougelet.

V1.57:

  • Added some missing skins (DosBox, MAME, PSX, Quake, NXE) Now each core has a default skin related with the system emulated.
  • (Note: the tool will display the skin currently saved in the Registry.)
  • TIP: Click quickly on the displayed background picture to open the setup dialog to select a new skin.
  • Added "Clean Settings - RetroXMB Creator.reg" to "docs" folder to restore the default settings. Execute this file if the skins are not displayed properly.
  • Added template cfg files for sg-1000, sega sms, sega gg (with their respective skins)
  • Renamed the default memory card to Internal_MC.VM1 (also it doesn't try to rename it with the name of the iso)
  • Added more cleaning code for doom, nxengine-datafiles, bios, etc.
  • The .info files are now copied to the cores folder if the .self is included in the pkg.

V1.6:

  • Now it has 36 templates with a custom ICON0 each (created/provided by Redemp)
  • 46 menu skins available (most of them created/provided by Redemp)

V1.6.1:

  • DDS files now are associated* to Retro XMB Creator
  • It allows to view the .DDS files from Windows Explorer and navigate the pages in the manual folder.

*Requires Administrator privileges.

Thanks to Themaister/TwinAphex for RetroArch, STLcardsWS for the template examples. Floris van den Berg for FreeImage.dll, NVIDIA Corporation for the free Legacy Texture Tools.

RetroArch v1.0.0.2 (RetroXMB Edition)

Unofficial Add-on - Requires RetroArch v1.0.0.2 by STLcardsWS

This is a package that is required to be installed over the official RetroArch Installation (v1.0.0.2). This adds some files in order to give RetroXMB LIte support while allowing for any future fixes if they arise.

INSTRUCTIONS for RetroXMB Lite Setup:


RetroXMB Lite vs RetroXMB (Original)

With RetroXMB Lite:

  • No longer is there a core in each and every package. (Save HDD, Space and makes future updating of your ROM packages easy when new Official RetroArch updates are released
  • Rom Location can be defined to any path. So put the rom in the package or have the choice to put your roms in a central folder.
  • Packages are basically shortcuts and only real size to the package is the XMB art and sounds you add!!!

Thanks / Credits

  • Squarepusher / Themaister for RetroArch (Libretro)
  • doobz original creator of RetroXMB
  • aldostools for your work on RetroXMB Creator
  • Sandungas & Ada Loves Lace - RetroXMB Contributors
  • Myself (STLcardsWS) for not letting this project fade
  • Tranced for the RetroXMB name
  • Everyone else who has made RetroXMB contributions and contributions to the PS3 Emulation Scene!!!!

Thanks to all my fellow Retro Gamers

Below are some RetroXMB - ICON1.PAM & Manuals (dds) by Redemp as follows:

ICON1.PAM (Animated XMB Icons)


Download: RetroXMB ICON1.PAM & Manuals / Pre-Made NES Packages / RetroXMB ICON1.PAM & Manuals - Nintendo SNES / RetroXMB ICON1.PAM & Manuals - Neo-Geo / Manuals (MAME) / RetroXMB ICON1.PAM & MANUALS - NEC PC Engine SuperGrafx / RetroXMB ICON1.PAM & MANUALS - TurboGrafx CD / RetroXMB ICON1.PAM & MANUALS - PC Engine CD / RetroXMB ICON1.PAM & MANUALS / RetroXMB ICON1.PAM & MANUALS - GAME BOY ADVANCED

ICON1.PAM / DDS Manual Retro Collection by Redemp


Note: When it comes to PlayStation and Disc 1 and Disc 2 the ICON1.PAM is a little bit different from one another. RetroXMB Creator supports multi disc games so you can chose what ICON1.PAM to use.

I think a renamed a few by mistake to ICON0.PAM but that's just a typo so they still work.

RetroArch Main Menu Wallpapers (Skins)


ICON1.PAM (XMB Video Icons)

Nintendo NES


NEO GEO


Super Nintendo SNES


Sega Genesis


MAME


Sega CD


MANUALs (DDS format)


Nintendo NES


Super Nintendo SNES


Sega Genesis


Finally, below are some 2048 Retro Ports from PlayStation 3 developer Sandroron that are playable on the PS3 as follows:


Note: These are self sufficient RetroXMB packages (Libretro Core and Homebrew Rom included in package) and RetroArch is not required to be installed for these packages to work.




Roll Boss Rush: A PS1 Homebrew Game by isufje (via forum.rockmanpm.com/index.php?topic=6560.msg446636#msg446636)

Download: ROLL BOSS RUSH_108a.iso / RBR_108a.iso (Mirror) / RBR_108a.iso (Mirror #2) / Source Code / (Mirror) / source_108a.rar (Mirror #2) / ROLL BOSS RUSH (PS1).pkg

Game Description: You play as Megaman's sister ROLL, but not the Roll based on the Japanese Canon, but the Ruby Spears MegaMan Cartoon.

There are now 4 difficulty levels (easy-normal-hard & one-hit). You choose one main weapon (straight-spread-charge or burst) and one sub-weapon (vacuum-toaster-saw). You can also now choose between fighting 1 or 2 bosses at the same time (mono-melee) regardless of difficulty level.

During battles you can grab your enemy and absorb their power and use it against them. She can even perform some physical attacks such as a drop kick. You also have a super meter that allows you to perform a SUPER MOVE. Based on what weapon you're currently using, you can perform different SUPER MOVES.

Each boss has a weakness, much like every other megaman game. At the end of each battle, you're given a grade based upon your performance, an information Token, and a Password.




How to play via a PS3 (CFW) by STLcardsWS

For some reason this game gives some issue on the PS3, depending on how you load / mount the game.

If you load this game via webMAN you have to play around with the display settings to get it to boot. However with this new version it will boot but freeze when selecting your difficultly (so no need to give those instructions).

However there is still a great way to play this on the PS3 and that is by creating a package with Retro XMB Creator, running the game in this method no issues have arose. You can find the PS3 package below already created as well as the raw PS1 ISO.