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January 6, 2014 // 8:52 pm - Following up on the previous update, today RetroArch PS3 v1.0.0.0 is officially released from PlayStation 3 developers Squarepusher (aka Twinaphex) and Mainster with details below.

Download: RetroArch.PS3.v1.0.0.0.FOR.DEX.PS3 ( - 175 MB) / RetroArch.PS3.v1.0.0.0.FOR.COBRA.ODE.PS3 ( - 101 MB) / RetroArch- (105.7 MB) / RetroArch_PS3-v1_0_ CEX.rar (50.59 MB) / RetroArch-1.0.0-COBRA-ODE-2.iso (New Build with MAME (All Cores) Support - 136.8 MB) by aaa801 / UP0001-SSNE10000_00-0000000000000001.pkg (30 MB) / UP0001-SSNE10000_00-0000000000000001.pkg (50.6 MB) by haz367 (works on PS3MFW Rogero 453 style MFW, tested Wonderswan in a hurry.. all good) / 3K3Y ISO Patcher.rar / retro3k3y.dec.iso by aaa801 / RetroArch Android (Google Play Store)

Here are the cores currently supported on the PS3 version:

  • MAME 2003 - NEW - Arcade- MAME 0.78 Romset
  • Final Burn Alpha - Arcade - FB Alpha v0.2.97.30
  • Genesis Plus GX - Sega SG-1000 - Sega Game Gear - Sega Master System - Sega Genesis - Sega CD
  • SNES9x Next - Super Nintendo
  • VBA Next - Game Boy Advance
  • NEStopia - Nintendo NES - Nintendo Famicon Disk
  • FCEUmm - Nintendo NES
  • QuickNES - Nintendo NES
  • Mednafen PCE Fast - Turbo Grafx 16 / PC-Engine - Turbo Grafx CD - Super Grafx
  • Mednafen NGP - Neo Geo Pocket
  • Mednafen VB - Nintendo Virtual Boy
  • Mednafen Wonderswan - WonderSwan - WonderSwan Color
  • prBoom - Doom I / II
  • Tyrquake - Quake
  • NX Engine - Cave Story
  • Gambatte - Game Boy - Game Boy Color

Note: MAME 2003 (0.78): Once a game is loaded and disclaimer warning appears press L to R to agree / signal OK.

Here's the changelog of the PS3 version:

  • VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)
  • Revised menu - should now have the same functionality as all other RetroArch versions
  • New 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.
  • Much improved OpenGL driver - the PS3 version of RetroArch should now have the
  • Lowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).
  • Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.
  • Many more changes...

Note: New 'Detect Core' function: this feature currently is not working.

Finally, from fedoraubuntu: To operate 3k3y: To run the Retroarch just follow these steps: Download retroarch and program 3k3y iso patch and follow the link retroarch snake-ode 3k3y Iso patch.

Open 3k3y iso patch, select the iso retroarch snake-ode, click patch iso, ready and just play. Note: SET THE PATH TO ROM DIR.

RetroArch PS3 v1.0.0.0 Released, Multi-System Emulator Updated

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#85 - spellcryer - November 2, 2015 // 6:39 am
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So that app supported all ps1 ps2 and psp games right?

#84 - PS4 News - October 5, 2015 // 6:06 pm
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Not yet, the latest from their Twitter:

I admit delaying releases isn't cool but it's all in the name of improving RA and making the next release that much more impressive.

I don't like disappointing people when missing dates, but you have to understand that we are not a company here. We are a very small band of coders here, doing this in our own spare time, not for money, not for any kind of business scheme, but just out of passion and because we like doing this.

Sometimes I really think people are taking stuff for granted that we do here. It is all very, very hard work, nobody really cares or wants to know just how much work goes into it all, and the most you can get back for is some angry feedback from random guys who just happen to find one or two things that are going wrong in the latest RA release.

I am not an AAA game developer here purposefully shipping broken games to you on release time. I am not having you pay up for DLC in-game. You did not have to pay a dime, and if anybody paid here, it is us that are taking money out of our own wallet day in, day out with tireless work.

Anyway, off the negative sht - yes, the PS3 port will be released soon, no, I'm not going to make anymore dates, it will just be dropped when I feel lke it. Also, there might be some surprises for iOS/Android, we might have a user interface there soon that you guys might like better. Anyway, keep watching, a lot of exciting things are still going to happen, but personally I am getting rather tired of the negativity and it is becoming a real drag on development. Chill out and bear in mind that all good things come to those who wait.

A quick preview of this new menu we have been working on that we think is going to over better with mobile audiences:

Update: Ezio_PS (via has now complied an unofficial RetroArch PS3 beta release (v1.2.2) with details below, as follows:

Download: RetroArch-1.2.2-Unofficial-Beta-1.3.pkg (55.18 MB)

To quote: Here is a compiled version of retroarch 1.2.2, consider it like a beta release so any bugs can happen.

Compatible with any cfw and signed with 3.4x keys


removed temporarily mednafen neopop since it's not working
tyrquake core could freeze
all other cores should work fine


Restart doesn't work
Quit RA does what Restart RA should do, if you Quit RA a second time it finally comes back xmb


Set 400 dpi override on menu->settings via retroarch config, now it should display correctly the menu on every display resolution

Next Beta Release:

Normal and Stealth version.

New cores:

probably virtualjaguar and msx cores, i hope they'll work
maybe mednafen pce fast too, though it should be slow but it already was on the previous stable release of RA (

If someone is interested to help with fixing the bugs like restart/quit, he's welcome. Any feedbacks, suggests and constructive criticisms are well accepted too.


All libretro developers team for their incredible, hard and very long work they did and are going to do still today for this wonderful and unique multi-emulator homebrew.

Update #2: RetroArch v1.2.2 Beta v1.4 from Ezio_PS (via to quote:

Thank you so much for the feedback, it's really appreciated. Those new cores aren't working so i'm going to remove them, i'll add new cores only if i get them full working in next beta releases. About RetroXMB it's working fine for me, so just be sure your core setting is pointing to SNES10000/USRDIR/cores (first choice on RetroXMB app).

XMB gui seems to be not yet included in the code for the ps3 version, so i guess we need to wait for it.

Meanwhile here it's a new beta release.

Download: RetroArch-1.2.2-Unofficial-Beta-1.4.pkg (46.06 MB)


  • Removed all the cores not working
  • Added Mednafen PCE Fast (PC Engine) since it's fully working

Update #3: From Ezio_PS (via

I removed that core in the first beta release (see the first post on this thread) since it's not working, i just get a white screen while launching a rom.

Anyway here it's another beta release with minor fixes.

Download: RetroArch-1.2.2-Unofficial-Beta-1.5.pkg (45.99 MB)


  • Fixed a display issue appearing on the menu (GLUI) when you're using your custom RetroXMB packages
  • The 400 dpi override value has been set directly on the code and not more through the configuration file
  • Now the welcome message is displayed at first boot of the homebrew just like it should be

Installation Note:

Remove the previous beta from XMB and install the latest available version (recommended).

Update #4: From Ezio_PS (via

Here's another build with new cores and Italian translation.

Download: RetroArch-1.2.2-Unofficial-Beta-1.6.pkg


  • Added Mednafen Lynx core, it needs bios in the rom folder
  • Added Prosystem core, it needs bios in the rom folder
  • Added Vectrex core, it needs bios in the system or custom folder
  • Added Stella core, no bios required
  • Updated Fceumm core, now turbo buttons for player 1 and player 2 work fine
  • Added the Italian translation
  • Fixed the code to allow to translate the second to last entry of the help menu
  • Now the Spanish translation is correctly applied to that entry


  • Mednafen Lynx core has a different compatibility than Handy Lynx, although both the cores cannot load successfully two roms consecutively otherwise the homebrew will crash
  • Using Prosystem core some games will work fine, others will have noticeable glitch or won't work
  • Vectrex core allow to load fine almost all the roms, but you could get back to the xmb when you try to close a game

#83 - xiiflowx - October 5, 2015 // 1:22 pm
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Is it released already?

#82 - Crezazel - October 1, 2015 // 3:01 pm
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So it's now Thursday, why am I not surprised that RetroArch 1.2.3 for the PS3 is still not released?

#81 - PS4 News - September 26, 2015 // 1:43 pm
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From their Twitter ( PS3 will be ready for the upcoming RetroArch 1.2.3.

Another update ( Will be gearing up for a RetroArch 1.2.3 release around Wednesday. PS3 version will be released. iOS still needs more work done to it.

#80 - Crezazel - September 25, 2015 // 1:48 pm
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So is RetroArch 1.2 for the PS3 ever going to be released or has it been canceled altogether? Two weeks ago I was told the last bug keeping it from being released was "squashed" and to expect a release in the next couple of days.

Now it seems no one has any info on it or they are not talking about it. Just what is going on?

#79 - B7U3 C50SS - September 17, 2015 // 1:39 pm
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don't know. it doesn't look like it's out yet. strange.

#78 - Crezazel - September 17, 2015 // 12:34 pm
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Anyone know what's going on with RetroArch 1.2 for the PS3?

#77 - PS4 News - September 3, 2015 // 1:55 am
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Nothing new yet, but apparently there is a PS Vita / PSTV port of RetroArch in development (via as follows:

From TwinAphex: I have expressed interest in doing one, unfortunately I don't have a Vita and it doesn't seem like anybody is going to want to send one over too, so outside of some other outside guy taking up the baton, it doesn't seem like there is going to be much action unless somebody wants to help me out.

From hunterk: Twinaphex just got his hands on a PS-TV (thanks guys!) and is jailbreaking it as I type this, so hopefully there will be some action happening very soon.

It's actually coming along very quickly. He got it jailbroken just fine and now he and xerpi are making excellent progress with the port. I hear the CPU is locked at 444 mHz, but dynarecs work, so lots of cores should be possible. still early days, but looking good so far!

Not sure. It's very preliminary right now, and every little thing is a huge hassle. I would recommend you stop updating your firmware now, though, and wait for an easy, end-user-accessible jailbreak. With PSTVs available for as low as like $20 these days, this could become a very attractive port.. another shot from xerpi

From Radius (via and libretro via New releases coming shortly. PS Vita nightlies coming soon too!

PS Vita nightlies are now available. The nightlies have very few cores now but we'll keep adding them till it's complete, please report any issues, suggestions and any other feedback here.

Known issues:

  • Too early to tell

Relevant changes:

  • Too early to tell

Included Cores:

  • 2048
  • catsfc
  • fceumm
  • gamebatte
  • genesis plus gx
  • mednafen_ngp
  • nxengine
  • snes9xnext

From Ezio_PS: Happy 30th birthday Mario! Playing it last night on the #PSVita #rejuvenate #RetroArch #SuperMario30

#76 - Crezazel - August 24, 2015 // 11:36 am
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Anyone have any info on when RetroArch 1.2 will be released for the PS3? I read about a month ago they were debugging a crash problem when you quit RetroArch, but I haven't heard anything since. Thanks.