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105w ago - Following up on their previous update, today Italian PlayStation 3 developers at BiteYourConsole have updated their PSP Minis on PS3 application dubbed PSPMinis / PS3Minis / Bite to version 1.3 followed by v1.3a with the changes below.

Download: PS3Minis v1.3 (English) / PS3Minis v1.3 (English) (Mirror) / PS3Minis v1.3 (English) (Mirror #2) / PS3Minis v1.3 (Italian) / PS3Minis v1.3 (Italian) (Mirror) / PS3Minis v1.3 (Italian) (Mirror #2) / PS3Minis 1.3a (English) / PS3Minis 1.3a (Italian) / PSP2PS3_v1.7.3d_CEX-DEX.7z / PSP2PS3_v1.7.3d_CEX-DEX.7z (Mirror) / Bruteforce Edat 1.0.3 / PSP2PS3_v1.7.3e_CEX-DEX.7z / PSP2PS3_v1.7.4_CEX-DEX.7z by aldostools / PSP2PS3 Compatibility List

To quote, roughly translated: BiteYourConsole releases to the public a new update of Bite, this is the version 1.3 which contains many good news.

The program allows you to play your backups on ps3 psp. This new update using the program PSP2PS3 arrived at version 1.7.3a, below you will find the changelog and the various features of the program.

Changelog:

  • MOD Aldo alias aldostools
  • Simplified the procedure to process the PKG with a simple click
  • Automated procedure
  • Added theme music
  • New GUI (Form of PSP)
  • Added "select" button to create a PKG file for console DEX.
  • Adding a video guide directly from the application, viewable by clicking on the circle
  • Adding English version
  • Increased compatibility for games

Features:

  • Possibility to convert our backup PSP for PS3
  • Possibility of extracting the files PKG
  • Possibility of converting a file format ISO CSO
  • Possibility to create a PKG file from an ISO file
  • Ability to create a PKG file (Console DEX)
  • Ability to raise or lower the music volume with the + and - just like on the PSP
  • The ability to create pkg file for games over 700 mb

Guide:

Enter a file format CSO, ISO or PBP renaming it 'NP' in the program window, click the X button in the PSP, you can see a video guide by clicking on the rim.

From this screen, we can extract the files from a PKG convert a CSO to an ISO file or create a PKG placed directly from an ISO file, also clicking button we can select the steps console DEX.

In the program we have also added a musical theme, you can edit the buttons indicated by the arrows.

Video Tutorial:




Finally, from aldostools: I uploaded a new "mod" of PSP2PS3 1.7.3d. The problem with the save is caused by the load_tmp/open_tmp/save_tmp folders. They fix some games like LocoRoco Midnight Carnival, but also can affect the save of other games like Dissidia: Final Fantasy.

Download: PSP2PS3_v1.7.3d_CEX-DEX.7z

So, the script now asks if you want to add or not the load_tmp/open_tmp/save_tmp (if you press ENTER when prompted, the default is NO)

Bruteforce Edat 1.0.3

It's a dev klicensee bruteforcer that can be used to find the klicensee used on edat files. It uses BuC's dev klicensee validator to test the potential keys. The tool works in a similar way as Scetool/Bruteforce tool used to find regular Klicensees.

Changes in v1.7.3d mod by aldostools:

  • Fix: Added option to include or not the load_tmp/open_tmp/save_tmp in the placeholder (The load_tmp/open_tmp/save_tmp fixes some games like LocoRoco Midnight Carnival, but also affect the save of other games like Dissidia: Final Fantasy)
  • Added support for context menu: run "Right_click_context_menu - CSO & PBP.bat" as administrator
  • The PKG now uses the original name of the CSO
  • ISO2PBP.bat now uses the old version of fake_np 1.0 if the ISO image is smaller than 133.4MB (this helps to speed up the conversion & makes the PKG smaller)
  • Disabled the question about upload the PKG to FTP (it can be enabled commenting the goto ftp_no in 3. MAKE_PACKAGE.bat)
  • Improved the speed of MakeEDATs.exe (now should work better)
  • More bug fixes

Changes in v1.7.3e mod by aldostools:

  • Fix: Added option to include or not the load_tmp/open_tmp/save_tmp in the placeholder (The load_tmp/open_tmp/save_tmp fixes some games like LocoRoco Midnight Carnival, but also affect the save of other games like Dissidia: Final Fantasy)
  • Added support for context menu: run "Right_click_context_menu - CSO & PBP.bat" as administrator
  • The PKG now uses the original name of the CSO
  • ISO2PBP.bat now uses the old version of fake_np 1.0 if the ISO image is smaller than 133.4MB (this helps to speed up the conversion & makes the PKG smaller)
  • Disabled the question about upload the PKG to FTP (it can be enabled commenting the goto ftp_no in 3. MAKE_PACKAGE.bat)
  • Improved the speed of MakeEDATs.exe (now should work better)
  • More bug fixes

Changes in v1.7.4 mod by aldostools:

  • Added resign method suggested by Celebratesparta. Thanks to Romangelo for the more clear tutorial (posted below).
  • CSO2ISO now calls SIGN_EBOOT.bat instead of 1b. ISO2EBOOT.bat
  • SIGN_EBOOT.bat now extract EBOOT.BIN from NP.ISO, decrypt EBOOT.BIN, resigns EBOOT.BIN and add EBOOT.BIN, BOOT.BIN and blank OPNSSMP.BIN back to ISO
  • Added: WQSG_UMD_R31.exe, eboot_decrypt.exe to tools folder
  • Removed save_tmp/open_tmp/load_tmp from root folder of template
  • Extended wait time on MakeEDATs.exe

With the new process I could even resign games patched with Prometheus.

Some games that previously didn't work for me, that now work are:

  • Vanguard 1
  • Hot Shots Shorties Blue Pack / Green Pack

I haven't tested more... but it seems the compatibility is really improved. Brief Guide:

1. Download and extract PSP2PS3_v1.7.4_CEX-DEX
2. Run Right_click_context_menu - CSO, PBP & PKG.bat (with administrator privileges)
3. Right click on a CSO and select "Convert CSO to PSP2PS3", answer some y/n questions and wait until the program finish.

If you have an ISO, put it in the PSP2PS3 folder, rename it as NP.ISO, run 1b. ISO2EBOOT.bat, answer some y/n questions and wait until the program finish (if you want to resign the EBOOT.BIN in the ISO, rename the ISO to NP.ISO and run SIGN_EBOOT.bat).

If you have a PKG for PSP downloaded from PSN, right click on the pkg, select "Convert PKG to PSP2PS3", answer some y/n questions and wait until the program finish. If you have the EBOOT.PBP already extracted and signed, put it in the folder, run "2. MAKE_EDATS_CEX.bat", answer some y/n questions and wait until the program finish.

PSP Emulator Tutorial by Romangelo

1. extract EBOOT.BIN from the game ISO
2. use eboot_decrypt.exe to make BOOT.BIN from EBOOT.BIN
3. rename BOOT.BIN to EBOOT.BIN
4. use SIGN_EBOOT.bat to sign EBOOT.BIN
5. put it back to the game ISO
6. convert the game to PS Mini

Update: Here's my tutorial for people who still can't do it (using FF3 for the example):

1. extract EBOOT.BIN from FF3 ISO, using WQSG_UMD
2. put EBOOT.BIN in the same folder as eboot_decrypt.exe (from DNRiper) then run eboot_decrypt.exe, you'll get a BOOT.BIN file.
3. delete EBOOT.BIN (to avoid confusion)
4. rename BOOT.BIN to EBOOT.BIN
5. run SIGN_EBOOT.bat (from PSP2PS3 1.7.3a), you'll get a signed EBOOT.BIN
6. extract OPNSSMP.BIN from FF3 ISO, open it in hex editor, delete everything and save it as a 0 byte file. (you can keep this file and use it with the other games)
7. put the signed EBOOT.BIN and the 0 byte OPNSSMP.BIN in WQSG_UMD (with FF3 ISO opened) then close the app.
8. convert the fixed ISO to PS Minis.


PSPMinis / PS3Minis / Bite v1.3 PS3 Homebrew Application Updated

PSPMinis / PS3Minis / Bite v1.3 PS3 Homebrew Application Updated

PSPMinis / PS3Minis / Bite v1.3 PS3 Homebrew Application Updated

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#51 - pedro800 - 105w ago
pedro800's Avatar
anyone have mirror of PSPMinis / Bite v1.2 ?

#50 - PS4 News - 105w ago
PS4 News's Avatar
Following up on PSP2PS3 v1.7.3 for CEX / DEX by szczuru, today Italian PlayStation 3 developers at BiteYourConsole have updated their PSP Minis on PS3 application dubbed PSPMinis / Bite to version 1.2 with the changes below.

Download: PSPMinis / Bite v1.2 / PSPMinis / Bite v1.2 (Mirror) / PSPMinis / Bite v1.2 (Mirror #2) / PSPMinis / Bite v1.1 / PSP_EBOOT.rar by Agrippa90 / PSPcipher.7z (Can't decrypt some tags) by lex3a / PSP MINIS 1.1 GUI by israyel

To quote, roughly translated: Based on the frequent releases of the developer szczuru for his excellent work PSP2PS3 arrived at version 1.7.3 we have decided to release a program that simplifies the steps to follow.

Drag a file EBOOT.PBP, a PKG file to be extracted or an ISO file in the window that you see in the program. Click PspMinis PspMinis CEX DEX or according to your console.

From this screen, we can extract the PKG file included above, to convert our ISO file EBOOT.PBP, or if we can create an EBOOT.PBP file ISO.BIN and MINIS.bin. The program creates the game in PKG format to install on the PS3 in 3 simple clicks of the mouse. Convert, Create, Build.

Batch files have been translated into Italian for a quick and easy understanding.

1.7.3 PSP2PS3 Changelog:

  • MAKE_EDATS_CEX: Starting EDAT when the user chooses to unpack the ISO.
  • MAKE_PACKAGE: Fixed an issue when the sleep function does not exist in the system.
  • ISO2EBOOT: DONOR.PBP the file is no longer required.
  • Fake_np replaced, support for files larger than 728 mb, no longer requires the donor file thanks to Aldo (aldostools).

Changelog 1.2 Bite program:

  • Adding psp icon in the program.
  • Adding sounds to mouse clicks on the buttons.
  • Fixed other minor bugs.

From szczuru: PSP isn't needed anymore to decrypt EBOOTs I'm testing this method since morning and working ok.

Download JPCPS and in Options->Configuration-> Crypto TAB enable 'Extract decrypted EBOOT.BIN files to TMP folder' option.

Then load encrypted EBOOT.BIN using "Load file" option. Decrypted EBOOT.BIN will be saved in TMP directory.

From $n!pR: In Dev C++ you can just install the zlib package. aldostools, is there anything stopping us from using the real SFO info from iso in the EBOOT.PBP (Title and CID)? Instead of DONOR.PBP's SFO info? Editing the src of fakebig_np you provided...

From aldostools: Well the code is not mine and I haven't tested it, but looking in the .h files, I guess it could be possible to replace in UCES00310.h, the static bytes listed below with some values received from a parameter (unless some of the other bytes contain a hash of the headers):

[Register or Login to view code]

From zecoxao: i don't know if this has been told, but simply EBOOT.PBP is enough rename, no need for NP.PBP on npdpc v2.

Another "mod" based on the awesome work from szczuru (BRAIN) 1.7.3. I have been trying to streamline the procedure to basically 1 single click: put the file (pkg, cso or iso) in the PSP2PS3 folder and run the proper batch.

Download: PSP2PS3_v1.7.3a_CEX-DEX.7z

The "MakeEDATs.exe" will fill the CID and press the buttons automatically and auto create the PKG. It is a "beta" that is focused on the PSP conversion for CEX, so the DEX procedure could not be working. If there are not major issues, I could be integrating this to the Windows context menu of the ps3tools collection... if szczuru is ok with that.

Using my "mod" 1.7.3a are 2 steps:

If your game is in CSO format:

1. put the .cso of CC:FF7 in PSP2PS3 folder (make sure there are not other .cso)
2. run "1b. CSO2ISO.bat" and wait until it finish.

If your game is already in ISO format:

1. put the .iso of CC:FF7 in PSP2PS3 folder and rename it as NP.ISO
2. run "1b. ISO2EBOOT.bat" and wait until it finish.

Here is another "mod" v1.7.3c: Download: PSP2PS3_v1.7.3c_CEX-DEX.7z

Changes:

  • Added support for context menu: run "Right_click_context_menu - CSO & PBP.bat" as administrator (In my tests currently CSO context is worked, for some reason PBP didn't show. I will add ISO to the context menu later... this is still a WIP)
  • The PKG now uses the original name of the CSO
  • ISO2PBP.bat now uses the old version of fake_np 1.0 if the ISO image is smaller than 133.4MB (this helps to speed up the conversion & makes the final PKG smaller)
  • Fix: Added option to include or not the load_tmp/open_tmp/save_tmp in the placeholder.
  • Disabled the question about upload the PKG to FTP (it can be enabled commenting the goto ftp_no in 3. MAKE_PACKAGE.bat)
  • Improved the speed of MakeEDATs.exe (now should work better)
  • More bug fixes (this version still doesn't use the CID as command line parameter from pink1... I will check it later)

Only EDATs and PKG should have the same Content ID. The content id of the EBOOT is not validated by the PS3.

In my tests:

  • EBOOT CID=Syphon, EDAT CID=Brave, PKG CID=Brave ---> OK
  • EBOOT CID=Syphon, EDAT CID=Syphon, PKG CID=Brave ---> Black Screen
  • EBOOT CID=Brave, EDAT CID=Brave, PKG CID=Brave ---> OK (but requires Brave from PSN)

From pink1: It doesn't get the contentID straight from the PBP first it dumps the BINs with mongoose.exe and then reads it from ISO.BIN with:

[Register or Login to view code]

From samson: English "make.bat" made by Google:

[Register or Login to view code]

From BlackDaemon comes a video demonstrating a possibility of Minis on SEX-based MFW. To quote:

Let’s back a bit in time, when Kakaroto was making his HEN for OFW 4.xx. He said, that he was able to install pkg’s but can’t run it because it requires proper SELF signature. Minis doesn’t have any SELF files inside and could be packed as free content.

Well, i have done one experiment – on CFW 3.55 i installed those packages, updated to SEX-based MFW by TechnoDon and tried to run installed pseudo-minis. See, what happened on video (sorry for quality, unfortunately PS Vita can’t record it better). I have flasher, so it not a problem for me to go back to normal CFW.

From israyel (via naha09) comes the first English version of Bite 1.2 / PSP2PS3v1.7.3a CEX-DEX with details below, as follows:

Download: PSP MINIS 1.1 GUI

PSP MINIS 1.1 GUI Changelog:

  • Fixed issue with buttons and no resources
  • Made simple with menu strip
  • Also fixed directory issue need to be extracted to desktop

Finally, below are the initial PSPMinis v1.1 details for legacy purposes, roughly translated as follows:

We are pleased to present our latest project by BiteYourConsole, PSPMinis 1.1. The program contains all the files with bat (batch file contains a sequence of commands to the command interpreter system, usually Command.com or Cmd.exe).

If the program is drag an EBOOT.PBP, a PKG file to extract or file you want to convert and click DONOR.ISO our choice, whether to convert the title for the console or the console CEX DEX.

From here we have two possibilities, if we have an ISO image file we can convert an EBOOT.PBP, we can also extract a PKG file exists in the directory, the program will automatically extract the file in bytes.




Or if we have the EBOOT.PBP we can convert to our PS3, we can create an infinite number of packages with the ability to be able to change the ID PKG. The PKG file that is created can be found in directory Bite or in the tools folder.

More PlayStation 3 News...

#49 - szczuru - 105w ago
szczuru's Avatar
PSP2PS3 v.1.7.3 is online

http://rghost.net/private/45170975/3be58b3493d98c7d27bd711cf421b86b
http://www.mediafire.com/?bee6vjcyxbn41rb

CHANGELOG:

v1.7.3
-MAKE_EDATS_CEX:
---FIXED: Starting EDAT Tool when user chooses to unpack iso
-MAKE_PACKAGE:
---FIXED: Issue when function sleep doesn't exist in system - pause will be used insted of it.
-ISO2EBOOT:
---Extension in output filename is now required
---DONOR.PBP isn't required anymore. Replaced fake_np with one which doesn't need DONOR //thanks to Aldo (aka aldostools)

From PatrickBatman also comes a brief guide (easy way to rename iso/cso to np.iso or np.cso), as follows:

1. Obtain PSP game in PKG format and put it in this directory. (Only for DEX users - you need also make_edata_npdrm.exe - put in tools dir)

IF YOU WANT TO USE ISO INSTEAD OF EBOOT.PBP

  • Copy ISO file here
  • RUN ISO2EBOOT (name output PBP as EBOOT.PBP)
  • GO TO STEP 3

IF ERROR APPEARS THAT ISO IS TOO BIG TOO FAKE THEN TRY TO DELETE FROM ISO UPDATE DIRECTORY IN PSP_GAME/SYSDIR USING UMDGEN. IF ERROR APPEARS THAT EBOOT ISN'T SIGNED THEN UNPACK ISO WITH UMDGEN, DELETE FILE OPNSSMP.BIN FROM ISODIR/PSP_GAME/SYSDIR/ (THIS FILE COULD NOT EXIST SOMETIMES). COPY EBOOT.BIN TO PSP2PS3 DIR AND RUN SIGN_EBOOT. REPACK ISO USING UMDGEN WITH SIGNED EBOOT.BIN (OVERWRITE OLD ONE) WORKS ONLY IF GAME HAVE SIGNED MODULES (SIGNEM MODULES STARTS WITH "~SCE")

2. Put pkg in PSP2PS3 dir and run EXTRACT_PKG

3. Run MAKE_EDATS_[CEX/DEX]

4. Run MAKE_PACKAGE (after packaged is created script will ask to tranfer pkg to PS3 via FTP)

(IMPORTANT FOR DEX USERS! If you have "Package Manager" [eg in Rebug FW] and you want to install package you'll see only "Please Wait" message. Wait till message dissappear then go to Package Manager -> Playstation Network Content and install your package from there).

Tested on Rebug 4.30.2 CEX/DEX.

#48 - JOHNBOI - 106w ago
JOHNBOI's Avatar
perhaps a simple gui next? oh btw mortal kombat unchained works

well works thru menu then crashes after 5 secs of play

#47 - szczuru - 106w ago
szczuru's Avatar
PSP2PS3 v1.7.3 will be online soon (~1h - just check dl link )

DONOR WON'T BE NEEDED ANYMORE

#46 - JOHNBOI - 106w ago
JOHNBOI's Avatar
yeah. i been wanting to get psp games working beleve it or not was only reason i bought ps3 n kept it offline cos i been hoping for this day to come i know things can only get better and i appologise if i seem frustrated imma noob when it comes to learning but when i do im good

#45 - hilongo - 106w ago
hilongo's Avatar
JOHNBOI ... the process is not that complicated ... and szczuru's PSP2PS3 is getting simpler and simpler ...

TBH ... the "just two clicks GUI" that does everything comes always after some people get far enough...

#44 - JOHNBOI - 106w ago
JOHNBOI's Avatar
need a tool that does it all ..auto untill then i doubt we will get far...

#43 - BerserkLeon - 106w ago
BerserkLeon's Avatar
Also LocoRoco 2 is slightly bigger at 1.68GB if you want to integrate it.. haven't seen any 1.7 or 1.8's yet though.

#42 - BerserkLeon - 106w ago
BerserkLeon's Avatar
Does the PRX encrypter sign unsigned PRXs and make games work that otherwise wouldn't? Cause I might go back and retry the games I've tried if it works.

 











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