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January 15, 2014 // 1:37 am - Following up on his previous release, PlayStation 3 homebrew developer KW (via kokotonix) has updated to PSN Patch v2.20 for PS3 Custom Firmware, which allows users to temporarily disable their CFW, spoof their Console ID and more as detailed below.

Download: psnpatch

To quote: [2.20] 12/01/2014

Quick summary of changes since 2.00 (Changes in 2.20 are marked with *);

  • Cobra 4.46 version spoofing for FUTURE FIRMWARE VERSIONS ! (read docs !!!)*;
  • Updated 4.46 Game patching - now scanning: PSN games, installed patches and disk images in /GAMES/ in both internal & external HDD*;
  • New menu for game patching*;
  • Select user acount for RAP/EDAT/UNLOCK with LEFT/RIGHT. Select usb device with UP DOWN*.
  • Integrity check;
  • psnpatch plugin updated.
  • Cobra Stealth exensions updated for the best stealth after activation (compatible with any 4.46 cobra edition, and habib's 4.53 cobra edition up to 1.04). HIGHLY RECOMENDED for version spoofed systems. Optional otherwise;
  • Cobra management menu: installs cobra stealth extensions, psnpatch plugin, webman and XMB webman support (adds "my games" and removes app_home);
  • PSNpatch cobra plugin updated to unload itself from memory, delete execution history, safety mode, display messages on-screen, waits 20 secs on-boot to avoid conflicts with other plugins;
  • Released as 1 ZIP file with 2 ALTERNATIVE packages (normal and stealth), cfg example and the entire documentation (please read before asking);
  • (Note for cobra advanced users and devs: don't fiddle with the "files" folder contents if you don't know what you're doing);


PSNPatch v2.20 PS3 App by KW via Kokotonix for CFW Updated

PSNPatch v2.20 PS3 App by KW via Kokotonix for CFW Updated

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#141 - genki90 - December 8, 2014 // 7:27 pm
genki90's Avatar
Hi all,

i would like to uninstall PsnPatch. i'm looking for a way to do it.


#140 - lobopt - December 8, 2014 // 7:35 am
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Amazing stuff

#139 - engowen - December 8, 2014 // 6:34 am
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Thanks for the update.

#138 - azam0333 - December 8, 2014 // 4:38 am
azam0333's Avatar
Thanks. It's very useful

#137 - MitsuruOkubo - December 8, 2014 // 3:41 am
MitsuruOkubo's Avatar
wow, nice update!

#136 - omarboflot - December 7, 2014 // 7:39 pm
omarboflot's Avatar
This will come really handy

#135 - IndraEMC - December 7, 2014 // 4:19 pm
IndraEMC's Avatar
Since you guys mentioning rebug, I hope rebug will release their CFW 4.65.2 since their 4.65.1 is already removed.

#134 - felipepa - December 7, 2014 // 8:09 am
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#133 - topantita - December 7, 2014 // 5:27 am
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great update...


#132 - PS4 News - December 7, 2014 // 4:30 am
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Following up on his previous revision, PlayStation 3 homebrew developer KW (via kokotonix) has updated PSN Patch to v4.66.22 for PS3 Custom Firmware, which allows users to temporarily disable their CFW, spoof their Console ID and more on as detailed below.

Download: psnpatch


[4.66.22] 06/DEZ/2014

  • Added new Stealth Extensions for future Rebug 4.65.2 with Cobra 7.03;
  • PSNPatch plugin updated;
  • Disabled semi-permanent OFW mode - it is not properly compatible with some newer homebrews;
  • Readme.txt and FAQ.txt updated;


In Rebug 4.65.2, for auto version spoofing to 4.66 go into REBUG TOOLBOX and activate REBUG SYSTEM MODE.


To update psnpatch plugin, stealth extensions or version spoofing, install & run psnpatch homebrew and follow on-screen instructions;

a) ALL non-cobra & COBRA firmware, past and future, SHOULD WORK OK (but note that cobra stealth extensions need to be updated per version);
b) For proper CFW disabling IN COBRA (REBUG and NON-rebug), stealth extensions are recommended (but NOT mandatory).
c) Stealth extensions are made PER CFW VERSION and need the CFW author to release its stage2 source code.
d) KW will try to keep PSNPatch updated to support the most current firmware versions (at the moment: 4.65 for REBUG, 4.66 for all the others) and also 4.46.
e) Rebug versions needs a special processing mode, but even without stealth extensions, psnpatch plugins uses a "rebug cobra mode" to disable CFW.
f) Rebug CFW should always be run in "REBUG" mode - use rebug toolbox for that.
g) Don't ask if or when cfw XPTO version XX.XX will be supported as there are no plans to make stealth extensions for every cfw flavour. What it is, is what it is.
h) If you have any issue, before starting to say that "PSNPATCH doesn't work", try to "search, browse and explore". 99 in 100 questions are answered just by reading PSNPATCH provided docs. And google is your friend

Finally, from kokotonix: Hi Guys: I've just waked up with a lot a messages here I thought it were "good" messages, but BRICKS ??? No ! Never !!! PSNPatch was (as always) heavily tested before being released. The only things that changed in code were:

a) cobra stealth extensions for rebug 4.65.2 (which are also compatible with .1 - tested in both rebug and normal modes)
b) removed semi permanent ofw mode as it was not giving the expect result with some newer homebrews.
c) and of course, the version numbering reporting (4.66.22) in both psnpatch homebrew and plugin.

Nothing more was changed. When you first start a new psnpatch version, it will report that new version spoofing files are available.

This means that if in the future you pretend to use psnpatch version spoofer, the information is included inside psnpatch - it is only an internal issue. it does not imply anything else. And if it ever implies something will be only in cobra based systems.

In the past weeks there were many users starting to have issues that were ultimately discovered as related to corrupted databases or file systems.

It is not unusual to ignore (my self included) when our ps3 ask to scan the file system and that it may take up to 2 hours time.

This said, it is a good practice, from time to time, to enter in the recovery menu and choose to restore the file system and rebuild the database (options 3 and 4).

Even so, if you ever come to a brick, it can not be more than a "SOFT" brick. The practical difference between a SOFT brick and a HARD brick, is that YOU DO NOT NEED A FLASHER A FLASHER TO RECOVER A SOFT BRICK:

Still, I don't believe that psnpatch produces soft bricks, but being the main objective of a forum to help each other, here is a quick guide on How to Recover from a Soft Brick:

Needed material: an additional sata hdd to insert in your ps3.

a) remove your original hdd;
b) insert another (windows / linux or pc formatted) hdd in your ps3;
c) ps3 will format the new disk and ask to reinstall the firmware (use the same firmware version);
e) after installing the firmware remove the new hdd;
f) place back you original hdd;
g) now the ps3 will ask to re-install the firmware WITHOUT NEEDING TO FORMAT THE ORIGINAL HDD;

You have just recovered from a brick without using a flash nor formatting your hard-disk.

Please report here anything you have regarding psnpatch 4.66.22. When doing so, you have to report exactly what you have done, what is your firmware version, if you are using any kind of version spoofer, which homebrews you are using etc.

I don't believe in the reported bricks. But I will appreciate that once the reporters of the bricks agree it was not a psnpatch issue, that they report it here.

Anyway, we are making a new stealth approach in psnpatch that will not need to touch the cobra payload ever again. This has been thinking in order to assure compatibility with every cobra version PAST & FUTURE and this way, each time a new firmware version is released, there will be no need to update psnpatch (as already happens with non-cobra firmwares).

Either way, following the last reports, it will be also a way of assuring that no brick will ever be imputable to psnpatch.

Update: While new PSNPatch is being prepared, namely adapting the new stage2 changes recently released by deank, there is something we would like to ask the community of PSNPatch users:

A) list of games which you had issues with the previous stage2 code and that now are fixed.

B) list of games which were ok before,but not working in the same way for now.

For both lists, it is very important to understand if the tests are from internal/external and JB/ISO, and also the game ID (blesxxxxx, blusxxxxx, npebxxxcx, .....)

Thank you very much. Psnpatch 4.66.30 is almost ready.

It should mark a big change in psnpatch cfw disabling for cobra. Until now, for a perfect disabling, stage2 needed to be recompiled with the stealth extensions. This is needed because cobra protects the syscalls table and so we needed to place this code inside cobra core.

In the past weeks KW has made many changes to this, in order to inject the stealth extensions in to the cobra core at run-time without the need to recompile the stage2.

The biggest advantage to this approach is that it will be possible to assure compatibility with every (past, present and most certainly future) cobra and non-cobra 4.XX firmwares without ever needing to update psnpatch again.

This way, KW will focus in developing and adding new awesome functionalities to psnpatch without worrying again with new version releases or stage2 changes.

Psnpatch will continue to support the traditional stealth extensions. The psnpatch plugin boot message will continue to display the working mode:

  • stealth cobra (when traditional stealth extensions are detected);
  • enhanced cobra - when using the new stealth technique;

Both approaches will guarantee the same level of protection.

Note: as a reference, stealth extensions source code will be released with the new psnpatch version.

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