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67w ago - Following up on his previous releases, PlayStation 3 homebrew developer KW (via kokotonix) has updated to PSN Patch v2.14 for PS3 Custom Firmware, which allows users to temporarily disable their CFW, spoof their Console ID and more as detailed below.

Download: psnpatch 2.14.zip / psnpatch 1.06 release.zip

To quote: [2.14] 05/01/2014

As there have been several releases in the past days, here's a quick summary of changes since 2.00 (Changes for 2.14 are marked with *)

  • Patch 4.50 (and above) games and apps (like psn store) to run in 4.46 systems;
  • Integrity check;
  • psnpatch plugin updated.
  • Official webman 1.28 included (no more issues when unloading webman when using fan control);
  • Cobra Stealth exensions updated for the best stealth after activation (compatible with any 4.46 cobra edition, and habib's 4.53 cobra edition up to 1.04). HIGHLY RECOMENDED for version spoofed systems. Optional otherwise;
  • Cobra plugin management menu: installs cobra stealth extensions, psnpatch plugin, webman and XMB webman support (adds "my games" and removes app_home);
  • PSNpatch cobra plugin updated to unload itself from memory, delete execution history, safety mode, display messages on-screen, waits 20 secs on-boot to avoid conflicts with other plugins;
  • Released as 1 ZIP file with 2 ALTERNATIVE packages (normal and stealth), cfg example and the entire documentation (please read before asking);
  • (Note for cobra advanced users and devs: don't fiddle with the "files" folder contents if you don't know what you're doing);
  • Updated description for version 2.14 (read below);

NOTES:

  • When a new psnpatch version is installed in cobra systems, "cobra plugin management" menu should be used to remove and then re-install every plugin and extensions;
  • When CFW is disabled, syscall dependent homebrew and payloads will stop working;
  • If a game gives black screen after disabling cfw, try mounting as ISO.
  • As usual, everything is detailed bellow;
  • Please read CAREFULLY the following text. All should be explained here;
  • If you have any tech doubts or issues when using psnpatch, please use the official support forum

Successfully tested with:

  • 4.46 Rebug REX 4.46.1;
  • 4.46 Rogero Cobra 1.00;
  • 4.46 Habib Cobra Edition 1.03;
  • 4.50 Rogero;
  • 4.53 Habib 1.03;
  • 4.53 Habib Cobra edition 1.04;

PLEASE READ CAREFULLY THE DOCUMENTATION BEFORE USING PSNPATCH. BE SURE YOU UNDERSTAND WHAT CAN BE DONE WITH PSNPATCH. NO WARRANTIES ARE GIVEN. USE AT YOUR OWN RISK. DON'T USE PSNPATCH FOR PIRACY. PSNPATCH AUTHOR CONDEMNS PIRACY.

SUMMARY: This is an app made by KW and based in the works of stoker25 (psidpatch) and user (psnope).

The major objective is to spoof the console Id and disable cfw syscalls extensions in order to make your system more "safe" to go into the psn. (Note that MORE safe doesn't mean IT IS safe!). It also deletes the boot history execution. The optional cobra plugins unloads from memory after activation. Additionally, you can also install RAPs and EDATs, unlock psn game demos and patch 4.50 (and above) games and apps to run in 4.46 systems. New algorithms specially made for CFW disabling and searching valid user accounts. Firmware independent (except for the optional cobra stealth extensions which depends on the cobra cfw implementations).

The alternative (highly recommended) "stealth version" is disguised as a really OLD Japanese game patch. Which one ? Don't worry. You will know when you run the game and psnpath appears If this is an issue to you, use the normal psnpatch version.

Major Functions:


  • Spoof IDPS (console ID) *;
  • Spoof PSID *;
  • Disable cfw syscalls (emulates official firmware) *
  • Deletes game launch history (deletes the records of the last games used);
  • Install RAPs and EDATs.
  • Unlock PSN (c00) game demos.
  • Patches installed 4.50 (and above) psn games, apps and games patches to run in 4.46 system.

* these actions are temporary until next system reboot.

All functions are firmware version independent (4.XX and Cobra 7.0).

How to use:

Just install and run. A simple interface will guide you through. Optionally you can install a prx plugin that runs in the background and do all the "spoofing" and CFw disabling from the xmb by means of a simple shortcut (read below).

CFW DISABLE / REMOVE SYSCALLS

You can execute the app directly after install. This will allow you to remove cfw syscalls and delete execution history. Removing syscall will simulate a official firmware version improving protection level against PSN bans. Note that after doing this, some homebrew programs (like multiMAN) will refuse to execute. Just mount the game backup you want BEFORE using PSNPATCH to disable cfw. After CFW is disabled you can play the mounted game backup but cannot mount another one. This "cfw disabling" will only be active until next ps3 reboot.

Press TRIANGLE (3 beeps will inform of the cfw removal success). If there were NO BEEPS it means that the CFW WAS NOT DISABLED!!!

Psnpatch uses 3 complimentary algorithms to improve cfw disabling success rate.

SPOOF CONSOLE ID (IDPS):

If you want to spoof idps and psid, you need to the edit the PSNPATCH.cfg file (see example).PSNPATCH will scan locations in the following order:

"/dev_usb000/psnpatch.cfg"
"/dev_hdd0/game/PSNP11001/USRDIR/psnpatch.cfg"
"/dev_hdd0/game/BLJS10018/USRDIR/psnpatch.cfg"

Press SQUARE just to spoof both idps and psid.

"ALL IN ONE":

Press CROSS to do a "ALL IN ONE": Spoof idps and psid, disable cfw syscalls and delete execution history. (3 beeps will inform of the success disabling cfw). You can even start psnpatch and keep X pressed until you ear the 3 beeps, bypassing the user interface and back to XMB !

INSTALLING RAPS AND EDATS:

When PSNPATCH starts, it will search for the first valid user account (usually it will be '1', but it can be a different value).
Place RAPs and/or EDATs in the folder configured in PSNPATCH.cfg (usually /dev_usb0/exdata/ in a usb stick placed on the right most ps3 port).

Press L1 - a log will be displayed on-screen listing the processed games by file type

Note 1: Advisable not process more than 20 files at the same time (if you sign more they will not appear in the log).
Note 2: Once the RAPs and EDATs are installed, you can remove them from the USB stick.
Note 3: RAPs and EDATs are installed in one user account but available to all users.
Note 4: RAPs are installed with the current IDPS (original or spoofed) and will work ONLY with that IDPS active!

UNLOCK PSN GAME (C00) DEMOS:

PSNpatch can unlock game demos of c00 type. For each unlocked game there will be created a new EDAT.

Press R1 - A list of unlocked games will be displayed on screen.

NOTE: EDATs are IDPS independent (will always work in your system. Even with spoofed IDPS).

PATCHES 4.50 (and above) games:

There are still many users with 4.46 systems – Rebug addicts or Cobra addicts (that wants the full set of cobra 7.0 functionalities) These users, need to spoof their systems to 4.50 or 4.53 to login into psn. Multiman can re-sign 4.50 JB and ISO game images. BUT 4.50 psn games, apps (like ps store) and new game patches needs to be changed to run in 4.46 systems. NOT ONLY 4.50 version games: it should work with future version signing.

While running psnpatch press R2. A list of patched games and the number of patched files per game will be displayed on screen.

QUICK USE

If you don't want the user interface, just execute PSNPATCH and keep pressed CROSS or TRIANGLE until 3 beeps and get back to the XMB.

FIRMWARE VERSIONS COMPATIBILITY:

PSNPATCH should be compatible with every 4.XX version. It is independent of the CFW "flavor" (rebug, rogero, habib, steve … and cobra editions!c). Tested with 4.21, 4.25, 4.30, 4.41, 4.46, 4.50 and 4.53. It should be compatible with future firmware releases, as it uses standard syscalls to process the spoofing method. It does the cfw disabling by searching and disabling the known "unofficial”syscalls. Special processing is made for Cobra editions. Equal to every 4.X firmware until now. The remaining functions deals with the ps3 file system and are also compatible with every firmware version.

TESTING IF PSNPATCH WORKS WITH YOUR SYSTEM:

IF you want to be sure psnpatch works in your system:

  • Edit pasnpatch.cfg to define new idps and psid. Put it in the root of a usb stick and place it in the rightmost ps3 usb port.
  • Run psnpatch keeping CROSS pressed until you ear 3 beeps or got back to XMB.
  • If the system beeped, it means that the cfw disabling was successful.
  • You can re-run psnpatch. It should give you an error complaining about cfw syscalls not found and it will display the current idps and psid values.
  • You can also run Multiman, Irismanager or any other syscall-dependent homebrew: they will all complain about an “unsupported” or “unknown” firmware version

COBRA SYSTEMS and PLUGINS:

  • Cobra systems are also supported (running in any 4.46 and 4.53 firmware) with a list of additional functions.
  • If the cobra firmware has the stealth extensions installed, it will use them for improved security (see bellow).
  • In cobra systems there is also an option available to install plugins and add-ons.
  • PSNPatch interface can install and remove:
  • PSNPatch plugin (disable cfw / spoof idps & psid / deletes history / unloads from memory);
  • Cobra stealth extensions;
  • webMAN;
  • O XMB webMAN support (add "my games" and remove "app_home" from );
  • PSNPatch plugin can be called with L3+R3+R2;
  • 3 seconds, 3 beeps, and it is done !
  • After disabling syscalls the plugin unloads itself from memory;
  • If you have a previous version of the above plugins, remove using psnpatch interface, and re-install again with psnpatch.
  • After installing the plug-ins, they will stay resident in memory until being uninstalled from psnpatch interface or unloaded from memory;

Note: If you wish, you can remove psnpatch application after installing the plugins.

PSNPATCH plug-in disables CFW, deletes execution history, SPOOFs idps and psid, and removes itself from memory.
PRESS L3+R3+R2 in XMB to activate

PRESS L3+TRIANGLE+R2 in XMB - safety options for bad plug-ins: it disables ALL plug-ins (renames boot_plugins.txt) and reboot.

COBRA STEALTH extensions (optional):

2 opcode extensions for cobra that allows an higher stealth approach - when called, the extensions will remove cobra's syscall table protection, allowing a PERFECT syscall table reconstruction (mimicking OFW). Use ONLY with supported cobra versions (any 4.46 or habib's 4.53 cobra editions). This change is made at stage2.bin level. As it is VERY sensitive to manipulate both ps3 flash memory and cobra's stage files, psnpatch can do this for you. It was tested toughly many different configurations without any issues. But, again, without any warranties!

REMEMBER !

Never execute any homebrew WHILE connected to the PSN ! And the safest way to keep being banned is to be offline!!!

PIRACY

PSNpatch condemns piracy! Use PSNpatch only for legally obtained games and content.

WARRANTY

PsnPatch comes with absolutely NO WARRANTY. Use-it at your own risk.

THANK YOU

  • stoker25 for psidpatch.
  • user for psnope.
  • deank for webMAN and multiMAN.
  • cobra authors for the MOST FANTASTIC firmware add-ons there are.
  • habib for your weeks of HARD WORK in porting cobra to 4.53 and sharing your experiences !
  • flatz, fail0verflow, snowydev, JuanNadie, EXE.trim.ALL, and all other for EDAT signing algorithms.
  • all others I've not listed: Without you, it would have been impossible !


PSNPatch v2.14 PS3 App by KW via Kokotonix for CFW Updated

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#139 - engowen - 19w ago
engowen's Avatar
Thanks for the update.

#138 - azam0333 - 19w ago
azam0333's Avatar
Thanks. It's very useful

#137 - MitsuruOkubo - 19w ago
MitsuruOkubo's Avatar
wow, nice update!

#136 - omarboflot - 19w ago
omarboflot's Avatar
This will come really handy

#135 - IndraEMC - 19w ago
IndraEMC's Avatar
Since you guys mentioning rebug, I hope rebug will release their CFW 4.65.2 since their 4.65.1 is already removed.

#134 - felipepa - 19w ago
felipepa's Avatar
awesome!

#133 - topantita - 19w ago
topantita's Avatar
great update...

thanks...

#132 - PS4 News - 19w ago
PS4 News's Avatar
Following up on his previous revision, PlayStation 3 homebrew developer KW (via kokotonix) has updated PSN Patch to v4.66.22 for PS3 Custom Firmware, which allows users to temporarily disable their CFW, spoof their Console ID and more on as detailed below.

Download: psnpatch 4.66.22.zip

RELEASE NOTES:

[4.66.22] 06/DEZ/2014

  • Added new Stealth Extensions for future Rebug 4.65.2 with Cobra 7.03;
  • PSNPatch plugin updated;
  • Disabled semi-permanent OFW mode - it is not properly compatible with some newer homebrews;
  • Readme.txt and FAQ.txt updated;

SUGGESTION:

In Rebug 4.65.2, for auto version spoofing to 4.66 go into REBUG TOOLBOX and activate REBUG SYSTEM MODE.

NOTES:

To update psnpatch plugin, stealth extensions or version spoofing, install & run psnpatch homebrew and follow on-screen instructions;

a) ALL non-cobra & COBRA firmware, past and future, SHOULD WORK OK (but note that cobra stealth extensions need to be updated per version);
b) For proper CFW disabling IN COBRA (REBUG and NON-rebug), stealth extensions are recommended (but NOT mandatory).
c) Stealth extensions are made PER CFW VERSION and need the CFW author to release its stage2 source code.
d) KW will try to keep PSNPatch updated to support the most current firmware versions (at the moment: 4.65 for REBUG, 4.66 for all the others) and also 4.46.
e) Rebug versions needs a special processing mode, but even without stealth extensions, psnpatch plugins uses a "rebug cobra mode" to disable CFW.
f) Rebug CFW should always be run in "REBUG" mode - use rebug toolbox for that.
g) Don't ask if or when cfw XPTO version XX.XX will be supported as there are no plans to make stealth extensions for every cfw flavour. What it is, is what it is.
h) If you have any issue, before starting to say that "PSNPATCH doesn't work", try to "search, browse and explore". 99 in 100 questions are answered just by reading PSNPATCH provided docs. And google is your friend

Finally, from kokotonix: Hi Guys: I've just waked up with a lot a messages here I thought it were "good" messages, but BRICKS ??? No ! Never !!! PSNPatch was (as always) heavily tested before being released. The only things that changed in code were:

a) cobra stealth extensions for rebug 4.65.2 (which are also compatible with .1 - tested in both rebug and normal modes)
b) removed semi permanent ofw mode as it was not giving the expect result with some newer homebrews.
c) and of course, the version numbering reporting (4.66.22) in both psnpatch homebrew and plugin.

Nothing more was changed. When you first start a new psnpatch version, it will report that new version spoofing files are available.

This means that if in the future you pretend to use psnpatch version spoofer, the information is included inside psnpatch - it is only an internal issue. it does not imply anything else. And if it ever implies something will be only in cobra based systems.

In the past weeks there were many users starting to have issues that were ultimately discovered as related to corrupted databases or file systems.

It is not unusual to ignore (my self included) when our ps3 ask to scan the file system and that it may take up to 2 hours time.

This said, it is a good practice, from time to time, to enter in the recovery menu and choose to restore the file system and rebuild the database (options 3 and 4).

Even so, if you ever come to a brick, it can not be more than a "SOFT" brick. The practical difference between a SOFT brick and a HARD brick, is that YOU DO NOT NEED A FLASHER A FLASHER TO RECOVER A SOFT BRICK:

Still, I don't believe that psnpatch produces soft bricks, but being the main objective of a forum to help each other, here is a quick guide on How to Recover from a Soft Brick:

Needed material: an additional sata hdd to insert in your ps3.

a) remove your original hdd;
b) insert another (windows / linux or pc formatted) hdd in your ps3;
c) ps3 will format the new disk and ask to reinstall the firmware (use the same firmware version);
e) after installing the firmware remove the new hdd;
f) place back you original hdd;
g) now the ps3 will ask to re-install the firmware WITHOUT NEEDING TO FORMAT THE ORIGINAL HDD;

You have just recovered from a brick without using a flash nor formatting your hard-disk.

Please report here anything you have regarding psnpatch 4.66.22. When doing so, you have to report exactly what you have done, what is your firmware version, if you are using any kind of version spoofer, which homebrews you are using etc.

I don't believe in the reported bricks. But I will appreciate that once the reporters of the bricks agree it was not a psnpatch issue, that they report it here.

Anyway, we are making a new stealth approach in psnpatch that will not need to touch the cobra payload ever again. This has been thinking in order to assure compatibility with every cobra version PAST & FUTURE and this way, each time a new firmware version is released, there will be no need to update psnpatch (as already happens with non-cobra firmwares).

Either way, following the last reports, it will be also a way of assuring that no brick will ever be imputable to psnpatch.

Update: While new PSNPatch is being prepared, namely adapting the new stage2 changes recently released by deank, there is something we would like to ask the community of PSNPatch users:

A) list of games which you had issues with the previous stage2 code and that now are fixed.

B) list of games which were ok before,but not working in the same way for now.

For both lists, it is very important to understand if the tests are from internal/external and JB/ISO, and also the game ID (blesxxxxx, blusxxxxx, npebxxxcx, .....)

Thank you very much. Psnpatch 4.66.30 is almost ready.

It should mark a big change in psnpatch cfw disabling for cobra. Until now, for a perfect disabling, stage2 needed to be recompiled with the stealth extensions. This is needed because cobra protects the syscalls table and so we needed to place this code inside cobra core.

In the past weeks KW has made many changes to this, in order to inject the stealth extensions in to the cobra core at run-time without the need to recompile the stage2.

The biggest advantage to this approach is that it will be possible to assure compatibility with every (past, present and most certainly future) cobra and non-cobra 4.XX firmwares without ever needing to update psnpatch again.

This way, KW will focus in developing and adding new awesome functionalities to psnpatch without worrying again with new version releases or stage2 changes.

Psnpatch will continue to support the traditional stealth extensions. The psnpatch plugin boot message will continue to display the working mode:

  • stealth cobra (when traditional stealth extensions are detected);
  • enhanced cobra - when using the new stealth technique;

Both approaches will guarantee the same level of protection.

Note: as a reference, stealth extensions source code will be released with the new psnpatch version.

More PlayStation 3 News...

#131 - seele - 20w ago
seele's Avatar
thanks for the heads up

#130 - rhronetz55 - 20w ago
rhronetz55's Avatar
I heard the PSN patch fixes black screens?

4.66 CFW darknet works? I've been looking for a jailbreak for 4.66

 











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