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PSN PKG Decryptor and Extractor v1.71 By LMAN is Now Available


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99w ago - Following up on his previous release, PlayStation 3 developer LMAN (aka theleecherman) has made available an update to his PSN PKG Decryptor & Extractor bringing it to version 1.71 with the changes below.

Download: PSN PKG Decryptor & Extractor v1.71 / .NET Framework 2 / .NET Framework 2 (x64)

About PSN PKG Decryptor & Extractor: PSN PKG Decryptor & Extractor is designed (Specially for the PSP) to help you decrypt PS3 & PSP PKG file and extract the files from it.

For PS3 it can extract PKG files only. For PSP it can extract and (decrypt, dump, verify the dumped ISO, generate KEYS.BIN from PSOne EBOOT.PBP file) and prepare the extracted files to be ready for use ONLY on the PSP system.

PSN PKG Decryptor and Extractor Changelog:

1.71:

+Stable Release.
+New Button and Confirmation message to verify the PKG files if it's corrupted or not using it's SHA1 hash. (Default is True for Confirmation message)
+Automatically Fix 3 known bad dumps created by npdpc. (ULUS10214, ULES00283, ULJM05500)
+Characters limit can be changed manually in the INI config file "PSNPKGDecryptor&Extractor.ini". (Default is 55 Characters)
!Fixed a problem in Batch Mode.


PSN PKG Decryptor and Extractor v1.71 By LMAN is Now Available

PSN PKG Decryptor and Extractor v1.71 By LMAN is Now Available

PSN PKG Decryptor and Extractor v1.71 By LMAN is Now Available

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!

Comments 23

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#13 - PS4 News - 111w ago
PS4 News's Avatar
Following up on the previous release, this weekend PlayStation 3 developer LMAN (aka theleecherman) has made available an update to his PSN PKG Decryptor & Extractor bringing it to version 1.21 with details below.

Download: PSN PKG Decryptor & Extractor v1.21 By LMAN / PSN PKG Decryptor & Extractor v1.21 By LMAN (Mirror) / PSN PKG Decryptor & Extractor v1.2 By LMAN / PSN PKG Decryptor & Extractor v1.1 By LMAN / .NET Framework 2 / .NET Framework 2 (x64)

From his blog: As it's name suggests, PSN PKG Decryptor & Extractor is designed (Specially for the PSP) to help you decrypt PS3 & PSP PKG file and extract the files from it.

For PS3 It can extract PKG files only, For PSP It can extract and (decrypt, dump, verify the dumped ISO, generate KEYS.BIN from PSOne EBOOT.PBP file) and prepare the extracted files to be ready for use ONLY on the PSP system.

Features:

  • Extract All PS3 & PSP PKG files.
  • Extract & Decrypt & Dump all PSP PKG files ( Games & Minis, DLCs & Addons, NeoGeo, PC Engine, PSOne Classic Games, Games Updates )
  • Generate KEYS.BIN for PSOne Game from PSOne EBOOT.PBP file.
  • Prepare the files for the PSP System.
  • Detect the Uncompleted PKG files.
  • Check & Verify the Dumped ISO.
  • View ICON & PIC and Title Name, Title ID, Category, Parental level of PKG file after extracted.

How to use:

1) Double Click to Browse or Drag & Drop: PKG file to decrypt and extract it's content. PSP ISO file to verify it. PSOne EBOOT.PBP to Generate KEYS.BIN file from it.

2) Select One of these options:

Select "Auto Detect PKG Contents" to automatically (decrypt, dump) it's contect.
Select "DLC & ADDON" if the PKG file is a DLC\ADDON.
Select "Game & Mini Game" if the PKG file is a Game\Minis.
Select "PSOne Classic Game" if the PKG file is a PSOne Classic Game.
Select "PC Engine Game" if the PKG file is a PC Engine Game.
Select "Update" if the PKG file is a Game Update.

3) See the log dialog for any details.

NOTE: Select "AUTO DETECT PKG CONTENT" If you don't know what PSP PKG file content is. Put "psone.keys" in the same folder as the program, so you can export the needed keys.bin for your PSOne game. This program requires .NET 2.0. This program intend to be use only with your own legal copy of the game. Use this program at your own risk!

Changelog:

1.0:
+Initial Release!

1.1: PSN.PKG.Decryptor.&.Extractor.v1.1.by.LMAN.rar

  • You can Export KEYS.BIN from "PSOne.keys" file.

1.2: PSN.PKG.Decryptor.&.Extractor.v1.2-LMAN.rar

  • Automatically Detect if the PKG contents is for PS3 System Only to disable any PSP functions.
  • Automatically Generate KEYS.BIN from PSOne EBOOT.PBP file in same path as the EBOOT.PBP file.
  • Automatically Generate KEYS.BIN when extracting PSOne game from PKG file without needing for PSOne.keys database.
  • Automatically Sort KEYS by game region & title and save it to PSOne.keys database file when adding new KEYS.BIN to PSOne.Keys file.
  • Detect if the KEYS.BIN is already exists in PSOne.keys file before adding it.
  • You can Add new KEYS.BIN to PSOne.keys database file without needing PSOne.Keys Generator.
  • You can Sort KEYS.BIN by game region & title and save it to PSOne.keys database file.
  • Show Warning and Abort the Operation when the PKG file path is too long.

1.21: PSN.PKG.Decryptor.&.Extractor.v1.21-LMAN.rar

  • Fixed reading Large PSOne EBOOT.PBP file.

This is the easiest GUI available that can decrypt & extract & dump & verify dumped ISO for the PSP system.

Special thanks & respect to:

Ifcaro for PKGView.
tpu for PGDECrypt & NPDecryptor.
l0c4lh0st for ISOSizeVerifier.
eighthdayregret for the tip.

More PlayStation 3 News...

#12 - pepijndamen - 220w ago
pepijndamen's Avatar
I was looking in the cell/host-win32/bin directory, and I was wondering if we couldn't use make_package_npdrm.exe to sign packages? If you type 'make_package_npdrm --informal-help' it spits out some extra info.

#11 - stinky1978 - 220w ago
stinky1978's Avatar
This is great news. I am sure it wont be long before it will work the other way as well. Which, unless I am mistaken will make a lot more open doors for a lot of different groups.

#10 - final94 - 220w ago
final94's Avatar
Quote Originally Posted by Jes03 View Post
It's all good that we can decrypt and decode stuff but the re-encrypting and recoding is the problems and programs we are after as well.

I think this will happen soon enough, because of what he stated above: "Can This encrypt/sign my game packages ?

NO, when this application was written, the main concern was about packages decryption, so that part was kinda skipped, however it is trivial to do the reverse operation, remember, sources are supplied."

#9 - PS4 News - 220w ago
PS4 News's Avatar
Thanks daGraveR, I added it to the first post now and +Rep!

#8 - daGraveR - 220w ago
daGraveR's Avatar
Quote Originally Posted by denazgull View Post
Can I run this on Linux ?

Sorry this app is windows only, however full sources have been supplied along with it so feel free to make a Linux port out of it, you have my blessing.


Well, my dear Mathieulh, it would have worked out of the box on Linux using Mono, if you didn't hardcode "\" as DirectorySeperatorChar but used Path.DirectorySeparatorChar instead.

Fixed source and executables to use the OS's native DirectorySeperator instead of hardcoded \ for Windows. Should make no difference on Windows.

#7 - Jes03 - 220w ago
Jes03's Avatar
Quote Originally Posted by anulu82 View Post
now, let's wait a packer/encrypter... i've checked the source code, but i don't speak C# .net


I 2nd that.

It's all good that we can decrypt and decode stuff but the re-encrypting and recoding is the problems and programs we are after as well.

#6 - jakob777 - 220w ago
jakob777's Avatar
WOW everyday there is something great coming out, can't wait for all the awesome homebrew teams to start getting out apps!

#5 - PS4 News - 220w ago
PS4 News's Avatar
Moved to the main page now, and +Rep denazgull for the news!

#4 - denazgull - 220w ago
denazgull's Avatar
I am the one who have to say thank you, because don't have the skills of you guys, so just reading and waiting and reading, while all of you are doing the hard work!

So Thank You all!

 

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