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PSN PKG Decryptor and Extractor v1.7 Beta 2 By LMAN is Released


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98w ago - Following up on his previous release, PlayStation 3 developer LMAN (aka theleecherman) has made available an update to his PSN PKG Decryptor & Extractor bringing it to version 1.7 Beta 2 with the changes below.

Download: PSN PKG Decryptor & Extractor v1.7 Beta 2 / PSN PKG Decryptor & Extractor v1.7 Beta / .NET Framework 2 / .NET Framework 2 (x64)

About PSN PKG Decryptor & Extractor: PSN PKG Decryptor & Extractor is designed (Specially for the PSP) to help you decrypt PS3 & PSP PKG file and extract the files from it.

For PS3 it can extract PKG files only. For PSP it can extract and (decrypt, dump, verify the dumped ISO, generate KEYS.BIN from PSOne EBOOT.PBP file) and prepare the extracted files to be ready for use ONLY on the PSP system.

PSN PKG Decryptor and Extractor Changelog:

1.70b:

+New Decryption Method for PKG files (Support only Retail PSP\PS3 PKG files)
+New CheckBox Option to Check for Games Updates after decrypting the PKG file. ('Single Mode' This will inform you if the game has an Update or not, if yes check the log details for the download link)
+New CheckBox Option in PSP Device dialog that can detect Connected PSP By Device Model.
+New CheckBox Option in Log dialog that can view texts by Word wrap.
+New Command-lines to export files (-export npdpc.exe) (-export pgdecrypt.exe) (-export pkgview.exe) (-export allfiles) to the same path as the program.
+New Readme Button in About dialog that display informations and changelogs about the program.
+Support to automatically get information and download link for PKG file from .XPD file.
+Support to check for games updates from PKG, ISO, EBOOT.PBP, PBOOT.PBP files. (Drag & Drop these files into PSNUpdate TitleID Field then Press Search)
+Display Theme Title after decrypting it in the log details.
+Improved log dialog details and automatically detect the PKG download link.
+Rewrite some functions so it can works with Linux Systems using Mono and Wine. (Not all functions is Available for Linux Systems = Move files to PSP, Decrypt Non Retail PKG files, Browse Files Path, Texts Colors)
!Read readme_linux.txt for more informations on how to get it work under Linux System.
!The new decryption method is using a fixed\modified version of Mathieulh's sourcecode. (Cause the original source has a problem with Some PKG files - Shows an error while attempting to decrypt and extract some PKG files)

1.70b2:

+New CheckBox Option to Create a PSPReady folder. (Just like the folders that in your PSP MemoryStick, Copy the contents from this folder to your PSP root and overwrite if necessary)
+New Display a Message confirmation to rename the PKG file to it's ContentID if the file name is above 55 characters.
+Automatically Delete PKGDir when finish the operation. (If the PKGDir doesn't contains any folders)
!Renamed PKG_DIR to PKGDir.
!Correct 'Set Working Dir' Path when switch between Single and Batch Mode.
!Another Fix for the new decryption method.


PSN PKG Decryptor and Extractor v1.7 Beta 2 By LMAN is Released

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Comments 22 Comments - Go to Forum Thread »

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#12 - pepijndamen - 217w ago
pepijndamen's Avatar
I was looking in the cell/host-win32/bin directory, and I was wondering if we couldn't use make_package_npdrm.exe to sign packages? If you type 'make_package_npdrm --informal-help' it spits out some extra info.

#11 - stinky1978 - 217w ago
stinky1978's Avatar
This is great news. I am sure it wont be long before it will work the other way as well. Which, unless I am mistaken will make a lot more open doors for a lot of different groups.

#10 - final94 - 217w ago
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Quote Originally Posted by Jes03 View Post
It's all good that we can decrypt and decode stuff but the re-encrypting and recoding is the problems and programs we are after as well.

I think this will happen soon enough, because of what he stated above: "Can This encrypt/sign my game packages ?

NO, when this application was written, the main concern was about packages decryption, so that part was kinda skipped, however it is trivial to do the reverse operation, remember, sources are supplied."

#9 - PS4 News - 217w ago
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Thanks daGraveR, I added it to the first post now and +Rep!

#8 - daGraveR - 217w ago
daGraveR's Avatar
Quote Originally Posted by denazgull View Post
Can I run this on Linux ?

Sorry this app is windows only, however full sources have been supplied along with it so feel free to make a Linux port out of it, you have my blessing.


Well, my dear Mathieulh, it would have worked out of the box on Linux using Mono, if you didn't hardcode "\" as DirectorySeperatorChar but used Path.DirectorySeparatorChar instead.

Fixed source and executables to use the OS's native DirectorySeperator instead of hardcoded \ for Windows. Should make no difference on Windows.

#7 - Jes03 - 217w ago
Jes03's Avatar
Quote Originally Posted by anulu82 View Post
now, let's wait a packer/encrypter... i've checked the source code, but i don't speak C# .net


I 2nd that.

It's all good that we can decrypt and decode stuff but the re-encrypting and recoding is the problems and programs we are after as well.

#6 - jakob777 - 217w ago
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WOW everyday there is something great coming out, can't wait for all the awesome homebrew teams to start getting out apps!

#5 - PS4 News - 217w ago
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Moved to the main page now, and +Rep denazgull for the news!

#4 - denazgull - 217w ago
denazgull's Avatar
I am the one who have to say thank you, because don't have the skills of you guys, so just reading and waiting and reading, while all of you are doing the hard work!

So Thank You all!

#3 - oVERSoLDiER - 217w ago
oVERSoLDiER's Avatar
Works very nice. Thanks for that !

 

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