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October 23, 2013 // 6:09 pm - Following up on PSIDPatch and PSNope, today PlayStation 3 homebrew developer KW (via kokotonix) has released a PS3 application he calls PSN Patch v1.01 followed by v1.03 and v1.05 for Custom Firmware, which allows users to temporarily disable their CFW, spoof their Console ID and more as detailed below.

Download: PSNpatch.zip / psnpatch 1_03_5.zip / psnpatch 1_03_5b.rar / PSNpatch_105.zip

To quote: This is a small app made by KW and inspired in the works of stoker25 (psidpatch) and user (psnope).

The major objective is to spoof the console Id and disable cfw syscalls extensions in order to make your system more "safe" to go into the psn. (Note that MORE safe doesn't mean IT IS safe !).

Additionally, you can also sign RAPs into RIFs. Starting from psidpatch simple interface with the functionalities of psnope. New algorithms specially made for CFW disable and valid user account search.

Major Functions:

  • Spoof IDPS (console ID) **
  • Spoof PSID **
  • Disable cfw syscalls (emulates official firmware) **
  • Deletes game launch history (deletes the records of the last games used);
  • Sign Rap into RIF.

** These actions are temporary until next system reboot.

How to use:

  • Just install and run. A simple interface will guide you through.


CFW DISABLE / REMOVE SYSCALLS

  • You can execute the app directly after install.
  • This will allow you to remove cfw syscalls and delete execution history.
  • Removing syscall will simulate a official firmware version improving protection level against PSN bans.
  • Note that after doing this, some homebrew programs (like multiman) will refuse to execute.
  • Just mount the game backup you want BEFORE using PSNPATCH to disable cfw.
  • After CFW is disabled you can play the mounted game backup but cannot mount another one.
  • This "cfw disabling" will only be active until next ps3 reboot.

Press Triangle - 3 beeps will inform of the cfw removal success.

SPOOF CONSOLE ID (IDPS):

If you want to spoof idps and psid, you need to the edit the PSNPATCH.cfg file (see example). PSNPATCH will scan 2 locations in the following order:

1.) /dev_usb000/PSNPATCH.cfg
2.) /dev_hdd0/game/PSNP11001/USRDIR/PSNPATCH.cfg"

Press X just to spoof both idps and psid.

OR

Press L1 to do a "ALL IN ONE": Spoof idps and psid, disable cfw syscalls and delete execution history. 3 beeps will inform of the success disabling cfw.

SIGNING RAPS INTO RIFS:

  • When PSNPATCH starts, it will search for the first valid user account (usually it will be '1', but it can be a different value).
  • Place the RAPS in the folder configured in PSNPATCH.cfg (usually /dev_usb0/exdata/ in a usb stick placed on the right most ps3 port).
  • Press Square - a log will be displayed on-screen listing the processed files.

QUICK USE

  • If you don't want the user interface, just execute PSNPATCH and keep pressed L1 or Triangle until 3 beeps or get back to the XMB.

INSTALLING RAPS AND EDATS:

When PSNPATCH starts, it will search for the first valid user account (usually it will be '1', but it can be a different value).
Place RAPs and/or EDATs in the folder configured in PSNPATCH.cfg (usually /dev_usb0/exdata/ in a usb stick placed on the right most ps3 port).

Press L1 - a log will be displayed on-screen listing the processed games by file type

  • Note 1: Advisable not process more than 20 files at the same time.
  • Note 2: Once the RAPs and EDATs are installed, you can remove them form the USB stick.
  • Note 3: RAPs and EDATs are installed in one user account but available to all users.
  • Note 4: RAPs are installed with the current IDPS (original or spoofed) and will only work with that IDPS active !
  • Note 5: EDATs are IDPS independent.

UNLOCK PSN GAME (C00) DEMOS:

PSNpatch can unlock game demos of c00 type. For each unlocked game there will be created a new EDAT. Press R1 - A list of unlocked games will be displayed on screen.

FIRMWARE VERSIONS COMPATIBILITY:

  • PSNPATCH should be compatible with every 4.XX version.
  • It is independent of the CFW "flavour" (rebug, rogero, habib, steve, etc).
  • Tested with 4.21, 4.25, 4.30, 4.41, 4.46 and 4.50.
  • It should be compatible with future firmware releases, as it uses standard syscalls to process the spoofing method.
  • It does the cfw disabling by searching and disabling the known "unofficial”syscalls 6,7,8,9,10,35,36. Equal to every 4.X firmware until now.

TESTING IF PSNPATCH WORKS WITH YOUR SYSTEM:

IF you want to be sure psnpatch works in your system:

  • Edit pasnpatch.cfg to define new idps and psid. Put it in the root of a usb stick and place it in the rightmost ps3 usb port.
  • Run psnpatch keeping L1 pressed until you ear 3 beeps or got back to XMB.
  • If the system beeped, it means that the cfw disabling was successful.
  • You can re-run psnpatch. It should give you an error complaining about cfw syscalls not found and it will display the current idps and psid values.
  • You can also run Multiman, Irismanager or any other syscall-dependent homebrew: they will all complain about an unsupported firmware version

REMEMBER !

  • Never execute any homebrew WHILE connected to the PSN !
  • And the safest way to keep being banned is to be offline !!!

THANKS

  • Stoker25 for psidpatch.
  • User for psnope.

Version 1.03 (28/10/2013) Changelog:

  • Disable CFW (2 complementary algorithms);
  • Delete execution history (at psnpatch startup);
  • Install EDATs;
  • Unlock PSN (C00) game demos;
  • Left/Right selects between valid user accounts (displaying user name);

WARNING: New button mapping (to accommodate newer functions).

Version 1.05 Changelog:

PSNpatch 1.05 for 4.XX CFW & COBRA 7.0

  • ADDED SUPPORT FOR CFW disabling in COBRA 7.0;
  • STEALTH version;
  • cfg file adjusted to support stealth version;


PSN Patch v1.01 PS3 Application by KW for Custom Firmware Arrives

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#160 - Yatten - December 21, 2014 // 9:26 am
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I will try this

#159 - vibesmaster - December 21, 2014 // 8:04 am
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Thanks for this useful update

#158 - jetch2 - December 21, 2014 // 6:59 am
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wow thanx

#157 - chiranjeevi1992 - December 21, 2014 // 6:48 am
chiranjeevi1992's Avatar
thanks a lot i will try it

#156 - speshady - December 21, 2014 // 6:14 am
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brill, thanks.

#155 - gstkein - December 20, 2014 // 11:42 pm
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nice update

#154 - PS4 News - December 20, 2014 // 10:44 pm
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Following up on his previous revision, PlayStation 3 homebrew developer KW (via kokotonix) has updated PSN Patch to v4.66.30 followed by v4.66.32, v4.66.33, v4.66.40, v4.70.02, v4.70.5, v4.70.6, v4.70.07 and v2015.7/A for PS3 Custom Firmware, which allows users to temporarily disable their CFW, spoof their Console ID and more on as detailed below.

Download: psnpatch 4.66.30.zip / psnpatch 4.66.32.zip / psnpatch 4.66.33.zip / psnpatch 4.66.40.zip / psnpatch 4.70.02.zip / psnpatch 4.70.05.zip / psnpatch 4.70.05.zip (Mirror) / psnpatch 4.70.06.zip / psnpatch 4.70.07.zip / psnpatch 2015.7A.zip

RELEASE NOTES:

[4.66.30] 20/DEZ/2014

  • New "enhanced" cobra mode (stealth extensions are injected at run-time. no need to install or recompile cobra's stage2);
  • Compatible with EVERY known CEX 4.XX cobra and non-cobra firmware;
  • Cobra stealth extensions source code released !
  • Re-enabled the deletion of the community files;
  • Only 1 "beep" is issued when cfw is successfully disabled.
  • Detects rebug invalid configurations;
  • Added a lot of security tests to avoid any sort of "bad" usage;
  • Many many code optimizations and clean-up (smaller eboot.bin and pkg files sizes);
  • PSNpatch plugin updated;
  • webMAN updated to 1.34 (from 19/Dez/2014);
  • docs and faqs updated;

NOTES:

  • You can now safely remove stealth extensions: to do-it use a previous psnpatch version or re-install your firmware version;
  • When installing a new firmware version, psnpatch plugin will assume enhanced cobra mode at boot time;
  • At the moment of this release psnpatch is known to work with every Cobra and non-cobra CEX firmware version from 4.46 up to 4.66 (DEX needs testers);
  • A new psnpatch version should only be needed in case of a future firmware version spoofer;

[4.66.32] 17/JAN/2015

  • Games patcher to version 4.46 extended to support ISO files (*.ISO and *.ISO.0 in /PS3ISO folders).
  • C00 demos unlocking performance improved - it will create license only for demos not yet unlocked.
  • Automatically unlocks ps2classics launcher (if needed) when unlocking C00 demos.
  • Install/remove webman-mod 1.41.XX KW (light edition) for cobra systems and rebug 4.65.2.
  • New version spoofing system, that dynamically patches stage2.bin for the spoofed vsh.self - read detailed docs.
  • 4.46->4.66 and 4.65->4.66 versions spoofings updated accordingly.
  • psnpatch plugin updated (L3+R3+L2 displays the current mounted title_ID and/or the current running CID and DEV_KLIC - this is tech info for the future...).
  • many more code clean-ups and algorithmic improvements.

WARNING: A previous version uninstall is MOSTLY ADVISED before installing this new version.

Note: PS2Classics have just to be installed and psnpatch will create the license.

Special Thanks to aldostools for the idea of ps2classics launcher unlocker and the code portions for ISO PATCHER.

[4.66.33] 14/FEB/2015

  • New "Auto Mode" for PSNPatch plug-in (a);
  • Shortcut L3+R3+L2 displays status (current idps, mounted titleID, running contentID and devklic);
  • "Games Patcher" now patches to version 4.20;
  • When there isn't a valid user account, psnpatch will NOT install RAPS, EDATs, unlock C00 demos or ps2classics (b);
  • Cobra Toolbox in rebug, now works only when in "rebug system mode" (b);
  • Several reviews to the documentation (plug-in & version spoof sections).

(a) To use the new plug-in "auto mode" a very careful read of the documentation should be made. Namely the "psnpatch plug-in" section.

(b) User friendly approach that guides the user to the solution.

Note: It says patch to 4.46 although in the patching stages it does say "patching games to 4.20". It's just a misplaced label in the GUI, but it really patches all the games it finds to version 4.20 !

[4.66.40] 23/FEB/2015

1. New "SECURITY LAYER" for cobra systems with PSNPatch plug-in: PSN access locked at start-up until CFW is disabled. The same applies to Firmware version checks and firmware updates through web.

This is a big security add-on, as the PS3 will return error 80710007 (connection error) and deny PSN connections until the CFW is properly disabled by the PSNPatch plugin. Just wait at boot for the PSNPatch start-up message to appear and confirm it says "PSN connection locked" - now you are safe from wrongfully connect to PSN without previously disabling the CFW syscalls.

2. Don't forget the optional AUTO mode, which can be configured to automatically spoof IDPS at boot time, making your PS3 permanently mimic the new IDPS without even writing into the console flash memory.

3. Version spoofing removed until remade to answer the new PSN server restrictions.

4. PS2 emulator swapping was removed as not needed any more (all 4.66, rebug 4.65, habib 4.66, etc).

5. psnpatch.pkg file size is reduced to only 1 MB ! To benefit from this size reduction, remove and install PSNPatch.

6. Improved compatibility with habib cobra 4.66 internal stealth extensions.

7. Everything, as always, deeply detailed in PSNPATCH documents included with the official distribution available in the proper sendspace links.

[4.70.02] 3/MAR/2015

BIG news for non-cobra cfw !

  • Added auto-boot PLUGINS FOR NON-COBRA CFW !!!
  • New psnpatch plugin updated to fully run in BOTH COBRA and NON-COBRA;
  • Included webman-mod plugin for both cobra and non-cobra modes;
  • "Block PSN Access" now works for BOTH COBRA and NON-COBRA at boot time; (providing the psnpatch plugin is installed - wait for psnpatch welcome message).
  • IDPS auto-spoofing now works for BOTH COBRA and NON-COBRA at boot time; (providing the psnpatch plugin is installed - wait for psnpatch welcome message).
  • Confirmed compatibility with 4.70 CFW (this is just a confirmation as no code changes were needed);

Notes for non-cobra plugins:

1) Non-cobra plugins should be configured in /dev_hdd0/prx_plugins.txt; (psnpatch does this automatically when installing psnpatch or webman plugins);
2) Non-cobra plugins can mount games only in jailbreak format;
3) ISO support for non-cobra is coming
4) When in non-cobra CFW: go to new "TOOLBOX" menu in PSNPatch app to configure plugins;
5) Non-cobra plugins were tested just in 4.70, but it should be compatible with several previous CFW versions;
6) Many failsafe procedures were taken in consideration to install the non-cobra plugin handler. In the event of something going wrong (a broken plugin or an error installing the plugin handler), there are 2 EASY failsafe procedures:

a) Create a "failsafe" file and place it in a folder named "core_flags" in a usb stick in the right usb port of the ps3. This procedure can also be done to disable plugin loading from non-cobra cfw.
b) Re-install the CFW from the Recovery menu.

[4.70.05] 15/MAR/2015

  • psnpatch plugin updated to faster start-up (when locking psn access);
  • non-cobra plugin-manager updated: faster, safer, smaller and firmware independent (4.XX CEX past and future);
  • psnpatch deletes app_home from xmb in cobra but NOT in non-cobra (needed for discless start);
    source code updated.
  • psnpatch pkg file was optimized once again: un-install psnpatch and reinstall new version to benefit from the small size.

NOTE I:

It has always been a major objective of psnpatch to be made firmware version independent. This will guarantee that once a new firmware is released, we wouldn't need to wait for KW to release a new psnpatch version as the one already available would be compatible.

Almost everything was made this way: From the CFW disabling, to the IDPS spoofing, passing trough plugin compatibility or rap installs. The plugin manager for non-cobra WAS not YET like this: A payload for every firmware version was needed.

With the new changes NOW included in 4.70.05, PSNPatch will "patch" the payload to the currently running firmware version, hopefully making it "firmware independent" as all the other functions.

NOTE II:

Some users asked for a ISO loading in non-cobra. This is not impossible, in fact, loading MAMBA for the job at start-up is easy and works. But, it does not make sense in psnpatch scope:

Plugin loading in non-cobra firmwares opens the door for non-cobra firmwares to load plugins at boot, like psnpatch plugin (for things like auto block psn and disable cfw from XMB) or even a lightweight version of webman to load folder format games.

From here, plugins developers can do whatever they fit appropriate. In my opinion, what is offered for non-cobra is already very nice. When we want ISO, NET loading, PS3MAPI, and whatever more we can get from cobra... we go for cobra.

[4.70.06] 22/MAR/2015

Small "user friendly" update:

  • "Unlock PSN access when disabling CFW" is extended from "plugin-only" to both application and plugin (NOTE a)
  • Several performance improvements;
  • README and FAQ files updated: READ !

NOTES:

a) This will help users having difficulties accessing PSNPatch documentation - where it was explained that the plugin must (should) be used for this.

b) You must read this document BEFORE USING PSNPATCH - no support will be given for questions already covered in this document or in the FAQ list.

[4.70.07] 16/APR/2015

  • New "STEALTH3" extensions for cobra (*);
  • non-cobra plugin installer improved for speed and compatibility;
  • XMB menus handling for WEBMAN removed (webman-mod automatically updates the XMB GAMES menus).
  • Includes Webman-mod 1.41.35-KW lite edition, english language.
  • psnpatch.pkg file is now LESS THAN 1MB !!!!

(*) Cobra syscalls disabling improved to a new level:

  • A payload is installed in a random LV2 syscall, from where it immediatelly disables CFW syscalls (including its own) without any limitation or turnaround.
  • This directly bypasses any cobra syscalls table protections by using direct LV2 access (no poking needed).
  • No need to recompile for each existing or future cobra variant.
  • Independent from cobra, mamba, any other payload and firmware version.
  • It restores syscalls: 6(lv2 peek), 7(lv2 poke), 8(semi-lv1 peek / cobra, mamba, ps3mapi), 9(lv1 poke), 10, 11(full lv1 peek), xx(random psnpatch payload)
  • psnpatch plugin will report "Stealth3 ..." when successfully using this mode.

INFO UPDATE: PSNPatch 4.70.07 is fully compatible with CFW 4.75 ! No need to update PSNPatch.

NOTE that updating 3rd party applications is most advised for major compatibility (like webman / webman-mod).

PSNPatch is not dependent on any webman. It was distributed with a light version just for an easier user experience.

[VERSION 2015.7/A] 01/JULY/2015

  • New version numbering system (year.month/subversion);
  • Added support for mamba plugins management - proper identification and plugin management (mamba_plugins.txt);
  • Included webman 1.42.01 MOD-KW (lite) for cobra/mamba and non-cobra systems;
  • Re-launch of XMB menu add-ons handling into PSNPatch TOOLBOX (for cobra, non-cobra and mamba, not for rebug);
  • Fixed a bug in which PSNPatch may crash with with an empty bootplugins.txt file;
  • Removed superfluous message about "cobra enhanced / cobra extensions" from main menu.
  • Confirmed support for 4.75 CFW - just a confirmation: no changes were made in the source code - psnpatch being full cfw independent

Additional details from kokotonix: 1) VERSION SPOOFING

Version spoofing is more complicated that what it seems at a first glance.

Usually, to spoof the firmware version, we need to replace version specific files and a patched vsh.self of the original firmware version to the new version – previously and manually patched in a PC.

This makes psnpatch to handle all these files from every original firmware version and (at least) the patched (spoofed) files.

An alternative approach would be to connect to PlayStation update site, detect the current version and dynamically unsign vsh.self, patch-it accordingly, and sign it back. This would support spoofing every older firmware versions to any current version (even if not advisable for original firmwares older than 4.70 - keep reading).

(Unfortunately KW doesn’t have the time to investigate and code this in the next couple of months)

Apart of all the “fizzle” around these approaches, when 4.70 was released a new set of protocols and certificates were issued. Meaning that when connecting to psn with a firmware lower than 4.70, even spoofed, is easily detected.

We all know that connecting to the psn with cfw is always a risk. But it must be a calculated risk. We need to be conservative and mitigate risks the most we can.

2) FIRMWARE INDEPENDENT

Currently, psnpatch is fully firmware independent. No hard coding is used for any particular version, everything is dynamically made in order to support any firmware version in run time.

This also includes the “Plug in manager” for non-cobra (and non-mamba) systems). This plug-in manager is not more than a prx-loader patched at install-time to support every currently running firmware version – more details are in the source code included in the official psnpatch distribution.

An approach is planned to do the same with mamba in order to automatically patch-it at install time to work with every firmware version (and webman will also automatically support new firmware version, providing it would run over mamba). Again, and unfortunately, there’s no time to do-it in the next couple of months.

I’m insisting in this “thing” of psnpatch being firmware independent. Why ?

Having the “firmware independent” approach, guarantees that once a new firmware is released psnpatch will immediately support it once a new firmware is released.

(And don’t know if you noticed, but webman is almost firmware version independent providing we use cobra or mamba...)

And even if Rogero and Habib have retired from the scene, there will still be fantastic developers working in new CFW, as Joonie or Alexander (just to name a few).

Finally, from ruroni on How to Add a new ID: You can either use webman:

  • Write the idps on the setup or thru the pc (easy way) if you have connection enable and Webman enable/installed just type in your browser "ip_address_of_ur_ps3/setup.ps3"
  • You will see the section divided by two spaces, put the first half in one and the other in the next.

Or with psnpatch cfg file that's on the dev_hd0/game/psnpatch_folder/usrdir/

  • Copy it (default.cfg) to usb or by ftp to ur pc, then you will see the line to write the idps or psid.
  • Just save and copy to same folder (by usb or ftp).

Its the same way. Never used sen enabler to be honest also, never got banned but have tried the others for testing purposes.

More PlayStation 3 News...

#153 - chiranjeevi1992 - December 20, 2014 // 10:58 am
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I'm using Psn patch v4.6.22 and is freezing after i load the game from multiman i read the readme file in psn patch release folder but no help !!

the other applications like fan controller etc are NOT installed in my ps3 but still its freezing

so here is what i did:

-> i load the game form multiman lets say Tekken tag 2
-> after that opened PSN patch (disabled internet connection already) and it was giving me black screen

help me on this guys

#152 - shtreebun - December 17, 2014 // 1:23 pm
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i wish i'd understand all this.. I just want play games from usb, watch any movie formats and play online. And prefer system to e as close to original as possible. How do i do that?

#151 - VenomE - December 16, 2014 // 9:08 pm
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thanks also