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245w ago - A few days ago we saw the inside pics of PS JailBreak, and today SKFU (linked above) has posted that PSJailbreak is both detectable and bannable on PSN along with Mathieulh confirming confirming that GeoHot's exploit was used and that PS JailBreak can be easily dumped.

He went on to state: "Actually they used the geohot hack to get code with lv1 privileges running on the console, they then used this to 1. Dump lv1 2. dump the spm syscall table (that's after quite a bit of lv1 reversing to even figure the spm exists) 3. Use the actual spm syscalls to trick the spu into calculating the proper response for the dongle id of their choosing.

Without those steps that all require geohot's hack, they could never have gotten their dongle to successfully identify as a jig and they could never have triggered their hack.

The psjailbreak basically exploits the update manager which is the code that does the dongle auth located inside the spm itself inside lv1.

We don't have the payload it sends though because we don't have a dongle to sniff it from, thus we have yet to know what lv2 patches it does."

RichDevX has also tweeted (HERE, HERE, and HERE) the following: "Using the backup manager on PSN is like walking into a trap. Title: Backup Manager || Title ID: LAUN12345. FYI, dongle IDs can be revoked! Don't be surprised if error 0x8002A227 is returned."

This essentially means Sony may detect those launching the backup manager and sending the following response which suspends the console from PSN: SCE_NP_AUTH_ERROR_CONSOLE_ID_SUSPENDED

Currently PlayStation Network is down for maintenance, although unconfirmed if it is due to Sony implementing PS JailBreak detection.

To quote from SKFU: "While hackers usually had to work very hard to succeed in the videogame scene, now all seems to become a business of corruption and audacity.

A short timeline of the PSJailbreak. How it may have started, succeeded and may go on.

PAST

Part 1: Someone (called "the fake hacker" below) came in contact with an employee of a SONY service center. The fake hacker probably used a bit social engeneering until the employee agreed to sell him one of the SONY confidential JIG Sticks used in the service centers to test and repair broken PS3 SKU's.

Part 2: The fake hacker used documentation and software which was leaked by other SONY employees to study the JIG stick. The stick is used to boot a special firmware from itself before the original PS3 firmware starts. The now running system allows to execute debug/fake signed executables which can be created with SONY's official SDK.

Part 3: The fake hacker shared the information with his team members and people who were able to clone the stick. Probably in china as usual.

Part 4: The stick is clonable, so the fake hacker went on and used stolen/leaked software from SONY's official SDK to develope (the only real work he did!) the application known as "backup manager" which is used on the PS3 to dump and start the backups.

PRESENCE

Part 5: The fake hacker distributes high illegal clones of the original JIG stick via several online shops including the "backup manager" which is also illegal as it's all created with stolen/leaked software and documentation by SONY.

FUTURE

Part 6: SONY may update the PS3's bootcode to prevent loading the stick. They also could log the "backup manager"'s game ID (LAUN-12345) when people go online. So they could identify who actually uses the illegal JIG clone and ban the affected consoles. This would be an illegal step aswell, but hey; it's SONY."

PSJailbreak is Detectable and Bannable on PSN, Dumped Easily

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#19 - chomps268 - 245w ago
chomps268's Avatar
Quote Originally Posted by Pretikewl View Post
Ok, so let's say that it is detectable by Sony (even if you aren't using it online).

The biggest news to me about this is the ability to run unassigned code. So it still opens the door for homebrew and possible cfw right? Doesn't this still open up the system? Shouldn't the devs/others be excited just to finally be able to look in all the nooks and crannys of the PS3?

While I appreciate the urgency for running backups, I've heard almost nothing about any possiblities of homebrew yet. Hb could lead the way to much greater things (including running backups.. just look at the wii).


Ditto, I can't wait for the homebrew/cfw etc. But I mean, if it's like how the PSP was where you had to choose either between online play or CFW then it will still be a tough decision. Hopefully we'll be able to salvage online play somehow, while still being able to make use of PS3Jailbreak/CFW/Homebrew.

Quote Originally Posted by Zhar View Post
If you delete manager and unplug dongle before you go online, will it still be detectable?


Nah, you can't delete the manager from what I understand.

#18 - blood911 - 245w ago
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I'm sure hackers will find out how to make games stealth. The Xbox 360 mod scene started like this as well.

#17 - tripellex - 245w ago
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And so the other shoe falls. I was afraid this was too good to be true. Lets just hope that this will at least open enough room for further compromising of the PS3 to take place, and fully open the system to homebrew developers and end users alike. I for one will be disconnecting my 3.21 system from the 'Net to prevent any automatic patching while we wait for either a free clone tool or a super cheap alternative. I still see the potential for this to pave the way for a massive PS3 homebrew scene and possibly further system exploitation.

#16 - Pretikewl - 245w ago
Pretikewl's Avatar
Ok, so let's say that it is detectable by Sony (even if you aren't using it online).

The biggest news to me about this is the ability to run unassigned code. So it still opens the door for homebrew and possible cfw right? Doesn't this still open up the system? Shouldn't the devs/others be excited just to finally be able to look in all the nooks and crannys of the PS3?

While I appreciate the urgency for running backups, I've heard almost nothing about any possiblities of homebrew yet. Hb could lead the way to much greater things (including running backups.. just look at the wii).

#15 - Neo Cyrus - 245w ago
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Quote Originally Posted by semitope View Post
Maybe i will wait for the first batch of banned consoles to arrive and get one of those. If you use your console for backups/homebrew offline and go online when u aren't using the dongle, could you still be detected?

This was what I was going to ask. If it really leaves no traces behind as originally stated then Sony would have no way of stopping us from doing that.

Anyone care to shed some light on this?

#14 - blood911 - 245w ago
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I don't want to buy another ps3 just to play

#13 - Zhar - 245w ago
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If you delete manager and unplug dongle before you go online, will it still be detectable?

#12 - chomps268 - 245w ago
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Quote Originally Posted by whinis View Post
Na, The only way for this to work this way (guessing) is for it to keep a log somewhere its not going to be deleted, best place for that is the nand, where the firmware is kept.


Mmmm... So to me, it sounds like a workaround is highly possible?

I feel bad for all of the people who actually spent their money on this. Such a scam... Anyone wanting to do this should have 2 PS3's handy.

#11 - whinis - 245w ago
whinis's Avatar
Na, The only way for this to work this way (guessing) is for it to keep a log somewhere its not going to be deleted, best place for that is the nand, where the firmware is kept.

#10 - chomps268 - 245w ago
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Quote Originally Posted by whinis View Post
Its obviously detected by logs within the firmware as to what has been installed and anything installed that was not downloaded throws a flag simple fix would be custom firmware that does not flag stuff coming from unsigned packages.

Alright then that totally kills what I had in store.

My plan was, I was going to buy another HD and pop that one in for PS3 Jailbreak stuff and use my old one for playing on PSN and such... But I suppose that wouldn't work?