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244w ago - A few days ago we saw the inside pics of PS JailBreak, and today SKFU (linked above) has posted that PSJailbreak is both detectable and bannable on PSN along with Mathieulh confirming confirming that GeoHot's exploit was used and that PS JailBreak can be easily dumped.

He went on to state: "Actually they used the geohot hack to get code with lv1 privileges running on the console, they then used this to 1. Dump lv1 2. dump the spm syscall table (that's after quite a bit of lv1 reversing to even figure the spm exists) 3. Use the actual spm syscalls to trick the spu into calculating the proper response for the dongle id of their choosing.

Without those steps that all require geohot's hack, they could never have gotten their dongle to successfully identify as a jig and they could never have triggered their hack.

The psjailbreak basically exploits the update manager which is the code that does the dongle auth located inside the spm itself inside lv1.

We don't have the payload it sends though because we don't have a dongle to sniff it from, thus we have yet to know what lv2 patches it does."

RichDevX has also tweeted (HERE, HERE, and HERE) the following: "Using the backup manager on PSN is like walking into a trap. Title: Backup Manager || Title ID: LAUN12345. FYI, dongle IDs can be revoked! Don't be surprised if error 0x8002A227 is returned."

This essentially means Sony may detect those launching the backup manager and sending the following response which suspends the console from PSN: SCE_NP_AUTH_ERROR_CONSOLE_ID_SUSPENDED

Currently PlayStation Network is down for maintenance, although unconfirmed if it is due to Sony implementing PS JailBreak detection.

To quote from SKFU: "While hackers usually had to work very hard to succeed in the videogame scene, now all seems to become a business of corruption and audacity.

A short timeline of the PSJailbreak. How it may have started, succeeded and may go on.

PAST

Part 1: Someone (called "the fake hacker" below) came in contact with an employee of a SONY service center. The fake hacker probably used a bit social engeneering until the employee agreed to sell him one of the SONY confidential JIG Sticks used in the service centers to test and repair broken PS3 SKU's.

Part 2: The fake hacker used documentation and software which was leaked by other SONY employees to study the JIG stick. The stick is used to boot a special firmware from itself before the original PS3 firmware starts. The now running system allows to execute debug/fake signed executables which can be created with SONY's official SDK.

Part 3: The fake hacker shared the information with his team members and people who were able to clone the stick. Probably in china as usual.

Part 4: The stick is clonable, so the fake hacker went on and used stolen/leaked software from SONY's official SDK to develope (the only real work he did!) the application known as "backup manager" which is used on the PS3 to dump and start the backups.

PRESENCE

Part 5: The fake hacker distributes high illegal clones of the original JIG stick via several online shops including the "backup manager" which is also illegal as it's all created with stolen/leaked software and documentation by SONY.

FUTURE

Part 6: SONY may update the PS3's bootcode to prevent loading the stick. They also could log the "backup manager"'s game ID (LAUN-12345) when people go online. So they could identify who actually uses the illegal JIG clone and ban the affected consoles. This would be an illegal step aswell, but hey; it's SONY."

PSJailbreak is Detectable and Bannable on PSN, Dumped Easily

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!


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#39 - skatomelato - 244w ago
skatomelato's Avatar
LOL!!! Sony will fight against its own tools... That's crazy!!!

As soon as hackers have such a tool in their hands they will probably hack completely the ps3 and gain entry to psn again...
I don't worry...

#38 - chomps268 - 244w ago
chomps268's Avatar
Quote Originally Posted by hacked2123 View Post
PS-tWii (Finally)! (pronounce 'PS-tweet' minus the t at the end )
XBMC (Para PS3)
Brute-Force apps with GPU support (and network too )
Dedicated 'offline' PSN server mode? (Just being hopeful)
Ext2/3/4 FS support (maybe not efficiently, but it will be done)
Permanent Custom Firmwares (created from GeoHot's method + homebrew)
Multiple Video out support per title (Borderlands per-say, does scaling dependent on resolution so HDMI would be 720P, component would be 720P, and then resolution would be 2360x720P)

Just got to get an SDK, and a 'boot-stick' and I'll be ready to work on 'em all

Dude you're freaking awesome x]

I have a request, though! There's something I'd really like to see made, but I see the chances of this being made very slim to none seeing as it's not a popular site. But anyways... On to the request

If you have time, I think it'd be nice to make a myYearbook program. They've got it for iPod/Android/iPhone, and seeing as I have none of those, I'd love to see it on PS3. The site is kinda like myspace/facebook, except LOADS easier to meet new people I could be on it all day and not get bored =p Tons of cool features aswell. A program on ps3 would be killer, imo.

The site is myyearbook.com if you'd like to look into it. I know it wouldn't be top priority, and IF you actually did consider doing it, it'd probably be a while 'till it'd be worked on. But that's alright with me. I'd just like to see one made, and be able to anticipate it xD

Quote Originally Posted by Boojak2 View Post
Yes, you can delete the backup manager. Stop bsing. The backup manager lets you delete installed games and if you want to delete the backup manager just delete it like you would a retail demo or something.

The Backup Manager is a .PKG file and you can even delete it as well. If you can delete it on a debug/dev unit, you can also delete it on a retail unit.


Dude, key words: from what I understand. Next time, read the whole sentence before answering, rather than half and going "HURR DURR THIS GUYS BSING." He asked a question and I answered it to the best of my ability. Kay, so I was wrong, doesn't mean I was bsing.

I was pretty sure I read somewhere that once you install it, you can't uninstall it. But I guess I stand corrected.

#37 - Carty1970 - 244w ago
Carty1970's Avatar
If the backup manager browser is detectable because of the ID it uses, why can't it use a valid ID from a different application? Say a demo or something from PSN?

Doing this would probably mean that you couldn't use the demo or game in question, but surely this would resolve that particular concern?

#36 - Mbb - 244w ago
Mbb's Avatar
I hope they will find a way around so you can't get banned, I really want to play online too.

#35 - tripellex - 244w ago
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Quote Originally Posted by Boojak2 View Post

Most of us don't have the dongles, and yet you are already claiming that the software data used by PSJB will be stored regardless of the deletion, and that we will be unable to edit such information?

And think logically. If such a hack (e.g. PSJB) that can change a PS3 or its data, then it would be permanent; the effects of PSJB would still be there after when you unplug the dongle. But in actuality, the hack doesn't work when you unplug the dongle (which is evident in the videos.) It's like a temporary hack. It's logical that temporary hacks don't write to files permanently.


I did not say it stored the software data or wrote to the system permanently. I stated that the PS3 stored device-related information in a log file, and that includes HW IDs. Before spouting off next time, try reading, as this has been stated before.

#34 - BwE - 244w ago
BwE's Avatar
Quote Originally Posted by ralferoo View Post
Of course this backup manager should be trivially detectable - if it dumps a load of stuff in /dev_hdd0/game/LAUN12345. Sony simply need to detect for the presence of that directory and they know the backup manager has been run.

couldn't you just use an external hd if thats the case... unplug it when you go online.

also couldn't you just change the directory or similar by hex editing the manager.pkg?

UP0001-LAUN12345_00-0000111122223333

or even using a different backup manager - didn't the ps3 scene have one already for debug machines?

change the source of that to obfuscate or polymorph itself upon execution.

#33 - Boojak2 - 244w ago
Boojak2's Avatar
Quote Originally Posted by chomps268]Nah, you can't delete the manager from what I understand.[/QUOTE]
Yes, you can delete the backup manager. Stop bsing. The backup manager lets you delete installed games and if you want to delete the backup manager just delete it like you would a retail demo or something.

The Backup Manager is a .PKG file and you can even delete it as well. If you can delete it on a debug/dev unit, you can also delete it on a retail unit.
[QUOTE=tripellex
View Post
Doubtful, as the information is still retained in the system log, a file we are (as of yet) unable to edit. I hate to say it, but system makers have done a good job in the past few years in securing their systems. My 360 was a casualty of the mass XBL ban last year, even with stealthed firmware.

Most of us don't have the dongles, and yet you are already claiming that the software data used by PSJB will be stored regardless of the deletion, and that we will be unable to edit such information?

And think logically. If such a hack (e.g. PSJB) that can change a PS3 or its data, then it would be permanent; the effects of PSJB would still be there after when you unplug the dongle. But in actuality, the hack doesn't work when you unplug the dongle (which is evident in the videos.) It's like a temporary hack. It's logical that temporary hacks don't write to files permanently.

#32 - OGroteKoning - 244w ago
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Pardon a repeat or my ignorance - but in essense, what would be the optimal solution is to have a mod chip with the backup manager saved on the dongle and that the dongle have a backup of the system log which will be restored after the modchip is removed when you want to go online.

Would it be possible to remove all traces of the use of the modchip to prevent detection by $ony? So a system restore not reflecting in any system log is the only way not to get banned?

This might then mean that the whole process must be repeated every time you want to play backed up games?

This could only be possible with CFW?

#31 - jimihat - 244w ago
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OK, so what happens when a big game is released, say GT5, surely sony will ensure these new games only run on the newest firmware therefore forcing you to upgrade your firmware before playing the latest games, wouldn't that just kill this thing off instantly??

#30 - ralferoo - 244w ago
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Of course this backup manager should be trivially detectable - if it dumps a load of stuff in /dev_hdd0/game/LAUN12345. Sony simply need to detect for the presence of that directory and they know the backup manager has been run.