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February 25, 2011 // 5:46 pm - Today stoker25 has updated his previous work to PSIDPatch version 1.5, which now supports changing the PS3 Console ID sent to PSN among the updates followed by more revisions below.

Download: PSIDPatch 1.5 for PS3 / PSIDPatch 1.5 for PS3 (Mirror) / PSIDPatch 1.6 for PS3 with changelog HERE / PSIDPatch 1.6 for PS3 (Mirror) / PSIDPatch 1.6 for PS3 (Resigned for 4.30 CFW) by willmav5000 / DEXPSIDPatch 4.21.2 Rebug / CEXPSIDPatch 4.21.2 Rebug / CEXPSIDPatch 4.30.1 Rebug / CEXPSIDPatch 4.30 CEX Rogero v2.05 by arj1231 / PSIDPatch v2.1 (Recompiled with 1.6 Source) by Bad_MOFO_33 / PSIDPATCH4.40.pkg / (Mirror) by solidspike / PSIDPatch 4.46 (FIX).pkg by kokotonix / PSIDPATCH16 CFW 4.50 Fixed / PSIDPATCH CFW 4.53 Fixed by Megago

Currently PSIDPatch is for 3.55 only. It'll run on other versions, but the ConsoleID shown will be wrong and the patching functions will patch the wrong places.

From the ReadMe file: Updated PSIDPatch 1.5, now it can also change the Console ID sent to PSN, although if the ID isn't valid you'll get a nice 8002A224 error. Included a sample consoleid.txt file too.

Updated PSIDPatch 1.2 for 3.55 consoles. SELF is signed and the package is "signed". 1.2 also lets you generate a random PSID now, no need for txt files. Also, removed the confirmation screens.

PSID is your playstation's unique identifier to Sony, this program will patch the loaded PSID in memory to one of your choice. This won't permanently patch your PSID, but *MIGHT* let you fool PSN. Best way to test this is for somebody with a banned PS3 to try changing it and going online.

Please note that I'm not sure if PSID is what is actually used for bans! Apparently the ID used for banning is generated using the PSID, but I think that the result of this generation *MIGHT* be stored somewhere in memory. If it is, this tool is worthless for PSN until that result is found.

Made and tested on a 3.41 PS3 for 1.0, 3.55 PS3 for 1.2... Although not tested online by me! If your using a different version and patching doesn't work properly please contact me and we'll work out a fix


+ Shows you current PSID
+ Shows you current Console ID
+ Patch PSID from dev_usb/psid.txt
+ Patch PSID to random number
+ Patch Console ID from dev_usb/consoleid.txt
+ Patch ConsoleID (line 2) to random number
+ Choose USB to load from

This uses the peek and poke syscalls in order to patch your PSID. Please make sure your using a payload which uses them or a CFW that has them (kmeaw 3.55 does)


Install package
Run PSIDPatch
Press Cross to patch PSID with a random number, or Square to patch ConsoleID.
Or.. if you want to use your own:
Create a text file called psid.txt/consoleid.txt on root of your USB
Put 32 hex characters inside (e.g. 1234567890ABCDEFFEDCBA0987654321) or 64 for ConsoleID
Open PSIDPatch, choose your USB using Up/Down arrows and press R1 to patch.

Technical Stuff:

PSID starts at 0x800000000044A18C in 3.41, 0x800000000045218C in 3.55. It is 16 bytes long. Two identicle Console ID's exist in memory: one which is 32 bytes at 0x80000000003C2EF0 and another which is 16 bytes at 0x8000000000452174. PSN seems to use the second one, but PSIDPatch patches both.


Mathieulh/RichDevX - bragging about PSID stuff on twitter, if it was a private convo I never would of started this
user - Fixing CFWLoad code so no SCE confidential stuff is included, thanks man
djekl - Random PSID idea, can't believe I didn't think of that...

Update: PSIDPatch 4.21 CEX&DEX (DEXPSIDPatch / CEXPSIDPatch) by arj1231 is now available (linked above) as well and is edited to work on DEX MODE!

To quote: Just edited the source to use correct offsets. Both fully working on 4.21. Change PSID and CONID. Please Dont abuse (Stay away from COD games).

Thanks to Stoker25 for making source avail. To everyone please use a legit Console Id saved to USB.

Update #2: PSIDPatch for 4.40 CFW (linked above) by solidspike is now available, who states: PSIDPATCH 4.40 for most 4.40 CFW like rogero, miralatijera etc

The last 2 offsets for console id seem to keep changing in lv2 every time the system is restarted so we can’t patch these unless someone creates a new program that patches dynamically instead of using fixed offsets.

However this works and patches the PSID and the 2 fixed locations where the console id is for 4.40 CFW

Finally, from kokotonix comes a PSIDpatch fix for 4.46 by KW (linked above) who states:

I've been using psidpatch 4.40 to patch the consoleid of my bricked (non-working) console into my banned (but working) system.

Since I've updated to Rogero 4.46 CFW, psidpatch 4.40 stopped working with my system.
Ive tried a psidpatch 4.46 but it freezes my system.

As I've seen I was not the only one having this problem, I share a small test with the forum that I've came across: a "patched" PSIDpatch for 4.46 CFW made by KW

And thank you to stoker25 for this simple and very efficient tool. I have only test this with Rogero 4.46 1.00. It will be great to receive some reports with Rogero 1.01 or HABIB.

Tested on habib 4.46 1.13, tested in rebug 4.46.1 REX and LTE versions. From the number of tests I risk to say it is full 4.46 CFW compatible.

About PSID Patcher 4.46 CEX fixed by kokotonix (via to quote, roughly translated:

A Dev named kokotonix released a few hours already secured version of homebrew PSIDpatcher coded Stoker25 behind. This version is now compatible for CFW 4.46 CEX.

NOTE: As usual, we were treated to a redesign of the work of this Dev by SGK, fast team, but starting input by three bricks BSOD (seen in the comments of U.S. sites that relate to inaccurate news) so beware of the version you want to install!

As a reminder, this homebrew allows de-ban or to protect the ban on condition where one has a valid PSID and consoleID!

This change is not permanent, the console resumes consoleID / Psid original every time you reboot. It will therefore boost PSIDpatcher every time before you connect to the SEN.


  • Install the package via install_package_file
  • Put on a USB stick formatted in FAT32 text files named like this:
  • psid.txt (you put into your file psid nothing else)
  • consoleid.txt (you put into your file consoleID followed by 32 times the number 0 and nothing else)
  • NOTE: The . txt is the file extension of course
  • Connect to the USB port on your leftmost console
  • Start PSIDpatcher then press L1 and also on R1
  • Do next TRIANGLE to exit the application
  • Connect to the PSN / SEN

PSIDPatch 1.5 Arrives, Now Changes PS3 Console ID Sent to PSN

PSIDPatch 1.5 Arrives, Now Changes PS3 Console ID Sent to PSN

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#58 - kapo02 - February 1, 2013 // 7:26 am
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i need help with this please support me ?

#57 - MiNDTH3G4P - December 19, 2012 // 8:16 am
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i've got to agree with superste2201 on this one as lots of third world countries may don't have a sony customer services.

#56 - irhxcbcziuzxs - March 17, 2011 // 10:27 pm
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any updates on this? is this still working?

#55 - agmarco1967 - March 1, 2011 // 10:24 am
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What happens when you have two PS3's with the same PSID and username? Is this possible?

#54 - irhxcbcziuzxs - February 28, 2011 // 10:49 pm
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For anyone wondering, this pkg does NOT work with Geohot 3.55 - you will have to switch to a different CFW.

#53 - brent8577 - February 28, 2011 // 6:25 pm
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Quote Originally Posted by pig098 View Post
LoL... what? so stealing stuff = doesn't hurt industry??

correct. most pirates either buy the game later, or they were never going to buy it anyway. all you have to do is look at the sales numbers for the big+good games. educate yourself.

now some of the people that were going to buy games WILL NOT buy them due to Sony's actions. if everyone sacrificed their castle homes, 6 figure+ cars, and the other crazy things they spend money on - then they wouldn't be so hard up for cash. that's another story, though.

#52 - barrybarryk - February 28, 2011 // 4:10 pm
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Um how? have you any idea of the probability of generating a legitimate users consoleID.

#51 - superste2201 - February 28, 2011 // 3:47 pm
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1. It was a sudden drop, it's what actually made me search my product to see if anyone had copied it. However Google just showed my home page and a few warez sites, dated from just a few days before.

2. PSP wasn't doing bad before the piracy and had alot of developer support.

3. Wii/DS is targeted at a different consumer base. One where piracy isn't in the mind sets as much as PS3/Xbox 360 users.

4. Back to the topic - This will get innocent people banned. What if they live in a country with no Sony customer services (e.g. alot of countries not called america)? They can't complain and get unbanned. They are doomed, what about them?

#50 - tigereye - February 28, 2011 // 2:26 pm
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I am 100% agree with whinis.

#49 - whinis - February 28, 2011 // 12:53 pm
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Unless you yourself posted the script you have no idea why your revenues went down, it could be because of market saturation or your charging too much. Also if you give the psp as an example you are proving you know nothing about gaming.

The psp was a relatively expensive machine that not only used a weird format for games but also had a low amount of people buying said games. With the exception of one or two games every game I got for the psp sucked. Its is difficult to make a working game with only 2 shoulder buttons and 1 joystick, the funky game controls are enough to make any developer or consumer not buy the games.

To counter your psp piracy argument lets look at the ds which was also hacked and in a similar way to the psp (the flashcards allow complete control). It has rampant piracy however the sales of the DS continue to skyrocket at an alarming rate, Games for the ds are still being developed and sold, and Nintendo seems to care little about it. Also the Wii, Same thing hacked early fully open, games are made like crazy, wii's selling like crazy, developers flipping mad with money, and now Microsoft and Sony are trying to copy the wii.

Back to the topic, I do no believe Sony should ban anyone. They should take the Nintendo approach (there little brother). Nintendo does not ban if it detects piracy has already stopped trying to prevent as far as I can tell and only bans people for using cheats online. This approach keeps nintendo happy with money and the consumers happy with play time.