Sponsored Links

PS4 News on Facebook! PS4 News on Twitter! PS4 News on YouTube! PS4 News RSS Feed!
Sponsored Links

Home PS4 News - Latest PlayStation 4 and PS3 News

PSGroove with Apploader Payload by AerialX is Released


Sponsored Links
233w ago - Today AerialX has released a new version of PSGroove that allows you to use the apploader function.

Apploader (the 1st folder above install packages) allows you to run PS3 pkg's without installing them, it can also run eboot.bin's with some modification.

Download: PSGroove with Apploader Payload / PSGroove with Apploader Payload and Peek/Poke Syscalls / PSGroove with Apploader Payload Guide / Precompiled Hex Codes

To quote: My PSGroove fork is up! Functions are relocatable and it includes the USB stick apploader payload.

Payloads

This fork comes with multiple payloads, which you can enable by editing port1_config_descriptor.S. All payloads have been rearranged so that they do not use hardcoded addresses anymore; you can rewrite and resize functions without worrying about offsetting others.

### Default Payload
The default payload performs the basic PSGroove exploit; it allows you to install and run unsigned packages.

### Apploader Payload
This payload makes use of the /app_home/PS3_GAME menu item. You may place an application on a USB drive under the PS3_GAME folder to run it without installing a package.

Note that simply extracting a .pkg onto the USB drive is not quite enough for a program to run. EBOOT.BIN must be slightly modified to boot properly.

PSGroove with Apploader Payload by AerialX is Released

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!
Sponsored Links
Sponsored Links

Comments 141 Comments - Go to Forum Thread »

• Please Register at PS4News.com or Login to make comments on Site News articles.
 
#91 - llkrsfn - 233w ago
llkrsfn's Avatar
can someone compile a hex for the xplain? i have no clue of doing it, thanks

#90 - evilsperm - 233w ago
evilsperm's Avatar
no reason to change his payload just yet, when the time comes and needs to be done I'll change it.

#89 - kally12 - 233w ago
kally12's Avatar
Quote Originally Posted by evilsperm View Post
only 1 file is modified... and it has been explained by CJPC so yes I am referring you to AerialX Source cuz either way your gonna need that source. Even though I hate spoon feeding people here is the patched descriptor.h

~evil


This whole time, I've thought you changed AerialX's payload, not the descriptor header. I already know how to deal with that.

#88 - evilsperm - 233w ago
evilsperm's Avatar
only 1 file is modified... and it has been explained by CJPC so yes I am referring you to AerialX Source cuz either way your gonna need that source. Even though I hate spoon feeding people here is the patched descriptor.h

~evil

#87 - kally12 - 233w ago
kally12's Avatar
Quote Originally Posted by evilsperm View Post

The difference between the ones I have posted and the AerialX one posted on the first page of this thread, is that I have patched these to work with the backup manager.

~evil


I get that. It seems like you're reluctant to post your source, and only referring me back to AerialX's code.

I'd like to see your modified source.

#86 - evilsperm - 233w ago
evilsperm's Avatar
Quote Originally Posted by dentnu View Post
Quick question as I am a bit confused there are two hex one is called at90usbkey and the other is at90usbkey2 whats the difference. As I thought they are both the same they ? I have a Xplain board here is what I programed the original psgroove 1.1 with and it works prefect

ATAVRXPLAIN:

[Register or Login to view code]


From what I think I understand I should use is the at90usbkey.hex and not the other one but I need you to plz clarified it for me as I am a bit confused about which one of the two I should flash it with think you could let me know plz. also if they are not the same whats the difference between the at90usbkey.hex and the at90usbkey2.hex ?

THANKS


I have updated the zip with Teensy2.0 and OpenKEBUS
As for AT90USBKEY / AT90USBKEY2 it is exactly the same I just cloned/renamed it for the noobs.

if you want:

ATAVRXPLAIN:
MCU = at90usb1287
BOARD = XPLAIN
F_CLOCK = 8000000

Just let me know and I'll compile it and add it to the zip

The difference between the ones I have posted and the AerialX one posted on the first page of this thread, is that I have patched these to work with the backup manager.

~evil

#85 - kally12 - 233w ago
kally12's Avatar
@Evilsperm: So what's the difference between your backup manager-enabled version, and AerialX's code. I don't see any.

#84 - dentnu - 233w ago
dentnu's Avatar
Quote Originally Posted by evilsperm View Post
As promised here is the pack patched for use with backup manager:

~evil

Quick question as I am a bit confused there are two hex one is called at90usbkey and the other is at90usbkey2 whats the difference. As I thought they are both the same they ? I have a Xplain board here is what I programed the original psgroove 1.1 with and it works prefect

ATAVRXPLAIN:

[Register or Login to view code]


From what I think I understand I should use is the at90usbkey.hex and not the other one but I need you to plz clarified it for me as I am a bit confused about which one of the two I should flash it with think you could let me know plz. also if they are not the same whats the difference between the at90usbkey.hex and the at90usbkey2.hex ?

THANKS

#83 - tifozi1 - 233w ago
tifozi1's Avatar
I have 1.6.8 avr-libc as well (Ubuntu 10.10 beta) , so that is something to check for sure. Latest version ia 1.7.0 http://download.savannah.gnu.org/releases/avr-libc/

Also if you wanted to add USBTinyMkii in future, these are the changes for Makefile

[Register or Login to view code]


Almost same as Teensy 1.0 except the Board name to get the LED working. Of course for AerialX fork, LEDs don't work since he removed Port 6.

#82 - alexl83 - 233w ago
alexl83's Avatar
For all the people having problems compiling for MCU=atmega32u4 : avr-libc supports this microcontroller from version >= 1.6.7, so if psgroove build fails due to an unknown mcu then you have an old version of avr-libc

I just compiled it in ubuntu maverick (avr-libc 1.6.8) with NO PROBLEMS, so:

download the binary cell sdk 3.1 rpms from http://www.bsc.es/plantillaH.php?cat_id=579
convert them to .deb with alien
install them with dpkg
add /opt/cell/toolchain/bin to $PATH
install gcc-avr binutils-avr avr-libc git-core
pull aerialx's psgroove port
select the payload you want compiled in
patch descriptor.h if you want backup manager support (I think it only works with default payload -not sure however)
edit Makefile.conf to suit your needs
compile with make
flash to device.

+Rep if you find it useful thanks

 

Sponsored Links

Sponsored Links







Advertising - Affiliates - Contact Us - PS4 Downloads - PS4 Forums - Privacy Statement - Site Rules - Top - © 2015 PlayStation 4 News