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PSGroove with Apploader Payload by AerialX is Released


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234w ago - Today AerialX has released a new version of PSGroove that allows you to use the apploader function.

Apploader (the 1st folder above install packages) allows you to run PS3 pkg's without installing them, it can also run eboot.bin's with some modification.

Download: PSGroove with Apploader Payload / PSGroove with Apploader Payload and Peek/Poke Syscalls / PSGroove with Apploader Payload Guide / Precompiled Hex Codes

To quote: My PSGroove fork is up! Functions are relocatable and it includes the USB stick apploader payload.

Payloads

This fork comes with multiple payloads, which you can enable by editing port1_config_descriptor.S. All payloads have been rearranged so that they do not use hardcoded addresses anymore; you can rewrite and resize functions without worrying about offsetting others.

### Default Payload
The default payload performs the basic PSGroove exploit; it allows you to install and run unsigned packages.

### Apploader Payload
This payload makes use of the /app_home/PS3_GAME menu item. You may place an application on a USB drive under the PS3_GAME folder to run it without installing a package.

Note that simply extracting a .pkg onto the USB drive is not quite enough for a program to run. EBOOT.BIN must be slightly modified to boot properly.

PSGroove with Apploader Payload by AerialX is Released

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#101 - LioMajor - 233w ago
LioMajor's Avatar
Quote Originally Posted by evilsperm View Post
only 1 file is modified... and it has been explained by CJPC so yes I am referring you to AerialX Source cuz either way your gonna need that source. Even though I hate spoon feeding people here is the patched descriptor.h

~evil

Sorry but i hate to say it, did you check the AerialX's src? Descriptor.h is not used anymore, i tested your .hex anyway.

But mounting is NOT working. To get it working again, the Assembler file needs to be edited.

I thought you did that.

br,

Lio

#100 - jd200 - 233w ago
jd200's Avatar
can someone kind do hex for pic 18F2550 please

#99 - bigdaddie - 233w ago
bigdaddie's Avatar
Quote Originally Posted by philjay View Post
Hi, evilsperm the version for olimex not working with backupmanager, starts but not mount anything. Also the led not working.


When i click the apps folder on the PS3 i still get that error message, with the latest compiled version. How to start an app and/or eboot from that folder?
I placed it under PS3_GAME on my usb stick and also tried apps_home/PS3_GAME, but no luck?

#98 - Jasmin05 - 233w ago
Jasmin05's Avatar
Thanx for all this great work. Can some one please make a hex with bakcup manager support for Olimex AVR-USB-162 AVR USB AT90USB162 . I cant follow all these libs etc, its just too hard for me . I am no expert and a complete noob.

#97 - bigdaddie - 233w ago
bigdaddie's Avatar
i found it already...

#96 - farenheit - 233w ago
farenheit's Avatar
@evilesperm, Sorry i forgot the makefile information for the ATAVRUSBRF01:

[Register or Login to view code]


#95 - philjay - 233w ago
philjay's Avatar
Hi, evilsperm the version for olimex not working with backupmanager, starts but not mount anything. Also the led not working.

#94 - farenheit - 233w ago
farenheit's Avatar
@evilsperm
Any chance you could rustle up one for the ATAVRUSBRF01? I would but i'm gonna pass on the BT4/Linux.. if only there was a windows alternative. I've attached the LEDs.h for it..
Thanks.
[code]
/*
LUFA Library
Copyright (C) Dean Camera, 2010.

dean [at] fourwalledcubicle [dot] com
www.fourwalledcubicle.com
*/

/*
Copyright 2010 Dean Camera (dean [at] fourwalledcubicle [dot] com)

Permission to use, copy, modify, distribute, and sell this
software and its documentation for any purpose is hereby granted
without fee, provided that the above copyright notice appear in
all copies and that both that the copyright notice and this
permission notice and warranty disclaimer appear in supporting
documentation, and that the name of the author not be used in
advertising or publicity pertaining to distribution of the
software without specific, written prior permission.

The author disclaim all warranties with regard to this
software, including all implied warranties of merchantability
and fitness. In no event shall the author be liable for any
special, indirect or consequential damages or any damages
whatsoever resulting from loss of use, data or profits, whether
in an action of contract, negligence or other tortious action,
arising out of or in connection with the use or performance of
this software.
*/

/** \file
* \brief Board specific LED driver header for the ATAVRUSBRF01.
*
* Board specific LED driver header for the ATAVRUSBRF01.
*
* \note This file should not be included directly. It is automatically included as needed by the LEDs driver
* dispatch header located in LUFA/Drivers/Board/LEDs.h.
*/

/** \ingroup Group_LEDs
* @defgroup Group_LEDs_ATAVRUSBRF01 ATAVRUSBRF01
*
* Board specific LED driver header for the ATAVRUSBRF01.
*
* \note This file should not be included directly. It is automatically included as needed by the LEDs driver
* dispatch header located in LUFA/Drivers/Board/LEDs.h.
*
* @{
*/

#ifndef __LEDS_ATAVRUSBRF01_H__
#define __LEDS_ATAVRUSBRF01_H__

/* Includes: */
#include

#include "../../../Common/Common.h"

/* Enable C linkage for C++ Compilers: */
#if defined(__cplusplus)
extern "C" {
#endif

/* Preprocessor Checks: */
#if !defined(__INCLUDE_FROM_LEDS_H)
#error Do not include this file directly. Include LUFA/Drivers/Board/LEDS.h instead.
#endif

/* Private Interface - For use in library only: */
#if !defined(__DOXYGEN__)
/* Macros: */
#define LEDS_PORTD_LEDS (LEDS_LED1 | LEDS_LED2)
#define LEDS_PORTE_LEDS (LEDS_LED3 | LEDS_LED4)

#define LEDS_PORTE_MASK_SHIFT 4
#endif

/* Public Interface - May be used in end-application: */
/* Macros: */
/** LED mask for the first LED on the board. */
#define LEDS_LED1 (1

#93 - DarkEnigma - 233w ago
DarkEnigma's Avatar
Has anyone tried booting a backup manager with the aerialx method? Does it work?

If so please upload the extracted pkg.

#92 - NightStalksU - 233w ago
NightStalksU's Avatar
Quote Originally Posted by llkrsfn View Post
can someone compile a hex for the xplain? i have no clue of doing it, thanks


I would also like a hex for the xplain.

 

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