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September 1, 2010 // 8:20 am - Update #2: B1oH4z has shared a PSGroove AVR-USB-162 hex code that was compiled with a setting of 8mhz and using it Jasmin05 has confirmed the Olimex AT90USB162 works 100% now with a video below!

Update: martenbroadclk has now shared pre-compiled hex codes ready to burn followed shortly by hex codes for all boards, including both the original PSGroove release and CJPC's dev_bdvd patched version and Xantra has released the ATmega164PA PS JailBreak Schematics And PCB Layout.

Recently we reported that the PS JailBreak PS3 modchip was successfully cloned, and today the PSGroove PS3 exploit arrives!

PSGroove is an open-source reimplementation of the PSJailBreak exploit for AT90USB and related microcontrollers.

The PSGroove for now allows the very same features as the PSJailBreak but without backup manager support, you can also now remove the dongle.

The original PSJailbreak dongle had a patch that would trigger the lv1 panic hypercall if the dongle wasn't in the list of connected devices.

CJPC has also detailed HERE how to patch it to allow for the proper mountpoint dev_bdvd to be mounted enabling the playback of backup games and posted a patched version below for those lazy.

Download: PSGroove PS JailBreak PS3 Exploit / PSGroove PS JailBreak PS3 Exploit [Mirror] / PSGroove PS JailBreak PS3 Exploit (Patched) / PSGroove PS JailBreak PS3 Exploit Hex Codes (AT90USBKEY boards) / PSGroove PS JailBreak PS3 Exploit Hex Codes (All Boards) / PS JailBreak Schematics And PCB Layout

It should work on:

• AT90USB162
• AT90USB646
• AT90USB647
• AT90USB1286
• AT90USB1287
• ATMEGA32U4
• ... and maybe more.













Cloning

The repository uses the LUFA library as a submodule. To clone, use something like:

git clone git://github.com/psgroove/psgroove.git
cd psgroove
git submodule init
git submodule update

Configuring

Chip and board selection can usually be handled in the Makefile. In particular, update the MCU, BOARD, and F_CPU lines. Suggested values:

Teensy 1.0:
MCU = at90usb162
BOARD = TEENSY
F_CLOCK = 16000000

Teensy++ 1.0:
MCU = at90usb646
BOARD = TEENSY
F_CLOCK = 16000000

Teensy 2.0:
MCU = atmega32u4
BOARD = TEENSY
F_CLOCK = 16000000

Teensy++ 2.0:
MCU = at90usb1286
BOARD = TEENSY
F_CLOCK = 16000000

AT90USBKEY / AT90USBKEY2:
MCU = at90usb1287
BOARD = USBKEY
F_CLOCK = 8000000

AVROpendous v1.1:
MCU = at90usb162
BOARD = USER (need to manually attribute LED pins in Board/LEDs.h)
F_CLOCK = 8000000

ATAVRXPLAIN:
MCU = at90usb1287
BOARD = XPLAIN
F_CLOCK = 8000000

Board-specific notes

Teensy boards only have one LED, so it will turn off when the exploit succeeds rather than turn green. Older Teensy 1.0 boards also have the polarity inverted. In general, a LED should do something when the board is powered, and do something different when the exploit works.

Building

On Linux, use the AVR GCC toolchain (Debian/Ubuntu package: gcc-avr). On Windows, WinAVR should do the trick.

make clean
make

Programming

Now program psgroove.hex into your board and you're ready to go. For the AT90USBKEY and other chips with a DFU bootloader preinstalled, you can get the dfu-programmer tool, put your board in programming mode, and run

make dfu

For the Teensy boards, you probably have to use the Teensy Loader software.

Using

To use this exploit:

• Hard power cycle your PS3 (using the switch in back, or unplug it)
• Plug the dongle into your PS3.
• Press the PS3 power button, followed quickly by the eject button.

After a few seconds, the first LED on your dongle should light up. After about 5 seconds, the second LED will light up (or the LED will just go off, if you only have one). This means the exploit worked! You can see the new "Install Package Files" menu option in the game menu.

Notes

A programmed dongle won't enumerate properly on a PC, so don't worry about that.

This software is not intended to enable piracy, and such features have been disabled. This software is intended to allow the execution of unsigned third-party apps and games on the PS3.

PSGroove - Open Source PS JailBreak PS3 Exploit is Released!

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#725 - sintax - October 7, 2010 // 10:06 pm
sintax's Avatar
Thanks for the update! I'm not 100% up to speed on AVR architecture - Will one of these work with the Minimus 32?

Additional Minimus v1 / Minimus 32 differences/specs:
ATMEL AT90USB162 (Minimus v1) / ATMEL ATmega32U2 (Minimus 32)
22 Programmable I/O Lines
16Kbyte Flash (Minimus v1) / 32Kbyte Flash (Minimus32)
512 Byte SRAM (Minimus v1) / 1024 Byte SRAM (Minimus 32)
512 byte EEPROM (Minimus v1) / 1024 Byte EEPROM (Minimus 32)
16 MIPS Throughput
USB 2.0 High Speed
5V USB Powered
16MHz Quartz Crystal Oscillator Circuit

#724 - mdsandros - October 7, 2010 // 8:48 pm
mdsandros's Avatar
That's what it should be doing, you'll notice after you've loaded it in the manager it will return you to the XMB and when you go to the disc icon in the game Menu it will have the game you loaded through the manager. Just click on game with the disc icon and the game will start up!

#723 - pretender13 - October 7, 2010 // 12:35 am
pretender13's Avatar
do these hexes allow booting of backups through backup manager, or is that disabled ?

tried nhl 10 and it just goes back to the main menu? minimus avr usb 16, tia for any help

also the green and red led stays lit. i can load packages, i can backup a game, but when i goto load it, it just goes back to main xmb. do these hexes allow booting of backups through backup manager, or is that disabled ?

#722 - sean222 - October 5, 2010 // 8:24 pm
sean222's Avatar
Minimus hex file works fine on my Maximus AVR USB. No LEDs though. However, no LEDs is kinda nice, the LED can be a bit annoying at night.

Besides, it's not too tough to tell that it loaded correctly (Install package files appears)

And once you master the timing of pressing Power+Eject you don't have to worry about psgroove not loading

#721 - RaffieKol - October 5, 2010 // 5:11 pm
RaffieKol's Avatar
Thanks to ricardopvz and optimusxcrime we know have Hermes v3 for the following:

Description: Hermes' v3 (PSGroove payload) adds better support for directory/file redirection (emulating discs, etc.) and supports loading homebrew under /apps_home/PS3_GAME. Included are hex files for:

* arduino_duemilanove
* arduino_mega
* at90usbkey_at90usb1287_8Mhz
* atavrxplain_at90usb1287_8Mhz
* avr_opendousv1.1_at90usb162_8Mhz
* blackcat_usb_at90usb162_16Mhz
* minimus_avr_usb_at90usb162_16Mhz
* olimex_avr_usb_162at90usb162_8Mhz
* open_kubus_atmega16u4_8Mhz
* teensy1.0++_at90usb646_16Mhz
* teensy1.0_at90usb162_16Mhz
* teensy2.0++_at90usb1286_16Mhz
* teensy2.0_atmega32u4_16Mhz
* teensy_at90usb162_16Mhz
* usbkey_at90usb1287_8Mhz
* micropendous2_atmega32u4_8Mhz

#720 - zanykokoa - October 5, 2010 // 4:53 pm
zanykokoa's Avatar
Hey, B1oH4z! I noticed you've been compiling for Teensy 1.0 @ 8mhz.

Thank you so much for your contribution. Is it possible for you to make one for Hermes v3?

#719 - ac1d - October 3, 2010 // 1:20 pm
ac1d's Avatar
Hey chesteruhi, can you please explain me how do you correct them? Or upload your LEDs.h file? Please this is something that i'm after for a while now...

Thanks in advance.

Kind Regards.

#718 - B1oH4z - September 27, 2010 // 9:00 am
B1oH4z's Avatar
Quote Originally Posted by TiagoSampaio View Post
B1oH4z, can you compile the last hex with this led.h ?

I think this will put the leds working, but i dont know how to compile.

I hope you can help me one more time. I think i'm a big boring person already

Best regards,
Tiago

doesn't compile:

[Register or Login to view code]


#717 - ganeshggs - September 26, 2010 // 8:12 pm
ganeshggs's Avatar
Hello Can Anyone Pls Confirm Which of these MCU's are compatible with PSgroove?

AT90S1200,2313,2323,2343,4414,4433,4434,8515,8535,
ATMEGA103,128,1280,1281,16,161,162,163,165,168,169,
ATMEGA 2560,2561,32,323,325,3250,329,3290,406,48,64
ATMEGA 640,644,645,6450,649,6490,8,8515,8535,88
ATTINY 11,12,13,15,22,2323,25,26,261,28,44,45,461,84,85,86
AT90CAN128,32,64 - AT90PWM2,3
PIC82f2550

Thanks

#716 - tillman - September 26, 2010 // 6:20 pm
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here you go: http://www.ps4news.com/forums/ps3-hacks/backup-manager-2-ps3-jailbreak-arrives-compatible-games-113100-5.html#post311151