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September 21, 2010 // 8:23 pm - Today Spanish PS3 developer Hermes at Elotrolado.net (linked above) has shared a modified payload version of PSGroove, which allows users to run PS3 backups without requiring a disc in the PlayStation 3 drive.

Download: PSGroove Hermes Payload Modification

To quote, roughly translated: Taking advantage that I have my AT90USBKEY, I used the disassembly of the payload (made by me), the descriptions in ps3wiki.lan.st and part of AerialX source, with the following objective:

1) Have a damn once the source of the exploit, with amendments, etc, enough is enough for us to pass an array and pulling miles.

2) I used to make some changes, with a very interesting result.

The first thing to tell, is that the payload is loaded into a memory area (700 000) and ends up turning part of your code into an area that is too full. Just add four things we can and in fact, for my change I had to relocate a table with patches (do not think you are having problems in the position you are).

The second is that I managed to enable loading of backups with the amendment introduced AerialX by his side, in order to launch applications from a flash drive (HDD) attached on / dev_usb000 (of the four ports, which is more to the right, in my case). My directly AerialX code did not work and removed much of what makes this load backups.

The fact is that you can put in root folder PS3_GAME with the appropriate structure (see the readme.txt of the package) to launch a EBOOT.BIN selecting the menu "/ app_home/PS3_GAME"

But it is not here: thinking that this could throw the EBOOT.BIN of a game, I thought about making a communication, so that by granting syscall36 (or directly, as I saw it), could "see" the game to launch in "/ apps_home/PS3_GAME" when no disc.

Surprisingly, it works. I do not know if there are games that are problems or not, but I've tried, they all without having to have the disc.

The problem is that the original manager asks you to drive before launching game balls, but the manager does not have to do anything that can run games, except set the path of the game by syscall 36.

In doing so, memory is allocated to a pointer, which is what I use to switch between "/ apps_home/PS3_GAME" to launch an application without installing the console (same in development) or redirect the game to run.

This is a string of code development and here I'll upload the full psgroove with lufalib and my modifications, the source of the payload is ready to compile. If you are a using a PIC, you just have to change the payload (replacing the array of payload. H that is generated when compiling and also provide) and have no space problems, or anything else, because it takes what same

Short Summary

If you have not understood a word, this is a thread of development which is offered as a heading, the code that makes the "magic" disassembled and modified to provide a way to run homebrew without installing the console and on the other hand, load your backups using that trick, they do not need a disc in (the bad is that it requires a new manager or patch the old hard not to ask to leave).

PSGroove Modified for PS3 Backups Without a Disc in the Drive!

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#174 - gamesniper - September 22, 2010 // 12:57 pm
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Lol Don't you just hate that? Hearing everyone blabbing on and on about how something should be like something else, how the hackers should update their exploits every time the people want them to, blah blah blah... On the other hand, they're just voicing their opinions.

Not that every opinion is a good thing, but they do state some new ideas for people who're developing their exploits. Like, "what to add if I decide to update my exploit" or "what part of my coding creates this error" and etc, but I digress.

However, I'm constantly annoyed when ignorant people demand the most outrageous things because things aren't working well for them. Honestly, a 1-track minded person who has nothing better to do than to dish out a heaping helping of ignorance.

Also, sorry if I don't make sense in what I'm trying to say.

#173 - zoned - September 22, 2010 // 12:38 pm
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getting my minimus tomorrow so will be giving this a go. 2 questions:

1) It looks like the teensy1.0 hex is the one i will need. Can anybody confirm this?

2) Is the file manager program able to move/rename the game folders on an external drive? This would allow the game to be changed without connecting the drive to a computer to move folders around.

#172 - corsasri - September 22, 2010 // 12:37 pm
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Yes mate some will not boot the game fully but now it works. It`s to do with file layout on the eternal hdd. The info on first page is over complicated your way was spot on.

Guess we all read things differently but your was was direct and not over complicated.

#171 - megarun2010 - September 22, 2010 // 12:21 pm
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i have no clue but it seem to me that it have something to with the controllers or something cause when i put it in my first port it conflict with it i use the 3rd port for groove and 4th for hdd and do your game works fully corsasri.

#170 - Helmax - September 22, 2010 // 12:19 pm
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Quote Originally Posted by MadCabbit View Post
Game files go in either /game/LAUN12345/GAMEZ for the internal drive, or just /GAMEZ for an external drive. Make sure to install Backup Manager before loading the files on the internal HDD. The gameid folder goes under the GAMEZ folder in either case, ie BLES00123.

Im pretty sure your response to this didn't really make much sense. No offence, but with his response to me, I think we both understand how the Backup Manager works, and how this whole topic really does not pertain to that, but only to how we no longer need the backup manager.

Of course I would say we no longer need it, but I prefer to store librarys on Int or Ext. HDDs, not just one game.

This is a very cool modification and definately points us in the right direction... but I think we will need a Homebrew Application for proper USB Drive management, to view lists of games and to set options and cheat and whatever, kind of like the USBLoaders for the Wii.

Once again though, very good, very interesting, and all of you hackers should be getting paid to do this. Seriously, its not easy. And I hate reading ignorant peoples comments on here demanding Patches, ISOs/Rips, and Updated Exploits and so on.

#169 - corsasri - September 22, 2010 // 12:11 pm
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how come the hdd will only work in the last usb port on a fat unit ?

#168 - megarun2010 - September 22, 2010 // 12:10 pm
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Quote Originally Posted by laptopfreek0 View Post
I tried the Ti-84 port, and I keep getting a black screen. Even on backup manager and FTP manager. It does seem to mount the disc though because it pops up and says 3D dot game. Any clues whats up?

just press your eject and it should work.

#167 - MadCabbit - September 22, 2010 // 12:04 pm
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Quote Originally Posted by MadCabbit View Post
Game files go in either /game/LAUN12345/GAMEZ for the internal drive, or just /GAMEZ for an external drive. Make sure to install Backup Manager before loading the files on the internal HDD. The gameid folder goes under the GAMEZ folder in either case, ie BLES00123.


Also, installing backup manager creates /game/LAUN12345 properly, so that's why you want to do that first. You'll still have to create the GAMEZ directory in that folder, though.

Quote Originally Posted by laptopfreek0 View Post
I tried the Ti-84 port, and I keep getting a black screen. Even on backup manager and FTP manager. It does seem to mount the disc though because it pops up and says 3D dot game. Any clues whats up?


Where are you getting the black screen in 3D Dot Heroies? I kept getting it after the opening captions, right before the title screen, when it normally tries creating trophy data. In the long run, I couldn't get it to work using either an iphone or a droid (the iphone would also just cause my PS3 to lock at a black screen afterwards, too, unless I both formatted the drive and hard resetted the PS3, but the droid didn't have that problem).

I had to use an external drive, in this case, I used the 16 GB MicroSD that came with my droid and connected it with a USB adapter and the game loaded fine from that, despite not wanting to load from the game internally

#166 - laptopfreek0 - September 22, 2010 // 12:02 pm
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I tried the Ti-84 port, and I keep getting a black screen. Even on backup manager and FTP manager. It does seem to mount the disc though because it pops up and says 3D dot game. Any clues whats up?

#165 - MadCabbit - September 22, 2010 // 11:59 am
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Quote Originally Posted by hanzykk View Post
I was thinking exactly the same thing as you. Its not explained well in english too lol.

Anyway, I assumed too that there would be some sort of list of eboots for the titles installed and could be booted of the app_home/Ps3_game option on the xmb via this, yet all it does is boot a title that you have copied to the root of the MS/USB/Internal/External drive without BM or disc.


Game files go in either /game/LAUN12345/GAMEZ for the internal drive, or just /GAMEZ for an external drive. Make sure to install Backup Manager before loading the files on the internal HDD. The gameid folder goes under the GAMEZ folder in either case, ie BLES00123.